The Arkham! Thread

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Trikane
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Re: The Arkham! Thread

Post by Trikane »

Remus West wrote:
  • Austin: ?
  • ChaosRaven: $2
  • Zurai: $1
  • Remus West: $2
  • FTWalker: $3
  • Trikane: $9
  • Unagi: $7
  • Arnir: $12
  • LordMortis: $11
Austin, I need your cash amount to start your balance.

Trikane, is that $9 before or after the $6 I gave you?
Before, so my total would be $15
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Post by SpaceLord »

Mortis:

You can jump in whenever you want. Sorry, I kinda gave away all your Clue tokens so that Remus can close this Gate at the Uninvited Isle. :oops:
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Re: The Arkham! Thread

Post by Remus West »

  • Austin: ?
  • ChaosRaven: $2
  • Zurai: $1
  • Remus West: $2
  • FTWalker: $3
  • Trikane: $15
  • Unagi: $7
  • Arnir: $12
  • LordMortis: $11
Austin, I need your cash amount to start your balance.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Post by LordMortis »

SpaceLord wrote:Mortis:

You can jump in whenever you want. Sorry, I kinda gave away all your Clue tokens so that Remus can close this Gate at the Uninvited Isle. :oops:
That's cool. We're a cooperative game, not a competitive one. I didn't even know I had 4 clue tokens, nor how I got them. I also assume the 4th was one picked up from the map under me?

Remus, I think I have $1 not $11.

Note about Duke from the card. I can discard him to regaing all of my Sanity, correct?

Can someone point me to the skills section, so I can figure out what they are and how to use the "sliders" :) Thanx.
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Post by Remus West »

LordMortis, Spacelord stopped and got a bank loan for you. Thats where the other $10 came from.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Post by SpaceLord »

LordMortis wrote:
SpaceLord wrote:Mortis:

You can jump in whenever you want. Sorry, I kinda gave away all your Clue tokens so that Remus can close this Gate at the Uninvited Isle. :oops:
That's cool. We're a cooperative game, not a competitive one. I didn't even know I had 4 clue tokens, nor how I got them. I also assume the 4th was one picked up from the map under me?

Remus, I think I have $1 not $11.

Note about Duke from the card. I can discard him to regaing all of my Sanity, correct?

Can someone point me to the skills section, so I can figure out what they are and how to use the "sliders" :) Thanx.
Rules are here. Check out page 6, it talks about the sliders.

And check the last page, Mortis. Ashcan received a 10$ bank loan. Each turn, you have a 50% chance to need to pay back 1$. I will announce it in the thread.

Ashcan starts out with a bunch of Clue Tokens. I'd forgotten to mention that yes, since you started late, I assumed Pete had been hanging around the Docks and found that clue.

And yes again, you can sacrifice poor Duke to get all your San back. :cry:
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Post by LordMortis »

Remus West wrote:LordMortis, Spacelord stopped and got a bank loan for you. Thats where the other $10 came from.
Did I need a bank loan? Can I undo that? As a drifter, I'm not really sure what good the loan is going to do. I figure I'll be better used going around and grabbing clues, so I can tell people strange and mysterious things, like telling Jenny how to close portals.
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Post by SpaceLord »

LordMortis wrote:
Remus West wrote:LordMortis, Spacelord stopped and got a bank loan for you. Thats where the other $10 came from.
Did I need a bank loan? Can I undo that? As a drifter, I'm not really sure what good the loan is going to do. I figure I'll be better used going around and grabbing clues, so I can tell people strange and mysterious things, like telling Jenny how to close portals.
Hey, he was just walking through the Merchant District, some guy shoved a piece of paper in his face, and said all he had to do was sign, and 10$ was his right now!

It's a subprime loan, anyway, dude. And if Pete and the rest of the investigators lose, who's gonna be around to collect? :P
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Post by LordMortis »

Note to self. I have a $10 loan but the loan officer will take my gun when they pry it from my cold dead fingers.
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Post by SpaceLord »

Trikane:

You've been informed that you are eligible for a loan! Do you want one?

And you never reset your sliders up, I need that for you to able to read that book...
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Post by Trikane »

Speed/Sneek: 3/2

Fight/Will: 1/3

Lore/Luck: 5/1

No need for Loan I dont think.
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Post by SpaceLord »

Trikane wrote:I will spend 1move point and proceed to merchant district.

Spend the remainder of my points studying this book:


Ancient Tome:Exhaust and spend 2 movement points to make a Lore(-1) check. If you pass, draw one Spell and discard this card. If you fail, nothing happens. Worth 4$.


I will also use my special ability to restore my lost stamina point, if allowable.
Trikane:

You manage to get feeling back into your arm. (Gain 1 Sta)

And remember, Jenny gave you her money in case she didn't make it back... :wink:

The good doctor walks through the Merchant district streets, nose in a dusty old book.

Lore check!
Vincent's Lore is at 5.
The difficulty of -1 gives Vincent 4 dice.
Result:6,1,3,1
Success!

Edit:

Spell found:

Call the Azure Flame

Magical Spell
Casting Mod: +1
San Cost: 1
Upkeep: You may cast and exhaust this card to take an Azure Flame special card. If this card is exhausted at the start of Upkeep, you may pay 1 San to keep it exhausted.

Azure Flame:

Magical Effect. Two handed
+4 to Combat Checks
Any phase: When using the Azure Flame in Combat, all 6s rolled count as two successes. Discard this card if your Call the Azure Flame is refreshed or leaves your possession.
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Post by SpaceLord »

Doesn't look like much will happen here in the Arkham game until tonight, when I go home to advance the turn.
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Post by SpaceLord »

Sorry, I got really busy at work yesterday. I am off work tomorrow, so the turn will progress starting tonight.
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Re: The Arkham! Thread

Post by Remus West »

  • Austin: $2
  • ChaosRaven: $2
  • Zurai: $1
  • Remus West: $2
  • FTWalker: $3
  • Trikane: $15
  • Unagi: $7
  • Arnir: $12
  • LordMortis: $11

Thats everyone as they currently stand ttbomk
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Post by Zurai »

SpaceLord wrote:Sorry, I got really busy at work yesterday. I am off work tomorrow, so the turn will progress starting tonight.
Promises, promises :(
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Post by FTWalker »

I'm beginning to think that The Old Ones got him :shock:
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Post by SpaceLord »

Updating now.

Sorry for the delay.
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Post by Remus West »

FTWalker wrote:I'm beginning to think that The Old One got him :shock:
Do NOT allow his wife to hear you call her that! :shock:
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Post by SpaceLord »

Arkham Encounters Phase:

Austin: Dexter Drake, Magician - General Store
ChaosRaven: Joe Diamond, Gumshoe - Graveyard
Zurai: Monterey Jack, Archaeologist - Woods
Remus West: Jenny Barnes, Dilettante - Unvisited Isle
FTWalker: Harvey Walters, Professor - Graveyard
Trikane: Vincent Lee, Doctor - Merchant District streets
Unagi: Carolyn Fern, Psychologist - Curio Shoppe
Arnir: Bob Jenkins, Salesman - Witch House
Ashcan Pete: Unvisited Isle

Everyone but Trikane has an encounter. Austin and Unagi has already seen the items they can get.
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Post by SpaceLord »

ChaosRaven:

"Testifying" Cooter Falwell stumbles upon you and rambles on about his spiritual beliefs. Battling the stench of cheap whiskey, you try to fight him off. His ideas are really...strange, to say the least.

Lore check!
Joe has a Lore of 0.
Automatic Failure
You stumble out into the street, finally getting Cooter to leave you alone.
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Post by SpaceLord »

Zurai:

You see a man being chased by hideous half-human/half bestial creatures. If you help him fight them off, lose 3 Sta.


If you choose to, take the Ally card for David Packard.

David Packard: +2 Combat, +2 Evade
Draw 1 Skill card when David joins you.


Choose wisely.
8-)
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Post by Zurai »

I can't very well let him be devoured by those... things... can I? Of course I'll help him!


... Medic!
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Post by SpaceLord »

Remus:

Jenny stands at the entrance to the gate to Leng with trepidation. Has what she learned of the Gate on the otherworldy plane taught her enough to close it?

Lore check!
Jenny has a Lore of 3(+1 from Lore skill)
Plateau of Leng Gate's difficulty is -1
Jenny gets 3 dice:
Results: 5,3,1
Success!
Jenny claims a Gate Trophy


With a audible hum, the crack in the air slowly draws closed.

Jenny, if you spend the 5 Clue tokens you have been given, the gate will be sealed. A sealed gate prevents monsters from showing up here, and a gate will never open here for the rest of the game.
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Post by Chaosraven »

hey if the town is freaking out, I could get away with thinkin' Cooter was something From Beyond and poppin' a shell off, eh? :wink:
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by SpaceLord »

FTWalker:

In the graveyard, you find the half-buried body of a strange being.


Vincent claims the body of a Zombie, a 1 toughness Monster Trophy.
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Post by SpaceLord »

Arnir:

You take a renowned visiting escape artist on a tour of the witch house. If you give him two of your spells, take the Ally card of Erich Weiss.

Erich Weiss: +2 Evade, +2 Spell
You cannot be delayed(skipping a turn)


Bob has no Spells.

Erich shrugs, and says he's staying at the Boarding House down the street. If you come that way, he might come with you later.

(Pay half cost to get the Erich Weiss ally card. (5 MTs, or 3 MTs+1GT) at Ma's Boarding House.)
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Post by Remus West »

I will use the clue tokens and seal the gate. Woot! Now, what can I spend this gate token on again? It's shopping time. :D
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Post by SpaceLord »

Mortis:

Pete comes across a dirt-covered man examining some old bones.


Sneak(-1) check!
Pete's Sneak skill is 4.
Pete gets 3 dice.
Results:2,1,6
Success!

Impressed by your skill at skulking, the man agrees to join you.

Pete gains the John LeGrasse Ally card

John LeGrasse
+2 Will
You can claim monsters that are Endless as trophies.
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Post by SpaceLord »

Remus West wrote:I will use the clue tokens and seal the gate. Woot! Now, what can I spend this gate token on again? It's shopping time. :D
Gate trophies(GTs) can be spent on Allies(at Ma's), Clue Tokens(Science Building), becoming a Deputy(Police Station) or becoming Blessed(Church).

There is but one drawback to spendings GTs: If an investigator closes the last gate on the board, they win, unless there are fewer than 9 GTs currently held by Investigators. However, if there are 6 or more Elder Sign tokens on the board at any time, the Investigators win, regardless of the GTs held.
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Post by SpaceLord »

Wow, that was crazy. Not many encounter cards can get you Allies, but I just drew 3. Crazy. Allies are cool, though. 8-)
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Post by SpaceLord »

End of Encounters Phase, Turn 3

Mythos Phase, Turn 3

The entire area around the The Witch House shimmers, and there is an rippling in the air.

A Monster Surge has occurred. 9 monsters appear!

There are two open Gates:

Witch House & Graveyard

Witch House gets:

Fire Vampire

Flying
+0 to Evade checks
Ambush
Physical Immunity
No Horror check
1 Toughness
-2 to Fight checks
2 Combat damage

Ghost:
Stationary
Undead
Physical Immunity
-3 to Evade checks
-2 to Horror checks
2 Horror damage
1 Toughness
-3 to Combat checks
2 Combat damage

Flying Polyp
Flying
Physical Resistance
Nightmarish 1
Overwhelming 1
+0 to Evade checks
-2 to Horror checks
4 Horror Damage
3 Toughness
-3 to Combat checks
3 Combat damage

High Priest
Magical Immunity
-2 to Evade checks
+1 to Horror checks
1 Horror damage
2 Toughness
-2 to Combat checks
2 Combat damage

Cultist
Endless
-3 to Evade checks
No Horror check
1 Toughness
+1 to Combat checks
1 Combat damage

Graveyard gets:

Dark Young
-2 to Evade checks
Physical Resistance
Nightmarish 1
+0 to Horror checks
3 Horror damage
3 Toughness
-1 to Combat checks
3 Combat damage

Dimensional Shambler
Fast(moves twice a turn)
If you fail a Combat check versus a Shambler, you are Lost in Time and Space
-3 to Evade checks
-2 to Horror checks
1 Horror damage
1 Toughness
-2 to Combat checks
0 Combat damage

Dhole
-1 to Evade checks
Physical Resistance
Magical Resistance
Nightmarish 1
Overwhelming 1
+1 to Horror checks
4 Horror damage
3 Toughness
-3 to Combat checks
4 Combat damage

God of the Bloody Tongue

Endless
Overwhelming 1
Nightmarish 1
+1 to Evade checks
-3 to Horror checks
3 Horror damage
4 Toughness
-4 to Combat checks
4 Combat damage
Edit: Whoops! Graveyard does not get Dark Young. :oops:

New Monster Abilities described above:

Ambush: Once combat begins with this monster, the Investigator must fight it until one is defeated
Endless: This monster cannot be claimed as a MT, it is returned to the pool of monsters
Nightmarish X:Any Investigator that passes a Horror check still loses X San
Overwhelming X:Any Investigator that defeats this monster in combat still loses X Sta

Note!

The God of the Bloody Tongue shares a dimension symbol with the Gate at the Graveyard(The City of the Great Race); if that gate is closed, this monster is sent back to the cup.
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Post by Zurai »

SpaceLord wrote:The entire area around the The Witch House shimmers, and there is an rippling in the air.

A Monster Surge has occured. 9 monsters appear:
Oh, crud.
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Post by SpaceLord »

Oops. Since there are Investigators at both open gates, none of these monsters will move this turn. However, during Turn 4 Movement, there will be a lot of dice-rolling. :shock:

(BTW, this is often how AH games go. First couple turns are kinda easy, but then there's a Surge, and Arkham goes to hell. :twisted: )
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Post by Zurai »

Uh, can I just take the time to say that I'm currently very happy that I'm not at either the Witch Hut or the Graveyard?

:shock: :shock: :shock: :shock: :shock:
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Post by SpaceLord »

Turn 3 Mythos Phase, Part 2

The King in Yellow has been added to the curriculum at Arkham U, despite heavy debate. Its teachings have stirred up more interest among students in the occult books in the Library.



Any Tome read at the Library gets a special +2 Bonus towards success. This card will remain in play till another Environment card is played.
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Post by SpaceLord »

Turn 4 begins!

Current map:

Image


Turn Order:


ChaosRaven: Joe Diamond, Gumshoe - Rivertown streets
Zurai: Monterey Jack, Archaeologist - Woods
Remus West: Jenny Barnes, Dilettante - Unvisited Isle
FTWalker: Harvey Walters, Professor - Graveyard
Trikane: Vincent Lee, Doctor - Merchant District streets
Unagi: Carolyn Fern, Psychologist - Curio Shoppe
Arnir: Bob Jenkins, Salesman - Witch House
LordMortis: Ashcan Pete, Drifter - Unvisited Isle
Austin: Dexter Drake, Magician - General Store
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Post by SpaceLord »

Notes:

The Bank still has loans available in the Merchant District Streets. Hurry before they are all gone!

If you attempt to leave a location with a monster, you must Fight or Evade each monster there. The monster has a listed Evade modifier, this number reduces the number of dice you roll. If you succeed, you suffer no ill effects from that monster. If you fail to Evade a monster, it does its Combat damage to you, and you enter Combat, beginning with a Horror check, if needed.

Each of you need to think of your sliders for this turn. Evade might be something you should be thinking about, FTwalker and Arnir. :shock:
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Post by SpaceLord »

Turn 4 Upkeep

Jenny Barnes receives 1 dollar from her Trust.

Bank Loan repayment roll:
Result:1
All those with loans lose 1$.

The two Docs can heal anyone at their location, if applicable.

Trikane: You may Cast the following spell now:

Call the Azure Flame
Magical Spell
Casting Mod: +1
San Cost: 1
Upkeep: You may cast and exhaust this card to take an Azure Flame special card. If this card is exhausted at the start of Upkeep, you may pay 1 San to keep it exhausted.

On to Movement!

ChaosRaven is first
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Post by SpaceLord »

Zurai wrote:I can't very well let him be devoured by those... things... can I? Of course I'll help him!


... Medic!
Jack gained a Skill:

Expert Occultist:
Any phase: Exhaust this card to re-roll a failed Spell casting check.

(I don't think you will be casting spells much. However, I would let you trade Skill cards with another character in the same location, in the future. Skills are too hard to come by just to let them be thrown around. ) :P
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