DnD Game 1 - The Five Sons

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Grafvolluth
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Post by Grafvolluth »

Hyena wrote:
Chaosraven wrote:Sorry guys, I have been working mucho Overtime the last week and a half, barely getting on OO long enough to get my Diplomacy game orders in...
Well, I guess we can all see just which game you care about more, can't we?

Or, at least that is what Graf told me...

:P
Yeah Diplomacy is a game little girls and nancy-boys play :twisted:
"If you loved me, you'd all kill yourselves today."
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Remus West
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Post by Remus West »

Grafvolluth wrote:
Hyena wrote:
Chaosraven wrote:Sorry guys, I have been working mucho Overtime the last week and a half, barely getting on OO long enough to get my Diplomacy game orders in...
Well, I guess we can all see just which game you care about more, can't we?

Or, at least that is what Graf told me...

:P
Yeah Diplomacy is a game little girls and nancy-boys play :twisted:
You know, as a piece of friendly advice from someone who has played many many rpgs with CR as gamemaster. DO NOT ANNOY HIM. It is not so much that he will bring monsters you do not want to see. It is more that the "reward" will be such that you wish he had just killed your guy instead.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Grafvolluth
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Post by Grafvolluth »

Remus West wrote:
Grafvolluth wrote:
Hyena wrote:
Chaosraven wrote:Sorry guys, I have been working mucho Overtime the last week and a half, barely getting on OO long enough to get my Diplomacy game orders in...
Well, I guess we can all see just which game you care about more, can't we?

Or, at least that is what Graf told me...

:P
Yeah Diplomacy is a game little girls and nancy-boys play :twisted:
You know, as a piece of friendly advice from someone who has played many many rpgs with CR as gamemaster. DO NOT ANNOY HIM. It is not so much that he will bring monsters you do not want to see. It is more that the "reward" will be such that you wish he had just killed your guy instead.
I would hope that he would take the jibe in the same light hearted spirit that it was given or he could become vindictive and i can take my ball and go home or maybe :?
"If you loved me, you'd all kill yourselves today."
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Remus West
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Post by Remus West »

Grafvolluth wrote:
Remus West wrote:
Grafvolluth wrote:
Hyena wrote:
Chaosraven wrote:Sorry guys, I have been working mucho Overtime the last week and a half, barely getting on OO long enough to get my Diplomacy game orders in...
Well, I guess we can all see just which game you care about more, can't we?

Or, at least that is what Graf told me...

:P
Yeah Diplomacy is a game little girls and nancy-boys play :twisted:
You know, as a piece of friendly advice from someone who has played many many rpgs with CR as gamemaster. DO NOT ANNOY HIM. It is not so much that he will bring monsters you do not want to see. It is more that the "reward" will be such that you wish he had just killed your guy instead.
I would hope that he would take the jibe in the same light hearted spirit that it was given or he could become vindictive and i can take my ball and go home or maybe :?
I perhaps should have included a :wink:

CR does have a sense of humor and I am sure he will not kill you out of hand. At least not in game, I make no promises about your real life safety. Your ID is still secret on here, right?
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Grafvolluth
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Post by Grafvolluth »

Remus West wrote:
Grafvolluth wrote:
Remus West wrote:
Grafvolluth wrote:
Hyena wrote:
Chaosraven wrote:Sorry guys, I have been working mucho Overtime the last week and a half, barely getting on OO long enough to get my Diplomacy game orders in...
Well, I guess we can all see just which game you care about more, can't we?

Or, at least that is what Graf told me...

:P
Yeah Diplomacy is a game little girls and nancy-boys play :twisted:
You know, as a piece of friendly advice from someone who has played many many rpgs with CR as gamemaster. DO NOT ANNOY HIM. It is not so much that he will bring monsters you do not want to see. It is more that the "reward" will be such that you wish he had just killed your guy instead.
I would hope that he would take the jibe in the same light hearted spirit that it was given or he could become vindictive and i can take my ball and go home or maybe :?
I perhaps should have included a :wink:

CR does have a sense of humor and I am sure he will not kill you out of hand. At least not in game, I make no promises about your real life safety. Your ID is still secret on here, right?
That is a good question, perhaps I should send out my killer celestial weasels tonite and ensure that I do remain anonymous. :o
"If you loved me, you'd all kill yourselves today."
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Post by Chaosraven »

Today, the part of the DracoLich Ftr12/Brd11/Wiz7 Wandering Monster will be played by a small harmless squirrel. We now return you to your regularly scheduled Game already in Progress.
coopasonic wrote:
Chaosraven wrote:Everyone make a FORT save
Roll(1d20)+6:
16,+6
Total:22
GrandMof wrote:Roll(1d20)+5:
15+5=20
Arnir wrote:1d20+4
17+4 = 21
Hyena wrote:Fort. Save: 1d20+5

11+5= 16
Grafvolluth wrote:That being said I can just roll the damn fort save and be done with it, didn't mean to hold up the show just thought if I could stop a few of us from taking some non lethal damage by putting water soaked rags on the back of our necks then why not try

Doh.....
1d20+2
8+2 = 10
Survival wrote:DC15 Gain a +2 bonus on all Fortitude saves against severe weather while moving up to one-half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15.
A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and may be able to apply this bonus to other characters as well. Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

Graf, make your Survival Roll

Others, please adjust your FORT save for Armor and the potential help from Graf Survival (anyone else with Survival Skill is welcome to roll as well)


A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued.

These penalties end when the character recovers the nonlethal damage she took from the heat.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Hyena »

Seeing as this is the first check roll, the DC is 15, correct? If that is the case, my 16 holds up as I am not wearing any armor.
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Post by Grafvolluth »

Chaosraven wrote:
Graf, make your Survival Roll
Fear my crazy druid survival skills 8-)

1d20+11
17+11 = 28

:)
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Post by coopasonic »

Roll(1d20)+6-4:
16,+6,-4
Total:18
-Coop
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Hyena
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Post by Hyena »

coopasonic wrote:Roll(1d20)+6-4:
16,+6,-4
Total:18
I think he was going to use our rolls from up above, was he not?
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Post by coopasonic »

That was my roll from above with the -4 added for armor.
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Post by Arnir »

21-4 for armor. 17 or blame my math teacher if I got it wrong.
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Post by Chaosraven »

Grafvolluth wrote:
Chaosraven wrote:
Graf, make your Survival Roll
Fear my crazy druid survival skills 8-)

1d20+11
17+11 = 28

:)
You get a +2 to your roll, and may add the +2 bonus to 13 other players :wink:

Yes, this is the first check so DC is 15...

There will be 3 more checks before it cools off.

Graf, you can make 3 Survival Rolls for the bonuses, but take 2 NonLethal Damage from the 1st hour failed check.

All players are welcome to make the 3 Fort Saves at DC 16, 17, and 18

As I am the benevolent type, Graf may decide AFTER the Fort saves which players receive a bonus (assuming the Survival Roll exceeds 15)
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

Alpha Wagon is driven by Jerrod (Human) and is filled with Barrels.

Beta Wagon is driven by Derek (Human) and is filled with Long Wooden Boxes.

Charlie Wagon is driven by Yngma (Dwarf) and is filled with Netting wrapped around Small Boxes.

Sepha (Human) has her own Horse and rides alongside the Caravan.
Jerrod - save
Derek - save
Yngma - save
Sepha - fails by 7. Takes 3 NonLethal damage
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by coopasonic »

Roll(1d20)+2:
11,+2
Total:13

Roll(1d20)+2:
11,+2
Total:13

Roll(1d20)+2:
15,+2
Total:17
-Coop
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Post by Grafvolluth »

Chaosraven wrote:
Grafvolluth wrote:
Chaosraven wrote:
Graf, make your Survival Roll
Fear my crazy druid survival skills 8-)

1d20+11
17+11 = 28

:)
You get a +2 to your roll, and may add the +2 bonus to 13 other players :wink:

Yes, this is the first check so DC is 15...

There will be 3 more checks before it cools off.

Graf, you can make 3 Survival Rolls for the bonuses, but take 2 NonLethal Damage from the 1st hour failed check.

All players are welcome to make the 3 Fort Saves at DC 16, 17, and 18

As I am the benevolent type, Graf may decide AFTER the Fort saves which players receive a bonus (assuming the Survival Roll exceeds 15)
Survival 1
1d20+11
10+11 = 21

Survival 2
1d20+11
18+11 = 29

Survival 3
1d20+11
11+11 = 22

I think even on the 21 thats enough for everyone to get +2 if I am wrong then the new stranger who I am leary of does not benefit from my expertise

Now for my Fort saves :cry: alot of good the +2 is doing me hope it helps others since I obviously wasted my good rolls there

Fort1
1d20+4
2+4 = 6

Fort2
1d20+4
4+4 = 8

Fort2
1d20+4
7+4 = 11


Frickin online dice generator... I think it is in league with both CR and my celestial weasel. Ohhhh cat butt :idea:
"If you loved me, you'd all kill yourselves today."
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Post by Hyena »

1d20+5 X 3=

14+5= 19
13+5= 18
15+5= 20

**Edit- Are we supposed to be getting a slight bonus since we are technically sitting still? Most of us are sitting on a horse or wagon of some sort. Also, do we actually have to have a skill point put in Survival to use it? Because I have a +4 wisdom bonus to it, I just don't have any placed points. Just curious.
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Grafvolluth
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Post by Grafvolluth »

Hyena wrote:1d20+5 X 3=

14+5= 19
13+5= 18
15+5= 20

**Edit- Are we supposed to be getting a slight bonus since we are technically sitting still? Most of us are sitting on a horse or wagon of some sort. Also, do we actually have to have a skill point put in Survival to use it? Because I have a +4 wisdom bonus to it, I just don't have any placed points. Just curious.
Yes survival is is not a "trained only" skill so yes you can use it even if you don't have ranks in it. However not really any need since I made my check sufficiently enough to help everyone. If I didn't I would suggest you do the following

Code: Select all

Aid Another

You can help another character achieve success on his or her skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you are helping gets a +2 bonus to his or her check, as per the rule for favorable conditions. (You can’t take 10 on a skill check to aid another.) In many cases, a character’s help won’t be beneficial, or only a limited number of characters can help at once. 
Also sitting still means not moving overland at all. Even if stationary on horse/wagon I would say the bumps and ups and downs and keeping your seat/saddle constitutes moving of course I am not the DM :P
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Post by Arnir »

My next 3. 1d20 + 2 +4 -4 so I'm leaving out the fours. If I'm not supposed to be adding +2 from the survival bonus, take 2 off each roll.

12+2=14
3+2 = 5
16+2 = 18

I'm getting a bit hot under the (banded) collar, I'd say.
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Post by Chaosraven »

**Edit- Are we supposed to be getting a slight bonus since we are technically sitting still? Most of us are sitting on a horse or wagon of some sort. Also, do we actually have to have a skill point put in Survival to use it? Because I have a +4 wisdom bonus to it, I just don't have any placed points. Just curious.

I think I would offer the following 2 options

(1) each hour, 1 player is allowed to be the resting player, canceling a Failed FORT save
(2) all players add +3 instead of +2 for the Survival Bonus
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Chaosraven »

Essentially the "Stationary" bonus is normally applied if the Party was Camping during the Heat and traveling at night. (Fort saves to be made for the Sleeping in the Heat)

But I will consider the Wagons as Partially Favorable conditions...
Favorable And Unfavorable Conditions

Some situations may make a skill easier or harder to use, resulting in a bonus or penalty to the skill modifier for a skill check or a change to the DC of the skill check.

The chance of success can be altered in four ways to take into account exceptional circumstances.

1. Give the skill user a +2 circumstance bonus to represent conditions that improve performance, such as having the perfect tool for the job, getting help from another character (see Combining Skill Attempts), or possessing unusually accurate information.
2. Give the skill user a -2 circumstance penalty to represent conditions that hamper performance, such as being forced to use improvised tools or having misleading information.
3. Reduce the DC by 2 to represent circumstances that make the task easier, such as having a friendly audience or doing work that can be subpar.
4. Increase the DC by 2 to represent circumstances that make the task harder, such as having an uncooperative audience or doing work that must be flawless.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by GrandMof »

I'm kinda lost in this but i'll do my best :)

My fort roll from above was:
Roll(1d20)+5:
15+5=20

I'm going to assume that since i'm wearing light armor that the -4 penalty does not apply to me (if i'm wrong about that then please let me know).

I have the survival skill as i'm a hunter and will try to help with some rolls:

Survival 1
1d20+5
5+5= 10

Survival 2
1d20+5
12+5= 17

Survival 3
1d20+5
18+5= 23

I think that the second and third are good but i'm a little unsure how to use the bonuses so far so i'll wait for everyone to finish rolling before (including npcs) I do anything with it.

Fort 1
1d20+5
18+5= 23

Fort 2
1d20+5
5+5=10

Fort 3
1d20+5
20+5=25

Well even with a bonus it looks like i'll get cooked on the second fort roll. If I messed any of this up please feel free to correct me.
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Post by Arnir »

Have we all cooked?
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Post by Chaosraven »

A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves.

DC 16
DC 17
DC 18

Survival:

Survival 1
1d20+11
10+11 = 21 +2 =23, 8 characters (4 other players, 4 npc)

Survival 2
1d20+11
18+11 = 29 +2 =31, 16 characters

Survival 3
1d20+11
11+11 = 22 +2 =24, 9 characters

GrandMof wrote:I have the survival skill as i'm a hunter and will try to help with some rolls:

Survival 1
1d20+5
5+5= 10

Survival 2
1d20+5
12+5= 17

Survival 3
1d20+5
18+5= 23
Aid Another
You can help another character achieve success on his or her skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you are helping gets a +2 bonus to his or her check


If you will note the Blue rolls adjusted above, your help has allowed the NPCs to have the bonus as well.

ALL SAVES ARE AT +2 FROM SURVIVAL ROLLS


Grafvolluth wrote:Fort1
1d20+4
2+4 = 6

Fort2
1d20+4
4+4 = 8

Fort2
1d20+4
7+4 = 11
Take 1, 2, 2 = 5 nonlethal damage, Graf
Hyena wrote:14+5= 19
13+5= 18
15+5= 20
Hyena is unaffected by the heat.
Arnir wrote:My next 3. 1d20 + 2 +4 -4 so I'm leaving out the fours. If I'm not supposed to be adding +2 from the survival bonus, take 2 off each roll.

12+2=14
3+2 = 5
16+2 = 18
Take 2, 2 = 4 nonlethal damage, Arnir
GrandMof wrote:Fort 1
1d20+5
18+5= 23 +2 -4 = 21

Fort 2
1d20+5
5+5=10 +2 -4 = 8

Fort 3
1d20+5
20+5=25 +2 -4 = 23
I'm going to assume that since i'm wearing light armor that the -4 penalty does not apply to me (if i'm wrong about that then please let me know).
heat saves wrote:armor of any sort take a -4 penalty

Take 3 nonlethal damage, GrandMof

coopasonic wrote:Roll(1d20)+2:
11,+2
Total:13

Roll(1d20)+2:
11,+2
Total:13

Roll(1d20)+2:
15,+2
Total:17
Do your rolls include the +2 for Survival and -4 for Armor?

Assuming it includes the -4, but not the +2 you will fail the first and second.
If it includes both you will also fail the third.

Take 2, 2 = 4 nonlethal damage... +1 = 5 if you had already factored the +2 survival bonus and the -4 armor penalty, coopasonic

Jerrod - save, fail, fail = 5 nonlethal damage
Derek - save, save, fail = 1 nonlethal damage
Yngma - save, save, save
Sepha - save, fail, save = 4 nonlethal damage (7 total)


As the sun sinks lower the oppressive heat tapers off, allowing some measure of comfort.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by coopasonic »

Chaosraven wrote:Assuming it includes the -4, but not the +2 you will fail the first and second.
Take 2, 2 = 4 nonlethal damage, coopasonic

As the sun sinks lower the oppressive heat tapers off, allowing some measure of comfort.
Damn this heat. I feel like it has half-killed me.
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Post by Grafvolluth »

I don't suppose I could find a nice cool stream to ease into this evening?
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Post by Arnir »

I think we are all dead. Fried to a crisp and waiting for Taco Bell to pick us up for their next burrito special.
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Post by Chaosraven »

The party has to decide what they will do after the heat dies down... continue traveling in the condition they are in OR rest instead of making the normal miles for the day.

Could we have a Current Status of all Characters to make the decison?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by GrandMof »

Could I do a Knowledge Geography check to see if the heat will continue for the rest of the day?
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Post by Chaosraven »

GrandMof wrote:Could I do a Knowledge Geography check to see if the heat will continue for the rest of the day?
Go ahead and roll and I will give whatever information you may know
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Post by Arnir »

I'm not sure if this is what you are looking for, but I've lost 4 of 9 HP (non-lethal).
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Post by Chaosraven »

Arnir wrote:I'm not sure if this is what you are looking for, but I've lost 4 of 9 HP (non-lethal).
Yes, because those with heat damage are also considered Fatigued

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

However, the 8 hrs is not required, only enough rest to heal the Heat Damage.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

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coopasonic
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Post by coopasonic »

4 non-lethal damage out of 17 HPs. How much of the day remains? I'm feeling a bit tired.
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Hyena
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Post by Hyena »

Good to go, but I am rather concerned about my wagon driver. 5 hitpoints on a non-PC has got to be pretty bad.

Perhaps it would be better if we found shelter during the day and travelled at night. With our animal friends aiding us, it would be reasonably safe, and we wouldn't have to worry about baking alive in this heat.

We would need to take other precautions of course, such as traveling quietly and sticking close to the road, but it would also be unexpected for a caravan to move at night. That alone may save us some headaches.
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GrandMof
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Post by GrandMof »

I have 3 non-lethal damage out of 17 total HP's.

For my Knowledge Geography i got:
1d20+6
16+6 = 22
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Chaosraven
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Post by Chaosraven »

GrandMof wrote:For my Knowledge Geography i got:
1d20+6
16+6 = 22
The Days do usually have a couple or a few hours of Oppressive heat this time of year... usually for the span of a week (game-wise, consider it a d4 +1 roll for length in hours after an 80% chance for the day)
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Arnir
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Post by Arnir »

I don't know much about non-lethal damage (Okay, not lethal, got it) but should I be offering healing to anyone?
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Post by Chaosraven »

Arnir wrote:I don't know much about non-lethal damage (Okay, not lethal, got it) but should I be offering healing to anyone?
Depends...
A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued.

When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.

Healing Nonlethal Damage
You heal nonlethal damage at the rate of 1 hit point per hour per character level.
When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.
If a character passes out from the heat, further damage is lethal damage and will kill you.

The essential question is How Long Will The Party Members Be Fatigued and can the party continue is this fashion?
The damage will go away on its own.

In an emergency situation, are there party members who will need to be at 100% or can they function effectively enough to avoid using up the spells.
Heat deals nonlethal damage that cannot be recovered until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth).
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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GrandMof
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Post by GrandMof »

Judging from the terrain it looks like we'll see some bad heat for a few hours a day that will be almost unbearable. We should probably stop traveling and look for cover during these times. We also could travel at night like Hammerhand suggested.
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Post by Arnir »

GrandMof wrote:Judging from the terrain it looks like we'll see some bad heat for a few hours a day that will be almost unbearable. We should probably stop traveling and look for cover during these times. We also could travel at night like Hammerhand suggested.
Sounds like a workable solution. Do we have any canvas or other materials to build a shade roof for our wagons?
Blast from the past:Currently playing: Civ 4, HoI 3 (or at least trying to). Intel Pentium Dual Core E2220 2.4ghz, PNY GeForce GTS 250 1GB, 4GB system ram, Vista 64.
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