Of course, I remember that there is a trick to linking there but can not remember what it is.

Anyway, the game is set in Europe with 7 major powers. England, France, Germany, Italy, Austria, Turkey, and Russia. All save Russia begin with 3 supply centers and 3 units. Russia begins with 4 of each.
There are two types of units, Armies and Fleets. Armies move on land (duh) while Fleets can be both coastal or at sea. Fleets can not attack or support attacks into a fully land-locked province while Armies can not attack or support attacks into the sea.
The game is broken into 3 main phases. Spring, Fall, and Build (I like to call that one Winter). During the Spring and Fall the powers manuver their units around the board attempting to take more territory. During these phases there are several options for units. They may either move, support another unit, hold, or in the case of a Fleet at sea Convoy an Army over the sea.
Each Phase is broken into 3 parts. Diplomacy - Write - Resolve.
During the Diplomacy section powers talk to each other and for plans/alliances. Anything and everything is fair game for promises. None of the promises are enforcable through rule.
During the Write phase all powers write down their orders for their units. What moves where etc.
During the Resolve phase all the orders are revealed and the ones that suceed are carried out.
Example:
England has a Fleet in the English Channel. England attempts to move the Fleet to Belgium. Order: F Eng -> Bel
Germany has an Army in Ruhr. Germany tries to move the Army to Belgium. Order: A Ruh -> Bel
On resolve neither unit would move as they are at equal strength 1-1.
Now suppose that France has an Army in Picardy. France chooses to support the English Fleet into Belgium. Order: A Pic S F Eng -> Bel.
Upon Resolve the English fleet would move from the English Channel into Belgium as they had a 2-1 advantage. The German Army would remain in Ruhr.
During the Build phase the number of Units on the board per power are adjusted. Powers may have no more units than they control Supply Centers. If they control 3 Supply Centers but have 4 Units they must disband one. Powers have the option of building more units if they control more supply centers than they have units in play. If they have 4 Units but control 6 Supply centers they MAY build 2 units. Units may only be built in home (starting) supply centers of that Power.
Control of Supply Centers is determined by the last occupant during a Fall phase. For instance, Italy move into Mar. during a Spring move. Mar still belongs to France. Italy remains in Mar the following Fall. Mar now belongs to Italy. Later, France moves back into Mar during the Spring but then moves on into the Piedmont during the Fall. Mar would remain in Italian control.
Confused?
Ask and I shall try to clarify.