THE STORM - (in hiatus)
Moderator: Zaxxon
- Newcastle
- Posts: 10170
- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
THE STORM - (in hiatus)
Well, guess not too many folks are interested...soo....gonna cancel this guy to retool it...and what not. Anywho, thanks folks for applying, gonna forgo my spot in line to whomever is next...
I dont have a deadline to start it, by the weekend (8/14) would be nice. Ideally would like to have about 15ish people, so gonna see how the signups go.
***
Hey guys, I’ve never run one of these things, but figure it’s time that I do so. I will take signups in here, but the game will be hosted in another thread. Gonna start this game after Sean's game, and if no one else is before me (talked to stessier, he said it's cool I go before him). So there is no rush right now, just wanted to get the ball rolling.
Will spend some time cleaning up this stuff and what not, and pretty-fying it. But I am pretty satisfied with the rule set as is. If you got any questions comments, or anythign else from the peanut gallery would love to hear it.
Any suggestions that might improve the game, or if there is anything you see that is game breaking, let me know.
All roles will be decided by Random.org. I will do my best to set up some forums for folks. (need to investigate freeforums.org.
I have added several new roles, and twists to old roles, that I think are unique for this game. Take a look at the Echoist, Changeling (two pretty new ones).
-Also check out the guardsman, the illusionist, nut case and psychologist. I guess the observer as well, but they are pretty straight forward. They have some twists as well.
**indicates roles that have a twist to them and are non traditional, please indicate any feedback or ideas.
WELCOME TO THE THE STORM
Settings - Weary travelers are stuck in a desolate inn to wait out a fierce storm. The storm has created a burst of activity that has awakened some paranormal ability.
GOOD GUYS
**ECHOIST (think seer who can enable their scan target the ability to scan)–At night scans a person, he has the option to “echo” the scan. If he chooses not to echo, then the Echoist will learn the players alignment good/evil. If he chooses to echo the scan he will learn both players alignment and role.
------“Echoing” - Prior to sending out the scan the echoist can choose to “echo” the scan. This enables that night’s “scanee” to scan another player (target)….the scanee may choose wether to echo the scan. If the scanee does they then choose a player to scan for role & alignment
-----If the result comes back good, the echoist and the scanee know the role of the target. If the player comes back evil both the echoist and the scanee know the players role; however, the target will then know that they have been scanned and that both the echoist and scanee were involved in it, but they will not know the roles of the players.
**THE GUARD– serves as protection. At night may protect one person, can not protect same person on concurrent nights. Protection prevents any attack or conversion. If he protects an evil player he will die.
** If he dies while protecting an evil player, sends a “psychic scream” to his previous protection, if alive. The scream indicates that he has died while protecting evil, no additional information is given.
-Clarification – if Joe has protected Bob on night 1 and bob is good, both good. Joe then protects Lucifer on night 2 who is evil. The “scream” will then be sent back to Bob
THE MORTICIAN – (1 person) Their long familiarity with burying people allows them once per night figure out a dead person’s role.
THE BAD GUYS
-they will have their own forum and can converse at any times; once illusionist is recruited he will then have access to their forums.
-anyone on the evil team can direct the night kill, obviously team game...etc..
The OBSERVER– Adept at observing others he has a unique ability to find information. At night he can choose to scan a dead person, or he can choose to scan for the illusionist. This is either/or. Once he finds the illusionist, the illusionist is then invited to join the team. He can ask the following – is Joe the illusionist? Or What was Joe’s role?
**THE CHANGELING – has the ability to sacrifice his life force for another player and convert another player to the evil side. He can choose to do this during the day or night. If it’s in the evening, it replaces the night kill. If it’s during the day, he must submit the request via PM at (Lynch-1) to the moderator. This can supercede the lynch target itself, if he is not the lynch target. Meaning that the changeling will die, but the lynch target survives that days lynch. This usage of his life force consumes the changelings life. He can choose anyone to be the recipient of the life force (lynch target, member of his team (if lynch target), or random person). This change of lifeforce consumes the changeling. The person recruited will join the evil side. If used on a team mate, it saves the team mate, but kills the changeling.
Example – Bob is the person being lynched, the changeling uses his power and chooses Joe to join the evil team. Bob is spared, and Joe is now on the evil team.
POTENTIAL EVIL PLAYER
THE LIFE FORCE – Player recruited to evil side by the Changelings life force. But full fledged member of the evil side. If special when converted, he loses all his powers….unless
1. If the life force was the Illusionist, he retains his powers,
2. If the life force was the mortician brother, he retains that bond).
3. If original team mate of changeling retains original powers.
EVIL TEAM - SOLO INITIALLY
**ILLUSIONIST – He knows the roles of the evil team and whom they have recruited during the game. But the evil do not know him until they scan him.
His power is to convince a (the mark) that another player (the kill) is evil. The mark must then try to get “the kill” lynched the following day. Players while under the influence cannot say they are being controlled. They can only say that they were in fact controlled after the “protection” wears off (two days after the lynch) or the following day if they were unsuccessful in the lynch.
If lynch is successful, the illusionist cannot control that player for the rest of the game.
If lynch is unsuccesfull the illusionist can only control that player again after 1 day has passed.
If “ the kill” is lynched both the illusionist and the mark are given “protection” - immune to the following night’s kill and the following days lynch.
-(if they are selected for an attack by the evil team, the evil team is simply stated they are blocked, they are not told the reason for the block)
-if they are selected for a lynch, it simply says the lynch has failed, and reverts to night cycle, no day kill
-illusionist can not control an evil player, once he has been recruited
- if illusionist is killed prior to recruitment then, he dies.
OTHER RULES
-Upon lynching, the players will know if they have hit an evil player or not.
- if illusionist is killed prior to recruitment then, he dies.
QUESTIONS AND CLARIFICATIONS –
--Clarification – if Joe has protected Bob on night 1 and bob is good, both good. Joe then protects Lucifer on night 2 who is evil. The “scream” will then be sent back to Bob.
-QUESTION FOR PLAYERS
– am thinking that if the echoists chooses to echo….it reveals whom he is to the scannee regardless….and only the target if evil? What do you think?
-Should the nutcase’s ability be a 1 time thing?
The changelings “life force” – should the recruit if it’s a mortician keep the ability to talk to their “brother” or should they simply kill off their brother? Am tempted the former and not the latter.
Sequence of ORDERS
Nut case uses his scream (potential)
Echoist choose to scan or echo
Morticians choose whom to scan
Observer submits scan
Illusionist submits order
Changeling can chooses to use life force
Night kill
Results of scan are returned after night’s kill is submitted.
BOILERPLATE
ECHOIST – Whom will you scan or echo?
Morticians –Which body do you wish to investigate?
Changeling – Do you burn your life force?
Illusionist – Who shall see the truth tomorrow?
The observer – Who will you rest your keen eye on? OR What body interests you?
The guardsman – Whom shall you protect?
The nut case – To scream or not to scream that is the question?
The evil team – Whom shall you kill?
The psychologis –Whom will you scan? Will you use your sonic wave?
DAY CYCLE
-The gunman – Whom shall you shoot?
-Changeling – Is today the day to sacrifice?
Everyone – Who is todays lynch?
CHANGES MADE
-gunman will survive if he shoots an innocent
-guards scream goes to back to the most recentplayer protected
-nut case can only use his sonic wave once
-removed psychologist
-mortician is now 1 player
-removed gunman
-removed nutcase
Victims...uhm meant players
1.Theohall
2. Mr. Bubbles
3. Chaosraven
4. Sean Minister of KTSP
5.
6.
7.
8.
9.
10.
11.
12.
13.
I dont have a deadline to start it, by the weekend (8/14) would be nice. Ideally would like to have about 15ish people, so gonna see how the signups go.
***
Hey guys, I’ve never run one of these things, but figure it’s time that I do so. I will take signups in here, but the game will be hosted in another thread. Gonna start this game after Sean's game, and if no one else is before me (talked to stessier, he said it's cool I go before him). So there is no rush right now, just wanted to get the ball rolling.
Will spend some time cleaning up this stuff and what not, and pretty-fying it. But I am pretty satisfied with the rule set as is. If you got any questions comments, or anythign else from the peanut gallery would love to hear it.
Any suggestions that might improve the game, or if there is anything you see that is game breaking, let me know.
All roles will be decided by Random.org. I will do my best to set up some forums for folks. (need to investigate freeforums.org.
I have added several new roles, and twists to old roles, that I think are unique for this game. Take a look at the Echoist, Changeling (two pretty new ones).
-Also check out the guardsman, the illusionist, nut case and psychologist. I guess the observer as well, but they are pretty straight forward. They have some twists as well.
**indicates roles that have a twist to them and are non traditional, please indicate any feedback or ideas.
WELCOME TO THE THE STORM
Settings - Weary travelers are stuck in a desolate inn to wait out a fierce storm. The storm has created a burst of activity that has awakened some paranormal ability.
GOOD GUYS
**ECHOIST (think seer who can enable their scan target the ability to scan)–At night scans a person, he has the option to “echo” the scan. If he chooses not to echo, then the Echoist will learn the players alignment good/evil. If he chooses to echo the scan he will learn both players alignment and role.
------“Echoing” - Prior to sending out the scan the echoist can choose to “echo” the scan. This enables that night’s “scanee” to scan another player (target)….the scanee may choose wether to echo the scan. If the scanee does they then choose a player to scan for role & alignment
-----If the result comes back good, the echoist and the scanee know the role of the target. If the player comes back evil both the echoist and the scanee know the players role; however, the target will then know that they have been scanned and that both the echoist and scanee were involved in it, but they will not know the roles of the players.
**THE GUARD– serves as protection. At night may protect one person, can not protect same person on concurrent nights. Protection prevents any attack or conversion. If he protects an evil player he will die.
** If he dies while protecting an evil player, sends a “psychic scream” to his previous protection, if alive. The scream indicates that he has died while protecting evil, no additional information is given.
-Clarification – if Joe has protected Bob on night 1 and bob is good, both good. Joe then protects Lucifer on night 2 who is evil. The “scream” will then be sent back to Bob
THE MORTICIAN – (1 person) Their long familiarity with burying people allows them once per night figure out a dead person’s role.
THE BAD GUYS
-they will have their own forum and can converse at any times; once illusionist is recruited he will then have access to their forums.
-anyone on the evil team can direct the night kill, obviously team game...etc..
The OBSERVER– Adept at observing others he has a unique ability to find information. At night he can choose to scan a dead person, or he can choose to scan for the illusionist. This is either/or. Once he finds the illusionist, the illusionist is then invited to join the team. He can ask the following – is Joe the illusionist? Or What was Joe’s role?
**THE CHANGELING – has the ability to sacrifice his life force for another player and convert another player to the evil side. He can choose to do this during the day or night. If it’s in the evening, it replaces the night kill. If it’s during the day, he must submit the request via PM at (Lynch-1) to the moderator. This can supercede the lynch target itself, if he is not the lynch target. Meaning that the changeling will die, but the lynch target survives that days lynch. This usage of his life force consumes the changelings life. He can choose anyone to be the recipient of the life force (lynch target, member of his team (if lynch target), or random person). This change of lifeforce consumes the changeling. The person recruited will join the evil side. If used on a team mate, it saves the team mate, but kills the changeling.
Example – Bob is the person being lynched, the changeling uses his power and chooses Joe to join the evil team. Bob is spared, and Joe is now on the evil team.
POTENTIAL EVIL PLAYER
THE LIFE FORCE – Player recruited to evil side by the Changelings life force. But full fledged member of the evil side. If special when converted, he loses all his powers….unless
1. If the life force was the Illusionist, he retains his powers,
2. If the life force was the mortician brother, he retains that bond).
3. If original team mate of changeling retains original powers.
EVIL TEAM - SOLO INITIALLY
**ILLUSIONIST – He knows the roles of the evil team and whom they have recruited during the game. But the evil do not know him until they scan him.
His power is to convince a (the mark) that another player (the kill) is evil. The mark must then try to get “the kill” lynched the following day. Players while under the influence cannot say they are being controlled. They can only say that they were in fact controlled after the “protection” wears off (two days after the lynch) or the following day if they were unsuccessful in the lynch.
If lynch is successful, the illusionist cannot control that player for the rest of the game.
If lynch is unsuccesfull the illusionist can only control that player again after 1 day has passed.
If “ the kill” is lynched both the illusionist and the mark are given “protection” - immune to the following night’s kill and the following days lynch.
-(if they are selected for an attack by the evil team, the evil team is simply stated they are blocked, they are not told the reason for the block)
-if they are selected for a lynch, it simply says the lynch has failed, and reverts to night cycle, no day kill
-illusionist can not control an evil player, once he has been recruited
- if illusionist is killed prior to recruitment then, he dies.
OTHER RULES
-Upon lynching, the players will know if they have hit an evil player or not.
- if illusionist is killed prior to recruitment then, he dies.
QUESTIONS AND CLARIFICATIONS –
--Clarification – if Joe has protected Bob on night 1 and bob is good, both good. Joe then protects Lucifer on night 2 who is evil. The “scream” will then be sent back to Bob.
-QUESTION FOR PLAYERS
– am thinking that if the echoists chooses to echo….it reveals whom he is to the scannee regardless….and only the target if evil? What do you think?
-Should the nutcase’s ability be a 1 time thing?
The changelings “life force” – should the recruit if it’s a mortician keep the ability to talk to their “brother” or should they simply kill off their brother? Am tempted the former and not the latter.
Sequence of ORDERS
Nut case uses his scream (potential)
Echoist choose to scan or echo
Morticians choose whom to scan
Observer submits scan
Illusionist submits order
Changeling can chooses to use life force
Night kill
Results of scan are returned after night’s kill is submitted.
BOILERPLATE
ECHOIST – Whom will you scan or echo?
Morticians –Which body do you wish to investigate?
Changeling – Do you burn your life force?
Illusionist – Who shall see the truth tomorrow?
The observer – Who will you rest your keen eye on? OR What body interests you?
The guardsman – Whom shall you protect?
The nut case – To scream or not to scream that is the question?
The evil team – Whom shall you kill?
The psychologis –Whom will you scan? Will you use your sonic wave?
DAY CYCLE
-The gunman – Whom shall you shoot?
-Changeling – Is today the day to sacrifice?
Everyone – Who is todays lynch?
CHANGES MADE
-gunman will survive if he shoots an innocent
-guards scream goes to back to the most recentplayer protected
-nut case can only use his sonic wave once
-removed psychologist
-mortician is now 1 player
-removed gunman
-removed nutcase
Victims...uhm meant players
1.Theohall
2. Mr. Bubbles
3. Chaosraven
4. Sean Minister of KTSP
5.
6.
7.
8.
9.
10.
11.
12.
13.
Last edited by Newcastle on Thu Aug 13, 2009 11:20 pm, edited 16 times in total.
- Austin
- Posts: 15192
- Joined: Wed Oct 13, 2004 1:49 pm
- Location: Jacksonville, FL
- Contact:
Re: THE STORM - WW
Have not finished yet but the gunman power is horribly unbalanced against the good guys the way it stands. That shot could put the good team down 4 players (shot/shot/lynch/night kill) in one cycle.
- Newcastle
- Posts: 10170
- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: THE STORM - WW
Righty-O. Will look at that.
I kind of wanted there to be a risk toward the shooting, so it can't come and be, look at me, i am proven. Perhaps the shooting should take the place of the lynch?
-anyone else having problems using the bolding or smilies or anything. For some reason I cant see to do it on my computer. Been trying to bold, add smilies, etc....but nothing doing, the click just aint registering, am using mozilla.
I kind of wanted there to be a risk toward the shooting, so it can't come and be, look at me, i am proven. Perhaps the shooting should take the place of the lynch?
-anyone else having problems using the bolding or smilies or anything. For some reason I cant see to do it on my computer. Been trying to bold, add smilies, etc....but nothing doing, the click just aint registering, am using mozilla.
- LordMortis
- Posts: 72515
- Joined: Tue Oct 12, 2004 11:26 pm
Re: THE STORM - WW
Actually not horribly unbalanced, just not horribly useful. Any day kill that is made without WW influence is a good kill, the gunman dying just balances out the day as if the wolves were forced to kill the gunman that night.Austin wrote:Have not finished yet but the gunman power is horribly unbalanced against the good guys the way it stands. That shot could put the good team down 4 players (shot/shot/lynch/night kill) in one cycle.
Ultimately it does suck that if the gunman missed the WW influence goes up dramatically quickly but then lynching an innocent does the same thing and if you know the gun man shot an innocent at least you know you can trust their information, as opposed to lynching them and not knowing. They win the trial by fire.
- stessier
- Posts: 30408
- Joined: Tue Dec 21, 2004 12:30 pm
- Location: SC
Re: THE STORM - WW
This sounds interesting, but I have a bunch of questions.

This is my guess as to what you mean:
ECHOIST
IF Player A = Evil & ECHO ON & Player B = Evil
THEN
Player B will learn Player A and ECHOIST are scanners (and can deduce who the ECHOIST is since Evil knows each other).
IF Player A = Evil & ECHO ON & Player B = Good
THEN
Player B still learns Player A & ECHOIST were involved in scan, but Player B can deduce nothing.
Am I even close to your intent?

OBSERVER
THE CHANGELING
I'll try to get to the rest tonight.
I have no idea what this role is and the Clarification actually caused me more confusion than the original explanation.Newcastle wrote:GOOD GUYS
**ECHOIST –At night scans a person, he has the option to “echo” the scan. If he chooses not to echo, then the Echoist will learn the players alignment good/evil. If he chooses to echo the scan he will learn both players alignment and role.
“Echoing” - Prior to sending out the scan the echoist can choose to “echo” the scan. This enables that night’s “scanee” to scan another player (target)….the scanee may choose wether to echo the scan. If the scanee does choose to do so they then choose a player to scan for role & alignment
If the result comes back good, the echoist and the scanee know the role of the target. If the player comes back evil both the echoist and the scanee know the players role; however, the target will then know that they have been scanned and that both the echoist and scanee were involved in it, but they will not know the roles of the players.
Clarification –If the echoists, echo’s a bad player (ie scanee) then only if the scanee echo’s an evil player will they find out who the echoists is…and then only the evil person (target) will know.

This is my guess as to what you mean:
ECHOIST
- Decides whether to turn ECHO On/Off
- Scans Player A
- If ECHO ON
- Player A chooses Player B to scan
- ECHOIST learns roles & alignment of Player A and Player B
- Player A learns role & alignment of Player B
- Player B learns he was scanned and that Player A and ECHOIST were involved
- Player A chooses Player B to scan
- If ECHO OFF
- ECHOIST learns role & alignment of Player A
- If ECHO ON
IF Player A = Evil & ECHO ON & Player B = Evil
THEN
Player B will learn Player A and ECHOIST are scanners (and can deduce who the ECHOIST is since Evil knows each other).
IF Player A = Evil & ECHO ON & Player B = Good
THEN
Player B still learns Player A & ECHOIST were involved in scan, but Player B can deduce nothing.
Am I even close to your intent?
That is really tough on the Good Guys as pointed out by Austin. I disagree with LM - it's not the same as the Wolves killing the Hunter because they don't have to take a turn to do it themselves. The result is the same (ie. the Hunter is dead), but the Wolves are now free to make another kill. Kraegor would love this game though - the Hunter would absolutely not be able to shoot unless they were sure to hit a Wolf. That's his mantra, right?THE GUNMAN- Has the ability to fire 1 shot during the day cycle. If he shoots an innocent, they both die. If he hits evil, he lives, but loses the ability to shoot, and is now a normal.

I like the idea of the Scream, but I think it should go back to the previous night's protection, dead or alive. If they are dead - bummer, the Scream is a waste. Makes the Guard think a little more before protecting.**THE GUARD– serves as protection. At night may protect one person, can not protect same personon concurrent nights. Protection prevents any attack or conversion. If he protects an evil player he will die.
** If he dies while protecting an evil player, sends a “psychic scream” to the most previous, alive protection. The scream indicates that he has died while protecting evil, no additional information is given.
-Clarification – if Joe has protected Bob on night 1 and Elmer on night 2, both good. Elmer was lynched on day 3. Joe then protects Lucifer on night 3 who is evil. The “scream” will then be sent back to Bob.
Seems clear.THE MORTICIANS – Two brothers whom long know the spade work of burying their dead. Their long familiarity with burying people allows them once per night figure out a dead person’s role. They are able to converse at all times (think masons w/ ability to scan dead).
Seems clear.THE PSYCHOLOGIST - has been on the trail of the nut case, does not know whom it is, only that he is around. This player can once per game emit a sonic wave which nullifies the nut cases psychic blast. This is a one time use. At night he can scan players looking for the nut case. He can only ask is Joe the nut case? Answer will be revealed Y/N
My take:The OBSERVER– Adept at observing others he has a unique ability to find information. At night he can choose to scan a dead person, or he can choose to scan for the illusionist. This is either/or. Once he finds the illusionist, the illusionist is then invited to join the team. He will learn the dead person’s role. He can ask the following – is Joe the illusionist? Or What was Joe’s role?
OBSERVER
- Scans TARGET
- If TARGET = Dead -> learns role
- If TARGET = Alive -> learns ILLUSIONIST or NOT ILLUSIONIST
- If ILLUSIONIST found, OBSERVER joins EVIL TEAM
My take:**THE CHANGELING – has the ability to sacrifice his life force for another player and convert another player to the evil side. He can choose to do this during the day or night. If it’s in the evening, it replaces the night kill. If it’s during the day, he must submit the request via PM at (Lynch-1) to the moderator. This can supercede the lynch target itself, if he is not the lynch target. Meaning that the changeling will die, but the lynch target survives that days lynch. This usage of his life force consumes the changelings life. He can choose anyone to be the recipient of the life force (lynch target, member of his team (if lynch target), or random person). This change of lifeforce consumes the changeling. The person recruited will join the evil side. If used on a team mate, it saves the team mate, but kills the changeling.
Example – Bob is the person being lynched, the changeling uses his power and chooses Joe to join the evil team. Bob is spared, and joe is now on the evil team.
THE CHANGELING
- Can convert another player through self sacrifice
- Target can be GOOD or EVIL
- If conversion done before lynch
- Player converted
- Changeling dies
- No Lynch -> Day proceeds immediately to Night
- If conversion done after lynch
- Player converted
- Changeling dies
- No Night Kill
I'll try to get to the rest tonight.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- Newcastle
- Posts: 10170
- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: THE STORM - WW
mostly -stessier wrote:This sounds interesting, but I have a bunch of questions.
I have no idea what this role is and the Clarification actually caused me more confusion than the original explanation.Newcastle wrote:GOOD GUYS
**ECHOIST –At night scans a person, he has the option to “echo” the scan. If he chooses not to echo, then the Echoist will learn the players alignment good/evil. If he chooses to echo the scan he will learn both players alignment and role.
“Echoing” - Prior to sending out the scan the echoist can choose to “echo” the scan. This enables that night’s “scanee” to scan another player (target)….the scanee may choose wether to echo the scan. If the scanee does choose to do so they then choose a player to scan for role & alignment
If the result comes back good, the echoist and the scanee know the role of the target. If the player comes back evil both the echoist and the scanee know the players role; however, the target will then know that they have been scanned and that both the echoist and scanee were involved in it, but they will not know the roles of the players.
Clarification –If the echoists, echo’s a bad player (ie scanee) then only if the scanee echo’s an evil player will they find out who the echoists is…and then only the evil person (target) will know.
This is my guess as to what you mean:
ECHOISTClarification:
- Decides whether to turn ECHO On/Off
- Scans Player A
- If ECHO ON
- Player A chooses Player B to scan
- ECHOIST learns roles & alignment of Player A and Player B
- Player A learns role & alignment of Player B
- Player B learns he was scanned and that Player A and ECHOIST were involved
- If ECHO OFF
- ECHOIST learns role & alignment of Player A
IF Player A = Evil & ECHO ON & Player B = Evil
THEN
Player B will learn Player A and ECHOIST are scanners (and can deduce who the ECHOIST is since Evil knows each other).
IF Player A = Evil & ECHO ON & Player B = Good
THEN
Player B still learns Player A & ECHOIST were involved in scan, but Player B can deduce nothing.
Am I even close to your intent?
Think - Echoist =seer
If echo is off, can only scan 1 player and learns alignment
If echo is on - the scannee (player 1) can scan player 2. -only under method can roles be learnt
so w/ echo on
echoist -> scans player 1; then scans -> player 2
-echoist would then receive alignment and role of player 1 & 2
-player 1 would then receive alignment and role of player 2
-if player 2 is evil - learns that player 1 and echoist scanned him, doesnt know roles.
-if player 2 is good, he knows nothing
a tangents am thinking of tinkering with.
1. if echo is on, the player 1 scan learns also who the echoist is?
And your scenarios would be correct...especially if evil was the first scan on an echo.....and it was my intent...kind of added some risks to it.
-
I kind of designed to give a potential non powered joe a chance at having a power for a moment since i know sometimes interest lags if you are non powered and dont have as much investment
Last edited by Newcastle on Mon Aug 03, 2009 7:22 pm, edited 2 times in total.
- Newcastle
- Posts: 10170
- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: THE STORM - WW
The gunman - duly noted, I kind of like the risk associated with it. Any suggestions for a counterbalance? If not then i will reduce it to it's traditional role ie can shoot and kill without losing their life.
- Newcastle
- Posts: 10170
- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: THE STORM - WW
it would be the illusionist joining up with the evil team.stessier wrote:My take:The OBSERVER– Adept at observing others he has a unique ability to find information. At night he can choose to scan a dead person, or he can choose to scan for the illusionist. This is either/or. Once he finds the illusionist, the illusionist is then invited to join the team. He will learn the dead person’s role. He can ask the following – is Joe the illusionist? Or What was Joe’s role?
OBSERVER
- Scans TARGET
- If TARGET = Dead -> learns role
- If TARGET = Alive -> learns ILLUSIONIST or NOT ILLUSIONIST
- If ILLUSIONIST found, OBSERVER joins EVIL TEAM
Also in the evening the observer would only be able to ask either -
1. What was joe's role (joe is dead) or
2. Is Mark the illusionist.
It's an either or, they can either try to find the illusionist or they can try to figure out the roles of the dead players.
- Newcastle
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Re: THE STORM - WW
again correct on it. I kind of thought of this guy as a berserker in reverse, with a twist.stessier wrote:My take:**THE CHANGELING – has the ability to sacrifice his life force for another player and convert another player to the evil side. He can choose to do this during the day or night. If it’s in the evening, it replaces the night kill. If it’s during the day, he must submit the request via PM at (Lynch-1) to the moderator. This can supercede the lynch target itself, if he is not the lynch target. Meaning that the changeling will die, but the lynch target survives that days lynch. This usage of his life force consumes the changelings life. He can choose anyone to be the recipient of the life force (lynch target, member of his team (if lynch target), or random person). This change of lifeforce consumes the changeling. The person recruited will join the evil side. If used on a team mate, it saves the team mate, but kills the changeling.
Example – Bob is the person being lynched, the changeling uses his power and chooses Joe to join the evil team. Bob is spared, and joe is now on the evil team.
THE CHANGELING
- Can convert another player through self sacrifice
- Target can be GOOD or EVIL
- If conversion done before lynch
- Player converted
- Changeling dies
- No Lynch -> Day proceeds immediately to Night
- If conversion done after lynch
- Player converted
- Changeling dies
- No Night Kill
So basically it would be like this...Bob is close to being lynched....the changeling decides to use their power....and recruit joe.....
--then instead of bob dying, changeling would die, and joe would then be on the evil side.
Also my apologies on no bolds or lists and bullets, my browser aint letting me do it, which makes me wonder.
- Newcastle
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Re: THE STORM - WW - rules hashing out stage
Is it fairly balanced then? Would it be ready for prime time or to toss into the queue? Any lingering doubts? Would folks play?
- Chaosraven
- Posts: 20235
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Re: THE STORM - WW - rules hashing out stage
As far as the Queue, I believe the only person with current "dibs" is stessier, who was going to wait awhile.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Austin
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Re: THE STORM - WW - rules hashing out stage
I wonder why Newcastle keeps alluding to a "virus" possibly affecting his computer. 

- Newcastle
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Re: THE STORM - WW - rules hashing out stage
i actually figured out the problem the other day, somehow i didnt have firefox enabled on my browser...i am knowledgable on computers to a degree...but some things i just miss.
I am gonna clean this part up a bit, condense the wording a bit to make it easier to read....
Am gonna change the nut cases power to once per game, i think twice per is too much.
Am gonna run with the original idea that when the echoist uses his "echo" it doesnt reveal his identity to the scanee.
Am gonna change the guards scream to teh last succesful protection then.
Otherwise if there are no other concerns about balance or anything, gonna toss this in the queue and create a signup thread.
I am gonna clean this part up a bit, condense the wording a bit to make it easier to read....
Am gonna change the nut cases power to once per game, i think twice per is too much.
Am gonna run with the original idea that when the echoist uses his "echo" it doesnt reveal his identity to the scanee.
Am gonna change the guards scream to teh last succesful protection then.
Otherwise if there are no other concerns about balance or anything, gonna toss this in the queue and create a signup thread.
- stessier
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Re: THE STORM - WW - rules hashing out stage
I'm sorry, I never got back to reading this. Throw it in the queue though. I suspect you'll get a lot more feedback as people sign up and read the rules thoroughly. Especially if Grund signs up. 

I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: THE STORM - WW - rules hashing out stage
I could probably join.
Also, Question about Illusionist:
Let's say that Illusionist is Bob. On night 1, He convinces Joe that Jesus is evil. During day, Jesus gets killed by a lynch.
For Night 2, both Bob and Joe have protection from wolfie kills.
For Day 2, Bob and Joe both have protection from lynch.
Correct?
Also, The Life Force can direct the night kill.. Who directs the night kills before him? Changeling?
Also, Question about Illusionist:
Again, my horrible english is as a wall for me...If “ the kill” is lynched both the illusionist and the mark are given “protection” - immune to the following night’s kill and the following days lynch.
Let's say that Illusionist is Bob. On night 1, He convinces Joe that Jesus is evil. During day, Jesus gets killed by a lynch.
For Night 2, both Bob and Joe have protection from wolfie kills.
For Day 2, Bob and Joe both have protection from lynch.
Correct?
Also, The Life Force can direct the night kill.. Who directs the night kills before him? Changeling?
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- Newcastle
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Re: THE STORM - WW - rules hashing out stage
On the illusionist scenario - correct both the illusionist and the player under control get protection for the following night and the following day. (reason i did this was to give an incentive for the controlled player to actually get that person lynched).mipe wrote:I could probably join.
Also, Question about Illusionist:
Again, my horrible english is as a wall for me...If “ the kill” is lynched both the illusionist and the mark are given “protection” - immune to the following night’s kill and the following days lynch.
Let's say that Illusionist is Bob. On night 1, He convinces Joe that Jesus is evil. During day, Jesus gets killed by a lynch.
For Night 2, both Bob and Joe have protection from wolfie kills.
For Day 2, Bob and Joe both have protection from lynch.
Correct?
Also, The Life Force can direct the night kill.. Who directs the night kills before him? Changeling?
In terms of directing the night kill, anyone on the team can submit the kill order, i kind of messed up the words....just meant he was a full fledged memeber of evil and if the last one remaining can submit the kill.
- theohall
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Re: THE STORM - WW - sign ups (going after sean's infected)
Checking IN - now that the Zero's killed me...
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Re: THE STORM - WW - sign ups (going after sean's infected)
In.
"Sweet dreams, Mr. Stiffly."
"I have told you, my name is not... ... ...Sweet dreams, Monster-san."
"I have told you, my name is not... ... ...Sweet dreams, Monster-san."
- Mr Bubbles
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Re: THE STORM - WW - sign ups (going after sean's infected)
Thought I had signed up for this previously. Count me in.
“The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.”
Bertrand Russell
Bertrand Russell
- Chaosraven
- Posts: 20235
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Re: THE STORM - WW - sign ups (going after sean's infected)
i remaIN, as always, your faithful servant
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- triggercut
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Re: THE STORM - WW - signups, get your signups (11ish needed)
13 players, 11 roles? Yikes.
"It's my manner, sir. It looks insubordinate, but it isn't, really."
- Newcastle
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Re: THE STORM - WW - signups, get your signups (11ish needed)
actually you're right triggercut...
i think what i will do is eliminate a couple of roles then...or downsize, the first to go will be the psychologist, then following that will be removing the mortician from 2 to 1.
Let me go back over this then.
i think what i will do is eliminate a couple of roles then...or downsize, the first to go will be the psychologist, then following that will be removing the mortician from 2 to 1.
Let me go back over this then.
- Newcastle
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Re: THE STORM - WW - signups, get your signups (11ish needed)
i think if further downsizing is needed ....will remove the nutcase....then see how things go from there.
- Chaosraven
- Posts: 20235
- Joined: Tue Jul 26, 2005 2:26 am
Re: THE STORM - WW - signups, get your signups (11ish needed)
So that's 6 Good Special, 4 Bad Guys, with 3 Innocents?
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- Newcastle
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Re: THE STORM - WW - signups, get your signups (11ish needed)
4 good guys
1. echoist
2. gunman
3. guard
4. mortician
4 bad dudes (5 most likely)
1. observer
2. changeling
2b -lifeforce
3. Nut case
4. illusionist
Ideally would like 15, but since sign up is slow...need to tinker with things. Not sure if it's not clear, it's august, or people are busy or the rule set itself.
I think the next two to go would be the nut case and/or the gunman. that would bring the specials down 6.
Any other suggestions?
1. echoist
2. gunman
3. guard
4. mortician
4 bad dudes (5 most likely)
1. observer
2. changeling
2b -lifeforce
3. Nut case
4. illusionist
Ideally would like 15, but since sign up is slow...need to tinker with things. Not sure if it's not clear, it's august, or people are busy or the rule set itself.
I think the next two to go would be the nut case and/or the gunman. that would bring the specials down 6.
Any other suggestions?
- Remus West
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Re: THE STORM - WW - signups, get your signups (11ish needed)
normals should out number the powered or else the mass reveal gives to much.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- Newcastle
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Re: THE STORM - WW - signups, get your signups (11ish needed)
alrighty...so the next two to go are....gunman and the nutcase.
- Austin
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Re: THE STORM - WW - signups, get your signups (11ish needed)
Honestly, just cutting roles like this makes me think that this is not ready for primetime and needs retooling. No offense intended Newcastle, I just think that for the time it takes to play a game it might as well be built deliberately from the ground up with balance in mind.Newcastle wrote:alrighty...so the next two to go are....gunman and the nutcase.
- Newcastle
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Re: THE STORM - WW - signups, get your signups (11ish needed)
not a problem austin, i was more cutting roles...well due to limited interest...and trying to achieve some sense of balance with what i was doing......i guess the masses have spoke. meh, maybe the third time i try to run somethign will be the charm...gonna shelf it then.
- Lassr
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Re: THE STORM - (in hiatus)
nothing against your game. I'm just taking a break. A little burned out right now.
The only reason people get lost in thought is because it's unfamiliar territory.
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- Newcastle
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Re: THE STORM - (in hiatus)
yeah i kind of figured that as well lassr...i greatly overestimated demand at the moment...ah well...c'est la vie....everything in life is timing, and mine stinks sometimes
. Anyway, when things get rolling again, will toss it up there....and giveme time to fiddle with it.

- Austin
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Re: THE STORM - (in hiatus)
It think it was Semaj's game that was hit with the OOtage. I would play a Newcastle game and I think that new types are fun to try. I also think that folks like to play some tried and tested games in between new and/or experimental due to the newer ones needing more mental energy. Sometimes it's nice to play when you can just jump in with wolves, masons, what have you, even if they are rebranded.
- Unagi
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Re: THE STORM - (in hiatus)
I too am just a little burned out, even if it's just for like a week or two - but I just didn't have the time (work) to start reading the rules to get behind the whole game.
(I figured I'd eventually sign up for this - if it took a week or two to fill the roster, as my batteries recharged.)
I'm also still licking my wounds a bit from triggercut calling us all idiots for lynching him in the last game.
(I figured I'd eventually sign up for this - if it took a week or two to fill the roster, as my batteries recharged.)
I'm also still licking my wounds a bit from triggercut calling us all idiots for lynching him in the last game.

-
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Re: THE STORM - (in hiatus)
I have put myself in the queue to run again. I'd like to do another INFECTED! game, but if people want something more basic, I'd be happy to run something fairly simple or at least standard when my turn comes up again.
"Sweet dreams, Mr. Stiffly."
"I have told you, my name is not... ... ...Sweet dreams, Monster-san."
"I have told you, my name is not... ... ...Sweet dreams, Monster-san."