Grundbegriff wrote:redrun wrote:This last bit assumes we hunt orc today. If we scout Gollum today, it's a 1/3 shot for Evil to capture the ringbearer, but no Gollum to worry about.
The cost of this plan would be leaving bb2112 in captivity. He'd be unavailable to catch on the final morning.
I threw the hunt orc line out to see if we'd learn anything interesting from it. At this point I don't think we really will:
Lagom Lite wrote:
The Fellowship is carrying the Ring.
Mr Bubbles has been captured!
since it's Mr. Bubbles that has been captured, and the discussion has been based around BB2112 being in captivity.
The odds as I see them:
Don't free Mr. Bubbles, scout instead:
Hit Gollum or Servant on scout ~2/5 chance of doing so.
Remaining one has a 50/50 shot of stealing_the_ring/Capture_the_ringbearer.
(Odds of evil sucess down this path is 1/2)
Fail to hit Gollum or Servant on scout ~3/5 chance of doing so.
Each has a 50/50 shot of stealing_the_ring/Capture_the_ringbearer.
(Odds of evil success down this path are 15/20) ((1/2 + 1/2) - (1/2*1/2))
(Overall odds: ((2/5 * 1/2) + (3/5 * 15/20)) = 13/20 chance of evil success.)
Free Mr. Bubbles in such a way that both evil are unsure if a pass to Mr. Bubbles could have already happened:
Gollum/Servant each has a 1/3 chance of stealing_the_ring/Capture_the_ringbearer.
(1/3) + (1/3) - (1/3*1/3) = 5/9 -or- just over 11/20 chance of evil success.
So, either way, good is more likely to lose than win. Better round-cow odds with hunting orc to free Mr. Bubbles. If we felt we could identify an evil player to scout and were correct, odds would drop to 1/2 for evil success - but only a gain of about 6% over hunting orc this turn. I've got a couple of suspects that I think are guilty, but not for a 6% chance of improvement vs. a 20% worse chance if wrong.
I think think Tru1cy and Grund should put the final two votes in.
Since I have no idea of who is the ringbearer, I recommend Tru1cy then Grund.
Sufficient I am to the day.