OO Boardgamers, what did you play this weekend?

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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

I wish I could say that was a planned typo. :oops:
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Re: OO Boardgamers, what did you play this weekend?

Post by baelthazar »

freelunch wrote:he's been boardgaming since he was three and is pretty exceptional - he beat both adult players by a respectable margin in Eclipse on Sunday.

I'm trying to convince myself I don't need the new Nexus Ops..
Perhaps you should watch my components review and decide...

http://www.youtube.com/watch?v=9h_YEI_-0i0
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Re: OO Boardgamers, what did you play this weekend?

Post by freelunch »

baelthazar wrote:
freelunch wrote:I'm trying to convince myself I don't need the new Nexus Ops..
Perhaps you should watch my components review and decide...

http://www.youtube.com/watch?v=9h_YEI_-0i0
already bookmarked. I'll take a look when my wallet can take the hit..
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Re: OO Boardgamers, what did you play this weekend?

Post by Chaosraven »

LordMortis, Remus West, redrun, and myself got together for an afternoon of gaming.

We played Arcana (as we are still working thru the variant possibilities) and played with the A/B choose 11 deck, the E leader, and the Militia. Remus pulled out the win.

Then we played Wheedle (the stock trading card game) a couple times, both times won by yours truly, but the best moment was Remus calling "STOP" (meaning you have a full scoring hand) only to realize he screwed himself by making one of his sets negative. Which all of us managed to do at one point, by not checking the center card when someone else had swapped out one that wouldn't screw us. Remus example was funny, because HE put that card there.

Tried Settler of Catan with Traders Barbarians, where you deliver goods for VP and gold, I had control of two of the three trade hexes, but couldn't get going beyond roads as redrun made the final delivery for the win.

Played Tobago (man I love and hate this game) and whoever won, it wasn't me.

Then tried the Expansion Personalities for Princes of Florence, which DRASTICALLY alters the game. It adds six personalities that you bid for in a special character auction after the regular auction each round. Each has a distinct power (extra action, gold payoff, free bonus or prestige card) that you use before the next special character auction.
Remus pulled out an amazing bonus to his turn seven works for a total of over 40! And beat redrun by going first in the final turn, taking the MUSE personality with a max bid.

LM made amazing chow. Good day.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: OO Boardgamers, what did you play this weekend?

Post by Chaosraven »

oh, and bonus... found WHEEDLE on ebay for 8 bux.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: OO Boardgamers, what did you play this weekend?

Post by Chaosraven »

The Deck

Rage uses a deck made up as follows.
96 number cards, divided among 6 colored suits (red, orange, yellow, green, blue, and purple) each with 16 values (0-15).
2 Wild Rage cards
2 Bonus Rage cards
2 Mad Rage cards
4 Change Rage cards
4 Out Rage cards
There are thus a total of 110 cards in the deck. Fundex states there are 16 Rage cards (though its itemized list adds up to only the 14 listed here) and so some editions of the game may have additional Rage cards.
[edit]Setup

The game can be played by 2 to 6 players. One player is the scorekeeper and uses either the special scoresheet printed in the instructions (it can be photocopied freely) or a piece of plain paper to keep score. The entire deck of cards is shuffled and cut.
[edit]Deal

In the first round, 10 cards are dealt to each player. In each subsequent round one fewer card is dealt, until by the tenth and final round, each player receives only one card. Cards are dealt clockwise. The pile of remaining cards is placed face-down in the middle of the table, and its top card is turned over. The color of this card is the trump suit; a card of this color played to a trick will beat any other card played except a higher trump. If this top card is a Rage card, it is discarded and another card is turned over, until a color card is shown.
[edit]Bidding

After viewing and organizing their hands, starting to the dealer's left, players bid in turn on the number of tricks they think they can take in the hand. Bidding is non-auction; a player's first and only bid is binding. Bids are recorded by the scorekeeper. Four players can play in partnerships, while 6 players can play in pairs or teams of 3. In such cases, bids are summed to form a team bid.
After bidding is finished, the player on the dealer's left selects and plays a single card from their hand. Each player in turn then does the same, with the caveat that they must "follow suit" by playing a card of the same color if they have one. If the lead card was a Rage card other than Wild Rage (such cards have no intrinsic color), the color of the second card played determines the lead color that others must follow. If a player does not have any card of that color, they may play any card from their hand, including a trump card (if trump was not led) or a Rage card. The player playing the highest trump card, or if trump was not played the highest card of the led suit, takes the trick and leads the subsequent trick.
[edit]Rage Cards
The 14 Rage cards in the deck have black borders and, with the exception of the Wild Rage card, do not count as being of any suit and therefore cannot win a trick. Their effects are as follows:
Change Rage - When played, the current trump color is replaced by a new one, by turning over the next card from the trump pile. That color becomes trump effective immediately for this and future tricks until another Change Rage or an Out Rage card is played, or the round ends.
Out Rage - When played, the current trump color is discarded, but not replaced. The face-up card of the trump pile is turned face-down and discarded, and the current and any future tricks in the round are played without a trump suit. A Change Rage card played later in the current trick or in any subsequent trick cancels this effect by choosing a new trump color.
Bonus Rage - When played, the person who takes the current trick adds an extra 5 points to their score.
Mad Rage - When played, the person who takes this trick subtracts 5 points from their score.
Wild Rage - This card is unique in that it is the only Rage card that can win a trick. When played, the player announces a specific color. This color can be the trump color. The Wild Rage card then becomes equivalent to a 16 of that color, beating any other card of that color. If both Wild Rage cards are played in a single trick, the card played first outranks the second.
[edit]Scoring

After a round is complete (all players' hands have been exhausted of cards), players count the number of tricks they have taken, and score as follows:
+1 point for each trick
+10 for taking exactly the number of tricks bid
only +5 are awarded if the player bid and took zero tricks.
To this, the Bonus Rage and Mad Rage points are added or subtracted (+5 for Bonus Rage, -5 for Mad Rage). Bonuses and penalties stack, so if a player takes two Bonus Rage cards they earn 10 extra points; if a player takes a Bonus Rage and a Mad Rage card, the bonus and penalty net to zero.
[edit]Winning

The player who has the highest score after the tenth round (in which a single card is dealt) is the winner.
[edit]Variations

The game lends itself to many variations. Among the variants listed in the instructions packaged with the game are:
A player may play a Rage card even if they could follow suit.
Bids are made in secret, written on a piece of paper kept by the player and only revealed after the round is over.
Except in the last round where only one trick is taken, a player who takes every trick in the round (whether they bid to do so or not) earns 2 points per trick instead of only 1.
Additionally, unofficial variants can easily be added. The number of rounds and number of cards dealt in each round can be varied widely, such as starting with a single card and increasing to 10, dealing 10 rounds of 10 cards each (no reduction in hand size in subsequent rounds), etc. The Rage cards' effects can also be altered; players may be able to choose a specific trump color when playing a Change Rage card, for instance.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: OO Boardgamers, what did you play this weekend?

Post by Daveman »

Pre-Super Bowl I played a 4 player game of Castle Panic + the Wizard Tower expansion. I posted a detailed summary before, but the short version is it takes out all but a few of the fairly weak and plain Goblins and Orcs, replaces them with notably more difficult monsters with some interesting abilities, 1 new boss, 3 really challenging super-bosses (drawn randomly from a pool of 6) but does give the players a new deck of Wizard cards to draw from (plus a few new cards for the basic deck as well) which helps compensate for the increased difficulty... a little.

Still only winning about half our games with the expansion, and all our wins have been very close calls. Today's game was a fairly easy beginning and middle simply because all of the really bad monster tokes were drawn at the end. Then we were overwhelmed and lost. Everyone loved it though.
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Re: OO Boardgamers, what did you play this weekend?

Post by Chaosraven »

We played some Lost Worlds (Comabt Book System) before the Superbowl, using a few books I don't remember from my high school days. Angel and Troll versus Cold Drake, and Female Gargoyle and Dwarf versus Fire Giant. Also got in a couple edh Magic games.

Then we got 3 yr into Kingsburg, finishing out the last 2 yr during Madonna Halftime. RevHempus won by 5 pt over my son with me trailing by 10.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: OO Boardgamers, what did you play this weekend?

Post by LordMortis »

Played Tobago (man I love and hate this game) and whoever won, it wasn't me.
For the second round, I say :P , having an otherwise 100% losing evening.

I'm glad that after 15 years of owning it, I finally tried Weedle. The game was a total hoot.
Last edited by LordMortis on Mon Feb 06, 2012 5:00 pm, edited 1 time in total.
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

Chaosraven wrote:We played some Lost Worlds (Comabt Book System) before the Superbowl, using a few books I don't remember from my high school days.
Speaking of the combat book system, I recently saw someone at our FLGS with a copy of a similar type game that I haven't seen in years. Sherlock Holmes: Consulting Detective. God, I used to love that game.
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Re: OO Boardgamers, what did you play this weekend?

Post by Remus West »

Chaosraven wrote:we played Wheedle (the stock trading card game) a couple times, both times won by yours truly, but the best moment was Remus calling "STOP" (meaning you have a full scoring hand) only to realize he screwed himself by making one of his sets negative. Which all of us managed to do at one point, by not checking the center card when someone else had swapped out one that wouldn't screw us. Remus example was funny, because HE put that card there.
That would have been the best hand anyone had all night too. If I hadn't screwed it up. :oops:

Still, fun and fast game.
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

Tried out Sergeants Miniatures Game with Tommy20, Hentzau and a non OOer Monday night. I liked it quite a bit. It incorporates conventions from miniatures (movement is based on inches but still uses squares for sighting and range determination at times), CDG's (you have a hand of cards each turn that determine the extent of your actions), and boardgames (it has a Memoir 44 feel at times). We had some fudged rules but the only real problem we saw from that was Hentzau suddenly appearing behind enemy lines (and Tommy20's troops) and slaughtering everything in sight before the game was even 10 minutes old.

I think folks who enjoy a good WW2 game will want to try it at the upcoming Octo-event.
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

hepcat wrote:Tried out Sergeants Miniatures Game with Tommy20, Hentzau and a non OOer Monday night. I liked it quite a bit. It incorporates conventions from miniatures (movement is based on inches but still uses squares for sighting and range determination at times), CDG's (you have a hand of cards each turn that determine the extent of your actions), and boardgames (it has a Memoir 44 feel at times). We had some fudged rules but the only real problem we saw from that was Hentzau suddenly appearing behind enemy lines (and Tommy20's troops) and slaughtering everything in sight before the game was even 10 minutes old.

I think folks who enjoy a good WW2 game will want to try it at the upcoming Octo-event.
Yeah, that really was a Slaughter at Fucktard Ridge moment there. I'm sure my eyebrows climbed into my hairline when I saw him deploy his troops at that location and move in. Double checked my card, looked at the map deployment areas, and yes, that was where I was supposed to be. And even after I started to deploy my troops behind his, in charge distance, we went through and double checked that the order cards we were using were, in fact, the correct order cards. After we determined that yes, those were the right cards, the slaughter commenced, and within 3 turns half of my forces were down and Tommy's had been obliterated.

It was sometime after that point that Tommy re-read his card and realized that he had completely mis-read his entry square instructions. So I think we have to blame his loss on an incompetent officer. :)

We really should have beat Stuart in that game too. Stupid 20 point victory condition just because he managed to get his last surviving soldier off of the map board!
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Re: OO Boardgamers, what did you play this weekend?

Post by Tommy20 »

hentzau wrote:
hepcat wrote:Tried out Sergeants Miniatures Game with Tommy20, Hentzau and a non OOer Monday night. I liked it quite a bit. It incorporates conventions from miniatures (movement is based on inches but still uses squares for sighting and range determination at times), CDG's (you have a hand of cards each turn that determine the extent of your actions), and boardgames (it has a Memoir 44 feel at times). We had some fudged rules but the only real problem we saw from that was Hentzau suddenly appearing behind enemy lines (and Tommy20's troops) and slaughtering everything in sight before the game was even 10 minutes old.

I think folks who enjoy a good WW2 game will want to try it at the upcoming Octo-event.
Yeah, that really was a Slaughter at Fucktard Ridge moment there. I'm sure my eyebrows climbed into my hairline when I saw him deploy his troops at that location and move in. Double checked my card, looked at the map deployment areas, and yes, that was where I was supposed to be. And even after I started to deploy my troops behind his, in charge distance, we went through and double checked that the order cards we were using were, in fact, the correct order cards. After we determined that yes, those were the right cards, the slaughter commenced, and within 3 turns half of my forces were down and Tommy's had been obliterated.

It was sometime after that point that Tommy re-read his card and realized that he had completely mis-read his entry square instructions. So I think we have to blame his loss on an incompetent officer. :)

We really should have beat Stuart in that game too. Stupid 20 point victory condition just because he managed to get his last surviving soldier off of the map board!
We would have fragged our leader, if you hadn't already taken care of that. On the other hand, SMG is being positioned as a story-telling game (note all actions are selected from options drawn from the Story Deck), and I found the story perfectly plausible: A German patrol, sent to the wrong location by an incompetent officer, is jumped from behind by American paratroopers, dropped well behind the lines.
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Re: OO Boardgamers, what did you play this weekend?

Post by MythicalMino »

is that game worth the price tag? I have been interested, but it seems VERY expensive.
My boardgames for sale:

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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

MythicalMino wrote:is that game worth the price tag? I have been interested, but it seems VERY expensive.
It is very expensive. No question about it. And unfortunately, I don't think that what you get in just the base game is enough to really give you the full experience. It's a good start, and we played our first two games with just the base game, but it really starts to shine when you add more troops to the game.

But the game is very well crafted, the miniatures all come painted, and the fact that almost all of your troops are unique makes this a very different kind of game. Where I've never really had any desire to play Flames of War, this game I do really enjoy.

Tell you what, come to OctoCon in March...we're planning on getting this on the table there, and you can see for yourself then. :)
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

Got in a game of Survive: Escape from Atlantis with my wife last night. I don't think she was quite prepared (nor really understood) that you were supposed to attack other players with the monsters. She was quite put out when I sank her first boat with a sea monster...
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Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur »

Played a game (my second ever) of Pandemic last night with the GF. We "won" with the beginner rules, but that's because I didn't catch the Share Knowledge requirement to be in the city of the card until after we cured the yellow disease. And looking at the deck of player cards, we both would have pulled the last two epidemic cards on the next two turns.

We then played Cthulhu Gloom, where she proceeded to trounce me by killing one of my family with a card that zeros out all the numbers, then stealing the Untimely death cards from one character to another, resurrecting two of my dead family members over the last few turns that way, and bypassing the second action restriction against killing, since it was an event that did it.
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

:lol: You've got yourself a keeper there, Issie.
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Re: OO Boardgamers, what did you play this weekend?

Post by Smoove_B »

Consumed 7lbs of BBQ pulled pork (seriously) and finished up two rounds of Quarriors and a co-operative round of Memior'44. I was pretty impressed with the quality of the pieces for Memoir - both the board and tiles were nice thick cardboard. Setup was a bit of a pain, but not too bad. We only played the intro scenario, but I can see the game getting out of hand quickly with the addition of tanks, artillery, planes, specialized units, etc... I also like the fact that because of the random nature of the tactics cards you could play the same scenario repeatedly and there would be variation based on the cards you draw. As the Germans we were taking a pounding but we changed the battle (for a bit anyway) when we played a "Behind Enemy Lines" card that allowed us to retake a bridge. If we played the game again, who the hell knows what would have happened?

Of course what would a night of gaming be without another EPIC round of Heroscape, focused on the now legendary long bridge battle? Team Trent Steel and RM9 tried once again to reclaim victory but after a series of truly unbelievable die rolls, their entire plan unfolded and the situation rapidly disintegrated. It was probably the first time I've seen a beat that bad as I was completely convinced by round two we were going to get violated on the bridge and suffer defeat by round five. Essentially it was our squads of zombies against their highlanders, lead by Alastair MacDirk and I don't think they could have created a better team to mow through groups of zombies.

Regardless Quarriors is still a big winner and I'm really looking forward to the expansion coming out in June. Depending on the mix of cards that come out, it really can be a race for the Dragon but we did see viable strategies involving questing wizards and ooze.
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Re: OO Boardgamers, what did you play this weekend?

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Quarriors is hitting the table later today. :D
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OO Boardgamers, what did you play this weekend?

Post by hentzau »

Wait until I get there, I still want to try it out.
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

The great thing about playing at a FLGS is that you can treat the owners like waiters at a restaurant. Halfway through Hentzau's copy of Dragon Rampage I decided I enjoyed it so much I wanted to add a copy to my embarrasingly large collection of already owned games. So I yelled across the store, "Lexx, I love this game. You got a copy of Dragon Rampage?" I heard a faint, "I'll get it." and then it was delivered to our table a few seconds later. I felt like I should have left a tip under a die at the end of the evening.

A few seconds after I bought it, the other owner of the store pops around the corner, sees what we're playing, then orders himself a copy (mostly because his wife loves anything with dragons, I think).

Other than that, I got hentzau and another friend of ours on the Quarriors bandwagon and they ended up picking up copies. We also got in a couple of games of the new Star Trek DBG stand alone expansion. We had a few issues with some new mechanics but one of the store owners helped us out. The second game we played at the end of the night went much smoother and I really like it now.

I think the big winner in the category of most amusing game was Magical Athlete, a game Seppe has been trying to push but I've resisted because of the anime style art which made me think it was strictly a kid's game.

I was wrong.

The game is incredibly fun. It's silly, fast and has more depth than you'd think from looking at the two pages of rules. Everyone bids on their runners during the pre-race bidding war. Once everyone has 5 athletes, you run them across a series of spaces by rolling one die and then moving the resulting number of spaces. However, each athlete has its own special ability that affects the way they play (or, more frequently, screws with how others play). The last race we ran took a while because almost everyone had a power that was meant to cause other runners to lose spaces. So people were trying to roll low so they wouldn't stick out. I haven't laughed that hard in a game in a while.
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

Yeah, Magical Athlete was amazingly fun. That last heat was a hoot. Here's a quick run down of how the action went.

The Athletes, in turn order:

Me: The Conjurer - On his turn, he could roll the movement die a second time, but had to keep the result of the second roll
Seppe: The Merchant - On his turn, instead of rolling the die for movement, could swap places with another athlete
Hepcat: The Pirate - Could "kidnap" one other athlete, bringing them back to his space before he rolled the movement die
Josh: The Necromancer - On his turn, instead of moving the result of the movement die, could move another athlete backwards the number he rolled, and then advance the necromancer one space.

The Race:

I went first with the Conjurer, and rolled a 5. Moved out 5 spaces (something like 50 spaces on the board to the finish line). Seppe then swapped places with me, bring me back to the start, moving him out 5 spaces. Hepcat then used his pirate ability to drag Seppe back to the start, then rolled like a 4. Josh then moved Hepcat back 3, and then advanced one to put them even on the first space. So after the first turn, the furthest we had advanced was one space. Wash, rinse, and repeat all the way to the end. Damn, but that was the weirdest race I've ever been part of.

The biggest problem I have with that race? After that, I'm not sure that I ever want to play the game again, because I don't think any race would ever be able to top that one.
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

Tommy and I were flailing about for something to play Monday evening, and finally landed on a game that I haven't had hit the table in probably the better part of two years, Le Havre. I had forgotten how much I enjoy that game. After a few minutes of trying to remember even how to play the game, we settled into it pretty easily and were off and running.

We decided to go with the shortened game, since we were starting a little later than usual. The shortened game is pretty brutal, in that your food needs ramp up quickly. They also take out the special buildings as well as several regular buildings. But everyone starts off with a wooden ship and more resources than in a regular game, so I guess that part evens out a bit.

Tommy soon got his game going very strongly, setting up a nice food and gold production engine with cattle/abattoir/tannery, while I was kind of floundering with just a bakery and a couple of other manufacturing sites. Food was an issue for me, as grain doesn't come in quickly enough to be a real help in making bread to feed your workers. I was very reliant on snagging fish and using the smokehouse. About mid game I started building up ships as quickly as a could, and soon had three wooden ships in my fleet, which helped tremendously with my food shortfalls.

At end game I was sure that Tommy had beat me like a proverbial dusty rug, while he was sure I had run away with the game after a late-game nab of a bunch of francs that had sat ignored in the offer pile for most of the game. But in the end when we counted out the scores, it ended up being 146-144, with Tommy just barely eeking out the victory. That 2 VP difference was a single loaf of bread or smoked fish that I didn't have at one point and had to use francs to pay for my food shortfall.

All in all, very satisfying. I'll always take a 2 point loss in a game like that. I guess that was his revenge for that game of Carson City I stole from under his nose at the last Octocon.
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baelthazar
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Re: OO Boardgamers, what did you play this weekend?

Post by baelthazar »

The wife and I played the new Nexus Ops reprint last weekend. It was pretty fun, although I think both of us were trying to get our minds around a game where you need to be aggressive, need to raid to get battle VP cards, and your larger strategy is based on your secret mission card draws. All in all a great, fast, fun game.

We also played the Wiz-War reprint last week. It was glorious! She really really liked the game and requested a second play after the first, which is a bit rare for her. Still fast and furious, still chaotic, but a great experience (if you can handle the constant aggression and back-and-forth one-upping)!
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Chaosraven
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Re: OO Boardgamers, what did you play this weekend?

Post by Chaosraven »

Played an evening of edh yesterday, and some 60card casual multiplayer MtG tonight. Picked up the Settlers card game, read thru the rules, haven't played it yet.
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Zarathud
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Re: OO Boardgamers, what did you play this weekend?

Post by Zarathud »

I love Le Havre and would like to play again. It's everything fun from Agricola but you always seem to have options.
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baelthazar
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Re: OO Boardgamers, what did you play this weekend?

Post by baelthazar »

Zarathud wrote:I love Le Havre and would like to play again. It's everything fun from Agricola but you always seem to have options.
I just wish it didn't take so long to play. I would get Ora et Labora but I heard the components were terrible and it took just as long as Le Havre to play. :(
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LordMortis
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Re: OO Boardgamers, what did you play this weekend?

Post by LordMortis »

baelthazar wrote:We also played the Wiz-War reprint last week. It was glorious! She really really liked the game and requested a second play after the first, which is a bit rare for her. Still fast and furious, still chaotic, but a great experience (if you can handle the constant aggression and back-and-forth one-upping)!
I am slowly moving all of my games to the basement. While I restructure my games storage, I'm going to be pulling out games that have been ignored for years and years and put them in a "to be played" set of piles. I think I'll be putting Wiz War into one of those piles. Seeing it mentioned again and again is giving me a hankering.
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hentzau
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

baelthazar wrote:
Zarathud wrote:I love Le Havre and would like to play again. It's everything fun from Agricola but you always seem to have options.
I just wish it didn't take so long to play. I would get Ora et Labora but I heard the components were terrible and it took just as long as Le Havre to play. :(
Well, the short game (including re-learning the rules) took us a bit under two hours. So yeah, play time is a factor. But it's still a fun two-three hours!
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
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baelthazar
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OO Boardgamers, what did you play this weekend?

Post by baelthazar »

LordMortis wrote:
baelthazar wrote:We also played the Wiz-War reprint last week. It was glorious! She really really liked the game and requested a second play after the first, which is a bit rare for her. Still fast and furious, still chaotic, but a great experience (if you can handle the constant aggression and back-and-forth one-upping)!
I am slowly moving all of my games to the basement. While I restructure my games storage, I'm going to be pulling out games that have been ignored for years and years and put them in a "to be played" set of piles. I think I'll be putting Wiz War into one of those piles. Seeing it mentioned again and again is giving me a hankering.
Not to try to make you spend money, but the new reprint is SO much better than the old 90s version!
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LordMortis
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Re: OO Boardgamers, what did you play this weekend?

Post by LordMortis »

baelthazar wrote:
LordMortis wrote:
baelthazar wrote:We also played the Wiz-War reprint last week. It was glorious! She really really liked the game and requested a second play after the first, which is a bit rare for her. Still fast and furious, still chaotic, but a great experience (if you can handle the constant aggression and back-and-forth one-upping)!
I am slowly moving all of my games to the basement. While I restructure my games storage, I'm going to be pulling out games that have been ignored for years and years and put them in a "to be played" set of piles. I think I'll be putting Wiz War into one of those piles. Seeing it mentioned again and again is giving me a hankering.
Not to try to make you spend money, but the new reprint is SO much better than the old 90s version!
I have a long list of games I want to buy. Replacing a game I haven't played in a decade won't be high on my priorities list, so you have no worries. Or rather I have no worries.
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Boudreaux
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Re: OO Boardgamers, what did you play this weekend?

Post by Boudreaux »

Got to play Wiz-War as well as Dungeon Rampage last night, both were pretty fun. I can definitely see the roots of Magic in Wiz-War. Dungeon Rampage was hampered a bit by the fact that it was a 5-player game, which slowed things down a lot.

Highlight of the evening was another game of War of the Ring - I have a friend who just picked up the 2nd edition reprint and is infatuated with the game. I played Sauron and through a lucky mix of Action Dice and combat rolls, swept through and utterly crushed Gondor in the first three turns. A second force of orcs crossed the plains and took Helm's Deep a couple of turns later, and the Free Peoples abandoned Lorien to try a surprise attack on Moria. They managed to capture Moria but left Lorien to be taken by a force from Dol Guldur. The end of the game came when the massed Southrons and Easterlings struck from the far east of the map, rolling through Dale and into the Woodland Realm. The Free Peoples managed to make a fight of it but it was a pretty solid military victory for Sauron, and one of the shortest games I've ever played. I think we wrapped up everything in about 90 minutes.
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hentzau
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

Dungeon Rampage = Dungeon Run or Dragon Rampage?
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
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Boudreaux
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Re: OO Boardgamers, what did you play this weekend?

Post by Boudreaux »

Oy. Dragon Rampage, the dice-rolling one.
MythicalMino
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Re: OO Boardgamers, what did you play this weekend?

Post by MythicalMino »

How is Dragon Rampage? It looks like it may be pretty fun.

I picked up Wiz-War after watching Baelthazar's video review. Will hopefully get that on the table tomorrow sometime in a game vs. the wife and kids. Looks like it will be a blast!!


**Also, my newest copy of Champions of the Galaxy (Black Death 2127) arrived today, also!! Woo hoo!!! Going to be a great weekend!!**
My boardgames for sale:

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hentzau
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

MythicalMino wrote:How is Dragon Rampage? It looks like it may be pretty fun.
From a Hepcat post above...
Hepcat wrote:The great thing about playing at a FLGS is that you can treat the owners like waiters at a restaurant. Halfway through Hentzau's copy of Dragon Rampage I decided I enjoyed it so much I wanted to add a copy to my embarrasingly large collection of already owned games. So I yelled across the store, "Lexx, I love this game. You got a copy of Dragon Rampage?" I heard a faint, "I'll get it." and then it was delivered to our table a few seconds later. I felt like I should have left a tip under a die at the end of the evening.

A few seconds after I bought it, the other owner of the store pops around the corner, sees what we're playing, then orders himself a copy (mostly because his wife loves anything with dragons, I think).
I like it a lot. Fast and fun, a nice "screw you" element to it, tons of options.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
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hepcat
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

While I liked elder signs, I loved dragon rampage. It just feels like the designer refined the formula.
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Boudreaux
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Re: OO Boardgamers, what did you play this weekend?

Post by Boudreaux »

Dragon Rampage was fun, but I think I'd prefer it with only 3, or maybe 4 players. It kind of dragged with 5.
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