Colonial Boardgame Thread: Turn 3 Action 4 Begins

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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by SpaceLord »

El Guapo wrote:My apologies. I meant to say, I will send an explorer to New Holland, which is somehow mislabeled on the map as New Spain.
New Spain: Difficulty 4, -1 for Seafaring, target number is 3+

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Success! The Netherlands gains 1 Prestige. Choose a Merchant Fleet or Treasury to place in New Holland...
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by SpaceLord »

Grund, your option, Sovereign or Conqueror.

Then we're off to Turn 1, Endeavor action #3.
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by Grundbegriff »

I'll Conquer Arabia, now that my counters there match the indigenous population.
Having done that, I'll found a company there, moving one counter from Arabia to my Merchant Fleet.
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by SpaceLord »

Turn 2 Endeavor Phase - Action 3

Action 3 Cards:

SpaceLord:
Explorer/Ambassador

Qantaga:
Viceroy/Rebel

Vorret:
Scientist/Missionary

Isgrimnur:
Sovereign/Conqueror

El Guapo:
Viceroy/Rebel

Grundbegriff:
Scientist/Missionary
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by SpaceLord »

Image

Please note that The New World has been discovered by the Europeans. All territories now are Explored at their printed Difficulties.
Last edited by SpaceLord on Fri Apr 13, 2012 3:06 am, edited 1 time in total.
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by SpaceLord »

Portugal will Explore the Guyanas.

Diffculty = 4, target number of 4

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Failure.

Next action is on Qantaga.
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by Qantaga »

England plays Viceroy in the West Indies.
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by SpaceLord »

Vorret, your turn, choose Scientist or Missionary.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by Vorret »

The great nation of Spain who failed to secure New Spain will advance Seafaring .
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His name makes me think of a small, burrowing rodent anyway.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Isgrimnur, it's your action.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by Isgrimnur »

Conquer Egypt.
It's almost as if people are the problem.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

El Guapo, your action.

Then it's Grund.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by El Guapo »

eh, I hadn't yet posted my explore choice on New Holland/Spain. I'll put a merchant fleet token on the resource.

As my action I'll use Viceroy to add two tokens to New Holland/Spain.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by El Guapo »

Isgrimnur wrote:Conquer Egypt.
Do you have enough tokens for this? I think you need 5 on Egypt to conquer.
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Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by Isgrimnur »

The Viceroy should have gotten me to 5 after the Logistics upgrade.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

El Guapo wrote:
Isgrimnur wrote:Conquer Egypt.
Do you have enough tokens for this? I think you need 5 on Egypt to conquer.
2 on turn 1 after Logistics upgrade, 3 on turn 2 after the same.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Grund, it's on you now.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by El Guapo »

Gotcha. Forgot that you went up to 3 logistics. :)
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by Grundbegriff »

SpaceLord wrote:Turn 2 Endeavor Phase - Action 2

Action 2 Cards:

SpaceLord:
Scientist/Missionary

Qantaga:
Explorer/Ambassador

Vorret:
Sovereign/Conqueror

Isgrimnur:
Viceroy/Rebel

El Guapo:
Explorer/Ambassador

Grundbegriff:
Sovereign/Conqueror
I understand why I rotated to the back of the line. But why did Isgrimnur (formerly 6th) and El Guapo (formerly 5th) swap positions?

Isn't the metaphor that we're seating around a table? So the sequence from the first turn should be constant, even if its starting position changes.
Last edited by Grundbegriff on Thu Apr 12, 2012 1:04 am, edited 1 time in total.
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by SpaceLord »

Grundbegriff wrote:
SpaceLord wrote:Turn 2 Endeavor Phase - Action 2

Action 2 Cards:

SpaceLord:
Scientist/Missionary

Qantaga:
Explorer/Ambassador

Vorret:
Sovereign/Conqueror

Isgrimnur:
Viceroy/Rebel

El Guapo:
Explorer/Ambassador

Grundbegriff:
Sovereign/Conqueror
I understand why I rotated to the back of the line. But why did Isgrimnur (formerly 6th) and El Guapo (formerly 5th) swap positions?

Isn't the metaphor that we're seating around a table? So the sequence from the first turn should be constant, even if its starting position changes.
It looks like a copypasta error, sorry. We'll keep it in the current rotation, sorry folks. :oops:
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Re: Colonial Boardgame thread - Game On! Turn 2 Commencing!

Post by Grundbegriff »

SpaceLord wrote:It looks like a copypasta error, sorry. We'll keep it in the current rotation, sorry folks. :oops:
I was hunting for some obscure rule, so I'm relieved to learn that none exists.

I guess it might've mattered if we were near the endgame, but I don't think it makes any difference at this stage.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by El Guapo »

So we're on the next set of cards, right?
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Turn 2 Endeavor Phase - Action 4

Action 4 Cards:

SpaceLord:
Viceroy/Rebel

Qantaga:
Merchant/Governor

Vorret:
Explorer/Ambassador

Isgrimnur:
Merchant/Governor

El Guapo:
Merchant/Governor

Grundbegriff:
Explorer/Ambassador
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Now things get a bit more interesting.

I'd sorta banked on getting Explorer to work this turn. I probably should have just increased Seafaring, and waited for someone else to improve Economy to 4 before I did. I'm really low on controlled resource slots, ugh.

Lots of resources getting shipped to Market this turn...

So, does anyone feel like a bit of rebellion? :ninja:
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Turn 2, Endeavor Phase Action 4 Game Status

SpaceLord - Portugal (Yellow)
Qantaga - England (Blue)
Vorret - Spain(Red)
El Guapo - Dutch(Orange)
Isgrimnur - Italy(Black)
Grundbegriff - France(White)


Portugal - SpaceLord
Treasury: 2
Prestige:3
Merchant Fleets: 2
Naval Forces: 2
Debt: 10

England - Qantaga
Treasury: 8
Prestige: 4
Merchant Fleets: 2
Naval Forces: 2
Debt: 10

Spain - Vorret
Treasury: 8
Prestige:2
Merchant Fleets: 3
Naval Forces: 2
Debt: 10

Dutch - El Guapo
Treasury: 6
Prestige:3
Merchant Fleets: 1
Naval Forces: 2
Debt: 10

Italy - Isgrimnur
Treasury: 3
Prestige:2
Merchant Fleets: 2
Naval Forces: 2
Debt: 10

France - Grundbegriff
Treasury: 6
Prestige:2
Merchant Fleets: 2
Naval Forces: 2
Debt:10
Last edited by SpaceLord on Fri Apr 13, 2012 11:12 am, edited 4 times in total.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

My Viceroy/Rebel action:

Qantaga has two Monopolies. This will get him two more cheap Merchant Fleets this turn, giving him 4. He's not yet played the Sovereign/Conqueror card this turn(it's one of his two unplayed cards), and that could give him a total of 5 Fleets if he plays Conqueror as his last action of turn 2.

I could try dropping 2 Treasury into the West Indies this turn, but since he just added a 2nd token via Viceroy, that wouldn't flip it to my side.

5 Merchant Fleets is a lot, and I can't stop him.

So I'm going to play Rebel instead, and place 1 Unrest token in the West Indies, and 1 on his player board.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Reminder about Unrest tokens/Rebellions

A Rebellion can only be started in a territory with at least 1 Unrest tokens and no Missionary tokens. If a player plays a Rebellion in a territory, that player multiplies the Native Power of the territory times the number of Unrest tokens there, and rolls that many special dice.

For each success, that player removes 1 token from the territory, placing it in the player's general supply. It is possible to be forced to remote your own tokens. If this removes all the tokens, then the resource becomes uncontrolled.

In addition, if this causes a Colony to lose all tokens, then the territory becomes an Independent State. The Native Power of this region is doubled for all purposes, so it takes twice the tokens to Colonize. The player who controlled the Colony loses 1 Prestige. If the Booming City was in this territory, they lose a 2nd Prestige. The Booming City, however, remains there, uncontrolled. In this case, ignore the benefit of the City.
Last edited by SpaceLord on Fri Apr 13, 2012 3:11 am, edited 1 time in total.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Unrest tokens on player boards reminder

During the final phase of a turn, Interest, for each Unrest token a player has on their player board, that player must pay 1 towards each outstanding Loan they have. Note that this does not actually increase the amount owed, it's simply a forced payment. If they cannot pay, nothing happens.

When a player receives a 3rd Unrest token on their board, there is a Revolution at Home.

Revolution:
The player discards all Treasury
The player discards all Unrest tokens on his board
The player will not be allowed to play cards during this Endeavor phase, except during Last Chance
Then, this player gains 1 Prestige

So, basically, don't let things get that far. :P
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Removing Unrest

The Ambassador can remove 1 Unrest from the main board, in addition to changing Diplomacy track status.

The Missionary can flip Unrest markers to their Mission side, or add Mission tokens. No Rebellions are possible in a territory with a Mission token.

Finally, the Sovereign can optionally remove Unrest from a player's board. This can occur even if War is not declared.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Image

The board is getting a bit more crowded. Notice the Booming City in Angola. This board is before any of us have played actions on round 4.

The Google spreadsheet updated to the beginning of Turn 2, Endeavor Action 4 is here. Let me know if there are any corrections.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

And I just noticed that the Colony flag is missing from West Africa. It's been accounted for on the spreadsheet and the summary above.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by Qantaga »

Oh, I see how it is in "civilized" Europe. England opens the New World in a show of good faith and peace to our neighbors and this is the thanks we get. ;)

England will play its Merchant.

Since I have two Merchant Fleets, I believe the way it works is:

1 shipped to Portugal for the Booming City
1 shipped to England.

SpaceLord, If the Booming City is an "extra," forced shipment and doesn't use up a Merchant Fleet, let me know and I'll gladly ship a second unit to England. :)
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

I miscalculayed Qantaga's Prestige, forgetting the New World bonus. I also had his Treasury wrong, he has 8 now.The spreadsheet and summary above was just corrected.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by El Guapo »

Qantaga wrote:Oh, I see how it is in "civilized" Europe. England opens the New World in a show of good faith and peace to our neighbors and this is the thanks we get. ;)

England will play its Merchant.

Since I have two Merchant Fleets, I believe the way it works is:

1 shipped to Portugal for the Booming City
1 shipped to England.

SpaceLord, If the Booming City is an "extra," forced shipment and doesn't use up a Merchant Fleet, let me know and I'll gladly ship a second unit to England. :)
You don't ship (as I understand it) to any country; rather, you ship "to market." You then control the resulting resources in the market pool, however, so while Portugal gets a bonus for that shipped good, you then have 2 resources in the market pool just as if both goods had come from your territories.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Qantaga wrote:Oh, I see how it is in "civilized" Europe. England opens the New World in a show of good faith and peace to our neighbors and this is the thanks we get. ;)

England will play its Merchant.

Since I have two Merchant Fleets, I believe the way it works is:

1 shipped to Portugal for the Booming City
1 shipped to England.

SpaceLord, If the Booming City is an "extra," forced shipment and doesn't use up a Merchant Fleet, let me know and I'll gladly ship a second unit to England. :)
Remember(I know it's confusing), Merchant ships tokens to the Market.

The forced BC shipping is not 'extra.'

England places 2 blue tokens in the Market.(1 from their red/beige resource, and 1 from Angola, forced by Booming City)
Portugal gains 1 token in Treasury, bringing them to 3.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by SpaceLord »

Vorret needs to go Explorin'/Ambassadorin'.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by Vorret »

The people of Spain love their gold and pressure has been put on the kingdom to bring more home.
We sent an expedition to Peru hoping that we can put a foothold in America and bring home more gold.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by Qantaga »

Ah.

Thanks for the explanations EG and SL.
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Re: Colonial Boardgame thread - Game On! Turn 2 Action 3

Post by El Guapo »

As a side note, I don't think people need to color their actions. I can tell it's England doing something by the fact that you write, "England does X". Coloring it blue only makes it extremely difficult to read on the black background format.
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