Puerto Rico, Game 01: Transit of Venus: GAME OVER
Moderator: Zaxxon
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
What are your thoughts/preferences concerning the frequency and format of my end-of-round updates?
What's pointless?
What's unnecessary?
What's useful?
What would you like to see?
What's pointless?
What's unnecessary?
What's useful?
What would you like to see?
- Qantaga
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Re: Puerto Rico, Game 01: Transit of Venus
Grundbegriff wrote:What are your thoughts/preferences concerning the frequency and format of my end-of-round updates?
I'm happy with your current end-of-round updates. I like the pause between rounds. Being my first time, it gives me a chance to evaluate things before the Governorship changes.
I'll let the others comment on what information might not be necessary, or what more is desired. (From my perspective, the more information, the better).
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
well if i have to nitpick...you need to nerf ElGuapo...CR is fine.
1. at the start of each turn might do an updated turn order....ie
Governor LM
-Qantaga
El Guapo
Newcastle
Chaosraven
2. For the trader might indicate what is still available to put in (i am colorblind so not sure what there is space for atm)
3. Turn frequency and youre updating is fine. Youve been very on the ball. The first day zoomed by fast. Do we need to wait for you after each turn? (i realize its preferable and organizationally makes things more neat...so actually probably a good idea).
4. I think you forgot the nuclear strike on El Guapos Tobacco plantations..just thought i'd remind you (i kid, i kid)
5. Informationally i think overall its a good presenation.
1. at the start of each turn might do an updated turn order....ie
Governor LM
-Qantaga
El Guapo
Newcastle
Chaosraven
2. For the trader might indicate what is still available to put in (i am colorblind so not sure what there is space for atm)
3. Turn frequency and youre updating is fine. Youve been very on the ball. The first day zoomed by fast. Do we need to wait for you after each turn? (i realize its preferable and organizationally makes things more neat...so actually probably a good idea).
4. I think you forgot the nuclear strike on El Guapos Tobacco plantations..just thought i'd remind you (i kid, i kid)
5. Informationally i think overall its a good presenation.
- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
I'll take craftsman (and the 1 doubloon on it).
I produce 1 tobacco and 1 indigo. As my privilege bonus good (IIRC the bonus good has to be of a type you can already produce, right?), I'll take 1 additional indigo.
I produce 1 tobacco and 1 indigo. As my privilege bonus good (IIRC the bonus good has to be of a type you can already produce, right?), I'll take 1 additional indigo.
Black Lives Matter.
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
All correct.El Guapo wrote:I'll take craftsman (and the 1 doubloon on it).
I produce 1 tobacco and 1 indigo. As my privilege bonus good (IIRC the bonus good has to be of a type you can already produce, right?), I'll take 1 additional indigo.
Production on Newcastle. Or should I say...
Governor LM
Qantaga
-El Guapo
Newcastle
Chaosraven
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
I produce 1 corn & 1 Tobacco
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
Trade Status:
Trade House
[tobacco]
[sugar]
[indigo]
[_____]
4=coffee
3=tobacco
2=sugar
1=indigo
0=corn
Trade House
[tobacco]
[sugar]
[indigo]
[_____]
4=coffee
3=tobacco
2=sugar
1=indigo
0=corn
Last edited by Grundbegriff on Sat Jun 09, 2012 7:22 pm, edited 1 time in total.
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
much better TY
- Chaosraven
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Re: Puerto Rico, Game 01: Transit of Venus
produce 1 corn, 1 indigo, 1 sugar
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
I guess that's produce +1 corn and +1 indigo to me
- Qantaga
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Re: Puerto Rico, Game 01: Transit of Venus
I think that's +1 corn, +1 sugar for me.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
Settler - Grabbing a Quary
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
Governor LM
Qantaga
El Guapo
-Newcastle
Chaosraven
Qantaga
El Guapo
-Newcastle
Chaosraven
- Chaosraven
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Re: Puerto Rico, Game 01: Transit of Venus
I will take Coffee
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
I'll take a manned indigo.
- Qantaga
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Re: Puerto Rico, Game 01: Transit of Venus
Coffee, please.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
El Guapo chooses from among (a) tobacco, (b) indigo, (c) nothing.
- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
Seems like the easy choice is to take a tobacco plantation, please.
Black Lives Matter.
- Chaosraven
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Re: Puerto Rico, Game 01: Transit of Venus
Captain.
Ship Corn.
Ship Corn.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
Ship 1 corn for 1 VP. Boat has 2 of 4 spaces remaining
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
2 of 6, actually.LordMortis wrote:Ship 1 corn for 1 VP. Boat has 2 of 4 spaces remaining
Last edited by Grundbegriff on Sun Jun 10, 2012 12:46 pm, edited 2 times in total.
- Qantaga
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Re: Puerto Rico, Game 01: Transit of Venus
Ship 1 corn.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
Insidious.Qantaga wrote:Ship 1 corn.
El Guapo ships an indigo crate, since that's his only option. 2/8 filled.
By PM to me, Newcastle ships corn, since there's room. Ship 6 is now full.
Chaosraven, by PM, ships sugar next. 2/7 filled on the sugar ship.
LordMortis ships indigo. 3/8 filled on big blue.
Qantaga ships sugar. 3/7 filled.
El Guapo cannot ship tobacco, so he ships his other indigo. 4/8.
Newcastle ships nothing-- there's no tobacco transport.
Chaosraven ships an indigo. 5/8 filled.
El Guapo stores a single tobacco. Newcastle stores a single tobacco.
End of Captain phase. All VPs allotted.
Corn ship is full with 6 and sails. A new, empty sixer arrives.
Sugar shack is shakin' but not bakin'. 3 down, 4 to go.
Speaking of go, Indigo is 3 beans shy of a burrito.
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
Here's the next draw of plantations:
- sugar
- corn
- tobacco
- coffee
- indigo
- corn
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
History:
Round 01
El Guapo: Settler (quarry); Newcastle (indigo); Chaosraven (sugar); LordMortis (corn); Qantaga (indigo)
Newcastle: Prospector (1)
Chaosraven: Builder(sm sugar); LordMortis (sm indigo); Qantaga (sm sugar); El Guapo (sm indigo); Newcastle (tobacco storage)
LordMortis: Mayor (2); Qantaga (1); El Guapo (1); Newcastle (1); Chaosraven (1)
Qantaga: Prospector (1)
Round 2
Newcastle: Settler (tobacco); Chaosraven (corn); LordMortis (indigo); Qantaga (sugar); El Guapo (tobacco)
Chaosraven: Mayor (3); LordMortis (1); Qantaga (1); El Guapo (1); Newcastle (1)
LordMortis: Craftsman (1 corn, 2 indigo); Qantaga (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (1 corn, 1 sugar)
Qantaga: Trader (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (-); LordMortis (1 indigo)
El Guapo: Builder (tobacco storage); Newcastle (sm warehouse); Chaosraven (sm warehouse); LordMortis (hospice); Qantaga (office)
Round 3
Chaosraven: Builder (sm indigo plant); LordMortis (-); Qantaga (sm market); El Guapo (sm market); Newcastle (-)
LordMortis: Captain (1 corn, 1 indigo); Qantaga (-); El Guapo (-); Newcastle (-); Chaosraven (1 corn, 1 sugar)
Qantaga: Settler (coffee); El Guapo (tobacco); Newcastle (corn); Chaosraven (sugar); LordMortis (indigo)
El Guapo: Mayor (2); Newcastle (2); Chaosraven (2); LordMortis (2); Qantaga (2)
Newcastle: Prospector(2)
Round 4
LordMortis: Prospector(3)
Qantaga: Mayor (3); El Guapo (2); Newcastle (1), Chaosraven (1), LordMortis (1)
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga(corn, sugar)
Newcastle: Settler (quarry); Chaosraven (coffee); LordMortis (indigo); Qantaga (coffee); El Guapo (indigo)
Chaosraven: Captain (corn, indigo, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)
Start of Round 05:
Victory Point Chips: obfuscated
Doubloons: 47
Colonists in supply: 68
Colonists on inbound ship: 5
Coffee crates in supply: 9
Tobacco crates in supply: 6
Sugar crates in supply: 7
Indigo crates in supply: 5
Corn crates in supply: 10
Trade House: (1) sugar (2) tobacco (3) indigo (4) ---
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The number on the left is the price in doubloons. For worker capacity and VP value, see the BUILDINGS section above.
As these are acquired, I'll put them under erasure and mark them with the initial of the owner EG, N, C, LM, or Q.
Bank Board
Column 1
(1) [small indigo plant LM] [small indigo plant EG] [small indigo plant C] [small indigo plant]
(2) [small sugar mill C] [small sugar mill Q] [small sugar mill] [small sugar mill]
(1) [small market Q] [small market EG]
(2) [hacienda] [hacienda]
(2) [construction hut] [construction hut]
(3) [small warehouse N] [small warehouse C]
Column 2
(3) [large indigo plant] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice LM] [hospice]
(5) [office Q] [office]
(5) [large market] [large market]
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage N] [tobacco storage EG] [tobacco storage]
(6) [coffee roaster] [coffee roaster] [coffee roaster]
(7) [university] [university]
(8) [factory] [factory]
(8) [harbor] [harbor]
(9) [wharf] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [city hall]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Plantations and Quarries Available
Plantations:
Round 01
El Guapo: Settler (quarry); Newcastle (indigo); Chaosraven (sugar); LordMortis (corn); Qantaga (indigo)
Newcastle: Prospector (1)
Chaosraven: Builder(sm sugar); LordMortis (sm indigo); Qantaga (sm sugar); El Guapo (sm indigo); Newcastle (tobacco storage)
LordMortis: Mayor (2); Qantaga (1); El Guapo (1); Newcastle (1); Chaosraven (1)
Qantaga: Prospector (1)
Round 2
Newcastle: Settler (tobacco); Chaosraven (corn); LordMortis (indigo); Qantaga (sugar); El Guapo (tobacco)
Chaosraven: Mayor (3); LordMortis (1); Qantaga (1); El Guapo (1); Newcastle (1)
LordMortis: Craftsman (1 corn, 2 indigo); Qantaga (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (1 corn, 1 sugar)
Qantaga: Trader (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (-); LordMortis (1 indigo)
El Guapo: Builder (tobacco storage); Newcastle (sm warehouse); Chaosraven (sm warehouse); LordMortis (hospice); Qantaga (office)
Round 3
Chaosraven: Builder (sm indigo plant); LordMortis (-); Qantaga (sm market); El Guapo (sm market); Newcastle (-)
LordMortis: Captain (1 corn, 1 indigo); Qantaga (-); El Guapo (-); Newcastle (-); Chaosraven (1 corn, 1 sugar)
Qantaga: Settler (coffee); El Guapo (tobacco); Newcastle (corn); Chaosraven (sugar); LordMortis (indigo)
El Guapo: Mayor (2); Newcastle (2); Chaosraven (2); LordMortis (2); Qantaga (2)
Newcastle: Prospector(2)
Round 4
LordMortis: Prospector(3)
Qantaga: Mayor (3); El Guapo (2); Newcastle (1), Chaosraven (1), LordMortis (1)
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga(corn, sugar)
Newcastle: Settler (quarry); Chaosraven (coffee); LordMortis (indigo); Qantaga (coffee); El Guapo (indigo)
Chaosraven: Captain (corn, indigo, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)
Start of Round 05:
Victory Point Chips: obfuscated
Doubloons: 47
Colonists in supply: 68
Colonists on inbound ship: 5
Coffee crates in supply: 9
Tobacco crates in supply: 6
Sugar crates in supply: 7
Indigo crates in supply: 5
Corn crates in supply: 10
Trade House: (1) sugar (2) tobacco (3) indigo (4) ---
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The number on the left is the price in doubloons. For worker capacity and VP value, see the BUILDINGS section above.
As these are acquired, I'll put them under erasure and mark them with the initial of the owner EG, N, C, LM, or Q.
Bank Board
Column 1
(1) [small indigo plant LM] [small indigo plant EG] [small indigo plant C] [small indigo plant]
(2) [small sugar mill C] [small sugar mill Q] [small sugar mill] [small sugar mill]
(1) [small market Q] [small market EG]
(2) [hacienda] [hacienda]
(2) [construction hut] [construction hut]
(3) [small warehouse N] [small warehouse C]
Column 2
(3) [large indigo plant] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice LM] [hospice]
(5) [office Q] [office]
(5) [large market] [large market]
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage N] [tobacco storage EG] [tobacco storage]
(6) [coffee roaster] [coffee roaster] [coffee roaster]
(7) [university] [university]
(8) [factory] [factory]
(8) [harbor] [harbor]
(9) [wharf] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [city hall]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Plantations and Quarries Available
Plantations:
- sugar
- corn
- tobacco
- coffee
- indigo
- corn
- Quarry EG
- Quarry N
- Quarry
- Quarry
- Quarry
- Quarry
- Quarry
- Quarry
- Qantaga
- Posts: 3566
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- Location: Atlanta
Re: Puerto Rico, Game 01: Transit of Venus
I believe there's a Prospector with an extra dubloon, so I'll take
Prospector for 2 dubloons.
On to El Guapo.
Prospector for 2 dubloons.
On to El Guapo.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- Grundbegriff
- Posts: 22277
- Joined: Wed Oct 13, 2004 3:46 am
- Location: http://baroquepotion.com
- Contact:
Re: Puerto Rico, Game 01: Transit of Venus
The reason I provide the ASCII boards, too, is that they'll still be findable in the forum if someday I no longer host the photos.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
1: El Guapo
Victory Points: ???
Doubloons: 01
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 01, Coffee:00
Plantations and workers:
[indigo______________1] [tobacco_____________1] [____________________] [____________________]
[____________________] [tobacco_____________0] [____________________] [____________________]
[____________________] [tobacco_____________0] [____________________] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [tobacco storage_____1] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market_________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
2: Newcastle
Victory Points: ???
Doubloons: 02
Idle Colonists: 00
Employed Colonists: 04
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 01, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [____________________] [corn_______________1]
[tobacco_____________0] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [quarry______________0]
Buildings and workers:
[tobacco storage______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
3: Chaosraven
Victory Points: ???
Doubloons: 00
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [sugar_______________1] [coffee______________0] [corn_______________1]
[____________________] [sugar_______________0] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[small indigo plant____1] [small sugar mill______1] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
4: LordMortis
Victory Points: ???
Doubloons: 05
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [indigo______________0] [____________________] [corn________________1]
[indigo______________0] [____________________] [____________________] [____________________]
[indigo______________0] [____________________] [____________________] [____________________]
Buildings and workers:
[small indigo plant_____1] [____________________] [____________________] [___________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [hospice_____________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
5: Qantaga
Victory Points: ???
Doubloons: 00
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[sugar_______________1] [coffee______________1] [____________________][corn________________1]
[sugar_______________0] [coffee______________0] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[small sugar mill______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market________1]
[____________________] [____________________] [____________________] [office______________1]
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Governor Qantaga goes for the gold. Role selection on El Guapo.
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1: El Guapo
Victory Points: ???
Doubloons: 01
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 01, Coffee:00
Plantations and workers:
[indigo______________1] [tobacco_____________1] [____________________] [____________________]
[____________________] [tobacco_____________0] [____________________] [____________________]
[____________________] [tobacco_____________0] [____________________] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [tobacco storage_____1] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market_________1]
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2: Newcastle
Victory Points: ???
Doubloons: 02
Idle Colonists: 00
Employed Colonists: 04
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 01, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [____________________] [corn_______________1]
[tobacco_____________0] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [quarry______________0]
Buildings and workers:
[tobacco storage______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
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3: Chaosraven
Victory Points: ???
Doubloons: 00
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [sugar_______________1] [coffee______________0] [corn_______________1]
[____________________] [sugar_______________0] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[small indigo plant____1] [small sugar mill______1] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
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4: LordMortis
Victory Points: ???
Doubloons: 05
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [indigo______________0] [____________________] [corn________________1]
[indigo______________0] [____________________] [____________________] [____________________]
[indigo______________0] [____________________] [____________________] [____________________]
Buildings and workers:
[small indigo plant_____1] [____________________] [____________________] [___________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [hospice_____________1]
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5: Qantaga
Victory Points: ???
Doubloons: 00
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[sugar_______________1] [coffee______________1] [____________________][corn________________1]
[sugar_______________0] [coffee______________0] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[small sugar mill______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market________1]
[____________________] [____________________] [____________________] [office______________1]
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Governor Qantaga goes for the gold. Role selection on El Guapo.
- Builder (+1)
- Captain (+0)
- Craftsman (+0)
- Mayor (+0)
- Prospector (+1) Q
- Prospector (+0)
- Settler (+0)
- Trader (+2)
- Newcastle
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- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: Puerto Rico, Game 01: Transit of Venus
Hey El Guapo...if you crafsman i'll do the trader...freeing it up for your go next turn.
- El Guapo
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- Location: Boston
Re: Puerto Rico, Game 01: Transit of Venus
Sure, sounds good.Newcastle wrote:Hey El Guapo...if you crafsman i'll do the trader...freeing it up for your go next turn.
I'll take craftsman, produce 1 indigo and 1 tobacco, and take a bonus indigo as my privilege.
Black Lives Matter.
- El Guapo
- Posts: 42013
- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: Puerto Rico, Game 01: Transit of Venus
I infer from this that new ships do not show up until the end of the captain action? So that once a ship fills up, you can't ship goods on a replacement ship until the next captain action?Grundbegriff wrote:Insidious.Qantaga wrote:Ship 1 corn.
El Guapo ships an indigo crate, since that's his only option. 2/8 filled.
By PM to me, Newcastle ships corn, since there's room. Ship 6 is now full.
Chaosraven, by PM, ships sugar next. 2/7 filled on the sugar ship.
LordMortis ships indigo. 3/8 filled on big blue.
Qantaga ships sugar. 3/7 filled.
El Guapo cannot ship tobacco, so he ships his other indigo. 4/8.
Newcastle ships nothing-- there's no tobacco transport.
Chaosraven ships an indigo. 5/8 filled.
El Guapo stores a single tobacco. Newcastle stores a single tobacco.
End of Captain phase. All VPs allotted.
Corn ship is full with 6 and sails. A new, empty sixer arrives.
Sugar shack is shakin' but not bakin'. 3 down, 4 to go.
Speaking of go, Indigo is 3 beans shy of a burrito.
Black Lives Matter.
- Newcastle
- Posts: 10167
- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: Puerto Rico, Game 01: Transit of Venus
Produce 1 corn & 1 Tobacco
- Newcastle
- Posts: 10167
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Re: Puerto Rico, Game 01: Transit of Venus
i believe thats correctEl Guapo wrote:I infer from this that new ships do not show up until the end of the captain action? So that once a ship fills up, you can't ship goods on a replacement ship until the next captain action?Grundbegriff wrote:Insidious.Qantaga wrote:Ship 1 corn.
El Guapo ships an indigo crate, since that's his only option. 2/8 filled.
By PM to me, Newcastle ships corn, since there's room. Ship 6 is now full.
Chaosraven, by PM, ships sugar next. 2/7 filled on the sugar ship.
LordMortis ships indigo. 3/8 filled on big blue.
Qantaga ships sugar. 3/7 filled.
El Guapo cannot ship tobacco, so he ships his other indigo. 4/8.
Newcastle ships nothing-- there's no tobacco transport.
Chaosraven ships an indigo. 5/8 filled.
El Guapo stores a single tobacco. Newcastle stores a single tobacco.
End of Captain phase. All VPs allotted.
Corn ship is full with 6 and sails. A new, empty sixer arrives.
Sugar shack is shakin' but not bakin'. 3 down, 4 to go.
Speaking of go, Indigo is 3 beans shy of a burrito.
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
That's correct. Emptying the full ship(s), if any, is the final act of the person who selects Captain.El Guapo wrote:I infer from this that new ships do not show up until the end of the captain action? So that once a ship fills up, you can't ship goods on a replacement ship until the next captain action?
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
I'll assume the following production. Correct me if you've decided not to produce your current max:
El Guapo: indigo, indigo, tobacco
Newcastle: corn, tobacco
Chaosraven: corn, indigo, sugar
LordMortis: corn, indigo
Qantaga: corn, sugar
For his turn, Newcastle (by PM) takes Trader (and the 2 doubloons). He trades his newly produced corn, filling the final spot on the Trade House. Since there's no more room, the Trader turn ends with Newcastle emptying the Trade House. 4 crates are returned to the general supply.
It is now Chaosraven's turn to select:
Builder: none
Captain: dump any full ships back into supply
Craftsman: take from supply a bonus crate, if available, of a kind he can produce
Mayor: repopulate the incoming ship
Prospector: none
Settler: discard the unclaimed plantations and deal a new set
Trader: dump the Trade House, if it's full, back into suplly
Note that the Craftsman's final duty is also his perq; he runs the risk of having no bonus (if all crates of his kind(s) are already in play).
El Guapo: indigo, indigo, tobacco
Newcastle: corn, tobacco
Chaosraven: corn, indigo, sugar
LordMortis: corn, indigo
Qantaga: corn, sugar
For his turn, Newcastle (by PM) takes Trader (and the 2 doubloons). He trades his newly produced corn, filling the final spot on the Trade House. Since there's no more room, the Trader turn ends with Newcastle emptying the Trade House. 4 crates are returned to the general supply.
It is now Chaosraven's turn to select:
- Builder (+1)
- Captain (+0)
- Craftsman (+0) EG
- Mayor (+0)
- Prospector (+1) Q
- Prospector (+0)
- Settler (+0)
- Trader (+2) N
Builder: none
Captain: dump any full ships back into supply
Craftsman: take from supply a bonus crate, if available, of a kind he can produce
Mayor: repopulate the incoming ship
Prospector: none
Settler: discard the unclaimed plantations and deal a new set
Trader: dump the Trade House, if it's full, back into suplly
Note that the Craftsman's final duty is also his perq; he runs the risk of having no bonus (if all crates of his kind(s) are already in play).
- Newcastle
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- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: Puerto Rico, Game 01: Transit of Venus
i get a total of 3 doubloons right Grund?
- 2 for there being bonus doubloons;
-1 for trading an item and being the "trader" originator.
- 2 for there being bonus doubloons;
-1 for trading an item and being the "trader" originator.
- Grundbegriff
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Re: Puerto Rico, Game 01: Transit of Venus
Correct. You get the Trader bonus plus whatever was resting on the card.Newcastle wrote:i get a total of 3 doubloons right Grund?
- 2 for there being bonus doubloons;
-1 for trading an item and being the "trader" originator.
- El Guapo
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- Location: Boston
Re: Puerto Rico, Game 01: Transit of Venus
Oh, I didn't know this. I had assumed that it would empty and the trader round would continue - might have chosen a different action. But I guess I should have inferred this from how captain works.Grundbegriff wrote:I
For his turn, Newcastle (by PM) takes Trader (and the 2 doubloons). He trades his newly produced corn, filling the final spot on the Trade House. Since there's no more room, the Trader turn ends with Newcastle emptying the Trade House. 4 crates are returned to the general supply.
Black Lives Matter.
- Qantaga
- Posts: 3566
- Joined: Tue Feb 08, 2005 3:30 pm
- Location: Atlanta
Re: Puerto Rico, Game 01: Transit of Venus
El Guapo wrote:Oh, I didn't know this. I had assumed that it would empty and the trader round would continue - might have chosen a different action. But I guess I should have inferred this from how captain works.Grundbegriff wrote: Since there's no more room, the Trader turn ends with Newcastle emptying the Trade House.
I was wondering why you were so willing to follow Newcastle's request and gift him with 3 dubloons.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- Grundbegriff
- Posts: 22277
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Re: Puerto Rico, Game 01: Transit of Venus
In his defense, I think Newcastle's offer did state that the empty Trade House would be there for you, and it is! Next round....