Werewolf - scanning theory
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- El Guapo
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Werewolf - scanning theory
So, I've never been assigned a pure scanner role in a werewolf game, but odds are I'll wind up with it sooner or later, so I just wanted to ask a bit about what people think is the best way to approach it. Seems like the main possible approaches I can think of are: scan quiet people first (because it's otherwise very hard to know whether they are good or evil), or scan people who are known as good players first (because then you know whether or not you can trust their recommendations, and possibly take out any evil ones before they cause too much harm). Are those the main theories? Any others? General thoughts / preferences?
One other thing I wonder is: suppose you hit a wolf on your first scan. Do you come out and say that? On the one hand, it shortens your lifespan considerably, and *odds are* that you won't get whacked immediately. On the other, netting a wolf is a big deal, and you're tossing away a sure hit for the village if you do wind up getting whacked before you talk.
One other thing I wonder is: suppose you hit a wolf on your first scan. Do you come out and say that? On the one hand, it shortens your lifespan considerably, and *odds are* that you won't get whacked immediately. On the other, netting a wolf is a big deal, and you're tossing away a sure hit for the village if you do wind up getting whacked before you talk.
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- Lassr
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Re: Werewolf - scanning theory
not sure there is a right or wrong answer but I often start by scanning players that often live a while in these games. Theory is if they are not a wolf then at least I have provens still alive in the end game.
I did this once very successfully, I had 4 scans that were alive and human, I came out, got one more night scan of another human I think so it pretty much eliminated any hiding spot for the wolves.
I most likely would not come out on day 1 with a wolf if I caught one. If we were playing a game with 2 wolves though I might consider it.
I did this once very successfully, I had 4 scans that were alive and human, I came out, got one more night scan of another human I think so it pretty much eliminated any hiding spot for the wolves.
I most likely would not come out on day 1 with a wolf if I caught one. If we were playing a game with 2 wolves though I might consider it.
The only reason people get lost in thought is because it's unfamiliar territory.
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- bb2112
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Re: Werewolf - scanning theory
My theory is pretty similar to Lassr's. I like to scan those that tend to stay a long time and are probably more on the quiet side. People who blab constantly, like myself, I don't often bother with. The game seems to sort those people out one way or the other over time. Those that are totally silent, like Tru1cy, I also don't really concern myself with. They tend to buy it after players start getting irritated.
Unless there is a small pool of players, I tend to not out my info on day one. Even if I have a wolf. It is much more interesting to see what the wolf is saying and maybe use that to glean a little more information. Such as when Grund tried to confirm Theo's spoof in the JLA game. Would have worked out pretty well if I hadn't already scanned Theo.
Unless there is a small pool of players, I tend to not out my info on day one. Even if I have a wolf. It is much more interesting to see what the wolf is saying and maybe use that to glean a little more information. Such as when Grund tried to confirm Theo's spoof in the JLA game. Would have worked out pretty well if I hadn't already scanned Theo.
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- WarPig
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Re: Werewolf - scanning theory
This is great info for those of us just getting started in the werewolf games. Thanks, guys!
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- Remus West
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Re: Werewolf - scanning theory
I have always liked the idea of scanning those who will be alive later. Scanning the guy who gets lynched/dies day1/night2 does no good in the long run. You can not control those who get killed but you can take some pretty educated guesses that direction.
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Re: Werewolf - scanning theory
Whom to scan
I would agree that longevity is the key. Learning by scan something that would be learned anyhow in the first two or three rounds is nowhere near as useful as learning by scan something that will prove essential as the endgame draws close.
Scanning players who would be worrisome if evil is useful, but not as useful as scanning those with long lives. If the game has more than one scanner, then it starts to make sense to spread the scans around a bit (though that's iffy without coordination).
When to reveal
The ideal after finding a wolf on the first scan would be to contrive that person's death without revealing or making obvious one's status as scanner.
If the Scanner thinks he'll survive for a few days, then holding onto that info even if somebody else is lynched on the first day is probably wise. After all, the other person lynched may well be another wolf!
The tipping point comes when the information learned (some combo of wolves and innocents) is high and the chance of surviving is low. Don't want to die without revealing that lore. The tipping point is different for every game, since it's partly a function of how people are playing and whom they're suspecting.
Gambits
One of the most powerful gambits an innocent normal can undertake is to emulate his own team's Seer. This seldom occurs, however, because the real Seer cannot be trusted to recognize the play for what it is and may step forward to contradict his colleague. When the Seer happens to trust the emulator (perhaps by dint of having scanned him), then the combination can be extremely confusing for Team Evil.
I would agree that longevity is the key. Learning by scan something that would be learned anyhow in the first two or three rounds is nowhere near as useful as learning by scan something that will prove essential as the endgame draws close.
Scanning players who would be worrisome if evil is useful, but not as useful as scanning those with long lives. If the game has more than one scanner, then it starts to make sense to spread the scans around a bit (though that's iffy without coordination).
When to reveal
The ideal after finding a wolf on the first scan would be to contrive that person's death without revealing or making obvious one's status as scanner.
If the Scanner thinks he'll survive for a few days, then holding onto that info even if somebody else is lynched on the first day is probably wise. After all, the other person lynched may well be another wolf!
The tipping point comes when the information learned (some combo of wolves and innocents) is high and the chance of surviving is low. Don't want to die without revealing that lore. The tipping point is different for every game, since it's partly a function of how people are playing and whom they're suspecting.
Gambits
One of the most powerful gambits an innocent normal can undertake is to emulate his own team's Seer. This seldom occurs, however, because the real Seer cannot be trusted to recognize the play for what it is and may step forward to contradict his colleague. When the Seer happens to trust the emulator (perhaps by dint of having scanned him), then the combination can be extremely confusing for Team Evil.
- Austin
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Re: Werewolf - scanning theory
I like to scan the same person over and over. You never know if the mod is messing with you and he might slip up and tell you the truth on the 4th try.
- bb2112
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Re: Werewolf - scanning theory
I've always wanted to try this, but I think it would probably blow up in my face. But it is tempting... Very tempting...Grundbegriff wrote: Gambits
One of the most powerful gambits an innocent normal can undertake is to emulate his own team's Seer. This seldom occurs, however, because the real Seer cannot be trusted to recognize the play for what it is and may step forward to contradict his colleague. When the Seer happens to trust the emulator (perhaps by dint of having scanned him), then the combination can be extremely confusing for Team Evil.
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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- bb2112
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Re: Werewolf - scanning theory
Austin wrote:I like to scan the same person over and over. You never know if the mod is messing with you and he might slip up and tell you the truth on the 4th try.
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
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- coopasonic
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Re: Werewolf - scanning theory
There's a fine line between trying something that you think might be fun and ruining the fun of all the other players. I've considered a few ridiculous actions but was afraid of blowing up the game for the innocent villagers who actually think winning matters... oops did I say that?bb2112 wrote:I've always wanted to try this, but I think it would probably blow up in my face. But it is tempting... Very tempting...Grundbegriff wrote: Gambits
One of the most powerful gambits an innocent normal can undertake is to emulate his own team's Seer. This seldom occurs, however, because the real Seer cannot be trusted to recognize the play for what it is and may step forward to contradict his colleague. When the Seer happens to trust the emulator (perhaps by dint of having scanned him), then the combination can be extremely confusing for Team Evil.
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Re: Werewolf - scanning theory
In PM games this can work very well. Ask Lassr. Oh wait. . .Grundbegriff wrote: When the Seer happens to trust the emulator (perhaps by dint of having scanned him), then the combination can be extremely confusing for Team Evil.
- Remus West
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Re: Werewolf - scanning theory
Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
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Re: Werewolf - scanning theory
Oh, that is hilarious! I'm not sure if it makes me want to try it more, or less.Remus West wrote:Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
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- El Guapo
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Re: Werewolf - scanning theory
That seems like the most probable outcome of that kind of spoof, absent PMs.Remus West wrote:Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
Interesting info from everyone on scanning - very helpful! This, of course, guarantees that I'll never be assigned a scanner role.
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- Grundbegriff
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Re: Werewolf - scanning theory
Was that the Hymie debacle in the Get Smart cruise ship game?Remus West wrote:Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
- Remus West
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Re: Werewolf - scanning theory
Yep. A game where, once again, I got played in the end and voted for the wrong guy causing my side to lose.Grundbegriff wrote:Was that the Hymie debacle in the Get Smart cruise ship game?Remus West wrote:Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
Congrats on a well played game that round.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
- stessier
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Re: Werewolf - scanning theory
And I had already handed you two bad guys! And didn't scan Grund because we never let him live to the end. Until you did.Remus West wrote:Yep. A game where, once again, I got played in the end and voted for the wrong guy causing my side to lose.Grundbegriff wrote:Was that the Hymie debacle in the Get Smart cruise ship game?Remus West wrote:Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
Congrats on a well played game that round.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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- stessier
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Re: Werewolf - scanning theory
Someone actually did this. Well, not 4 times, but a second time anyway. I can't remember the circumstances though.bb2112 wrote:Austin wrote:I like to scan the same person over and over. You never know if the mod is messing with you and he might slip up and tell you the truth on the 4th try.
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- Remus West
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Re: Werewolf - scanning theory
I still blame RevHempus for his "I am 100% certain Newcastle and Remus are innocent." "Oh, sure, I'll vote Newcastle." moment.stessier wrote:And I had already handed you two bad guys! And didn't scan Grund because we never let him live to the end. Until you did.Remus West wrote:Yep. A game where, once again, I got played in the end and voted for the wrong guy causing my side to lose.Grundbegriff wrote:Was that the Hymie debacle in the Get Smart cruise ship game?Remus West wrote:Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
Congrats on a well played game that round.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Werewolf - scanning theory
I believe there was a partner game where I put the kill vote, or close to it, on my own innocent partner.
It's almost as if people are the problem.
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Re: Werewolf - scanning theory
I hope we'll all get the chance to try Werewolf in person one of these days. Won't be the same, but it'll be interesting!Remus West wrote:Yep. A game where, once again, I got played in the end and voted for the wrong guy causing my side to lose.Grundbegriff wrote:Was that the Hymie debacle in the Get Smart cruise ship game?Remus West wrote:Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
Congrats on a well played game that round.
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Re: Werewolf - scanning theory
*cough* Octocon, make it there and we'll make WW happen *cough*Grundbegriff wrote:I hope we'll all get the chance to try Werewolf in person one of these days. Won't be the same, but it'll be interesting!Remus West wrote:Yep. A game where, once again, I got played in the end and voted for the wrong guy causing my side to lose.Grundbegriff wrote:Was that the Hymie debacle in the Get Smart cruise ship game?Remus West wrote:Anyone remember when Scoop pretended to be our protector, our real protector countered him, our shooter shot him then, because Scoop died good we lynched the real protector?
Congrats on a well played game that round.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: Werewolf - scanning theory
I'm certainly not showing up while you have that nasty cough. Might be resistant tuberculosis!Remus West wrote:*cough* Octocon, make it there and we'll make WW happen *cough*
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Re: Werewolf - scanning theory
More likely resistent tuberculosis, but either way it's bad news.Grundbegriff wrote:I'm certainly not showing up while you have that nasty cough. Might be resistant tuberculosis!Remus West wrote:*cough* Octocon, make it there and we'll make WW happen *cough*
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Re: Werewolf - scanning theory
Are you trying and failing to correct my spelling?stessier wrote:More likely resistent tuberculosis, but either way it's bad news.Grundbegriff wrote:I'm certainly not showing up while you have that nasty cough. Might be resistant tuberculosis!Remus West wrote:*cough* Octocon, make it there and we'll make WW happen *cough*
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Re: Werewolf - scanning theory
That's better.Grundbegriff wrote:Are you traeing and fayling too caurrect mae speeling?stessier wrote:More likely resistent tuberculosis, but either way it's bad news.Grundbegriff wrote:I'm certainly not showing up while you have that nasty cough. Might be resistant tuberculosis!Remus West wrote:*cough* Octocon, make it there and we'll make WW happen *cough*
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Re: Werewolf - scanning theory
Austin wrote:In PM games this can work very well. Ask Lassr. Oh wait. . .Grundbegriff wrote: When the Seer happens to trust the emulator (perhaps by dint of having scanned him), then the combination can be extremely confusing for Team Evil.
I still keep this image around as a reminder to never trust you.
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: Werewolf - scanning theory
In Africa, I am immune to Imageshack.
I wonder if Skype WW is possible.
I wonder if Skype WW is possible.
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Re: Werewolf - scanning theory
I consider it translating for the target of the quote.Grundbegriff wrote:Are you trying and failing to correct my spelling?stessier wrote:More likely resistent tuberculosis, but either way it's bad news.Grundbegriff wrote:I'm certainly not showing up while you have that nasty cough. Might be resistant tuberculosis!Remus West wrote:*cough* Octocon, make it there and we'll make WW happen *cough*
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: Werewolf - scanning theory
I'm lost. But it comes across as if you're mocking Remus West, and that can't be bad.stessier wrote:I consider it translating for the target of the quote.Grundbegriff wrote:Are you trying and failing to correct my spelling?stessier wrote:More likely resistent tuberculosis, but either way it's bad news.Grundbegriff wrote:I'm certainly not showing up while you have that nasty cough. Might be resistant tuberculosis!Remus West wrote:*cough* Octocon, make it there and we'll make WW happen *cough*
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Re: Werewolf - scanning theory
Some more advice... if you ever decide to self-vote ... make sure you're not at N-1 FIRST.
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Re: Werewolf - scanning theory
I don't play often and barring discussing the current game, I've never been a scanner but I think this is more interesting question. I don't know when to come forward. I'd imagine part of it would depend on the amount of players. One wolf out of two at one scan is excellent in a 9 nine player game. Maybe not so much in 15 player game with potentially four wolves and more trickery. On the other hand one wolf and three living peasants after four scans in a 15 players might be enough to go on.El Guapo wrote:One other thing I wonder is: suppose you hit a wolf on your first scan. Do you come out and say that? On the one hand, it shortens your lifespan considerably, and *odds are* that you won't get whacked immediately. On the other, netting a wolf is a big deal, and you're tossing away a sure hit for the village if you do wind up getting whacked before you talk.
Asking the scanner to scan those that seem like they are most likely to be around makes the most sense to me. Mainly because if forces the wolves to also go after those most likely to be around and should help tip the wolven hand.
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Re: Werewolf - scanning theory
Yes. I'm surprised his spelling foibles have passed by your notice.Grundbegriff wrote:I'm lost. But it comes across as if you're mocking Remus West, and that can't be bad.
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Re: Werewolf - scanning theory
I'm a forgiving sort.stessier wrote:Yes. I'm surprised his spelling foibles have passed by your notice.Grundbegriff wrote:I'm lost. But it comes across as if you're mocking Remus West, and that can't be bad.
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Re: Werewolf - scanning theory
I hope not to forgiving.Grundbegriff wrote:I'm a forgiving sort.stessier wrote:Yes. I'm surprised his spelling foibles have passed by your notice.Grundbegriff wrote:I'm lost. But it comes across as if you're mocking Remus West, and that can't be bad.
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Re: Werewolf - scanning theory
theohall wrote:I hope not to forgiving.Grundbegriff wrote:I'm a forgiving sort.stessier wrote:Yes. I'm surprised his spelling foibles have passed by your notice.Grundbegriff wrote:I'm lost. But it comes across as if you're mocking Remus West, and that can't be bad.
If that ain't bait, I don't know what is.
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Re: Werewolf - scanning theory
I lead the way!purge wrote:theohall wrote:I hope not to forgiving.Grundbegriff wrote:I'm a forgiving sort.stessier wrote:Yes. I'm surprised his spelling foibles have passed by your notice.Grundbegriff wrote:I'm lost. But it comes across as if you're mocking Remus West, and that can't be bad.
If that ain't bait, I don't know what is.