Puerto Rico, Game 01: Transit of Venus: GAME OVER

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Re: Puerto Rico, Game 01: Transit of Venus

Post by Grundbegriff »

Qantaga wrote:Prospector for 1 doubloon to end El Guapo's second term.
Calculating
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

Qantaga wrote:Prospector for 1 doubloon to end El Guapo's second term.
Four more years! Four more years!
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Grundbegriff »

El Guapo wrote:
Qantaga wrote:Prospector for 1 doubloon to end El Guapo's second term.
Four more years! Four more years!
Citizens United for ya....
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Chaosraven »

The Meeplublican Province of Carcassonne would like to express their displeasure with the Mayorship of El G
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

Chaosraven wrote:The Meeplublican Province of Carcassonne would like to express their displeasure with the Mayorship of El G
Governorship. Now, off to prison with you.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Grundbegriff »

Enlarge ImageEnlarge Image
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End of Round 06, the second Governorship of El Guapo.

Banked doubloons are in stacks of 10 or spread, so that's 39 (five being invisible :ninja: ).
Last edited by Grundbegriff on Tue Jun 12, 2012 11:28 pm, edited 1 time in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Grundbegriff »

History:

Round 01
El Guapo: Settler (quarry); Newcastle (indigo); Chaosraven (sugar); LordMortis (corn); Qantaga (indigo)
Newcastle: Prospector (1)
Chaosraven: Builder(sm sugar); LordMortis (sm indigo); Qantaga (sm sugar); El Guapo (sm indigo); Newcastle (tobacco storage)
LordMortis: Mayor (2); Qantaga (1); El Guapo (1); Newcastle (1); Chaosraven (1)
Qantaga: Prospector (1)

Round 2
Newcastle: Settler (tobacco); Chaosraven (corn); LordMortis (indigo); Qantaga (sugar); El Guapo (tobacco)
Chaosraven: Mayor (3); LordMortis (1); Qantaga (1); El Guapo (1); Newcastle (1)
LordMortis: Craftsman (1 corn, 2 indigo); Qantaga (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (1 corn, 1 sugar)
Qantaga: Trader (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (-); LordMortis (1 indigo)
El Guapo: Builder (tobacco storage); Newcastle (sm warehouse); Chaosraven (sm warehouse); LordMortis (hospice); Qantaga (office)

Round 3
Chaosraven: Builder (sm indigo plant); LordMortis (-); Qantaga (sm market); El Guapo (sm market); Newcastle (-)
LordMortis: Captain (1 corn, 1 indigo); Qantaga (-); El Guapo (-); Newcastle (-); Chaosraven (1 corn, 1 sugar)
Qantaga: Settler (coffee); El Guapo (tobacco); Newcastle (corn); Chaosraven (sugar); LordMortis (indigo)
El Guapo: Mayor (2); Newcastle (2); Chaosraven (2); LordMortis (2); Qantaga (2)
Newcastle: Prospector(2)

Round 4
LordMortis: Prospector(3)
Qantaga: Mayor (3); El Guapo (2); Newcastle (1), Chaosraven (1), LordMortis (1)
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga(corn, sugar)
Newcastle: Settler (quarry); Chaosraven (coffee); LordMortis (indigo); Qantaga (coffee); El Guapo (indigo)
Chaosraven: Captain (corn, indigo, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)

Round 5
Qantaga: Prospector
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga( corn, sugar)
Newcastle: Trader (corn); Chaosraven (-); LordMortis (-); Qantaga (-); El Guapo (-)
Chaosraven: Captain (corn, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)
LordMortis: Builder (Lg indigo plant); Qantaga (-); El Guapo (-); Newcastle (office); Chaosraven (-)

Round 6
El Guapo: Trader (tobacco); Newcastle (-); Chaosraven (indigo); LordMortis (-); Qantaga (-)
Newcastle: Mayor (2); Chaosraven 1; LordMortis 1; Qantaga 1; El Guapo 1
Chaosraven: Prospector
LordMortis: Settler (quarry); Qantaga (sugar); El Guapo (corn); Newcastle (coffee); Chaosraven (corn)
Qantaga: Prospector

Start of Round 07:

Victory Point Chips: obfuscated
Doubloons: 39
Colonists in supply: 60
Colonists on inbound ship: 5
Coffee crates in supply: 9
Tobacco crates in supply: 6
Sugar crates in supply: 6
Indigo crates in supply: 10
Corn crates in supply: 7
Trade House: (1) tobacco (2) indigo (3) --- (4) ---

°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The number on the left is the price in doubloons. For worker capacity and VP value, see the BUILDINGS section above.
As these are acquired, I'll put them under erasure and mark them with the initial of the owner EG, N, C, LM, or Q.

Bank Board
Column 1
(1) [small indigo plant LM] [small indigo plant EG] [small indigo plant C] [small indigo plant]
(2) [small sugar mill C] [small sugar mill Q] [small sugar mill] [small sugar mill]
(1) [small market Q] [small market EG]
(2) [hacienda] [hacienda]
(2) [construction hut] [construction hut]
(3) [small warehouse N] [small warehouse C]
Column 2
(3) [large indigo plant LM] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice LM] [hospice]
(5) [office Q] [office N]
(5) [large market] [large market]
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage N] [tobacco storage EG] [tobacco storage]
(6) [coffee roaster] [coffee roaster] [coffee roaster]
(7) [university] [university]
(8) [factory] [factory]
(8) [harbor] [harbor]
(9) [wharf] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [city hall]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Plantations and Quarries Available
Plantations:
  • sugar
  • corn
  • sugar
  • indigo
  • sugar
  • corn
Quarries:
  • Quarry EG
  • Quarry N
  • Quarry LM
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Quarry
  • Builder (+1)
  • Captain (+1)
  • Craftsman (+1)
  • Mayor
  • Prospector
  • Prospector
  • Settler
  • Trader
Last edited by Grundbegriff on Tue Jun 12, 2012 11:27 pm, edited 1 time in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Grundbegriff »

Here are the ASCII boards from the end of Round 06:
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
1: El Guapo
Victory Points: ???
Doubloons: 06
Idle Colonists: 00
Employed Colonists: 07
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [tobacco_____________1] [____________________] [corn________________0]
[____________________] [tobacco_____________1] [____________________] [____________________]
[____________________] [tobacco_____________0] [____________________] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [tobacco storage_____2] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market_________0]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

2: Newcastle
Victory Points: ???
Doubloons: 01 :ninja:
Idle Colonists: 00
Employed Colonists: 06
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 02, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [coffee_______________] [corn_______________1]
[tobacco_____________0] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[tobacco storage______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [office_______________1]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

3: Chaosraven
Victory Points: ???
Doubloons: 03
Idle Colonists: 00
Employed Colonists: 07
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [sugar_______________1] [coffee______________1] [corn_______________1]
[____________________] [sugar_______________0] [____________________] [corn_______________0]
[____________________] [____________________] [____________________] [____________________]
Buildings and workers:
[small indigo plant____1] [small sugar mill______1] [____________________] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

4: LordMortis
Victory Points: ???
Doubloons: 05
Idle Colonists: 00
Employed Colonists: 08
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [indigo______________0] [____________________] [corn________________1]
[indigo______________1] [____________________] [____________________] [____________________]
[indigo______________0] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [____________________] [____________________] [___________________]
[large indigo plant_____2] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [hospice_____________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

5: Qantaga
Victory Points: ???
Doubloons: 03
Idle Colonists: 00
Employed Colonists: 07
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[sugar_______________1] [coffee______________1] [____________________][corn________________1]
[sugar_______________0] [coffee______________1] [____________________] [____________________]
[sugar_______________0] [____________________] [____________________] [____________________]
Buildings and workers:
[small sugar mill______1] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market________1]
[____________________] [____________________] [____________________] [office______________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Grundbegriff »

Please look over your boards carefully. I try to be exact, but given the way we're playing this game, it's entirely possible for me to miss placement of a doubloon or somesuch. Lemme know.

On with the second governorship of Newcastle!
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

i am pretty sure you are off on yoru doubloon count for me, i think i am suppose to have 1.

- i spent 5 for teh office that brought me to zero

-then i took the mayor and that brought me to 1 doubloon.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

For my turn -

I will trader - i will use my office to put another Tobacco down...

that should net me 4 doubloons there right?
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Grundbegriff »

Newcastle wrote:that should net me 4 doubloons there right?
3 + 1 as your perq, yes. All previous posts updated to reflect your doubloon correction, too.

Since you're the only player with crates, that ends the Trader turn. Trade House looks like this:

Trade House
  • tobacco
  • indigo
  • tobacco
  • ---
Selection proceeds to Chaosraven:
  • Builder (+1)
  • Captain (+1)
  • Craftsman (+1)
  • Mayor
  • Prospector
  • Prospector
  • Settler
  • Trader N
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

My board looks right. I can't really count the VP tokens, but it looks roughly correct. Incidentally, is the number of VP tokens public information, beyond a quick gander at how high the stack looks? From the ASCII report my guess is "no", but I just want to confirm.

Also - thanks for running the game - it's fun.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Grundbegriff »

El Guapo wrote:Incidentally, is the number of VP tokens public information, beyond a quick gander at how high the stack looks? From the ASCII report my guess is "no", but I just want to confirm.
The Rules state that each player should keep his VP count obscure. This is to discourage too calculated a game.

By PM, I'll tell each player what my spreadsheet says about his victory points.
Also - thanks for running the game - it's fun.
I'm glad.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

Grundbegriff wrote:Please look over your boards carefully. I try to be exact, but given the way we're playing this game, it's entirely possible for me to miss placement of a doubloon or somesuch. Lemme know.

On with the second governorship of Newcastle!
You have a crazy hectic job going on and are making an excellent go of it for a fun and well paced game. I tried to watch the entire game but then started screwing up more than I was keeping track, so I went to just trying to paying attention to me.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

We're now on Chaosraven choosing action, right?
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Chaosraven »

Take a coin for CRAFTSMAN.

Extra Sugar for me if there's any left. Corn if not.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

I produce 1 indigo and 2 tobacco.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

I will end up producing 2 Indigo and 1 Corn.

My read says:

CR 1 corn, 1 indigo, 1 sugar
LM 2 indigo, 1 corn
Q 1 corn, 1 sugar
EG 1 indigo, 2 tobacco
NC 1 tobacco, 1 corn

Leaving plenty for

CR for +1 Sugar

and putting me in a PITA position. I suppose I will build a small sugar mill for free after quarry and + 1 Doubloon, bringing my Doubloon total to 6.
Last edited by LordMortis on Wed Jun 13, 2012 12:04 pm, edited 1 time in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

If I read the board correctly (please correct me if i am wrong - LM & Q double check me please)

Chaosraven - 1 indigo, 1 sugar, 1 corn and (Extra Sugar for me if there's any left. Corn if not.)

LM produces - 2 indigo, 1 corn

Qantaga produces - 1 sugar, 1 corn

El Guapo produces - 1 indigo and 2 tobacco.

Newcastle produces - 1 tobacco & 1 corn
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

Your read was the same as mine, so between I'm thinking we are correct.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Is there a finite supply of goods? Or is the reason that CR was worried he might not get any was due to them being held up in boats & the trade house?
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

LordMortis wrote:Your read was the same as mine, so between I'm thinking we are correct.
sweet....just doin what i can to keep the game moving...oh how's magequest coming along LM? ANy hope to see that on the forums any time soon? Or is that an impossibile one to do. thats one game i wish i could have played while hanging w/ you guys.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

So assuming all this is correct, it's now a build order to Qantaga, right?
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

yup
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

Newcastle wrote:Is there a finite supply of goods?
Yes. Everything you see is WYSIWYG. When warehouses come into play, such as the two small warehouses in play now, hoarding becomes common. Then goods are first come first served. The captain's privilege of one extra good happens after everyone else has produced.

Strategically when goods start to become hoarded the game changes dramatically as well. Ships will come back and fill up instantly as one player empties their warehouse.

I debated building a large warehouse this turn to protect my indigo but by the time I could get it manned it would likely be too late. I debated shipping but one doubloon and one extra VP doesn't really advance my cause over the course of five or six more turns, especially while letting everyone else ship.

I probably chose poorly but I hope not.

...

I don't see me making time and oompth to host a game. I'm impressed by those who do. :( Maybe that will change. I don't know but right now, it's pretty much off the table.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Qantaga »

No build for me.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

I'll build a factory for 6 doubloons (7 - 1 quarry).

Grund, it looks like the write-up in the second post of the thread on buildings reversed the details of factories with universities - I believe the factory is the one that gives bonus doubloons based on production diversity.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Large Market for 5 doubloons (4 doubloons in hand, +1 from quarry = 5)

(leaves me w/ 1 doubloon for teh record)
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Chaosraven »

El Guapo wrote:I'll build a factory for 6 doubloons (7 - 1 quarry).

Grund, it looks like the write-up in the second post of the thread on buildings reversed the details of factories with universities - I believe the factory is the one that gives bonus doubloons based on production diversity.
It is, but I believe it costs 8 in this game
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Chaosraven »

With 4 Dublnz I can't get what I want so no build
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

Chaosraven wrote:
El Guapo wrote:I'll build a factory for 6 doubloons (7 - 1 quarry).

Grund, it looks like the write-up in the second post of the thread on buildings reversed the details of factories with universities - I believe the factory is the one that gives bonus doubloons based on production diversity.
It is, but I believe it costs 8 in this game
I was going by the text (which I think reflects the pictures)
(7) [university] [university]
(8) [factory] [factory]
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Yeah not sure what to follow now...so confused...i blame the mod (well not really, but easy scape goats i cant pass by)...though clarity would be appreciated.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Chaosraven »

Grund noted at the start a house rule of the two buildings price switched. The ascii is "updated", the picture will show 7 for factory, 8 for university. Follow the ascii.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Chaosraven wrote:Grund noted at the start a house rule of the two buildings price switched. The ascii is "updated", the picture will show 7 for factory, 8 for university. Follow the ascii.
no one likes a kiss ass

(thanks for the clarity)
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El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

I was looking at the text descriptions, but the entire descriptions were switched, not just the price:
university: cost: 7, capacity: 1, VP value: 3, quantity: 2 (Craftsman: receive doubloons for diversity of product line)
factory: cost: 8, capacity: 1, VP value: 3, quantity: 2 (Builder: purchased building already has a colonist)
So since I couldn't just go by that, I looked at the picture. Missed the house rule.
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El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

So, since I apparently can't build a factory, I'll build the final small sugar mill for 1 doubloon (2 - 1 quarry), leaving me with 5 doubloons.
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Qantaga
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Qantaga »

Man, I am getting lapped this game. I'm not sure what I've done wrong, but everyone has cash, except me. (Maybe it's because I'm sitting behind Chaos and LM, while El Guapo and Newcastle are playing footsies). :)

I *think* it's my turn, so I'm sorting through the available options now...
Grundbegriff wrote:
  • Builder (+1)LM
  • Captain (+1)
  • Craftsman (+1)CR
  • Mayor
  • Prospector
  • Prospector
  • Settler
  • Trader N
Last edited by Qantaga on Wed Jun 13, 2012 3:55 pm, edited 1 time in total.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
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El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

I think actually Chaosraven has a chance to build now, then it's your (Qantaga's) turn to choose an action.
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Qantaga
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Qantaga »

El Guapo wrote:I think actually Chaosraven has a chance to build now, then it's your (Qantaga's) turn to choose an action.

Oh, I think this means he wasn't going to build:
Chaosraven wrote:With 4 Dublnz I can't get what I want so no build
Last edited by Qantaga on Wed Jun 13, 2012 3:57 pm, edited 1 time in total.
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
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