Puerto Rico, Game 01: Transit of Venus: GAME OVER
Moderator: Zaxxon
- Qantaga
- Posts: 3566
- Joined: Tue Feb 08, 2005 3:30 pm
- Location: Atlanta
Re: Puerto Rico, Game 01: Transit of Venus
Thanks (as always) LM!
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- LordMortis
- Posts: 71719
- Joined: Tue Oct 12, 2004 11:26 pm
Re: Puerto Rico, Game 01: Transit of Venus
Sadly no. That's the conundrum of craftsmanning. The next guy available usually captains or trades. It's going to be especially rough on trading with two offices in the game.Newcastle wrote:so if Elg sells...hence there are 4 items sold this time around...do i get a shot at selling something?
You're in good shape, in that I don't care about trading or captaining though. Craftsmanning will (hopefully) soon be my thing.... Of course, knowing that, I suspect it will soon be weenie's thing as well.
- Newcastle
- Posts: 10167
- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: Puerto Rico, Game 01: Transit of Venus
So, i take it that after ELG decides wether to trader or not...we process to the next turn? Right? Or am i missing something?
- El Guapo
- Posts: 42013
- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: Puerto Rico, Game 01: Transit of Venus
I'll sell tobacco for 4 doubloons(3 + 1 small market)
Black Lives Matter.
- LordMortis
- Posts: 71719
- Joined: Tue Oct 12, 2004 11:26 pm
Re: Puerto Rico, Game 01: Transit of Venus
I'll set up the turn for qantaga's governorship as soon as I get a ten minutes this morning.
Edit: Did I say ten minutes? This could take some time. Also work is stacking up already this morning. In the mean time it is Qantaga's governorship:
• Builder (+0)
• Captain (+2)
• Craftsman (+0)
• Mayor (+0)
• Prospector (+1)
• Prospector (+1)
• Settler (+0)
• Trader (+0)
The trader house is empty, adding those to the available goods posted a little earlier. bb2112 posted the plantations. It might until after work until I can get a full summary. Maybe earlier if I can get a lot of moments throughout the day.
Edit: Did I say ten minutes? This could take some time. Also work is stacking up already this morning. In the mean time it is Qantaga's governorship:
• Builder (+0)
• Captain (+2)
• Craftsman (+0)
• Mayor (+0)
• Prospector (+1)
• Prospector (+1)
• Settler (+0)
• Trader (+0)
The trader house is empty, adding those to the available goods posted a little earlier. bb2112 posted the plantations. It might until after work until I can get a full summary. Maybe earlier if I can get a lot of moments throughout the day.
- Qantaga
- Posts: 3566
- Joined: Tue Feb 08, 2005 3:30 pm
- Location: Atlanta
Re: Puerto Rico, Game 01: Transit of Venus
Trader
Sell coffee for 6 doubloons (4 + 1 privilege + 1 small market).
Sell coffee for 6 doubloons (4 + 1 privilege + 1 small market).
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
That you have but slumber'd here while these visions did appear
- Newcastle
- Posts: 10167
- Joined: Mon Jan 17, 2005 1:22 am
- Location: reading over a shoulder near you
Re: Puerto Rico, Game 01: Transit of Venus
Qantaga wrote:Trader
Sell coffee for 6 doubloons (4 + 1 privilege + 1 small market).
Lets hold off on doing our turns until we can get a new summary up. I'll do it but will be a few hours.
- El Guapo
- Posts: 42013
- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: Puerto Rico, Game 01: Transit of Venus
Sell Sugar for 3 doubloons (2 + 1 small market).
edit: just saw Newcastle's post. That makes sense to hold off for now.
edit: just saw Newcastle's post. That makes sense to hold off for now.
Black Lives Matter.
- LordMortis
- Posts: 71719
- Joined: Tue Oct 12, 2004 11:26 pm
Re: Puerto Rico, Game 01: Transit of Venus
Going slowly to rebuild the boards. Found so far that EG forgot to add a coffee plantation, so I put that in for him. This is taking a long time and then I'm going to need to reformat to make it look like Grund's boards again. Bear with me.
When I'm done, I highly recommend going over my work.
When I'm done, I highly recommend going over my work.
- LordMortis
- Posts: 71719
- Joined: Tue Oct 12, 2004 11:26 pm
Re: Puerto Rico, Game 01: Transit of Venus
History:
Round 01
El Guapo: Settler (quarry); Newcastle (indigo); Chaosraven (sugar); LordMortis (corn); Qantaga (indigo)
Newcastle: Prospector (1)
Chaosraven: Builder(sm sugar); LordMortis (sm indigo); Qantaga (sm sugar); El Guapo (sm indigo); Newcastle (tobacco storage)
LordMortis: Mayor (2); Qantaga (1); El Guapo (1); Newcastle (1); Chaosraven (1)
Qantaga: Prospector (1)
Round 2
Newcastle: Settler (tobacco); Chaosraven (corn); LordMortis (indigo); Qantaga (sugar); El Guapo (tobacco)
Chaosraven: Mayor (3); LordMortis (1); Qantaga (1); El Guapo (1); Newcastle (1)
LordMortis: Craftsman (1 corn, 2 indigo); Qantaga (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (1 corn, 1 sugar)
Qantaga: Trader (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (-); LordMortis (1 indigo)
El Guapo: Builder (tobacco storage); Newcastle (sm warehouse); Chaosraven (sm warehouse); LordMortis (hospice); Qantaga (office)
Round 3
Chaosraven: Builder (sm indigo plant); LordMortis (-); Qantaga (sm market); El Guapo (sm market); Newcastle (-)
LordMortis: Captain (1 corn, 1 indigo); Qantaga (-); El Guapo (-); Newcastle (-); Chaosraven (1 corn, 1 sugar)
Qantaga: Settler (coffee); El Guapo (tobacco); Newcastle (corn); Chaosraven (sugar); LordMortis (indigo)
El Guapo: Mayor (2); Newcastle (2); Chaosraven (2); LordMortis (2); Qantaga (2)
Newcastle: Prospector(2)
Round 4
LordMortis: Prospector(3)
Qantaga: Mayor (3); El Guapo (2); Newcastle (1), Chaosraven (1), LordMortis (1)
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga(corn, sugar)
Newcastle: Settler (quarry); Chaosraven (coffee); LordMortis (indigo); Qantaga (coffee); El Guapo (indigo)
Chaosraven: Captain (corn, indigo, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)
Round 5
Qantaga: Prospector
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga( corn, sugar)
Newcastle: Trader (corn); Chaosraven (-); LordMortis (-); Qantaga (-); El Guapo (-)
Chaosraven: Captain (corn, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)
LordMortis: Builder (Lg indigo plant); Qantaga (-); El Guapo (-); Newcastle (office); Chaosraven (-)
Round 6
El Guapo: Trader (tobacco); Newcastle (-); Chaosraven (indigo); LordMortis (-); Qantaga (-)
Newcastle: Mayor (2); Chaosraven 1; LordMortis 1; Qantaga 1; El Guapo 1
Chaosraven: Prospector
LordMortis: Settler (quarry); Qantaga (sugar); El Guapo (corn); Newcastle (coffee); Chaosraven (corn)
Qantaga: Prospector
Round 7
Newcastle: Trader (tobacco); Chaosraven (-); LordMortis (-); Qantaga (-); El Guapo (-)
Chaosraven: Craftsman (corn, indigo, sugar); LordMortis (corn, indigox2); Qantaga (corn, sugar); El Guapo (indigo, tobaccox2); Newcastle (corn, tobacco)
LordMortis: Builder (sm sugar mill); Qantaga (-); El Guapo (sm sugar mill); Newcastle (lg market); Chaosraven (-)
Qantaga: Settler (quarry); El Guapo (sugar); Newcastle (sugar); Chaosraven (corn); LordMortis (corn)
El Guapo: Captain (tobacco2x); Newcastle (corn, tobacco2x); Chaosraven (corn, sugar); LordMortis (corn); Qantaga (sugar)
Round 8
Chaosraven: Trader (sugar); LordMortis (-); Qantaga (-); El Guapo (-);Newcastle (-)
LordMortis: Prospector
Qantaga: Mayor (2); El Guapo 1; Newcastle 1; Chaosraven 1; LordMortis 1; Qantaga 1;
El Guapo: Builder (Factory); Newcastle(Small Indigo Plant); Chaosraven(Coffee Roaster); LordMortis(Wharf); Qantaga(-)
Newcastle: Prospector
Round 9
LordMortis: Settler (corn); Qantaga (corn); El Guapo (coffee); Newcastle (coffee); Chaosraven (tobacco)
Qantaga: Builder (coffee roaster); El Guapo (-); Newcastle (-); Chaosraven (-);LordMortis (Construction Hut)
El Guapo: Mayor (2); Newcastle 1; Chaosraven 1; LordMortis 1; Qantaga 1
Newcastle: Craftsman (corn, tobaccox2); Chaosraven(cornx2, indigo, sugar, coffee); LordMortis(cornx3, indigox2); Qantaga(corn, sugar, coffeex2); El Guapo (corn, indigo, sugar, tobacco)
Chaosraven: Trader (coffee); LordMortis (indigo); Qantaga (coffee); El Guapo (tobacco);Newcastle (-)
Start of Round 010:
Victory Point Chips: obfuscated
Doubloons: 34
Colonists in supply: 46
Colonists on inbound ship: 5
Coffee crates in supply: 8
Tobacco crates in supply: 3
Sugar crates in supply: 8
Indigo crates in supply: 2
Corn crates in supply: 1
Trade House: (1) --- (2) --- (3) --- (4) ---
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The number on the left is the price in doubloons. For worker capacity and VP value, see the BUILDINGS section above.
As these are acquired, I'll put them under erasure and mark them with the initial of the owner EG, N, C, LM, or Q.
Bank Board
Column 1
(1) [small indigo plant LM] [small indigo plant EG] [small indigo plant C] [small indigo plant N]
(2) [small sugar mill C] [small sugar mill Q] [small sugar mill LM] [small sugar mill EG]
(1) [small market Q] [small market EG]
(2) [hacienda] [hacienda]
(2) [construction hut LM] [construction hut]
(3) [small warehouse N] [small warehouse C]
Column 2
(3) [large indigo plant LM] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice LM] [hospice]
(5) [office Q] [office N]
(5) [large market N] [large market]
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage N] [tobacco storage EG] [tobacco storage]
(6) [coffee roaster C] [coffee roaster Q] [coffee roaster]
(7) [university] [university]
(8) [factory EG] [factory]
(8) [harbor] [harbor]
(9) [wharf LM] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [city hall]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Plantations and Quarries Available
Plantations:
0/6
0/7
Tobacco 4/8
This should be good. Let me know if you see a problem. Player boards should be up shortly, assuming I can make the time to retranscribe them.
Round 01
El Guapo: Settler (quarry); Newcastle (indigo); Chaosraven (sugar); LordMortis (corn); Qantaga (indigo)
Newcastle: Prospector (1)
Chaosraven: Builder(sm sugar); LordMortis (sm indigo); Qantaga (sm sugar); El Guapo (sm indigo); Newcastle (tobacco storage)
LordMortis: Mayor (2); Qantaga (1); El Guapo (1); Newcastle (1); Chaosraven (1)
Qantaga: Prospector (1)
Round 2
Newcastle: Settler (tobacco); Chaosraven (corn); LordMortis (indigo); Qantaga (sugar); El Guapo (tobacco)
Chaosraven: Mayor (3); LordMortis (1); Qantaga (1); El Guapo (1); Newcastle (1)
LordMortis: Craftsman (1 corn, 2 indigo); Qantaga (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (1 corn, 1 sugar)
Qantaga: Trader (1 sugar); El Guapo (-); Newcastle (1 tobacco); Chaosraven (-); LordMortis (1 indigo)
El Guapo: Builder (tobacco storage); Newcastle (sm warehouse); Chaosraven (sm warehouse); LordMortis (hospice); Qantaga (office)
Round 3
Chaosraven: Builder (sm indigo plant); LordMortis (-); Qantaga (sm market); El Guapo (sm market); Newcastle (-)
LordMortis: Captain (1 corn, 1 indigo); Qantaga (-); El Guapo (-); Newcastle (-); Chaosraven (1 corn, 1 sugar)
Qantaga: Settler (coffee); El Guapo (tobacco); Newcastle (corn); Chaosraven (sugar); LordMortis (indigo)
El Guapo: Mayor (2); Newcastle (2); Chaosraven (2); LordMortis (2); Qantaga (2)
Newcastle: Prospector(2)
Round 4
LordMortis: Prospector(3)
Qantaga: Mayor (3); El Guapo (2); Newcastle (1), Chaosraven (1), LordMortis (1)
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga(corn, sugar)
Newcastle: Settler (quarry); Chaosraven (coffee); LordMortis (indigo); Qantaga (coffee); El Guapo (indigo)
Chaosraven: Captain (corn, indigo, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)
Round 5
Qantaga: Prospector
El Guapo: Craftsman (indigox2, tobacco); Newcastle(corn, tobacco); Chaosraven(corn, indigo, sugar); LordMortis(corn, indigo); Qantaga( corn, sugar)
Newcastle: Trader (corn); Chaosraven (-); LordMortis (-); Qantaga (-); El Guapo (-)
Chaosraven: Captain (corn, sugar); LordMortis (corn, indigo); Qantaga (corn, sugar); El Guapo (indigox2); Newcastle (corn)
LordMortis: Builder (Lg indigo plant); Qantaga (-); El Guapo (-); Newcastle (office); Chaosraven (-)
Round 6
El Guapo: Trader (tobacco); Newcastle (-); Chaosraven (indigo); LordMortis (-); Qantaga (-)
Newcastle: Mayor (2); Chaosraven 1; LordMortis 1; Qantaga 1; El Guapo 1
Chaosraven: Prospector
LordMortis: Settler (quarry); Qantaga (sugar); El Guapo (corn); Newcastle (coffee); Chaosraven (corn)
Qantaga: Prospector
Round 7
Newcastle: Trader (tobacco); Chaosraven (-); LordMortis (-); Qantaga (-); El Guapo (-)
Chaosraven: Craftsman (corn, indigo, sugar); LordMortis (corn, indigox2); Qantaga (corn, sugar); El Guapo (indigo, tobaccox2); Newcastle (corn, tobacco)
LordMortis: Builder (sm sugar mill); Qantaga (-); El Guapo (sm sugar mill); Newcastle (lg market); Chaosraven (-)
Qantaga: Settler (quarry); El Guapo (sugar); Newcastle (sugar); Chaosraven (corn); LordMortis (corn)
El Guapo: Captain (tobacco2x); Newcastle (corn, tobacco2x); Chaosraven (corn, sugar); LordMortis (corn); Qantaga (sugar)
Round 8
Chaosraven: Trader (sugar); LordMortis (-); Qantaga (-); El Guapo (-);Newcastle (-)
LordMortis: Prospector
Qantaga: Mayor (2); El Guapo 1; Newcastle 1; Chaosraven 1; LordMortis 1; Qantaga 1;
El Guapo: Builder (Factory); Newcastle(Small Indigo Plant); Chaosraven(Coffee Roaster); LordMortis(Wharf); Qantaga(-)
Newcastle: Prospector
Round 9
LordMortis: Settler (corn); Qantaga (corn); El Guapo (coffee); Newcastle (coffee); Chaosraven (tobacco)
Qantaga: Builder (coffee roaster); El Guapo (-); Newcastle (-); Chaosraven (-);LordMortis (Construction Hut)
El Guapo: Mayor (2); Newcastle 1; Chaosraven 1; LordMortis 1; Qantaga 1
Newcastle: Craftsman (corn, tobaccox2); Chaosraven(cornx2, indigo, sugar, coffee); LordMortis(cornx3, indigox2); Qantaga(corn, sugar, coffeex2); El Guapo (corn, indigo, sugar, tobacco)
Chaosraven: Trader (coffee); LordMortis (indigo); Qantaga (coffee); El Guapo (tobacco);Newcastle (-)
Start of Round 010:
Victory Point Chips: obfuscated
Doubloons: 34
Colonists in supply: 46
Colonists on inbound ship: 5
Coffee crates in supply: 8
Tobacco crates in supply: 3
Sugar crates in supply: 8
Indigo crates in supply: 2
Corn crates in supply: 1
Trade House: (1) --- (2) --- (3) --- (4) ---
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The number on the left is the price in doubloons. For worker capacity and VP value, see the BUILDINGS section above.
As these are acquired, I'll put them under erasure and mark them with the initial of the owner EG, N, C, LM, or Q.
Bank Board
Column 1
(1) [small indigo plant LM] [small indigo plant EG] [small indigo plant C] [small indigo plant N]
(2) [small sugar mill C] [small sugar mill Q] [small sugar mill LM] [small sugar mill EG]
(1) [small market Q] [small market EG]
(2) [hacienda] [hacienda]
(2) [construction hut LM] [construction hut]
(3) [small warehouse N] [small warehouse C]
Column 2
(3) [large indigo plant LM] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice LM] [hospice]
(5) [office Q] [office N]
(5) [large market N] [large market]
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage N] [tobacco storage EG] [tobacco storage]
(6) [coffee roaster C] [coffee roaster Q] [coffee roaster]
(7) [university] [university]
(8) [factory EG] [factory]
(8) [harbor] [harbor]
(9) [wharf LM] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [city hall]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
Plantations and Quarries Available
Plantations:
- coffee
- coffee
- sugar
- indigo
- tobacco
- indigo
- Quarry EG
- Quarry N
- Quarry LM
- Quarry Q
- Quarry
- Quarry
- Quarry
- Quarry
- Builder (+0)
- Captain (+2)
- Craftsman (+0)
- Mayor (+0)
- Prospector (+1)
- Prospector (+1)
- Settler (+0)
- Trader (+0)
0/6
0/7
Tobacco 4/8
This should be good. Let me know if you see a problem. Player boards should be up shortly, assuming I can make the time to retranscribe them.
Last edited by LordMortis on Tue Jun 19, 2012 11:13 am, edited 1 time in total.
- LordMortis
- Posts: 71719
- Joined: Tue Oct 12, 2004 11:26 pm
Re: Puerto Rico, Game 01: Transit of Venus
Here are the ASCII boards from the end of Round 09:
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
1: El Guapo
Victory Points: ???
Doubloons: 07
Idle Colonists: 00
Employed Colonists: 10
Crates on Hand: Corn: 01, Indigo: 02, Sugar: 01, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [tobacco_____________1] [sugar______________1] [corn________________1]
[____________________] [tobacco_____________0] [____________________] [____________________]
[____________________] [tobacco_____________0] [coffee______________0] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [tobacco storage_____1] [small sugar mill______1] [Factory_____________1]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market_________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
2: Newcastle
Victory Points: ???
Doubloons: 04
Idle Colonists: 00
Employed Colonists: 08
Crates on Hand: Corn: 01, Indigo: 00, Sugar: 00, Tobacco: 02, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [coffee______________0] [corn_______________1]
[tobacco_____________0] [____________________] [coffee______________0] [sugar_______________0]
[____________________] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[tobacco storage______2] [Sm Indigo___________0] [____________________] [large market_________1]
[____________________] [____________________] [____________________] [office_______________1]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
3: Chaosraven
Victory Points: ???
Doubloons: 06
Idle Colonists: 00
Employed Colonists: 09
Crates on Hand: Corn: 02, Indigo: 02, Sugar: 01, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [sugar_______________1] [coffee______________1] [corn_______________1]
[____________________] [sugar_______________0] [____________________] [corn_______________1]
[tobacco storage______0] [____________________] [_____________________] [corn_______________0]
Buildings and workers:
[small indigo plant____1] [small sugar mill______1] [Coffee Roaster_________1] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
4: LordMortis
Victory Points: ???
Doubloons: 01
Idle Colonists: 00
Employed Colonists: 12
Crates on Hand: Corn: 03, Indigo: 02, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [indigo______________0] [____________________] [corn________________1]
[indigo______________1] [____________________] [____________________] [corn________________1]
[indigo______________1] [____________________] [quarry______________1] [corn________________1]
Buildings and workers:
[small indigo plant_____1] [small sugar mill______0] [____________________] [___________________]
[large indigo plant_____1] [____________________] [____________________] [____________________]
[____________________] [Construction Hut_____1] [Wharf______________1] [hospice_____________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
5: Qantaga
Victory Points: ???
Doubloons: 05
Idle Colonists: 00
Employed Colonists: 10
Crates on Hand: Corn: 02, Indigo: 00, Sugar: 01, Tobacco: 00, Coffee:01
Plantations and workers:
[sugar_______________1] [coffee______________1] [____________________][corn________________1]
[sugar_______________0] [coffee______________1] [____________________] [corn________________0]
[sugar_______________0] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[small sugar mill______1] [coffee roaster______2] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market________1]
[____________________] [____________________] [____________________] [office______________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
1: El Guapo
Victory Points: ???
Doubloons: 07
Idle Colonists: 00
Employed Colonists: 10
Crates on Hand: Corn: 01, Indigo: 02, Sugar: 01, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [tobacco_____________1] [sugar______________1] [corn________________1]
[____________________] [tobacco_____________0] [____________________] [____________________]
[____________________] [tobacco_____________0] [coffee______________0] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [tobacco storage_____1] [small sugar mill______1] [Factory_____________1]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market_________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
2: Newcastle
Victory Points: ???
Doubloons: 04
Idle Colonists: 00
Employed Colonists: 08
Crates on Hand: Corn: 01, Indigo: 00, Sugar: 00, Tobacco: 02, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [coffee______________0] [corn_______________1]
[tobacco_____________0] [____________________] [coffee______________0] [sugar_______________0]
[____________________] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[tobacco storage______2] [Sm Indigo___________0] [____________________] [large market_________1]
[____________________] [____________________] [____________________] [office_______________1]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
3: Chaosraven
Victory Points: ???
Doubloons: 06
Idle Colonists: 00
Employed Colonists: 09
Crates on Hand: Corn: 02, Indigo: 02, Sugar: 01, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [sugar_______________1] [coffee______________1] [corn_______________1]
[____________________] [sugar_______________0] [____________________] [corn_______________1]
[tobacco storage______0] [____________________] [_____________________] [corn_______________0]
Buildings and workers:
[small indigo plant____1] [small sugar mill______1] [Coffee Roaster_________1] [____________________]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
4: LordMortis
Victory Points: ???
Doubloons: 01
Idle Colonists: 00
Employed Colonists: 12
Crates on Hand: Corn: 03, Indigo: 02, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [indigo______________0] [____________________] [corn________________1]
[indigo______________1] [____________________] [____________________] [corn________________1]
[indigo______________1] [____________________] [quarry______________1] [corn________________1]
Buildings and workers:
[small indigo plant_____1] [small sugar mill______0] [____________________] [___________________]
[large indigo plant_____1] [____________________] [____________________] [____________________]
[____________________] [Construction Hut_____1] [Wharf______________1] [hospice_____________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
5: Qantaga
Victory Points: ???
Doubloons: 05
Idle Colonists: 00
Employed Colonists: 10
Crates on Hand: Corn: 02, Indigo: 00, Sugar: 01, Tobacco: 00, Coffee:01
Plantations and workers:
[sugar_______________1] [coffee______________1] [____________________][corn________________1]
[sugar_______________0] [coffee______________1] [____________________] [corn________________0]
[sugar_______________0] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[small sugar mill______1] [coffee roaster______2] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market________1]
[____________________] [____________________] [____________________] [office______________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
-adding the state of the ships would be nice.
-trade house should be cleared
-trade house should be cleared
Last edited by Newcastle on Tue Jun 19, 2012 11:09 am, edited 1 time in total.
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
OK the above was through the beginning of RD 10
We are now:
• Builder (+0)
• Captain (+2)
• Craftsman (+0)
• Mayor (+0)
• Prospector (+1)
• Prospector (+1)
• Settler (+0)
• Trader (+0) Q
Q = -1 Coffee + 6 Doubloons
EG = -1 Sugar + 3 Doubloons
Trader on NC. Two spots in the trade house remaining.
We are now:
• Builder (+0)
• Captain (+2)
• Craftsman (+0)
• Mayor (+0)
• Prospector (+1)
• Prospector (+1)
• Settler (+0)
• Trader (+0) Q
Q = -1 Coffee + 6 Doubloons
EG = -1 Sugar + 3 Doubloons
Trader on NC. Two spots in the trade house remaining.
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
Gottcha. I was just copying Grund's pages. He must keep ships on a separate page.Newcastle wrote:-adding the state of the ships would be nice.
Ships:
0/6
0/7
Tobacco 4/8
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
Sell tobacco
3 +2 (large market) = 5
3 +2 (large market) = 5
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
Fixed. It's hard to go from BBC to Word and then back again... Specifically back again... Report more mistakes to me if you see them and I'll fix them.
- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
My board looks accurate. Thanks for compiling this (and thanks for noticing that I forgot to add the coffee plantation to my ASCII board).
Black Lives Matter.
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
yeah was a pain when i did it. I simply diud the strike through on the whole sentences of buildings rather than each single itemLordMortis wrote:Fixed. It's hard to go from BBC to Word and then back again... Specifically back again... Report more mistakes to me if you see them and I'll fix them.
- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
So I believe we're now on Chaosraven for a trader action:
Trade House: coffee, sugar, tobacco, [empty]
Trade House: coffee, sugar, tobacco, [empty]
Black Lives Matter.
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
That's the way I see it.El Guapo wrote:So I believe we're now on Chaosraven for a trader action:
Trade House: coffee, sugar, tobacco, [empty]
- Chaosraven
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Re: Puerto Rico, Game 01: Transit of Venus
Sell Indigo for 1.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
That clears the trade house and ends the trader turn, making it my turn to choose an action. To sum up the results:
Q = -1 Coffee + 6 Doubloons
EG = -1 Sugar + 3 Doubloons
NC = -1 tobacco + 5 doubloons
CR = -1 indigo + 1 doubloon
Trade house now empty.
Q = -1 Coffee + 6 Doubloons
EG = -1 Sugar + 3 Doubloons
NC = -1 tobacco + 5 doubloons
CR = -1 indigo + 1 doubloon
Trade house now empty.
Black Lives Matter.
- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
I'll choose Builder, and take Coffee Roaster for 4 doubloons (6 - 1 quarry - 1 privilege), leaving me with 6 doubloons.
Builder action to Newcastle.
Builder action to Newcastle.
Black Lives Matter.
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
Are large markets cumulative?
IE if i have two manned ones, that's +4 to goods i buy?
IE if i have two manned ones, that's +4 to goods i buy?
- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
You can't buy two buildings of the same type, per Grund's second post.
Black Lives Matter.
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
so many interesting thigns i can choose from. Gonna be a while to select here.
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
This.El Guapo wrote:You can't buy two buildings of the same type, per Grund's second post.
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
Like all of them (except for what you already have).Newcastle wrote:so many interesting thigns i can choose from. Gonna be a while to select here.
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
You're gonna hate this question LM BUT
Out of all of these
Does it have to be manned in order for me to get VP points from it at the end? Wouldn't the Office, Large market & small warehouse ...would they count for 1 or 2? or would they not count...only the tobacco storage?
So would i best be served w/ the City hall?
Out of all of these
Wouldn't the guild hall be the best choice for me?Guild Hall: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP per small production bldg. +2 VP per large production bldg.)
Residence: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +4-7 VP for 9-12 slots filled with plantations & quarries.)
Fortress: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every 3 colonists.)
Customs House: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every 4 VP chips earned.)
City Hall: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every beige building.)
Does it have to be manned in order for me to get VP points from it at the end? Wouldn't the Office, Large market & small warehouse ...would they count for 1 or 2? or would they not count...only the tobacco storage?
So would i best be served w/ the City hall?
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
1) Current VPs for any manned great big building:Newcastle wrote:You're gonna hate this question LM BUT
Out of all of theseWouldn't the guild hall be the best choice for me?Guild Hall: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP per small production bldg. +2 VP per large production bldg.)
Residence: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +4-7 VP for 9-12 slots filled with plantations & quarries.)
Fortress: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every 3 colonists.)
Customs House: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every 4 VP chips earned.)
City Hall: cost: 10, capacity: 1, VP value: 4, quantity: 1 (Scoring: +1 VP for every beige building.)
Does it have to be manned in order for me to get VP points from it at the end? Wouldn't the Office, Large market & small warehouse ...would they count for 1 or 2? or would they not count...only the tobacco storage?
So would i best be served w/ the City hall?
GH 4 base + 3 for production buildings (Tobacco +2 Indigo +1, more production = more points)
RES 4 base + 0 for spots open in plantation area (8 spots filled. One more gives + 4 etc...)
FORT 4 base + 2 for colonists (Mayor to get more)
CUSTOM 4 base + ??? (I have no idea how many chips you have)
CITY 4 base + 4 (3 beige building + City Hall (a beige building))
2: Newcastle
Victory Points: ???
Doubloons: 04
Idle Colonists: 00
Employed Colonists: 08
Crates on Hand: Corn: 01, Indigo: 00, Sugar: 00, Tobacco: 02, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [coffee______________0] [corn_______________1]
[tobacco_____________0] [____________________] [coffee______________0] [sugar_______________0]
[____________________] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[tobacco storage______2] [Sm Indigo___________0] [____________________] [large market_________1]
[____________________] [____________________] [____________________] [office_______________1]
[____________________] [____________________] [____________________] [small warehouse______1]
2) Any of those buildings have to be manned to get the bonus points at the end but they will still score 4 no matter what else happens.
So now is a good time to plan the rest of your game. Which building you want and how you intend to make sure it's manned.
Right now the City Hall is 8 or the most but your plans could change that.
Also keep in mind that part of building those buildings is weighing which ones are important to other players and how taking them away from the other player may swing the game to your advantage.
For instance, if I were in the position to get the fortress, you might decide to buy it partially for the 6+ points it nets you but also partially for the 8+ points you would make sure I never got.
The guild hall is good for you in that others will want it. It's not as good for you if aren't planning on buying a lot indigo plant and sugar mills and tobacco plants and coffee roasters. I am guessing you plan to keep the money going and get more buildings. If that's the case I would pursue City Hall. But that means committing toward beige buildings. I'm guessing with all of the money being tossed around we're going to run out of large Beige buildings pretty quick.
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Re: Puerto Rico, Game 01: Transit of Venus
One question I have, though, is whether a small market and large market are the same "type" or not. Like, with me already having a small market, could I buy a large market?LordMortis wrote:This.El Guapo wrote:You can't buy two buildings of the same type, per Grund's second post.
Black Lives Matter.
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
Thanks LM. Yeah i am trying to figure it out. There are some i've excluded. Not going the screw you route...when i think its more advantageous to do as much to buff myself as possible.
- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
They will stack. So will warehouses.El Guapo wrote:One question I have, though, is whether a small market and large market are the same "type" or not. Like, with me already having a small market, could I buy a large market?LordMortis wrote:This.El Guapo wrote:You can't buy two buildings of the same type, per Grund's second post.
Both Markets = +3 per sale
Both Warehouses = 3 types of goods stored +1 individual good.
- Newcastle
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Re: Puerto Rico, Game 01: Transit of Venus
BUY CITY HALL FOR 10 GP
(9 on hand +1 quarry)
(9 on hand +1 quarry)
- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
That moves it to CR for builder action.
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- El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus
Here's a question: the remaining VP chips is "obfuscated", so we have no real idea when they will potentially run out and end the game. But shouldn't we have a loose idea of how many are left? Like, if we were playing IRL, and we were down to (say) 3 VP chips, a quick look in the box would reveal that, right? So, shouldn't we have some knowledge like remaining VP chips are "low", "middle", or "high", or what have you?
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- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
Remaining VPs should not be obfuscated (to my knowledge) but VPs held should be. However, it one really wanted to they could just go back and count VPs turned per Captain phase. I elect not to do this because 1) It's against the spirit of the game and 2) I'm lazy.El Guapo wrote:Here's a question: the remaining VP chips is "obfuscated", so we have no real idea when they will potentially run out and end the game. But shouldn't we have a loose idea of how many are left? Like, if we were playing IRL, and we were down to (say) 3 VP chips, a quick look in the box would reveal that, right? So, shouldn't we have some knowledge like remaining VP chips are "low", "middle", or "high", or what have you?
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Re: Puerto Rico, Game 01: Transit of Venus
Isn't that what this is?LordMortis wrote: Start of Round 010:
Victory Point Chips: obfuscated
Doubloons: 34
Colonists in supply: 46
Colonists on inbound ship: 5
Coffee crates in supply: 8
Tobacco crates in supply: 3
Sugar crates in supply: 8
Indigo crates in supply: 2
Corn crates in supply: 1
Trade House: (1) --- (2) --- (3) --- (4) ---
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- LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus
El Guapo wrote:Isn't that what this is?LordMortis wrote: Start of Round 010:
Victory Point Chips: obfuscated
Doubloons: 34
Colonists in supply: 46
Colonists on inbound ship: 5
Coffee crates in supply: 8
Tobacco crates in supply: 3
Sugar crates in supply: 8
Indigo crates in supply: 2
Corn crates in supply: 1
Trade House: (1) --- (2) --- (3) --- (4) ---
Yes, but I'm talking about the PR rules, not about this game. In the rules bank VPs are not hidden but player VPs are.
Although in Grund's photo, it's pretty clear there are still a lot chits left:obfuscated
http://www.baroquepotion.com/wp-content ... /g-cvp.jpg" target="_blank
Also, I haven't read the rules in long time but this page suggest there are 122 victory chits in a five players game
http://boardgames.stackexchange.com/que ... setup-time" target="_blank
- Chaosraven
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Re: Puerto Rico, Game 01: Transit of Venus
I have seven, right? Can I buy a factory for el siete? Heh. University for me.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis