Puerto Rico, Game 01: Transit of Venus: GAME OVER

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El Guapo
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

Newcastle wrote:Lets wait before proceeding so we can have all the new relevant info serve as a block between governorships. Will make it easier to understand the current state of play and will help Grund process stuff when he gets back. Just makes it neater.
Makes sense - thanks for compiling.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

summary

Q's Governorship


Q - Trader-
Q = -1 Coffee + 6 Doubloons
EG = -1 Sugar + 3 Doubloons
NC = -1 tobacco + 5 doubloons
CR = -1 indigo + 1 doubloon

Trade house now empty.


ELG BUILDER - Coffee Roaster for 4 doubloons (6 - 1 quarry - 1 privilege),= 6 db left
Newcastle - City Hall (10-1 quarry = 9) = 0 db left
CR - University for me.= 0 db left
LM - Pass = 1 in bank
Qantaga - Large Market for 4 db (5 -quarry).= 7 DB left

NEWC - Captain

NC -1 corn,-1 tobacco = +3 VP +2 Doubloon
CR -1 sugar = 1 VP
Q -2 corn, -1 sugar = +3 VP
EG -1 Corn = 1 VP
LM -3 corn -2 Indigo(Wharf) = 5 VP

CR - PROSPECTOR +2 DB

LM - Prospector +2 DB

END PLAYERS TURN

SHIPS
Sugar 2/6
0/7
Tobacco 5/8

Players GOODS:

NC Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
CR Crates on Hand: Corn: 02, Indigo: 01, Sugar: 00, Tobacco: 00, Coffee:00
LM Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Q Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
EG Crates on Hand: Corn: 00, Indigo: 01, Sugar: 00, Tobacco: 00, Coffee:00

Supplies

Coffee crates in supply: 9/9
Tobacco crates in supply: 4/9
Sugar crates in supply: 9/11
Indigo crates in supply: 9/11
Corn crates in supply: 8/10


• Builder (+0) EG
• Captain (+2) NC
• Craftsman (+0)
• Mayor (+0)
• Prospector (+1) LM
• Prospector (+1) Q
• Settler (+0)
• Trader (+0) Q

Doubloons: 34 (at start of turn)
Doubloons 48 (at end of turn)

Players Doubloons at end of turn

ELG - 6
New - 2
CR - 2
LM - 3
Q - 7

Colonists in supply: 46
Colonists on inbound ship: 5
Last edited by Newcastle on Wed Jun 20, 2012 12:20 pm, edited 3 times in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

El Guapo wrote:
Newcastle wrote:Lets wait before proceeding so we can have all the new relevant info serve as a block between governorships. Will make it easier to understand the current state of play and will help Grund process stuff when he gets back. Just makes it neater.
Makes sense - thanks for compiling.
actually youre compilations helped a lot through the game.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Couple of notes
- a cumulative db count should be posted....the builder segment is current as of that moment, except for LM because he passed


Question
- are doubloons a finite source? Once we go through the 34 of them do we not get more? Reason am asking because of having to keep track of all that is coming into the players hands and all that is going out via expenditures is a bit of a process.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

I've never seen us run out Doubloons but I was wondering the same thing. They probably are but I can't imagine a situation where it ever would matter.

(and oh yeah, I feel for you. Doubloon/crate moving was ugly for me.)
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

I'll let everyone else check my data that i've put forth. Does anyone else want to set up the asci stuff? Or should I?

Also at the start of the turn we should do a pictorial post of the boards (the photo things) just for reference purposes.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

I'm assuming that they are, but that spent doubloons go back into the pot, right? Like it's not like once we go through 34 more doubloons, no one can get any more money, right?
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

I can update the ASCII boards
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Is it ok if i skip the +/- aspect of the doubloon count? (laziness and not looking forward to bean counting) Or should i keep that up to date as possible?
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

Newcastle wrote:Is it ok if i skip the +/- aspect of the doubloon count? (laziness and not looking forward to bean counting) Or should i keep that up to date as possible?
I think so, so long as people agree that their personal final count is OK. I know I'm at 3.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

LordMortis wrote:
Newcastle wrote:Is it ok if i skip the +/- aspect of the doubloon count? (laziness and not looking forward to bean counting) Or should i keep that up to date as possible?
I think so, so long as people agree that their personal final count is OK. I know I'm at 3.
meh i did it real quick.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

1: El Guapo
Victory Points: ???
Doubloons: 06
Idle Colonists: 00
Employed Colonists: 10
Crates on Hand: Corn: 00, Indigo: 01, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [tobacco_____________1] [sugar______________1] [corn________________1]
[____________________] [tobacco_____________0] [____________________] [____________________]
[____________________] [tobacco_____________0] [coffee______________0] [quarry______________1]
Buildings and workers:
[small indigo plant_____1] [tobacco storage_____1] [small sugar mill______1] [Factory_____________1]
[Coffee Roaster_______0] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small market_________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

2: Newcastle
Victory Points: ???
Doubloons: 02
Idle Colonists: 00
Employed Colonists: 08
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[tobacco_____________1] [indigo______________0] [coffee______________0] [corn_______________1]
[tobacco_____________0] [____________________] [coffee______________0] [sugar_______________0]
[____________________] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[tobacco storage______2] [Sm Indigo___________0] [____________________] [large market_________1]
[City Hall ____________0] [City Hall____________x] [____________________] [office_______________1]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

3: Chaosraven
Victory Points: ???
Doubloons: 02
Idle Colonists: 00
Employed Colonists: 09
Crates on Hand: Corn: 01, Indigo: 02, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [sugar_______________1] [coffee______________1] [corn_______________1]
[____________________] [sugar_______________0] [____________________] [corn_______________1]
[tobacco storage______0] [____________________] [_____________________] [corn_______________0]
Buildings and workers:
[small indigo plant____1] [small sugar mill______1] [Coffee Roaster_________1] [University__________0]
[____________________] [____________________] [____________________] [____________________]
[____________________] [____________________] [____________________] [small warehouse______1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

4: LordMortis
Victory Points: ???
Doubloons: 03
Idle Colonists: 00
Employed Colonists: 12
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[indigo______________1] [indigo______________0] [____________________] [corn________________1]
[indigo______________1] [____________________] [____________________] [corn________________1]
[indigo______________1] [____________________] [quarry______________1] [corn________________1]
Buildings and workers:
[small indigo plant_____1] [small sugar mill______0] [____________________] [___________________]
[large indigo plant_____1] [____________________] [____________________] [____________________]
[____________________] [Construction Hut_____1] [Wharf______________1] [hospice_____________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°

5: Qantaga
Victory Points: ???
Doubloons: 07
Idle Colonists: 00
Employed Colonists: 10
Crates on Hand: Corn: 00, Indigo: 00, Sugar: 00, Tobacco: 00, Coffee:00
Plantations and workers:
[sugar_______________1] [coffee______________1] [____________________][corn________________1]
[sugar_______________0] [coffee______________1] [____________________] [corn________________0]
[sugar_______________0] [____________________] [____________________] [quarry______________1]
Buildings and workers:
[small sugar mill______1] [coffee roaster______2] [Large Market___________0] [____________________]
[____________________] [____________________] [____________________] [small market________1]
[____________________] [____________________] [____________________] [office______________1]
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°[/quote]

Everyone should definitely check in case I missed something.
Last edited by El Guapo on Wed Jun 20, 2012 12:56 pm, edited 1 time in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

My board looks good.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

i think my guild hall will take up 3 slots in my "buildings" area....i think. I think there is a rule/game aspect...that everyone has a set amount of building space and when filled that ends the game.

I think it should look like this:
Buildings and workers:
[tobacco storage______2] [City Hall ____________0] [____________________] [large market_________1]
[Sm Indigo___________0] [City Hall____________0] [____________________] [office_______________1]
[____________________] [City hall ____________0] [____________________] [small warehouse______1]
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

it takes up two slots (but only requires one colonist to man) so maybe something like this:


[tobacco storage______2] [City Hall ____________0] [____________________] [large market_________1]
[Sm Indigo___________0] [City Hall ____________x] [____________________] [office_______________1]
[____________________] [____________________] [____________________] [small warehouse______1]


But yes, the game will end if one person finished their buildings area (or if run out of VPs or if we run out out of colonists or if all of the 10 point buildings are purchased). Given the way alll y'all are gaining and going through doubloons, I would guess the last condition is the one that will end the game.

Once one condition is met I believe we finish the full game round.

Edit:

building all large buildings does not end the game as I thought it did but finishing all 12 spaces does, just as you stated.

http://www.fwtwr.com/fwtwr/puerto_rico/ ... me_end.asp" target="_blank
Last edited by LordMortis on Wed Jun 20, 2012 1:12 pm, edited 1 time in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

Made Mortis' suggestion of the "x" in the second City Hall spot.

So, time for me to exercise unbridled executive power:


DAWN OF THE ETERNAL GOVERNORSHIP OF EL GUAPO MAGNIFICO:

• Builder (+0)
• Captain (+0)
• Craftsman (+1)
• Mayor (+1)
• Prospector (+0)
• Prospector (+0)
• Settler (+1)
• Trader (+0)

SHIPS
Sugar 2/6
0/7
Tobacco 5/8

TRADE HOUSE: [Empty], [Empty], [Empty], [Empty]

Supplies

Coffee crates in supply: 9/9
Tobacco crates in supply: 4/9
Sugar crates in supply: 9/11
Indigo crates in supply: 9/11
Corn crates in supply: 8/10

Plantations:

coffee
coffee
sugar
indigo
tobacco
indigo

Quarries:

QuarryEG
QuarryN
Quarry LM
Quarry Q
Quarry
Quarry
Quarry
Quarry

I'll take Mayor (and 1 doubloon with it, for a total of 7 doubloons). I'll put one colonist on my coffee plantation and one bonus colonist on my coffee roaster.

Which puts it to Newcastle for mayor choice.
Last edited by El Guapo on Wed Jun 20, 2012 1:41 pm, edited 4 times in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

1 ON MY Tobacco plantation
Last edited by Newcastle on Wed Jun 20, 2012 1:16 pm, edited 1 time in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

LM - what happens if we run out of plantation room?
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

Newcastle wrote:LM - what happens if we run out of plantation room?
You can't build any more plantations if you use all of the plantation spaces. That's not likely to happen unless you take an early hacienda.

Also EG mayored, rather than settled. We're just deciding where our colonists go.

When it comes to me I will put a 2nd colonist in my Large Indigo factory. Leaving two open building spots. (one in the large Indigo factory and one in the small sugar mill)
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Aye, i know what he did turn wise. Was a question that randomly popped to my head. I did mean i wanted 1 of my guys on my wacky tobacky farm.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

FYI I have three open building spots (2 in my tobacco storage, 1 in my coffee roaster).
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

ELG - maybe you should add to the governor summary:

SHIPS
Sugar 2/6
0/7
Tobacco 5/8


Supplies

Coffee crates in supply: 9/9
Tobacco crates in supply: 4/9
Sugar crates in supply: 9/11
Indigo crates in supply: 9/11
Corn crates in supply: 8/10

Plantations:

coffee
coffee
sugar
indigo
tobacco
indigo

Quarries:

Quarry EG
Quarry N
Quarry LM
Quarry Q
Quarry
Quarry
Quarry
Quarry
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

Done.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Qantaga »

I know it's Chaos' turn, but put my colonist in my large market when my turn rolls around.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Chaosraven »

On my University plz
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

If I understand:

46 colonists.

EG = 3 (Two tobacco, one coffee)
NC = 3 (City Hall, Small Indigo, Tobacco Storage)
CR = 1 (coffee)
LM = 2 (Large Indigo, Small Sugar Mill)
Q = 0

9 colonists board the ship.

46 - 1 for privileged - 9 for reload = 36 colonists remaining waiting to come over not on the ship. (Possibly less with all my colonists coming over to man my plantations)

Newcastle's role.
Last edited by LordMortis on Wed Jun 20, 2012 2:09 pm, edited 2 times in total.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

For Newcastle:

• Builder (+0)
• Captain (+0)
• Craftsman (+1)
• Mayor (+1) EG
• Prospector (+0)
• Prospector (+0)
• Settler (+1)
• Trader (+0)
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Summary:

ELG - 1- coffee plantation; 1 bonus colonist coffee roaster.
NEW - 1 on Tobacco Plantation
CR - 1 on University
LM - 1 Large Indigo
Q - 1 large market
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Settler

1 Tobacco Plantation please
+1 Doubloon
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

Plantations:

coffee
coffee
sugar
indigo
tobacco NC
indigo
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Newcastle »

I just realized we need an updated Builders list



Bank Board
Column 1
(1) [small indigo plant LM] [small indigo plant EG] [small indigo plant C] [small indigo plant N]
(2) [small sugar mill C] [small sugar mill Q] [small sugar mill LM] [small sugar mill EG]
(1) [small market Q] [small market EG]
(2) [hacienda] [hacienda]
(2) [construction hut LM] [construction hut]
(3) [small warehouse N] [small warehouse C]
Column 2
(3) [large indigo plant LM] [large indigo plant] [large indigo plant]
(4) [large sugar mill] [large sugar mill] [large sugar mill]
(4) [hospice LM] [hospice]
(5) [office Q] [office N]
(5) [large market N] [large market] Q
(6) [large warehouse] [large warehouse]
Column 3
(5) [tobacco storage N] [tobacco storage EG] [tobacco storage]
(6) [coffee roaster C] [coffee roaster Q] [coffee roaster] ELG
(7) [university] CR [university]
(8) [factory EG] [factory]
(8) [harbor] [harbor]
(9) [wharf LM] [wharf]
Column 4
(10) [guild hall]
(10) [residence]
(10) [fortress]
(10) [customs house]
(10) [city hall] NC
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Chaosraven »

Coffee for me
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

Wow. Didn't see that coming. Of course if I didn't take and man the Construction Hut that may have been different.

I take a manned sugar plantation.

To Q
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Qantaga »

Coffee
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

Hmmm, indigo or indigo, such tempting choices.

I'll take indigo.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

Summary:

Newcastle - Tobacco
Chaosraven - Coffee
Mortis - manned sugar
Qantaga - coffee
Guapo - Indigo

Leaves an indigo plantation in the pool.

That puts us on Chaosraven to choose an action:


• Builder (+0)
• Captain (+0)
• Craftsman (+1)
Mayor (+1)EG
• Prospector (+0)
• Prospector (+0)
• Settler (+1) NC
• Trader (+0)
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Chaosraven »

Trader. Trade indigo for 1 + 1priv.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.

Sweet sweet meat come. -LordMortis
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Re: Puerto Rico, Game 01: Transit of Venus

Post by El Guapo »

Heh, interesting. Unless I'm missing something I'm the only other person with a crate, and since that is indigo and I don't have an office, I can't trade either. So...that brings us to Mortis' choice of action.


• Builder (+0)
• Captain (+0)
• Craftsman (+1)
•Mayor (+1) EG
• Prospector (+0)
• Prospector (+0)
• Settler (+1) NC
• Trader (+0) CR
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Re: Puerto Rico, Game 01: Transit of Venus

Post by LordMortis »

Wow. Just did the math on craftsmanning and as much as I want to, suck. Warrior should have manned a quarry instead.

prospect for 1 doubloon.

Role choice on Q.
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Re: Puerto Rico, Game 01: Transit of Venus

Post by Qantaga »

Builder

Harbor for 6 doubloons (8 - priv - quarry).
If we shadows have offended, think but this and all is mended
That you have but slumber'd here while these visions did appear
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