Vinhos is like several mini-games in one. It's a bear to learn, but it presents lots of interesting options that fit into the theme. You'll want to produce cheap, medium and good wines then score a big turn to win.SpaceLord wrote:So this week I picked up:
Vinhos, an economic game of making, selling, and promoting wine at fairs. I've heard great things, and after teaching myself, it does indeed seem awesome.
OO Boardgamers, what did you play this weekend?
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- Zarathud
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Re: OO Boardgamers, what did you play this weekend?
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
- Lorini
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Re: OO Boardgamers, what did you play this weekend?
Olympos is one of my favorite games, a worker placement with a lot of interaction. Beware of the Military and the Plague!
Black Lives Matter
- hepcat
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Re: OO Boardgamers, what did you play this weekend?
we played Olympos last night and I have to admit, we ended up fighting the very poorly written rules quite a lot. It's an atrocious piece of crap that frustrated us to no end. It was only after we started to play that things made sense in the context of the game. Eventually we got the hang of it and I started to enjoy myself, but I would love to wring the neck of the person who wrote that manual.
Master of his domain.
- RMC
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Re: OO Boardgamers, what did you play this weekend?
I am so pissed. Hepcat in particular for bragging about buying Descent 2nd edition!
So I had to purchase a copy of not only Descent, but the conversion kit, and Mage Knight the board game.
I am so having my wife call you, Hepcat, when that order shows up at my house.
Anyway, no emails from the vendor on when Descent is shipping, but has anyone actually gotten a copy?
And thanks Hepcat for reminding me that this came out, of course, the guys in my gaming group called me and reminded me to order the game as well. We use to play Descent 1st edition all the time, and I have all the expansions. But the game really got to the point where a few die rolls could determine life and death and we never seemed to be able to level up fast enough for the dungeon.
I am hoping with this version, and the 'theme' and ongoing play will work to our advantage..
So I had to purchase a copy of not only Descent, but the conversion kit, and Mage Knight the board game.
I am so having my wife call you, Hepcat, when that order shows up at my house.
Anyway, no emails from the vendor on when Descent is shipping, but has anyone actually gotten a copy?
And thanks Hepcat for reminding me that this came out, of course, the guys in my gaming group called me and reminded me to order the game as well. We use to play Descent 1st edition all the time, and I have all the expansions. But the game really got to the point where a few die rolls could determine life and death and we never seemed to be able to level up fast enough for the dungeon.
I am hoping with this version, and the 'theme' and ongoing play will work to our advantage..
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
- Debris
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Re: OO Boardgamers, what did you play this weekend?
My copy is confirmed en route to me from Miniature Market. I should have it before the weekend.RMC wrote:
Anyway, no emails from the vendor on when Descent is shipping, but has anyone actually gotten a copy?
- hepcat
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Re: OO Boardgamers, what did you play this weekend?
I got my copy of Descent 2nd Edition on Friday. I ordered it Wednesday from Miniaturemarket.com and they tend to ship pretty fast. So far, it looks good. It's streamlined quite a bit from the 1st edition and looks like it will go fast. I'm looking forward to getting a game going sometime soon.
I also convinced Zarathud to pick up a faction box for Dungeon Command. I bought one as well so we could play. The store we were playing at Saturday had just received a few copies and one of the owners was telling us how it was NOT what he had expected from Wizards of the Coast and the D&D franchise and that it played quite well. It's sort of a mix between Heroclix, MtG and Summoner Wars. I haven't played yet, though. But the rules look clean and straightforward.
I also convinced Zarathud to pick up a faction box for Dungeon Command. I bought one as well so we could play. The store we were playing at Saturday had just received a few copies and one of the owners was telling us how it was NOT what he had expected from Wizards of the Coast and the D&D franchise and that it played quite well. It's sort of a mix between Heroclix, MtG and Summoner Wars. I haven't played yet, though. But the rules look clean and straightforward.
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- RMC
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Re: OO Boardgamers, what did you play this weekend?
Same place I ordered from on Saturday, I was going to order from Amazon with the OO link, but ouch it was almost 20 bucks more expensive. And I am cheap.Debris wrote:My copy is confirmed en route to me from Miniature Market. I should have it before the weekend.RMC wrote:
Anyway, no emails from the vendor on when Descent is shipping, but has anyone actually gotten a copy?
I will expect the email today then...
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
- hepcat
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Re: OO Boardgamers, what did you play this weekend?
miniaturemarket.com used to ship the same day I ordered from them. I would usually get my stuff the very next day. The last few times I've ordered from them, they've delayed preparing packages for a full 24 hours. Now the turnaround is 48 hours instead of 24. Not a big deal, but when I also notice that they were doing a little price gouging on Mage Knight a while back when it was out of stock everywhere else, I have to wonder what's going on over there.
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- SpaceLord
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Re: OO Boardgamers, what did you play this weekend?
We tried it Friday night, and made two mistakes.Zarathud wrote:Vinhos is like several mini-games in one. It's a bear to learn, but it presents lots of interesting options that fit into the theme. You'll want to produce cheap, medium and good wines then score a big turn to win.SpaceLord wrote:So this week I picked up:
Vinhos, an economic game of making, selling, and promoting wine at fairs. I've heard great things, and after teaching myself, it does indeed seem awesome.
-We played the expert tiles during the fair just like their printed values, and just turned them over after use, and didn't put them back in the stacks. Not a huge deal.
-When selling wine to local businesses, we took the money as cash. That's a big deal.
Now knowing that, the game is tough. You can never get more than 4 wine a turn, there's only 6 turns/12 moves in the entire game, and during a "bad" year, unimproved vineyards won't produce wine at all.
I'll need to play it again, and this time I'll remind everyone to not use any of the local hangout/export spots without having multiple wines to send.
Last edited by SpaceLord on Mon Jul 23, 2012 2:06 pm, edited 1 time in total.
They're going to send you back to mother in a cardboard box...
- RMC
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Re: OO Boardgamers, what did you play this weekend?
Yeah.. They got my order shipped today, so I ordered Saturday and it shipped Monday.hepcat wrote:miniaturemarket.com used to ship the same day I ordered from them. I would usually get my stuff the very next day. The last few times I've ordered from them, they've delayed preparing packages for a full 24 hours. Now the turnaround is 48 hours instead of 24. Not a big deal, but when I also notice that they were doing a little price gouging on Mage Knight a while back when it was out of stock everywhere else, I have to wonder what's going on over there.
And the Mage Knight that I ordered was the cheapest that I had found around, so hopefully they have come around and are being nice business people again.
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
- hepcat
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Re: OO Boardgamers, what did you play this weekend?
On the topic of Descent 2nd Edition, it seems that most folks agree it's faster and smoother than 1st edition. The only issue I've seen so far concerns the Line of Sight rules. They allow for LOS if even a corner of a square can be seen by a character, which is leading to some weird LOS situations, according to some folks on BGG. It's even mentioned in the Dice Tower review towards the end.
But other than that, it seems to be one of the more well received games from FFG lately.
But other than that, it seems to be one of the more well received games from FFG lately.
Master of his domain.
- RMC
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Re: OO Boardgamers, what did you play this weekend?
I watched that review.. And Alan or whomever the main guy for dice tower, blows it off, he has a partner in crime who mentions that he is a miniature gamer and that the LOS stuff just seemed off to him, but agreed with Alan that it was very much a non-issue as the game was very fun..hepcat wrote:On the topic of Descent 2nd Edition, it seems that most folks agree it's faster and smoother than 1st edition. The only issue I've seen so far concerns the Line of Sight rules. They allow for LOS if even a corner of a square can be seen by a character, which is leading to some weird LOS situations, according to some folks on BGG. It's even mentioned in the Dice Tower review towards the end.
But other than that, it seems to be one of the more well received games from FFG lately.
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
- hentzau
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Re: OO Boardgamers, what did you play this weekend?
Got in some good gaming on Saturday with Hep, 'thud, Sep, Josh (not on the boards, I don't think) and Tom.
I met up with Hep, Sep, Josh, and mystery friend whose name I don't remember about 5:30 on Saturday at Hep's FLGS. We opened up my evening of gaming (they had already gotten in a game of Olympos) with a game of Quarriors...and I finally actually won one of them! I'm pretty sure that may be my first win in Quarriors.
After that game, the mystery friend left, and 'thud showed up. We broke out the Star Trek DBG and played that one for about 2 hours. Josh pretty much ran away with that one...after jumping out to an early 100 point lead, I got left in the dust by pretty much everyone. I don't think I played poorly, I just think that the exploration deck wasn't overly kind to me (as in, I was never able to upgrade my ship, and for the last two turns of the game I was left with nothing to do because of an explore card I got.)
Just as we were picking up that game, Tommy showed up, and we all agreed to try out D-Day DIce. We had two sets of the game there, and we took the Bloody Omaha scenario where you run the Omaha Beach 1 and 2 maps side by side. Because we were playing with six players, and the co-op version of Bloody Omaha is only useable by 4 players, we did some fiddling with the rules, and decided to put out the full resource and specialist allotments for both maps, but the resources were only available based on whatever map board you happened to be on at the time. Decided to allow resource allocations like Reinforcements and Courage from the Leadership RWB to be transferred to any unit, regardless of what map they were on. Also, effects from Awards were universal. Had a quick 15 minute rules overview and discussion, and we were off and rolling...
...for exactly 1 turn, when Zarathud, on Omaha II, didn't roll enough soldiers to even survive his first round, because he was off chasing some other RWB, and we lost the game. And Josh, not understanding that you could re-roll skulls, did pretty much the same thing. Much laughter, "Wow! What a great game!" comments. Another few minutes of rules review and strategy, and off we went again.
This time, we were much more successful as everyone started to grasp the strategy. As we advanced up the beach, Zarathud realized that OUR side of the beach was much safer than his side, and soon joined us, leaving Tommy and Hep to fight their way up Omaha II. We on Omaha I were having a decent time of it, getting the resources pretty much just in time for any new hurdle. Tommy and Hep were having a rougher time of it (as would be expected) but they managed to keep all of their resources manageable, despite having to split up in the 2nd to last level of the beach. Hep scaled the cliffs on his first turn there, and Tommy joined him shortly thereafter from the other side of the beach. The Dead Man's Gift that Hep picked up scaling the walls helped him to pick up some needed items in the next sector, to help reduce the defenses and give him some needed troops. Zarathud charged ahead first into the Omaha Beach 1 bunker, and his five specialists helped to reduce the defenses on that bunker considerably. On the next turn, all five of the remaining units charged ahead into their respective bunkers, with everyone survinging the machine gun fire from within the bunkers and giving us a solid allied victory.
I'm still really digging this game.
I met up with Hep, Sep, Josh, and mystery friend whose name I don't remember about 5:30 on Saturday at Hep's FLGS. We opened up my evening of gaming (they had already gotten in a game of Olympos) with a game of Quarriors...and I finally actually won one of them! I'm pretty sure that may be my first win in Quarriors.
After that game, the mystery friend left, and 'thud showed up. We broke out the Star Trek DBG and played that one for about 2 hours. Josh pretty much ran away with that one...after jumping out to an early 100 point lead, I got left in the dust by pretty much everyone. I don't think I played poorly, I just think that the exploration deck wasn't overly kind to me (as in, I was never able to upgrade my ship, and for the last two turns of the game I was left with nothing to do because of an explore card I got.)
Just as we were picking up that game, Tommy showed up, and we all agreed to try out D-Day DIce. We had two sets of the game there, and we took the Bloody Omaha scenario where you run the Omaha Beach 1 and 2 maps side by side. Because we were playing with six players, and the co-op version of Bloody Omaha is only useable by 4 players, we did some fiddling with the rules, and decided to put out the full resource and specialist allotments for both maps, but the resources were only available based on whatever map board you happened to be on at the time. Decided to allow resource allocations like Reinforcements and Courage from the Leadership RWB to be transferred to any unit, regardless of what map they were on. Also, effects from Awards were universal. Had a quick 15 minute rules overview and discussion, and we were off and rolling...
...for exactly 1 turn, when Zarathud, on Omaha II, didn't roll enough soldiers to even survive his first round, because he was off chasing some other RWB, and we lost the game. And Josh, not understanding that you could re-roll skulls, did pretty much the same thing. Much laughter, "Wow! What a great game!" comments. Another few minutes of rules review and strategy, and off we went again.
This time, we were much more successful as everyone started to grasp the strategy. As we advanced up the beach, Zarathud realized that OUR side of the beach was much safer than his side, and soon joined us, leaving Tommy and Hep to fight their way up Omaha II. We on Omaha I were having a decent time of it, getting the resources pretty much just in time for any new hurdle. Tommy and Hep were having a rougher time of it (as would be expected) but they managed to keep all of their resources manageable, despite having to split up in the 2nd to last level of the beach. Hep scaled the cliffs on his first turn there, and Tommy joined him shortly thereafter from the other side of the beach. The Dead Man's Gift that Hep picked up scaling the walls helped him to pick up some needed items in the next sector, to help reduce the defenses and give him some needed troops. Zarathud charged ahead first into the Omaha Beach 1 bunker, and his five specialists helped to reduce the defenses on that bunker considerably. On the next turn, all five of the remaining units charged ahead into their respective bunkers, with everyone survinging the machine gun fire from within the bunkers and giving us a solid allied victory.
I'm still really digging this game.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- SpaceLord
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Re: OO Boardgamers, what did you play this weekend?
Last week, I ordered a cooperative deck-building game from Game Night productions. I played it three times Saturday, and twice yesterday. I just can’t saw enough about how clever and fun the game is.
Shadowrift is currently only available directly from the designer, or GameSalute.com, but it will be shipped to distributors within a month.
In SR, 2-6 players are heroes defending Haven Town from various extra-dimensional invaders.
There’s two ways to win the game: The players can play Seal cards to seal Rifts equal to the number of players, or they can build all 8 of the Wall cards. The Rift method seems easier, but sometimes the rift doesn’t appear for a long time, and the monsters have piled up, severely damaging the town, as well as the players. If, during the monster’s turn, there are no friendly villagers or Walls in play, the heroes immediately lose.
The base game includes 500 cards, and there’s lots of awesome mechanics in the game:
Each player has an ever-expanding deck, and buys spells, skills, and weapons to fight off the invaders.
There’s two town decks: One of basic villagers, and one of Traveling/Infiltrator villagers. The players can “hire” the Travelers to come to town, and thereby gaining the new villager’s aid.
Each game has 8 Hero stacks, picked from a scenario list, or randomized. Players add these cards to their decks. For example:
Fireball: Ranged Attack 1. Pay 1 Magic: +1 Hit. Pay 1 Magic: All enemies take 1 hit.
Heal: Remove an Affliction card in a discard pile from play. Pay 1 Magic: A hero draws two cards, and this becomes a Quick action.
Each player can focus on a specific task: One can be a melee specialist, another can be ranged/secondary damage-dealer, another can focus on spells, and someone else can be a builder/recruiter, focused on building walls and recruiting helpful villagers. It’s entirely possible to build a Buffer, a Fire Mage, a Fighter/Barbarian, a Cleric, and a Thief.
-------------------------
There’s 6 dramatically different decks of bad guys:
Demons: Cultist Infiltrators sneak into town, and cause more demons to appear. It’s paramount that the players stop the cult before the demon lords arrive.
Glacien: A cold-themed enemy deck, the Glacien cause the town to freeze, and not only do the heroes have to fight the monsters, they have to make sure the town does not fill with ice.
Fire Dragons: BURN! This deck is full of a 2nd type of Affliction card(like Wounds, think Curses in Dominion). The heroes have to work together to heal the town and each other before the town is destroyed by the rampaging dragons.
Necromancers: Undead. When a villager dies, it is replaced by a corpse card. The Necromancer deck causes the dead villagers to rise again, and hordes of shambling undead can over-run the town. The summoned zombies aren’t tough, but they give no reward when they’re killed, and they’re everywhere.
Drow: The underground elves use Totem cards, and these totems can pile up, causing chaos in town. This deck of bad guys ramps up a bit slower than the others, but it can eventually overwhelm the heroes.
Storm Lords: These enemies cause weather effects, causing havoc for both the heroes and the village itself.
Every monster in the deck advances from the Start Space, to 1,2, and then 3, doing bad things to the heroes or the villagers, even destroying Walls, delaying the heroes’ progress.
There’s really only 1 drawback to the game: The rulebook is pretty vague, but a FAQ is on the way.
Shadowrift is currently only available directly from the designer, or GameSalute.com, but it will be shipped to distributors within a month.
In SR, 2-6 players are heroes defending Haven Town from various extra-dimensional invaders.
There’s two ways to win the game: The players can play Seal cards to seal Rifts equal to the number of players, or they can build all 8 of the Wall cards. The Rift method seems easier, but sometimes the rift doesn’t appear for a long time, and the monsters have piled up, severely damaging the town, as well as the players. If, during the monster’s turn, there are no friendly villagers or Walls in play, the heroes immediately lose.
The base game includes 500 cards, and there’s lots of awesome mechanics in the game:
Each player has an ever-expanding deck, and buys spells, skills, and weapons to fight off the invaders.
There’s two town decks: One of basic villagers, and one of Traveling/Infiltrator villagers. The players can “hire” the Travelers to come to town, and thereby gaining the new villager’s aid.
Each game has 8 Hero stacks, picked from a scenario list, or randomized. Players add these cards to their decks. For example:
Fireball: Ranged Attack 1. Pay 1 Magic: +1 Hit. Pay 1 Magic: All enemies take 1 hit.
Heal: Remove an Affliction card in a discard pile from play. Pay 1 Magic: A hero draws two cards, and this becomes a Quick action.
Each player can focus on a specific task: One can be a melee specialist, another can be ranged/secondary damage-dealer, another can focus on spells, and someone else can be a builder/recruiter, focused on building walls and recruiting helpful villagers. It’s entirely possible to build a Buffer, a Fire Mage, a Fighter/Barbarian, a Cleric, and a Thief.
-------------------------
There’s 6 dramatically different decks of bad guys:
Demons: Cultist Infiltrators sneak into town, and cause more demons to appear. It’s paramount that the players stop the cult before the demon lords arrive.
Glacien: A cold-themed enemy deck, the Glacien cause the town to freeze, and not only do the heroes have to fight the monsters, they have to make sure the town does not fill with ice.
Fire Dragons: BURN! This deck is full of a 2nd type of Affliction card(like Wounds, think Curses in Dominion). The heroes have to work together to heal the town and each other before the town is destroyed by the rampaging dragons.
Necromancers: Undead. When a villager dies, it is replaced by a corpse card. The Necromancer deck causes the dead villagers to rise again, and hordes of shambling undead can over-run the town. The summoned zombies aren’t tough, but they give no reward when they’re killed, and they’re everywhere.
Drow: The underground elves use Totem cards, and these totems can pile up, causing chaos in town. This deck of bad guys ramps up a bit slower than the others, but it can eventually overwhelm the heroes.
Storm Lords: These enemies cause weather effects, causing havoc for both the heroes and the village itself.
Every monster in the deck advances from the Start Space, to 1,2, and then 3, doing bad things to the heroes or the villagers, even destroying Walls, delaying the heroes’ progress.
There’s really only 1 drawback to the game: The rulebook is pretty vague, but a FAQ is on the way.
They're going to send you back to mother in a cardboard box...
- hepcat
- Posts: 54713
- Joined: Wed Oct 13, 2004 3:02 pm
- Location: Chicago, IL Home of the triple homicide!
Re: OO Boardgamers, what did you play this weekend?
Shadowrift's designer is a local gent who hangs out at our FLGS (the one mentioned in hent's post). I'll let him know you're diggin' his game. He actually demo'd the game in its various prototype stages at the store for many of us.
He gave a copy to Wil Wheaton at origins in hopes that they would play it on his show.
p.s. the store i spoke of has a lot of copies available if anyone wants a copy in the chicago area. Chicagoland Games.
He gave a copy to Wil Wheaton at origins in hopes that they would play it on his show.
p.s. the store i spoke of has a lot of copies available if anyone wants a copy in the chicago area. Chicagoland Games.
Master of his domain.
- SpaceLord
- Posts: 7242
- Joined: Tue Dec 28, 2004 1:51 pm
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- Contact:
Re: OO Boardgamers, what did you play this weekend?
He already knows. I've ordered a demo copy from him.hepcat wrote:Shadowrift's designer is a local gent who hangs out at our FLGS (the one mentioned in hent's post). I'll let him know you're diggin' his game. He actually demo'd the game in its various prototype stages at the store for many of us.
They're going to send you back to mother in a cardboard box...
- Smoove_B
- Posts: 56546
- Joined: Wed Oct 13, 2004 12:58 am
- Location: Kaer Morhen
Re: OO Boardgamers, what did you play this weekend?
Manged to play Citadels for the first time this weekend and I was rather impressed with how it all comes together. Seems like it could be a great "gateway" game for folks not entirely ready to take a full step away from Monopoly or Scrabble. It also seems like it would be perfect for larger groups. We were playing with 5 at one point, but I could see 6 people working just as well. Lots of trash talking and the mystery element of which role is selected each turn adds to the hilarity. Other than trying to remember each role (which could have been remedied with a crib sheet for new players), it is pretty easy to grasp but there's definitely a deeper layer of strategy possible.
Believe it or not, I've never actually played the base (classic?) version of Munchkin -- but that was also remedied this weekend. I know there are haters, but it seems to really work as a beer and pretzels weekend afternoon game. Plus all the nerd references on the cards still make me laugh. I have a copy of Munchkin Cthulhu that's getting dusty and an unused copy of Munchkin Zombie that I'm thinking need to work their way back into our rotation...
Rounded it out with some more Lords of Waterdeep, Quarriors and Dominion. A solid weekend for gaming (and drinking).
Believe it or not, I've never actually played the base (classic?) version of Munchkin -- but that was also remedied this weekend. I know there are haters, but it seems to really work as a beer and pretzels weekend afternoon game. Plus all the nerd references on the cards still make me laugh. I have a copy of Munchkin Cthulhu that's getting dusty and an unused copy of Munchkin Zombie that I'm thinking need to work their way back into our rotation...
Rounded it out with some more Lords of Waterdeep, Quarriors and Dominion. A solid weekend for gaming (and drinking).
Maybe next year, maybe no go
- hepcat
- Posts: 54713
- Joined: Wed Oct 13, 2004 3:02 pm
- Location: Chicago, IL Home of the triple homicide!
Re: OO Boardgamers, what did you play this weekend?
Citadels is great...as long as you don't play with someone who continuously chooses the Assassin every turn simply because he enjoys screwing people over and doesn't care if he wins.
Master of his domain.
- Zarathud
- Posts: 17155
- Joined: Fri Oct 15, 2004 10:29 pm
- Location: Chicago, Illinois
Re: OO Boardgamers, what did you play this weekend?
Heh. The assassin only stops 1 role and you just have to guess who he's going to kill. And that PvP assassin friend is usually predictable in his spoiler role.
Citadels is quick and plays well up to 7-8. It's a great as a party game or when everyone shows up and wants a game together.
Citadels is quick and plays well up to 7-8. It's a great as a party game or when everyone shows up and wants a game together.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
- hentzau
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- Location: Castle Zenda, Ruritania
Re: OO Boardgamers, what did you play this weekend?
You have a weird definition of quick. I've only played Citadels one time, and it took us a solid 2 hours to complete the game. That's pretty much why I haven't even opened up my copy that I got for Christmas a few years ago.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- hepcat
- Posts: 54713
- Joined: Wed Oct 13, 2004 3:02 pm
- Location: Chicago, IL Home of the triple homicide!
Re: OO Boardgamers, what did you play this weekend?
Well, to be fair, 2 hours is relatively quick when compared to many of the games we play.
If you want a REALLY quick game that shares the basic mechanics of Citadels, get Lost Temple.
If you want a REALLY quick game that shares the basic mechanics of Citadels, get Lost Temple.
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- Smoove_B
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Re: OO Boardgamers, what did you play this weekend?
I would have to ask everyone else, but I'm pretty sure we played all of our games way shorter than two hours. I want to say 70-90 minutes, tops. If it was 2+ hours, we were having so much fun backstabbing and stealing from one another we didn't notice.
I'll definitely look into Lost Temple - thanks. I'm finding that for some reason games that include the "screw your neighbor" dynamics really play well in our group. Not really sure what that might suggest about us collectively, but it's true.
I'll definitely look into Lost Temple - thanks. I'm finding that for some reason games that include the "screw your neighbor" dynamics really play well in our group. Not really sure what that might suggest about us collectively, but it's true.
Maybe next year, maybe no go
- SpaceLord
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Re: OO Boardgamers, what did you play this weekend?
So have you played it? Was it a prototype? One small annoyance with the game is the card size, they are long and thin, and standard sleeves don't work at all. I had to find Chimera sleeves from Mayday. I bought all the copies at 2 different stores, and still am short a couple hundred. The artwork is good, but due to the card design, the art is all on one side and small.hepcat wrote:Shadowrift's designer is a local gent who hangs out at our FLGS (the one mentioned in hent's post). I'll let him know you're diggin' his game. He actually demo'd the game in its various prototype stages at the store for many of us.
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- hepcat
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Re: OO Boardgamers, what did you play this weekend?
I have to admit that while I watched a couple of the prototype games for a few minutes at a time, I never participated. He had another game that he demoed for Zarathud, Seppe and I that was a monster building game a few years ago at the store and I was not impressed (but to be fair, it was still very much a beta). Now that I'm hearing this latest game's fun from a few folks, I'll have to corner Jeremy the next time I see him and have him teach me the game.
Last edited by hepcat on Wed Aug 22, 2012 3:00 pm, edited 1 time in total.
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- Unintentional Batman
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Re: OO Boardgamers, what did you play this weekend?
Talisman. Picked the Fantasy Flight Games version up in a fit of nostalgia, and we played our first game in a pub. I was the troubador. And I won, but better yet, I stole the ladies from the Ghoul It's quite darn boardgamey in feel, compared to the more recent stuff, but it was still excellent fun. And the production values of the FFG set are good, I remember the old translated version I played as a kid, it looked a bit rubbish. Then again, rubbish has soul
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- SpaceLord
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Re: OO Boardgamers, what did you play this weekend?
Munchkin was fun, until you got used to all the funny the cards had, and it starts to drag on forever. For a few games, though, it was great.Smoove_B wrote: Believe it or not, I've never actually played the base (classic?) version of Munchkin -- but that was also remedied this weekend. I know there are haters, but it seems to really work as a beer and pretzels weekend afternoon game. Plus all the nerd references on the cards still make me laugh. I have a copy of Munchkin Cthulhu that's getting dusty and an unused copy of Munchkin Zombie that I'm thinking need to work their way back into our rotation...
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- LordMortis
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Re: OO Boardgamers, what did you play this weekend?
More gaming needs to happen in pubs. It's something that seems to be about impossible to get going. How better to do parlour or beer and pretzel gaming then to do them with someone bringing you food and beverage?Unintentional Batman wrote:we played our first game in a pub.
- Smoove_B
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Re: OO Boardgamers, what did you play this weekend?
Yeah, I don't see it being a standard, but I think I'd like to add it back into our lite gaming menu as an option for something to play in 60 minutes or less. We had cycled through the encounter deck during our second play through (and I think it included ~4+ expansions), so yeah, it would definitely get repetitive if you played too much. Our first game was quick (I think less than 35 minutes), but the second game was a bit over an hour. You just never know.SpaceLord wrote:Munchkin was fun, until you got used to all the funny the cards had, and it starts to drag on forever. For a few games, though, it was great.
Maybe next year, maybe no go
- Smoove_B
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Re: OO Boardgamers, what did you play this weekend?
If I could go somewhere and someone would bring me snack foods and beer...they would end up making quite a bit a money off me.LordMortis wrote:More gaming needs to happen in pubs. It's something that seems to be about impossible to get going. How better to do parlour or beer and pretzel gaming then to do them with someone bringing you food and beverage?Unintentional Batman wrote:we played our first game in a pub.
Maybe next year, maybe no go
- coopasonic
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Re: OO Boardgamers, what did you play this weekend?
Keep your beer and nachos away from my stupidly over-priced game components please, you sloppy drunk.LordMortis wrote:More gaming needs to happen in pubs. It's something that seems to be about impossible to get going. How better to do parlour or beer and pretzel gaming then to do them with someone bringing you food and beverage?Unintentional Batman wrote:we played our first game in a pub.
I think that would be the main reason.
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- hentzau
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Re: OO Boardgamers, what did you play this weekend?
I'm trying to figure out if I can get a regular Saturday set up where we can do gaming at a local place in my neighborhood, the Central Tap and Kitchen. Nice neighborhood restaruant with a good ala carte menu and a bar. Most importantly, a free party room. I've talked to the owner, and he's all for it. I just need to figure out the date to try it out.LordMortis wrote:More gaming needs to happen in pubs. It's something that seems to be about impossible to get going. How better to do parlour or beer and pretzel gaming then to do them with someone bringing you food and beverage?Unintentional Batman wrote:we played our first game in a pub.
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Re: OO Boardgamers, what did you play this weekend?
The Tuesday night game night in Richardson is held at a pub. Everyone does a pretty good job at making sure that fluids stay well away from the games. And I haven't heard anyone bitching about a game getting ruined. And we all know how much gamers like to bitch.
It's almost as if people are the problem.
- Unintentional Batman
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Re: OO Boardgamers, what did you play this weekend?
Thanks hepcat! Hi all
So far nobody has ever managed to mess up one of the house provided games, so here's hoping that the Talisman will also survive intact...
Can only agree with this sentiment. The places me and my mates frequent usually already provide a couple of the most basic boardgames everyone and their mother knows - Monopoly, Trivial Pursuit, Scrabble, sometimes even one of the more popular Eurogames. But it was a quest to find a bit more geeky game that doesn't require insane amounts of tablespace and also has a box of transportable size. Talisman seemed to fit both of these, as well as the addition of nostalgy trip for me.Smoove_B wrote:If I could go somewhere and someone would bring me snack foods and beer...they would end up making quite a bit a money off me.LordMortis wrote:More gaming needs to happen in pubs. It's something that seems to be about impossible to get going. How better to do parlour or beer and pretzel gaming then to do them with someone bringing you food and beverage?Unintentional Batman wrote:we played our first game in a pub.
So far nobody has ever managed to mess up one of the house provided games, so here's hoping that the Talisman will also survive intact...
- hentzau
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Re: OO Boardgamers, what did you play this weekend?
We got in a couple of games last night.
First up was another round of D-Day Dice. This was our second time storming Utah Beach with three units. The first game was a constant struggle for all of us, mostly around troops. We made it into the last bunker, but Stuart and I went in first, it took out all of our regulars and most of our specialists, while Tommy had to spend another turn trying to get the courage to enter the bunker. He got shot up badly in region 13, but he finally got enough courage to assault the bunker. Even the reduced defense of the bunker (due to our specialists) knocked Tommy down to 8 soldiers, and then he rolled the machine gun fire...and got a 2 on his first die and a skull (6 troops on his second.) We lost the game on the final roll of the dice. It was horrible.
Last night was a completely different story. The dice rolls were really on our side, and we had tons of troops and item points and specialists by the time we hit the final zone. After the final bunker assault, I still had 58 troops left, as well as about 9 specialists. Stuart was right behind me with 57 and 7, and Tommy had somewhere around 25 and 6. A total victory for our side. I don't think we really played it much differently, other than assaulting forward a bit more quickly in the second to last region because we were so overloaded that we really didn't have much to gain (and a lot to lose) by staying in that region.
Then we played a game of King of Tokyo. I really want to play this one with about 5 or 6 people, it's a great filler game. End game found us with Tommy in Tokyo, with 3 hit points and 18 VPs. Stuart was outside of Tokyo, with 6 HP and 19 VPs. I was standing at 14 VPs and 7 HPs. It was my roll, and on my initial roll I rolled three 3's. Then I did the analysis:
My first roll? A 3 and a heart and an energy. My second roll? Two 3's. Boo-yah!!! I beat the odds and snatched victory away from both of them! Go Me!!!
First up was another round of D-Day Dice. This was our second time storming Utah Beach with three units. The first game was a constant struggle for all of us, mostly around troops. We made it into the last bunker, but Stuart and I went in first, it took out all of our regulars and most of our specialists, while Tommy had to spend another turn trying to get the courage to enter the bunker. He got shot up badly in region 13, but he finally got enough courage to assault the bunker. Even the reduced defense of the bunker (due to our specialists) knocked Tommy down to 8 soldiers, and then he rolled the machine gun fire...and got a 2 on his first die and a skull (6 troops on his second.) We lost the game on the final roll of the dice. It was horrible.
Last night was a completely different story. The dice rolls were really on our side, and we had tons of troops and item points and specialists by the time we hit the final zone. After the final bunker assault, I still had 58 troops left, as well as about 9 specialists. Stuart was right behind me with 57 and 7, and Tommy had somewhere around 25 and 6. A total victory for our side. I don't think we really played it much differently, other than assaulting forward a bit more quickly in the second to last region because we were so overloaded that we really didn't have much to gain (and a lot to lose) by staying in that region.
Then we played a game of King of Tokyo. I really want to play this one with about 5 or 6 people, it's a great filler game. End game found us with Tommy in Tokyo, with 3 hit points and 18 VPs. Stuart was outside of Tokyo, with 6 HP and 19 VPs. I was standing at 14 VPs and 7 HPs. It was my roll, and on my initial roll I rolled three 3's. Then I did the analysis:
- If Tommy survived one more round in Tokyo, he nets 2 VPs and the game
- If I kill Tommy (3 claws needed to do that in two rolls) I would have to take Tokyo, netting 1 VP and bringing me to 17. Plus, he had the mimic ability, where he could negate my damage rolls by rolling hearts, so three claws were in now way a guarantee of victory.
- If Stuart then hits me once, he would get 1 VP because of his Alpha Monster mutation, and he would win the game.
- If I could roll three more 3's on three dice in two rolls, it would net me 6 VPs and the win. Really long odds.
My first roll? A 3 and a heart and an energy. My second roll? Two 3's. Boo-yah!!! I beat the odds and snatched victory away from both of them! Go Me!!!
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
- LordMortis
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Re: OO Boardgamers, what did you play this weekend?
The "Ann Arbor Gaming Group" has two organized Pizza and Beer nights at different restaurants every month, but they are always on weeknights and they're a bit of hike for me on a weeknight, to say nothing of beer plus a bit of a hike being out of the question for me. Oh, to have readily available mass transit to go with a pub serving me beer and snacks while I game and not have to work the next day.... Am I asking for too much?hentzau wrote:I'm trying to figure out if I can get a regular Saturday set up where we can do gaming at a local place in my neighborhood, the Central Tap and Kitchen. Nice neighborhood restaruant with a good ala carte menu and a bar. Most importantly, a free party room. I've talked to the owner, and he's all for it. I just need to figure out the date to try it out.
- Chaosraven
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Re: OO Boardgamers, what did you play this weekend?
or my "out of print, expensive to replace, hard to find" games...coopasonic wrote:Keep your beer and nachos away from my stupidly over-priced game components please, you sloppy drunk.LordMortis wrote:More gaming needs to happen in pubs. It's something that seems to be about impossible to get going. How better to do parlour or beer and pretzel gaming then to do them with someone bringing you food and beverage?Unintentional Batman wrote:we played our first game in a pub.
I think that would be the main reason.
"Where are you off to?"
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
"I don't know," Snufkin replied.
The door shut again and Snufkin entered his forest, with a hundred miles of silence ahead of him.
Sweet sweet meat come. -LordMortis
- LordMortis
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Re: OO Boardgamers, what did you play this weekend?
Apparently that doesn't require beer. Merely a glass of Coke.Chaosraven wrote:or my "out of print, expensive to replace, hard to find" games...
Get me liquored up enough and destroying my forty game won't bother me... and forty bucks won't cover my tab. I doubt I'd bring an expensive game to pub gaming. I'd want most games to be simple card games or non deep analysis piece placement games on a small board. Big complex stuff doesn't go well over beer and pizza on a single table that's usually no bigger than 3'x6' at the largest.
I remember building a portable magnetic battletech game out of a portable checkers/chess game that Russ, JimDave, and I used to play at pubs and Coney Islands.
- Seppe
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Re: OO Boardgamers, what did you play this weekend?
The mystery guest was MrVole from this very forum. All the game we played were fun, i dont think we were as bothered by the rules for Olympos as Hepcat was (he was the one teaching us). It is a good game. D-Day dice was neat, we certainly needed the co-op element to get through it.
- SpaceLord
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Re: OO Boardgamers, what did you play this weekend?
Here is my review of Shadowrift on BGG.
They're going to send you back to mother in a cardboard box...