Obviously, pulling up one short of a turn can be catastrophic. Luckily, there are tire selections available:
Hard Tires:
If it's raining, you move an additional three spaces (mandatory) if any of your move is a turn.
Soft Tires:
It it's not raining, you can move one additional space (optional) on all moves. If you overshoot a turn, it's 2 WP per space. You must pit to change tires after the lap, or lose the bonus.
If it's raining, you get the same mandatory 3 spaces through turns as hard tires.
Rain Tires:
If it's not raining, overshooting a turn is 2 WP per space.
If it's raining, you move an additional space (mandatory) if any of your move is a turn.
Obviously, the soft tire extension comes with the price.
Each track comes with a weather grid that determines the weather on race day. For Singapore:
1-8 Rainy
9-14 Changeable
15-20 Sunny
![Image](http://isgnpt.webege.com/WeatherConditions.png)
![Image](http://isgnpt.webege.com/EffectOfRain.png)
Also, we need to discuss starting grids for races. With a reset for a league, I have been considering for the first race to have each half of the grid contain one racer from each team to even out any team advantage. For subsequent races, reverse individual points standings. Which also leads to the question of how to handle DNFs. Do we want to induce some sort of DNF penalty for Race 2 and/or subsequent races?
We've discussed some of this before, but I wanted to get a thread going separate from the race threads themselves so we could keep a central location for discussion and modifications.