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Team Isotope
The Leader: Polonium-210
You always wanted to be the center of a complex social circle. But your friends seem to abandon you when times get rough. Now you're mad, and you're aiming to get even.
Your goals are as follows:
(a) Avoid detection. Your enemies consider you unstable, and if they find you, there's no telling what they might do to you.
(b) On Sunday night, you secretly choose 4 other players (none on your team) and submit their names to the moderator. Get each member of your List of Four to vote against you twice. As soon as this happens, they'll all drop dead from radiation sickness-- if they're not dead already! Any of the Four who dies prematurely from some other cause counts toward your fulfillment of this condition.
(c) As soon as all the members of your List of Four are dead, you secretly choose 2 other players and submit their names to the moderator. Get each member of your List of Two to vote against you twice. As soon as this happens, they'll both drop dead from radiation sickness-- if they're not dead already! Any of the Two who dies prematurely from some other cause counts toward your fulfillment of this condition.
(d) As soon as both members of your List of Two are dead, you secretly choose 1 other player and submit his name to the moderator. Get the member of your List of One to vote against you twice. As soon as this happens, he'll drop dead from radiation sickness-- if he's not dead already! If he dies prematurely from some other cause, that fulfills this condition.
The Follower: Bismuth-209
Your goals are as follows:
(a') Avoid detection. Your enemies consider you risky, and if they find you, there's no telling what they might do to you.
(b') If Polonium-210 is detected and neutralized, you will be bombarded with neutrons and become bismuth-210. After one night and one day pass, you will decay into Polonium-210, assume ownership of the current List, and continue your partner's mission.
(c') Each night, you may select one other player (not on your team) and kill him. This power is non-transferable.
Members of Team Isotope know one another's identity, but they do not communicate privately.
Victory condition for Team Isotope: Fulfill conditions (a), (b), (c), and (d). Congratulations! At least one of you has become lead-206!
Team DIRE
You are the International Atomic Energy Agency's Directorate for the Interdiction of Rogue Elements. Your job is to detect and neutralize unstable materials that have been flagged as missing in the latest global inventory assessment.
Because you are bureaucrats driven by protocol, you meet thrice daily to point the finger at a fellow member of the directorate whom you suspect of collusion with violators of IAEA regulations. At each of these three meetings -- dawn, noon, and dusk -- you must vote against one of your fellows. In addition, you are welcome to point the finger outside the meetings! All in a day's work!
If at any of the meetings a majority is reached, that person will be tossed into the OWTBS chamber. The person's radioactivity will be objectively identified and measured at the cost of his life-- a small price to pay in detecting the nefarious schemes of rogue nations and bad neighbors!
At the dusk meeting, if it occurs, a majority must be reached. As soon as a majority is reached at any meeting and someone is tried in the OWTBS chamber, the turn proceeds immediately to night. Any later meetings that day are canceled.
During the night, Bismuth-209 (if alive) will kill someone.
Victory condition for Team DIRE: Throw Polonium-210 and Bismuth-209 into the OWTBS chamber.
Player needed: a dozen or more.