[WW] Thar be wolves.....! (sign ups closed!)

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Newcastle
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[WW] Thar be wolves.....! (sign ups closed!)

Post by Newcastle »

Since there are a few calls for a game. I'll start a relatively simple one. If the roster expands past say...I dont know...13, i'll add in a few twists and turns.

SIGN UPS CLOSE AT NOON today (PST)

EDIT TO ADD - Hopefully we can get enough to start it by the end of the week..that's kind of my goal. But we'll see.

But otherwise -

2-3 Wolves (if have about 10-11 - 2 wolves; over 12-13 - probably be 3 wolves- this is open for suggestions as well)
1 seer
-rest villagers

-possible roles to add in if get above 13:

GOOD GUYS
-Priest (classic protection role - cant do back to back on same person)
-Hunter (classic shooter - 1 shot, 1 kill)

EVIL
-Berserker - this wolf go BOOM!

(i'd be open to adding other roles. But i wont make it too exotic)


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14. Proner
Last edited by Newcastle on Fri Jan 25, 2013 3:56 pm, edited 14 times in total.
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Re: [WW] Thar be wolves in this village!

Post by Lassr »

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The only reason people get lost in thought is because it's unfamiliar territory.

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Re: [WW] Thar be wolves in this village!

Post by Remus West »

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“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: [WW] Thar be wolves in this village!

Post by Qantaga »

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Re: [WW] Thar be wolves in this village!

Post by theohall »

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Re: [WW] Thar be wolves in this village!

Post by Mr Bubbles »

Ahhh what the heck.. before the shit really hits the fan. count me in for a relatively simple one.
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Re: [WW] Thar be wolves in this village!

Post by Lagom Lite »

IN.
But you've seen who's in heaven
Is there anyone in hell?


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Re: [WW] Thar be wolves in this village!

Post by RMC »

Err.. I posted in the wrong thread, so now I am IN. :)
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Re: [WW] Thar be wolves in this village!

Post by Holman »

I am in!
Much prefer my Nazis Nuremberged.
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Re: [WW] Thar be wolves in this village!

Post by bb2112 »

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That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
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Re: [WW] Thar be wolves in this village!

Post by Scoop20906 »

In like Quinn!!!!!
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Re: [WW] Thar be wolves in this village!

Post by Remus West »

Scoop20906 wrote:In like Quinn!!!!!
but, but, but Quinn isn't playing. :( :wink:
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: [WW] Thar be wolves in this village!

Post by Lassr »

Remus West wrote:
Scoop20906 wrote:In like Quinn!!!!!
but, but, but Quinn isn't playing. :( :wink:
plus we do not have a Quinn registered with OO...
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: [WW] Thar be wolves in this village!

Post by Lassr »

is his full name Quinn Kekua?
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Re: [WW] Thar be wolves in this village!

Post by Remus West »

Lassr wrote:is his full name Quinn Kekua?
alright, that was funny. :lol:
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: [WW] Thar be wolves in this village!

Post by El Guapo »

I've been thinking about doing another go round in one of these games. I'm in.
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by Scoop20906 »

Oops. I should have been more specific. I was thinking infamous ragamuffin Paddy Quinn.

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IN like Paddy Quinn
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by tru1cy »

sure why not

in
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Newcastle
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by Newcastle »

So we're at 12 people signed up, kind of the in-between stage of 2 or 3 wolves. I think I'll sent out a few PM's to a few of the former regulars to see if they are interested (isgrinmur, Triggercut, Unagi, Stessier, Grund...come to mind off hand) just to bump the number to 13. I assume they'd sign if they so had desire.

CAn anyone think of any other folks who wanted to join previously? Warpig springs to mind as well. i wont bother folks for a few more hours I think though.

Anyway - I hope to start this tomorrow, and I intend on starting it on a day cycle not night cycle with Kinetic kid being the honorary victim. I just like day starts because it gives everyone a chance to participate and I think kind of gives an even start to things.
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by Vorret »

Sure why not.
I need to pad my post count.
Isgrimnur wrote:
His name makes me think of a small, burrowing rodent anyway.
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by Newcastle »

Holman & Vorret -

YOu'll need to register at the OO secret forum in case you are selected for team evil. Please do such prior to the game to avoid any meta gaming during game (though I trust most of hte players with a scouts honor voucher).

http://ooww.freeforums.org/index.php" target="_blank
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by stessier »

I'm going to sit this one out due to the new job and house hunt.

Have fun storming the castle! :D
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by theohall »

stessier wrote:I'm going to sit this one out due to the new job and house hunt.

Have fun storming the castle! :D
There is a castle in this village? Ooohhh... Shiny!
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by Newcastle »

theohall wrote:
stessier wrote:I'm going to sit this one out due to the new job and house hunt.

Have fun storming the castle! :D
There is a castle in this village? Ooohhh... Shiny!
Nope no castle. But it will be thematic...a scene we've not visited for one...wont be james bondsey nor like the viking one...ie marked for death. But definetly a theme there will be.
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by pr0ner »

I'm in if you need one more.
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by Scoop20906 »

Newcastle wrote:
theohall wrote:
stessier wrote:I'm going to sit this one out due to the new job and house hunt.

Have fun storming the castle! :D
There is a castle in this village? Ooohhh... Shiny!
Nope no castle. But it will be thematic...a scene we've not visited for one...wont be james bondsey nor like the viking one...ie marked for death. But definetly a theme there will be.
I love themes but no castle??? :cry:
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by Newcastle »

pr0ner wrote:I'm in if you need one more.
right on - welcome aboard.

FYI i aim to get this thing rolling later on today. I'll close sign ups around noonish PST today and a few hours after that will get this whole she-bang started.
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by Remus West »

Scoop20906 wrote:no castle??? :cry:
Screw that. I'm building one out of the couch cushions then. Hmmmph.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: [WW] Thar be wolves in this village! (sign ups!)

Post by RMC »

Remus West wrote:
Scoop20906 wrote:no castle??? :cry:
Screw that. I'm building one out of the couch cushions then. Hmmmph.
You should use dining room chairs and sheets. It's bigger, and people bump their heads on the chairs, it's like a moat made of wood!

Or at least that is what I tell my girls when we make one that way.

Of course I bought a princess castle tent thing that is like a tower, so it makes a perfect addition to the 'castle' we make. :)
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by Remus West »

I'm pretty certain a princess castle would be a perfect plaything for Scoop! I'm in. :D
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by Newcastle »

Couple of housekeeping notes -

I plan on the roster being this -

EVIL =
3 wolves
-2 regular wolves
-1 Bersker - upon lynch can take out 1 person


Good =
11 Villagers
9 Normal
1 Hunter - 1 shot 1 kill
1 seer - can find the true nature of someone during the night phase

FAQ-

- If we get more I'll add in the priest role and probably give a scanning ability to a wolf. The threshold to go to 4 wolves will be 16, but I doubt we'll hit it.

- I dont plan on having time limits, but if the game starts to grind down I'll put some in play. I will note I am a proponent of letting players figure things out, but if I need to step in I will. I'll use my own discretion when this should happen.

How time limits could work-I'll usually give between a 48-96 hour window. IE on day 1 i could hint at a time limit coming down the pike, on day 2 I could give a 24 warning that its happening, then on day 3 officially give a 2 day warning. Or I could just say you have 4 days before the time limit is hit.

- IF a time limit is reached a lynch will only occur if a majority is reached, otherwise you enter the night phase without a lynch occurring. So yeah a skip is possible.
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by Newcastle »

Oh I wanted to ask something to people in general- I am thinking that evil doesnt know the true nature of someone they take out at night? Good or bad?

I can easily go they do find out so they can spoof. But with them not knowing it leaves them quite a bit of uncertainty. Might be more difficult for them. I also dont mind switching do that they do find out the nature of their night kill.

Thoughts?
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by RMC »

Newcastle wrote:Oh I wanted to ask something to people in general- I am thinking that evil doesnt know the true nature of someone they take out at night? Good or bad?

I can easily go they do find out so they can spoof. But with them not knowing it leaves them quite a bit of uncertainty. Might be more difficult for them. I also dont mind switching do that they do find out the nature of their night kill.

Thoughts?
If there are two wolves, make one a berserker and one a coroner? Rather than giving them the answer, they can choose to find out who they kill or who the villagers killed...<shrug> Always like it better when everyone has to work for it. If there are three wolves, then it is even better that one would not be a special with 2 special wolves..
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by Remus West »

So much for simple game I guess. I'm in favor of no powers or extra knowledge for the wolves. The begin the game with the power to communicate with each other and know who is not on their side. That in itself is pretty huge.
“As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.” - H.L. Mencken
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by Newcastle »

i think i'll go with not finding out, but if we get an influx of players I might add in a coroner wolf.

I kind of like hte not finding it out because the element it brings. Also due to the fact there is no protection in the game right now that serves as a kind of counterbalance.

Duly noted about the no powers bit Remus - i'll see what others say about it and keep an open mind on it.
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by tru1cy »

I agree with Remus. Keep it simple as more complex the rules the longer the game takes. Btw, only reason why I signed up is for the simplicity not interested in a complex extremely long game
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by Lassr »

Yep, I agree. Wolves should not find out the role of their victim.
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by Scoop20906 »

Remus West wrote:I'm pretty certain a princess castle would be a perfect plaything for Scoop! I'm in. :D
Now I want the pointy princess hat with the scarf hanging off!!
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by Newcastle »

- Ok I'll make sure the wolves remain unpowered for the most part outside of what they do have. I think to balance this I wont add any further good roles. Maybe a protector/priest, but only if we hit like 16-17 people.

-team evil do not find the players role upon their night snack
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Re: [WW] Thar be wolves.....! (sign ups close at NOON TODAY!

Post by RMC »

Scoop20906 wrote:
Remus West wrote:I'm pretty certain a princess castle would be a perfect plaything for Scoop! I'm in. :D
Now I want the pointy princess hat with the scarf hanging off!!
With three daughters, I have all that and the pretty pretty dresses for them(you) to wear as well. A little on the small side, but we can make up for that in volume... :)
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
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