Elixir Studios closed
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- JayG
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Elixir Studios closed
Another PC developer bites the dust;
http://www.eurogamer.net/article.php?article_id=58828
Elixir Studios to close
Elixir was founded seven years ago by Demis Hassabis, and has had two published games - political simulation Republic, which was published by Eidos, and last year's well-received strategy title Evil Genius, published by VU Games.
"I'm very proud of what all the staff at Elixir have achieved and the games we produced," Hassabis said in a statement this morning. "We gave it everything we had but ultimately it wasn't quite enough. It seems that today's games industry no longer has room for small independent developers wanting to work on innovative and original ideas. Perhaps there is no longer any need for them."
Eidios really seems to be the kiss of death. Looking Glass, Ion Storm and now Elixer.
http://www.eurogamer.net/article.php?article_id=58828
Elixir Studios to close
Elixir was founded seven years ago by Demis Hassabis, and has had two published games - political simulation Republic, which was published by Eidos, and last year's well-received strategy title Evil Genius, published by VU Games.
"I'm very proud of what all the staff at Elixir have achieved and the games we produced," Hassabis said in a statement this morning. "We gave it everything we had but ultimately it wasn't quite enough. It seems that today's games industry no longer has room for small independent developers wanting to work on innovative and original ideas. Perhaps there is no longer any need for them."
Eidios really seems to be the kiss of death. Looking Glass, Ion Storm and now Elixer.
- Jeff Jones
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Re: Elixir Studios closed
Maybe I'm wrong, but it seems like they could survive, if they relied on a different distribution method. There are plenty of small independent devs doing this. Why not just develop your products, and self publish via the web?Elixir wrote:"We gave it everything we had but ultimately it wasn't quite enough. It seems that today's games industry no longer has room for small independent developers wanting to work on innovative and original ideas. Perhaps there is no longer any need for them."
Perhaps their failure has less to do with Eidos, and more to do with only developing 2 games in 7 years.
- baron calamity
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Re: Elixir Studios closed
What about VU? Troika's Vampire was release by VU, also in october like like Evil Genuis, and soon saw the closing of the studio.JayG wrote:Eidios really seems to be the kiss of death. Looking Glass, Ion Storm and now Elixer.
hmmm...
- Kraken
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Re: Elixir Studios closed
The hard thing for studios is keeping the lights on between releases. If Vivendi published their last game, Vivendi probably financed its development and certainly kept most of the revenue; they very likely own the IP, too. To be truly independent, a studio needs to develop its first title without publisher financing, keep ownership of its brand and technology, and earn enough on it to repay debt AND develop a second game. And you're right...3.5 years between releases can't cut it. Presumably their games didn't sell well enough to justify expansions (the usual way of milking the cow between real projects) or permit any license deals.Jeff Jones wrote: Maybe I'm wrong, but it seems like they could survive, if they relied on a different distribution method. There are plenty of small independent devs doing this. Why not just develop your products, and self publish via the web?
Perhaps their failure has less to do with Eidos, and more to do with only developing 2 games in 7 years.
It's always sad to see a would-be indie studio close, and there is some truth in the owner's quote...as well as some sour grapes.
- Peacedog
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That doesn't solve marketing issues. Other things being equal, if you are going to do it online you need to really watch yout costs, as you'll likely not sell near as many games as you would via a marketed B&M campaign. They may not be in a situation where they own what they make, which certainly wouldn't have helped things.Maybe I'm wrong, but it seems like they could survive, if they relied on a different distribution method. There are plenty of small independent devs doing this. Why not just develop your products, and self publish via the web?
That said, if you approach things sensibly, there's money to be made in this place.
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Re: Elixir Studios closed
Troika's Vampire: Bloodlines was actually distributed by Activision.baron calamity wrote:What about VU? Troika's Vampire was release by VU, also in october like like Evil Genuis, and soon saw the closing of the studio.JayG wrote:Eidios really seems to be the kiss of death. Looking Glass, Ion Storm and now Elixer.
hmmm...
Yet another shameless plug..for something
- YellowKing
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Or perhaps you should just make games that are actually GOOD. Those are the ones that tend to sell.It seems that today's games industry no longer has room for small independent developers wanting to work on innovative and original ideas. Perhaps there is no longer any need for them."
Republic - average rating of 66%
Evil Genius - average rating of 76%.
- Sepiche
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Evil Genius wasn't a bad game. I think it had some flaws and needed a little better direction, but it was a unique, solid, fun game.
That said, it wasn't good enough for an indie team to make their reputation on... no where close actually. I was really holding out hope that there would be a sequel to it that would fix some of the fundimental flaws in the game, but alas, it is not to be.
s
That said, it wasn't good enough for an indie team to make their reputation on... no where close actually. I was really holding out hope that there would be a sequel to it that would fix some of the fundimental flaws in the game, but alas, it is not to be.
s
- baron calamity
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Re: Elixir Studios closed
Oh yeah, guess I need to stop smoking crack before noon...wankerjr wrote:Troika's Vampire: Bloodlines was actually distributed by Activision.
I found this quote from an interview on Evil Planet very interesting:
What really sucks is they were working on a game coded "Blue Vault" that was to be an update to Xcom style gaming.3) How did you find working with Vivendi? Has Elixir been happy with the marketing Vivendi gave the game and the subsequent sales figures?
[DH] Initially Vivendi were great partners but then a lot of the people we were working with directly were forced to leave following various internal reshuffles within Vivendi. A final reshuffle just prior to EG's release meant that we didn't really get anywhere the level of support at retail from Vivendi that we had been promised and that EG deserved. This has obviously had a direct impact on sales figures. So overall we have been left very disappointed.
http://www.strategyplanet.com/evilgeniu ... eVault.asp
Also reading on EP forums that Republic Dawn, the sequel to Republic is at another company and is continuing.
- Huw the Poo
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- razgon
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This is really sad - THIS is the one part of the industry, that, IMO, REALLY is being damaged by piracy.
In the end, all we get are standard games, which can be statistically proven to be cost-effective
*45 procent of gamer will pick up this game based on commercials - that 79 percent will hate it doesnt matter, they bought it*
SUPPORT YOUR FAVORITE INDIE GAME COMPANY!!! Buy 2 copies of each game they make - a full-price and a budget one!!! hehe.
In the end, all we get are standard games, which can be statistically proven to be cost-effective
*45 procent of gamer will pick up this game based on commercials - that 79 percent will hate it doesnt matter, they bought it*
SUPPORT YOUR FAVORITE INDIE GAME COMPANY!!! Buy 2 copies of each game they make - a full-price and a budget one!!! hehe.
Gone...
- Zarathud
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I liked the core ideas behind Republic and Evil Genius -- both games were innovative but needed a sequel to work out some design flaws. It's a shame that nobody was willing to keep the team together, but these days it looks like cherry-picking people is the industry norm. I think an industry standard where the developer is only a temporary entity will be more damanging to creativity and innovation than piracy. If you have a team together for long enough, you can explore some interesting design ideas instead of being focused on getting a 50% success rate or closing. Plus, you have the time to design internal tools that cross different games.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
- baron calamity
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Naaa... What really happen is the consolidation of publishing into a few companies. Thats what has killed niche games like EG. From Evil Planet forums I read that Evil Genuis sold over 100,000 copies and is still selling. Imaging how many units sold if VU didn't fuck up the marketing and distrubtion?razgon wrote:This is really sad - THIS is the one part of the industry, that, IMO, REALLY is being damaged by piracy.
Anyways, with so few gatekeepers, its hard to get different ideas to market even if they would sell.
- Huw the Poo
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- Victoria Raverna
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- moss_icon
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- baron calamity
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