Formula D League Race 4: Buddh, India
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- Isgrimnur
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Formula D League Race 4: Buddh, India
Have all the teams enjoyed their winter break?
It's almost as if people are the problem.
- coopasonic
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Re: Formula D League Race 4: Buddh, India
Emphasis on break. Crews are still working on repairs to team yellow's cars.Isgrimnur wrote:Have all the teams enjoyed their winter break?
Last edited by coopasonic on Tue Jan 14, 2014 11:43 am, edited 1 time in total.
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- El Guapo
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Re: Formula D League Race 4: Buddh, India
Is this the round where we add rocket launchers to our cars?
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Re: Formula D League Race 4: Buddh, India
How about a rolling start instead? Pole position would set the max gear on their first turn (up to 4th). It's not a regular Formula 1 rule, but if it makes the start of the game more fun, I'm for it.
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Re: Formula D League Race 4: Buddh, India
So the person in pole position chooses 1st - 4th gear, and then everyone behind them can choose that gear or lower (so if the pole position chooses 3rd, everyone else chooses 1st - 3rd)?
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Re: Formula D League Race 4: Buddh, India
Yeah, sounds more interesting than the usual 1st - 3rd crawl at the start of the game.
Still not as good as rocket launchers, though.
Still not as good as rocket launchers, though.
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- coopasonic
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Re: Formula D League Race 4: Buddh, India
You can use your nitrous bottle as an incendiary device. Select a target space within 3 spaces and roll a d6.El Guapo wrote:Still not as good as rocket launchers, though.
1: blows up in your face killing you instantly
2: dud, no effect
3: you miss your target, roll again to determine actual space and resolve explosion
4: hits your target for one damage, roll again to determine damaged location
5: hits your target for one damage to two location, roll to determine
6: target car is obliterated
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Re: Formula D League Race 4: Buddh, India
Looks like a pretty fast-paced map. I'm fine with a rolling start, or the ability to drop landmines (at will, we can already do it involuntarily by crashing our cars).
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Re: Formula D League Race 4: Buddh, India
Awesome! I kind of like the rolling start. Although I can't see all the track. Apparently my iPad can't scroll the picture. Team yellow will rise to dominance once again!
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Re: Formula D League Race 4: Buddh, India
It's almost as if people are the problem.
- Isgrimnur
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Re: Formula D League Race 4: Buddh, India
I believe we've received word from all participants.
Individual standings after Race 3 were:
1) Isgrimnur - 18 points
1) NickAragua - 18 points
3) El Guapo - 16 points
4) bb2112 - 15 points
5) coopasonic - 14 points
6) hentzau - 13 points
Starting grid will be in reverse order. I get the back of the grid due to winning the previous race.
Forecast calls for sun, sun, sun.
I need tire choice and car setups.
Individual standings after Race 3 were:
1) Isgrimnur - 18 points
1) NickAragua - 18 points
3) El Guapo - 16 points
4) bb2112 - 15 points
5) coopasonic - 14 points
6) hentzau - 13 points
Starting grid will be in reverse order. I get the back of the grid due to winning the previous race.
Forecast calls for sun, sun, sun.
I need tire choice and car setups.
It's almost as if people are the problem.
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Re: Formula D League Race 4: Buddh, India
Soft tires, of course.
5/7/2/2/2/2 will do, I believe. A brake-heavy loadout may be beneficial with soft tires (to negate a few more rolls that are a little too high), but we'll see.
[edited to 20 points]
5/7/2/2/2/2 will do, I believe. A brake-heavy loadout may be beneficial with soft tires (to negate a few more rolls that are a little too high), but we'll see.
[edited to 20 points]
Last edited by NickAragua on Thu Jan 16, 2014 2:05 pm, edited 1 time in total.
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- Isgrimnur
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Re: Formula D League Race 4: Buddh, India
Proposed maneuvering rule: Debris Visibility
Debris is 'visible' from five spaces away on any straightaway, barring turn borders. Any movements initiated outside of that range will have the full movement available.
Ex 1. On a straightaway, there is a piece of debris in the right lane on space 10 . A car starting on space 4 or before in any lane would be unable to 'see' the piece and would be allowed to make a move into the debris lane, then perform an evasive move to avoid it. If a car were starting on space 8 in the center or left lane, if they entered the right lane prior to space 10, this would be treated as a deliberate move and be required to drive over the debris space.
Ex 2. On a straightaway, there is a piece of debris in the right lane in space 3. There are no restrictions in exiting the turn, as the arrows take precedence. If the driver exits the turn in the right lane, he can take an evasive move to avoid it. If a driver exits the turn in the left or center lanes and enters the right lane prior to space 3, this would be treated as a deliberate move and be required to drive over the debris space.
Debris is 'visible' from five spaces away on any straightaway, barring turn borders. Any movements initiated outside of that range will have the full movement available.
Ex 1. On a straightaway, there is a piece of debris in the right lane on space 10 . A car starting on space 4 or before in any lane would be unable to 'see' the piece and would be allowed to make a move into the debris lane, then perform an evasive move to avoid it. If a car were starting on space 8 in the center or left lane, if they entered the right lane prior to space 10, this would be treated as a deliberate move and be required to drive over the debris space.
Ex 2. On a straightaway, there is a piece of debris in the right lane in space 3. There are no restrictions in exiting the turn, as the arrows take precedence. If the driver exits the turn in the right lane, he can take an evasive move to avoid it. If a driver exits the turn in the left or center lanes and enters the right lane prior to space 3, this would be treated as a deliberate move and be required to drive over the debris space.
It's almost as if people are the problem.
- coopasonic
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Re: Formula D League Race 4: Buddh, India
I think it's an overengineered solution for a problem that doesn't really exist. It is bound to cause confusion. I would focus on implementing my in-race combat rule.Isgrimnur wrote:Proposed maneuvering rule: Debris Visibility
Debris is 'visible' from five spaces away on any straightaway, barring turn borders. Any movements initiated outside of that range will have the full movement available.
Ex 1. On a straightaway, there is a piece of debris in the right lane on space 10 . A car starting on space 4 or before in any lane would be unable to 'see' the piece and would be allowed to make a move into the debris lane, then perform an evasive move to avoid it. If a car were starting on space 8 in the center or left lane, if they entered the right lane prior to space 10, this would be treated as a deliberate move and be required to drive over the debris space.
Ex 2. On a straightaway, there is a piece of debris in the right lane in space 3. There are no restrictions in exiting the turn, as the arrows take precedence. If the driver exits the turn in the right lane, he can take an evasive move to avoid it. If a driver exits the turn in the left or center lanes and enters the right lane prior to space 3, this would be treated as a deliberate move and be required to drive over the debris space.
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- Isgrimnur
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Re: Formula D League Race 4: Buddh, India
There were questions last race about maneuvering when coming out of a turn and weaving decisions, so it is a problem that has come up.
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- hentzau
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Re: Formula D League Race 4: Buddh, India
Just went back to look and see what my build was in the last game, because I really liked it, but now I'm stymied by the great OO data loss.
I'll have to review the rules. Back in a bit.
I'll have to review the rules. Back in a bit.
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Re: Formula D League Race 4: Buddh, India
OK, let's try this:
W:5 B:6 T:3 O:2 E:2 S:2 N:1
Soft tires
W:5 B:6 T:3 O:2 E:2 S:2 N:1
Soft tires
Last edited by hentzau on Thu Jan 16, 2014 1:21 pm, edited 1 time in total.
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Re: Formula D League Race 4: Buddh, India
This state should have the starting builds for race 3.
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- Isgrimnur
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Re: Formula D League Race 4: Buddh, India
What's with the 18-point builds? Both you and Nick are two short of a full build. Nitrous is one-per, and does not count against the 20-point total.
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Re: Formula D League Race 4: Buddh, India
I went off of the stats on the race page link you posted above, and just manipulated the existing points. When you posted the previous race link, the numbers were different.Isgrimnur wrote:What's with the 18-point builds? Both you and Nick are two short of a full build. Nitrous is one-per, and does not count against the 20-point total.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
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Re: Formula D League Race 4: Buddh, India
I'll throw our technical director under the bus for that error.
Builds are 20 points.
Builds are 20 points.
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- El Guapo
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Re: Formula D League Race 4: Buddh, India
I think for maneuvering that debris should, for the most part, be treated like a car. I.e. as part of a move on a straightaway you can't maneuver into a position that forces you to then take evasive maneuvers. Except that with the debris you have the option of moving into the lane and running over the debris.Isgrimnur wrote:Proposed maneuvering rule: Debris Visibility
Debris is 'visible' from five spaces away on any straightaway, barring turn borders. Any movements initiated outside of that range will have the full movement available.
Ex 1. On a straightaway, there is a piece of debris in the right lane on space 10 . A car starting on space 4 or before in any lane would be unable to 'see' the piece and would be allowed to make a move into the debris lane, then perform an evasive move to avoid it. If a car were starting on space 8 in the center or left lane, if they entered the right lane prior to space 10, this would be treated as a deliberate move and be required to drive over the debris space.
Ex 2. On a straightaway, there is a piece of debris in the right lane in space 3. There are no restrictions in exiting the turn, as the arrows take precedence. If the driver exits the turn in the right lane, he can take an evasive move to avoid it. If a driver exits the turn in the left or center lanes and enters the right lane prior to space 3, this would be treated as a deliberate move and be required to drive over the debris space.
If that makes sense. The rule makes some intuitive sense, but the maneuvering rule doesn't really match that well with reality anyhow (like, the exact same maneuvering is legal on a straightaway if done as part of two moves but not if part of one), so really this is just a straight game mechanic that doesn't match with reality anyhow.
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- coopasonic
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Re: Formula D League Race 4: Buddh, India
It's only an error if you assume I was trying to be correct.Isgrimnur wrote:I'll throw our technical director under the bus for that error.
Builds are 20 points.
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Re: Formula D League Race 4: Buddh, India
W:5 B:7 T:3 O:2 E:2 S:1
Soft tires
Soft tires
That's no reason to cry. One cries because one is sad. For example, I cry because others are stupid, and that makes me sad.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
BCY4920 - You can suck it Johnny Angel.
Why would I stab an Oracle? Wait, what am I saying? Why wouldn't I stab an Oracle? - Belkar Bitterleaf
BCY4920 - You can suck it Johnny Angel.
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Re: Formula D League Race 4: Buddh, India
W: 5
B: 7
T: 3
O: 2
E: 2
S: 1
coop?
B: 7
T: 3
O: 2
E: 2
S: 1
coop?
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- coopasonic
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Re: Formula D League Race 4: Buddh, India
I guess I will go with the 5/6/4/2/2/1 build.
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Re: Formula D League Race 4: Buddh, India
Soft Tires, I assume?
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Re: Formula D League Race 4: Buddh, India
hentzau (White 2), pick a gear and lead us off.
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- coopasonic
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Re: Formula D League Race 4: Buddh, India
Yeah that.Isgrimnur wrote:Soft Tires, I assume?
Sorry, work is work these days.
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Re: Formula D League Race 4: Buddh, India
Can we get a gear chart added to the race graphic? I'll go out and see if I can't find it in the meantime.
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Re: Formula D League Race 4: Buddh, India
Race 1 stil has it visible.
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Re: Formula D League Race 4: Buddh, India
And let's start with 3rd gear.
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Re: Formula D League Race 4: Buddh, India
Movement roll is 7.
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Re: Formula D League Race 4: Buddh, India
Needy.hentzau wrote:Can we get a gear chart added to the race graphic? I'll go out and see if I can't find it in the meantime.
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Re: Formula D League Race 4: Buddh, India
Yeah, but my wife just calls me a pain in the ass...coopasonic wrote:Needy.hentzau wrote:Can we get a gear chart added to the race graphic? I'll go out and see if I can't find it in the meantime.
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
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Re: Formula D League Race 4: Buddh, India
Straight ahead 7.
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Re: Formula D League Race 4: Buddh, India
Turn 1 complete.
coopasonic (Yellow 1): Gear selection, please (1-3).
coopasonic (Yellow 1): Gear selection, please (1-3).
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