
The scenario cards look *awesome*

I really liked the mechanics of ED, but got bored of no variation between games. This is gonna be fun, I think.
Moderators: The Preacher, $iljanus, Zaxxon
I'm convinced Castaways is next to impossible to solo. Even with the dog and Friday. If you're comfortable with the rules, move on to one of the other scenarios and give it a shot. One of the great things about the game is the scenario driven gameplay. If you don't like (or have issues with) one, there are a half dozen or so others that change up the game significantly enough to make it feel fresh and/or different.hentzau wrote:
Son of a...
I've owned the game since it came out, and it's never hit the table. But I think Hep likes it.triggercut wrote:
Finally--saw some videos for a game called Touch Of Evil, and it looked amazing. Anyone got info on it?
Pimp out your copy of Eldritch Horror or Arkham Horror with some slick lookin' card and token trays custom made for those FFG games.Smoove_B wrote:I've learned that for FF games, the plano boxes are a necessity, not an option -- at least in terms of speeding up game play. On a whim, I also picked up a Hold It! plastic card organizer. Very expensive for plastic, but it's made my card-intense games much more manageable to play. I've used it now with Eldritch Horror and Merchants and Marauders and it performed perfectly. I haven't tried it yet, but it strikes me as something I could use for the Pathfinder card game as well to try and save some table space.
Come to the next Octocon and we'll teach you how to play.I still have Mage Knight sitting opened, but unpunched. Maybe this summer...
Wiz-war is my favorite game. I found out today that there is an expansion I already ordered mine, there is only 1 left at amazon, better hurry.PLW wrote:Played Wiz-War for the first time. Man it had a lot of rules, especially for the less experienced gamers at the table. But it was fun because I won. We followed it up with a game of Carcassone, since the rules were much more manageable. I won again, as my last tile linked up my farmer with the mega-field.
More cards, more variations, more fun!SpaceLord wrote:Eminent Domain expansion. I has it.
I would actually be tempted to purchase (and paint) those if someone didn't have a reaction to the mere thought of playing Arkham Horror. You can get rid of the entire event card tray using the FF app.hepcat wrote: Pimp out your copy of Eldritch Horror or Arkham Horror with some slick lookin' card and token trays custom made for those FFG games.
Playing Castaways solo with the dog and Friday was the first time I ever actually won a scenario in RC. I think we've won it one other time with 3-4 players. Having more people always seemed to make the game harder to me. The extra food and wood/hides needed to survive and make shelter with more people seems to be tougher to gather, not easier.hepcat wrote:I'm convinced Castaways is next to impossible to solo. Even with the dog and Friday.
Tried a 2 player game with Castaways last night, and got our asses handed to us. Explorer and carpenter. Made a big mistake in not getting the Map and Shortcut set up right away, so had to spend much too much time chasing food. I had a TON of bad rolls as the carpenter, and ended up blowing getting some very important items made early on in the game. It was just a never ending spiral into wounds and morale loss. We lost the game by the Explorer dying on turn 7.Boudreaux wrote:Playing Castaways solo with the dog and Friday was the first time I ever actually won a scenario in RC. I think we've won it one other time with 3-4 players. Having more people always seemed to make the game harder to me. The extra food and wood/hides needed to survive and make shelter with more people seems to be tougher to gather, not easier.hepcat wrote:I'm convinced Castaways is next to impossible to solo. Even with the dog and Friday.
Moving on is nice, but we haven't won ANY of the other scenarios yet. I want to get the Beagle expansion, and then I realize that we've barely succeeded at the base game so far.
Posted that same link back on the previous page.SpaceLord wrote:In the world of war games, Volko Ruhnke has become a hero: Washington Post article about the designer of the COIN series, including Andean Abyss. Fantastic read.I'm going to have to teach myself Cuba Libre soon.
Boudreaux wrote:I'm not sure anything is actually as fun as Wil Wheaton makes it look. Takenoko is a pretty good, light strategy game though. It's designed by Antoine Bauza, who is rapidly becoming one of my favorite game designers (he also did Ghost Stories, Tokaido, and Hanabi). The components are fantastic, it's easy to understand and there are enough interesting decisions to keep the game fun. Turns go pretty quickly and it's not too long.wonderpug wrote:Is Takenoko as fun as Wil Wheaton makes it look? Does it play well with 2 players?
There is at least one complaint I've heard about the game that is somewhat valid - the different "mission" cards you're given are not always balanced. You're either trying to get a specific combination of bamboo on a tile, a specific arrangement of tiles, or a specific set of bamboo pieces that the panda has eaten. The first two objectives can be much more difficult to complete as the game goes on, without a corresponding payoff in points. This hasn't really bothered me in game - it's not a big enough problem and the game isn't long/strategic enough that it's a huge issue.
I picked it up a couple of months ago when Amazon had it on sale for something like $20, and I'm pretty happy with it. It'll be staying in our collection. Also, I think it would work fine with 2 players, maybe even better than 3/4 since there would be less changing from turn to turn. That might help with some of the objectives and general chaos that more players can create.
Thanks for the input! I ended up jumping on it since it sounds like I'll find it fun enough, the subject & presentation should appeal to The Wife, and it has a high potential of catching the interest of some more family members. Wish I could have gotten it at the $20 price, but if The Wife likes it as much as I think she will it'll still be worth getting.hentzau wrote:It's the general chaos of the game that I love. I've done 2 player and found it to be a little boring, but really enjoyed my four player games.
I love this article. I'm using it to persuade certain friends that wargaming is thoughtful and worthwhile and not just for obsessive panzer nerds. (Although I wish the photo captions focused more on the game and less on Volko's gun collection.)SpaceLord wrote:In the world of war games, Volko Ruhnke has become a hero: Washington Post article about the designer of the COIN series, including Andean Abyss. Fantastic read.I'm going to have to teach myself Cuba Libre soon.
hepcat wrote:Oh, go ahead and start with Castaways. It's a good intro to the game and doesn't add a whole lot of rules right away. I'm just saying don't get stuck on some personal vendetta to succeed at that one scenario before moving on to any of the other excellent ones...like myself.
Edit: disregard my previous assertion that you feed people before moving the camp. It's actually that you can move your camp AND THEN take damage for not having a shelter (which is reversed in the Z-Man rules...or at least they were in the initial print run.). This allows you to move to a tile with a cave (which acts as a shelter) before taking damage from exposure.
K I'll plan on starting with the castaways scenario this weekend really looking forward to it.coopasonic wrote:Start with Castaways. The setup is laid out in the instructions and it is a basic scenario. It may not be the easiest scenario, but it's not very complex.
I wanted to play a solo game this weekend, but there are too many baggies. Plano box is on order.
Just took a look at this, looks really helpful, thanks for the link! Should make the game a little easier to get started. Really looking forward to trying it after hearing so much about it.hentzau wrote:Chris, this Quick Start Guide REALLY helped me to get this game figured out. Highly recommend you have that with you on your first game of Castaway.
Give it a few weeks and Chess will seem simple in comparison. GO is a very easy game to learn how to place pieces in. It is a very difficult game to learn strategy and counter strategy in. It also varies depending on the skill of your opponent.coopasonic wrote:I just learned how to play Go. This requires more consideration. Most importantly, it makes chess seem really complex by comparison (ie - the kids can play it).
Speaking of Lost Causes, go roll your final dice in Titan.Remus West wrote:Speaking of which,
Hey Chaosraven,
We should plan on getting together to play Go sometime soon.
I bought the promos (I can't help it... if promos are available on BGG for a game I own I pick them up just in case they become difficult to pick up later). I haven't used the trait cards at all yet having only played one game, but they look pretty interesting. Essentially it looks like it gives everyone a trait where they cannot do certain things but also get a benefit. For instance there is one that says you are a kid. You cannot hunt. But also the beast dice doesn't hurt you. Not sure I will use them very often, but then again I might as I continue playing the game. I need to read up on them more before attempting to use them.MythicalMino wrote:my copy of Robinson Crusoe arrived...and I have been working my way through the rules...currently have a game set up on the table, am on round 4, I think. The game actually seems better than I thought it would.
For those of you that have the game, and bought the promos that are available on the BGG Store...are those worth it? Do they work well enough?
Chris