What does the rest of the year hold for "must buy"
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- Thin_J
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- Kraken
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I never buy anything on Day One. That said, I've heard that the Civ4 (or CIV as the devs call it) engine was fundamentally complete and the game was playable by the end of last year, leaving nearly a full year for polish, content development, and tweaking. If true, that is exactly how games should be made to guarantee top quality.The Preacher wrote:Really? Civ3 took such a long time to come around that I am certainly waiting to hear how it plays out of the box (and don't get me started about multiplayer and PTW).Austin wrote:Civ 4 for me would be a day one purchase.Ironrod wrote:Civ4, and probably GalCiv2, if they ship this year.
Unfortunately, they've gone to a 3D engine, as has GalCiv. I hate when strategy devs add 3D just because the market expects it, with no effect on gameplay...since 2D games look better anyway, it seems particularly pointless. There is admittedly an element of sour grapes to this; I probably can't run any new games without a new vidgie card.
- The Preacher
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First, "CIV" is M-O-O-N, that spells dumb.Ironrod wrote:I never buy anything on Day One. That said, I've heard that the Civ4 (or CIV as the devs call it) engine was fundamentally complete and the game was playable by the end of last year, leaving nearly a full year for polish, content development, and tweaking. If true, that is exactly how games should be made to guarantee top quality.
Second, that development track is quite heartening to hear. Civ3 was obviously only half-baked when it came out of the oven.
Couldn't agree more about 3D. Unless they make an intergral part of the game (like making defensive high ground valuable in battles), it seems simply wasteful. I usually end up zooming all the way out just get a larger view, thus eliminating most 3D effects.Unfortunately, they've gone to a 3D engine, as has GalCiv. I hate when strategy devs add 3D just because the market expects it, with no effect on gameplay...since 2D games look better anyway, it seems particularly pointless. There is admittedly an element of sour grapes to this; I probably can't run any new games without a new vidgie card.
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- gellar
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Yeah but nomorals plays with the #gg crew in a private teamspeak channel. So it's not a 13 year old in Topeka yelling obscenities, it's Ronin in Mississippi yelling obscenities. And a lot of them.The Mad Hatter wrote:I can't think of anything less appealing than playing a computer game while listening to a 13 year old in Topeka yell obscenities. Text only for me.nomorals wrote:I think I may actually bother to figure out how to use a headset when Battlefield 2 comes out.
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- Lee
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I expect no less for a Marine.gellar wrote:...it's Ronin in Mississippi yelling obscenities. And a lot of them.

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- Hamsterball_Z
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I found something that says they're using the Gamebryo engine on Civ4 like they did on Pirates. 3D is already in the engine so it's essentially free and gives them another bullet point for the features list. I think they've improved 3D to the point where it's not that far off from the better 2D titles. And, you have the ability to zoom and rotate, most 2D's can't.Ironrod wrote:I never buy anything on Day One. That said, I've heard that the Civ4 (or CIV as the devs call it) engine was fundamentally complete and the game was playable by the end of last year, leaving nearly a full year for polish, content development, and tweaking. If true, that is exactly how games should be made to guarantee top quality.
Unfortunately, they've gone to a 3D engine, as has GalCiv. I hate when strategy devs add 3D just because the market expects it, with no effect on gameplay...since 2D games look better anyway, it seems particularly pointless. There is admittedly an element of sour grapes to this; I probably can't run any new games without a new vidgie card.
Not to derail too much but seems like a lot of companies are using Gamebryo: Freedom Force, Morrowind, ES: Oblivion, among others. We've got some developers here, right? Have you used this engine? What's the big draw? Seems like this is getting more licensing than the Source, Doom3 and Unreal engines combined.
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- The Preacher
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Day One - I don't need reviews for these games.
Halo 2 - PC (hopefully it comes out this year!)
GTA SA - PC
Advance Wars - Cube
Fire Emblem - Cube
Animal Crossing 2 - Cube/DS
Oblivion - PC
WoW expansion - PC
Heroes of Might and Magic 5 - PC
Half-Life 2 expansion - PC
Sims 2 NightLife - PC
(I hated Sims 1, but Sims2 is so much better and has tons of stuff to do. I love it)
Halo 2 - PC (hopefully it comes out this year!)
GTA SA - PC
Advance Wars - Cube
Fire Emblem - Cube
Animal Crossing 2 - Cube/DS
Oblivion - PC
WoW expansion - PC
Heroes of Might and Magic 5 - PC
Half-Life 2 expansion - PC
Sims 2 NightLife - PC

- ChrisGwinn
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Going 3D makes it easier to have a variety of animation, customization in unit/building appearance, and an open level of zooming. While none of those have a direct impact on gameplay, they make it a lot easier to visually present information to the player. It's a lot easier to visually indicte damaged buildings, for example.Ironrod wrote:Unfortunately, they've gone to a 3D engine, as has GalCiv. I hate when strategy devs add 3D just because the market expects it, with no effect on gameplay...since 2D games look better anyway, it seems particularly pointless. There is admittedly an element of sour grapes to this; I probably can't run any new games without a new vidgie card.
Have you seen screenshots for Empire Earth 2? I think we're past the point where you could do more detailed 2D graphics than 3D ones, even when talking about strategy games that take place on a flat surface.
Edit! Oh, and 3D art assets tend to be smaller. There's a reason that BG was on four CDs and modern games aren't on more than that.
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- Hamsterball_Z
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I didn't mean Civ in particular, just that that's what a 3D engine adds. Yeah, at a world map level it's pretty worthless but if they drop you down to city level for management tasks there might be a use there.The Preacher wrote:Why would I want to rotate in Civ? So that I can see the units that are now obstructed by the 3D hills?Hamsterball_Z wrote:And, you have the ability to zoom and rotate, most 2D's can't.
Zoom should help the problem of scaling with resolution. 2D graphics always seem to be either too big or too small.
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- Kraken
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Exactly! Nonetheless, developing a new 2D engine would be foolish. Even if 3D graphics contribute nothing to Civ4, the studio needs that capability for future projects. And it is a bullet-point for the box, as Hamsterball said. Marketers love that sort of thing.The Preacher wrote:Why would I want to rotate in Civ? So that I can see the units that are now obstructed by the 3D hills?Hamsterball_Z wrote:And, you have the ability to zoom and rotate, most 2D's can't.
3D seems even more pointless in GalCiv2, without ship-to-ship combat. If they're sticking to a 2D galaxy, and "terrain" is a nonfactor, who cares if you can swoop around the ship and planet graphics? I will probably never depart from a top-down, zoomed-out viewpoint.
Yeah, I know that graphics tools all assume 3D now. Not only would creating a 2D graphics engine be limiting...the devs would also have to depart from the current industry standards. I do resent having to buy a new vidgie card to play strategy games, but I knew when I chose a low-end card for my new machine two years ago that I would eventually be dragged, kicking and screaming, into the 3D universe.ChrisGwinn wrote: Edit! Oh, and 3D art assets tend to be smaller. There's a reason that BG was on four CDs and modern games aren't on more than that.
Now that you mention it, I did hear that the world will be continuous in Civ4. That is, to manage a city you'll zoom down into it, and move people around from job to job on a stylized landscape (as in Lords of the Realm 2). Maybe the zoom isn't so useless after all. I don't have a real good sense of how that's supposed to work...if city management is a preset zoom level, it's really no different from having a separate screen, is it?Hamsterball_Z wrote: at a world map level it's pretty worthless but if they drop you down to city level for management tasks there might be a use there.
- Kelric
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Things I'm looking forward to (some of which will probably be a 2006 release) just echoes the rest of this thread.
Age of Empires 3
Elder Scrolls IV: Oblivion
Black & White 2 (though I'll be sure to wait a while for reviews)
Civilization 4
Out Of The Park Baseball 7 (day one purchase)
GTA: San Andreas
Half-Life 2 expansion
I can't really think of anything else. I'm sure there will be one or two more for me.
Age of Empires 3
Elder Scrolls IV: Oblivion
Black & White 2 (though I'll be sure to wait a while for reviews)
Civilization 4
Out Of The Park Baseball 7 (day one purchase)
GTA: San Andreas
Half-Life 2 expansion
I can't really think of anything else. I'm sure there will be one or two more for me.
- CeeKay
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Must Buys
S.T.A.L.K.E.R.
Elder Scrolls: Oblivion
Battlefield 2
Battlefront 2
Rainbow Six 4
GTA: San Andreas
Dungeon Lords
Postal 2: Apocalypse Weekend
F.E.A.R.
Neverwinter Nights 2
Depending on the reviews
Call of Cthulhu
Advent Rising
Boiling Point
Pariah
Dungeon Siege 2
HL2: Aftermath
Fable
The Movies
Call of Duty 2
Star Wars: Empires at War
S.T.A.L.K.E.R.
Elder Scrolls: Oblivion
Battlefield 2
Battlefront 2
Rainbow Six 4
GTA: San Andreas
Dungeon Lords
Postal 2: Apocalypse Weekend
F.E.A.R.
Neverwinter Nights 2
Depending on the reviews
Call of Cthulhu
Advent Rising
Boiling Point
Pariah
Dungeon Siege 2
HL2: Aftermath
Fable
The Movies
Call of Duty 2
Star Wars: Empires at War
CeeKay has left the building. See him exclusively at Gaming Trend!
- hitbyambulance
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from my post in CG in January:
would like to add:
Black and White 2
Rag Doll Kung-Fu
Fable
Halo 2
Bioshock
Domination
a few other low-profile games i've forgotten the name of but look really cool
dunno what i'll end up getting, tho. i've got a backlog to deal with! STALKER and Serious Sam 2 are the only GOTTA.GET.THIS purchases.
Bard's Tale i'm quite a bit un-excited about, now, after having played the demo.all of these are ones i'm excited to play:
STALKER (can't wait to see how this is going to turn out)
Serious Sam 2 (it's got to be excellent, right?)
The Movies (not too excited about the concept, but it's a Molyneaux game and that's enough for me)
GTA:SA (these games are always fun)
and i'm watching for reviews on:
Bard's Tale
FEAR
there may be many more good ones next year, but i don't know enough about them yet.
would like to add:
Black and White 2
Rag Doll Kung-Fu
Fable
Halo 2
Bioshock
Domination
a few other low-profile games i've forgotten the name of but look really cool
dunno what i'll end up getting, tho. i've got a backlog to deal with! STALKER and Serious Sam 2 are the only GOTTA.GET.THIS purchases.
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- Kraken
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No, it definitely won't have that level of complexity -- that would kill the game for casual players. One of the R&R creators (Isak) is on the Civ4 beta team, though. Since Civ4 is being developed with mod tools in mind, I'll bet that an R&R-type mod won't be far behind release.dbemont wrote:OOTP7 due this fall is a sure buy for me.
If Civ 4 really comes out this year, that would be a definite buy, too, although I wonder whether it will be as good as the Rise and Rule mod for 3.
Instructions for making Civ4 mods are already here: http://forums.civfanatics.com/showthread.php?t=97183
- dbemont
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Agreed, although I was referring more to the fun factor than to the complexity level.Ironrod wrote: No, it (Civ4)definitely won't have that level of complexity -- that would kill the game for casual players.
In my opinion, Civ 3 added a huge amount to Civ 2 -- the use of resources and the culture really added to my enjoyment. So I would have played the basic Civ 3 before I would have played Civ 2 with a lot of added techs and city improvements.
I am hoping that the same is true about Civ 4 -- that they make good decisions in how they improve the basic game, not just adding 3D graphics which will undoubtedly detract from the game after the first few hours.