Qvadriga

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LordMortis
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Re: Qvadriga

Post by LordMortis »

jztemple2 wrote:
LordMortis wrote:My starting driver is still alive!!!
Well, that jinxed it. :wink:
You never know. So far my best is a driver making it to 11 victories before dying. Around 4 victories, I start getting more careful with them. Though this being a new campaign, I can't be too careful. I simply don't have the fast horse, the strong horse, or good cart.

Which makes ask. Do you guys prefer your horse team evenly balanced or strongest on the left and right middle or are there other options? And why can't you see the strength of the horses before you buy them?
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Re: Qvadriga

Post by jztemple2 »

Supposedly the inside (left-hand) horse is always the strongest, but otherwise I haven't seen any way to select or influence which horse goes where.

Just FYI, over on the Matrix forums the developer said, in response to someone pointing out an issue with mythic Auriga status, that it was a bug that will be fixed in a patch that should be released soon. Having not gotten there myself, I don't know what they are referring to, but it's good news that the developer is getting a patch out relatively quickly.
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Re: Qvadriga

Post by coopasonic »

LordMortis wrote:
jztemple2 wrote:
LordMortis wrote:My starting driver is still alive!!!
Well, that jinxed it. :wink:
You never know. So far my best is a driver making it to 11 victories before dying. Around 4 victories, I start getting more careful with them. Though this being a new campaign, I can't be too careful. I simply don't have the fast horse, the strong horse, or good cart.

Which makes ask. Do you guys prefer your horse team evenly balanced or strongest on the left and right middle or are there other options? And why can't you see the strength of the horses before you buy them?
I had 7 victories before cheating to escape certain death (being dragged with multiple lanes of horses just behind on the outside). 11 is epic.

Do aurigas ever get more than 2 upgrades? Do carts or horses ever get more than 3?
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Re: Qvadriga

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coopasonic wrote:Do aurigas ever get more than 2 upgrades? Do carts or horses ever get more than 3?
I have had Auigas eventually earn all four upgrades in both purple and blue factions. I assume they can all go up to 4. I have had carts with four upgrades in the purple faction and horses with four upgrades in the blue faction. I don't know which is better or if that's all been luck. Right now I'm playing the purple faction again to see if I can luck into carts and horses with 4 upgrades.

As far as I know, the only way to get a shot at the max upgrades for your faction is to go to towns where "carts have an extra upgrade" or "horses have an extra upgrade" and hang out there until one comes up.

I've only ever seriously played blue and purple because the others just look too disadvantaged to me.
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Re: Qvadriga

Post by LordMortis »

jztemple2 wrote:Supposedly the inside (left-hand) horse is always the strongest, but otherwise I haven't seen any way to select or influence which horse goes where.

Just FYI, over on the Matrix forums the developer said, in response to someone pointing out an issue with mythic Auriga status, that it was a bug that will be fixed in a patch that should be released soon. Having not gotten there myself, I don't know what they are referring to, but it's good news that the developer is getting a patch out relatively quickly.
I've seen no bugs. *shrug* I do need to head to forums though. I would love to hear what the designer is thinking.
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Re: Qvadriga

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Just a guess, but I think the patch will be focused on providing the much-requested racer information (being able to see buffs on the track)
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Re: Qvadriga

Post by tgb »

Some good news and some not-so-good.

First I think I found a pretty serious bug in the auto-resolve: In my last race we were down to just 3 surviving aurigas (tough circus). After having a horse die and a wheel damaged, there was no way I was going to recover from third place so I hit the auto-finish button. Instead of getting third-place money, I was just awarded a finish.

In other news, 1.1 is now up (that was fast). Here's a list of the changes:

v1.10 March 11, 2014
NEW FEATURES
- Every team's upgrades are shown when the status info is activated.
- Leaders' names are faction-coloured.
PERFORMANCE IMPROVEMENT
- All debug traces removed avoiding disk usage while racing.

BUGS FIXED
- A non faction-leader auriga could win the epic campaign after winning the third race in the Circus Maximus.
- Injured player-owned aurigas that become leaders now show "injured" status at the local leader chart.
- Normalized acceleration levels for light chariots.
- Campaign race events cease their effect after leaving the campaign.
- Solved balancing bug that could give rival leaders less upgrades during a race.
- Prevented being able to get heal services without enought money after a purchase.
GRAPHICAL GLITCHES SOLVED
- Control/escape orders were not properly positioned if player crashes at the first three seconds of the turn while playing in dynamic mode.
- If auriga manages to escape, textures could be incorrectly drawn at the first turn after ending the race while playing in dynamic mode.
- Crowd restored to some empty spots in the stands at Camulodunum
- Prevented danger line getting too dark at the highest levels.

TYPOS
- Car-Quadriga references renamed to just "chariot" avoiding confusion.
- Text cuts prevented at the results screen
- A number of misspelled words corrected

I don't know if it is save-compatible, but I don't see why it wouldn't be. I'm starting a new campaign just to be on the safe side (and because my current one is in the toilet)
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Re: Qvadriga

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I was really hoping for a final line with all placings.
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Re: Qvadriga

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Turns out auto-finish is WAD. It always just gives you a finish, even if you are in the lead with no one even close. Be forwarned.
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Re: Qvadriga

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tgb wrote:First I think I found a pretty serious bug in the auto-resolve: In my last race we were down to just 3 surviving aurigas (tough circus). After having a horse die and a wheel damaged, there was no way I was going to recover from third place so I hit the auto-finish button. Instead of getting third-place money, I was just awarded a finish.
According to the developer, this is the way it's supposed to work:
ORIGINAL: Turnopia

It is true, autofinish does not take into account your current position, simply assumes that you have finish the race.
I'm ok with this, since being able to get a first, second or third place just by hitting autofinish during a race could be consider an exploit.
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Re: Qvadriga

Post by jztemple2 »

One problem noted with new patch:
oooops yes, the light grey/dark grey horse stats are swapped
No word on fix yet, just FYI.
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Re: Qvadriga

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Rock, Paper, Shotgun review of the game.
Qvadriga is a fine game and a strong proof of Turnopia’s approach. Built on easily understood mechanics, the game involves a dissection of a complex activity and then reconstruction as a process of distinct phases and actions. A few decisions and interlocked mechanics become a convincing recreation.
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Re: Qvadriga

Post by baelthazar »

I'm going to get this, because I played the demo and literally yelled out loud when my racer turned a corner and the chariot went flying out from under him. You don't get visceral reactions like that from a game often.

One big question, can someone explain to me the different turn types (dynamic and... not sure I remember the other one)? Which is the best to use?
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Re: Qvadriga

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I only tried dynamic mode a little. From what I remember, it's just like the turn based without pausing between turns. In the turn based mode, each turn consists of two segments, decision making and then the implementation of the decisions. In dynamic mode, the decision segment for the next turn occurs during the implementation of the previous turn, in other words you made the decision of what you want to do in the next turn while the current turn is happening.

Being an old time turn based player I prefer turn mode to dynamic mode just because I like to savor the situation before I make my decision, however I can see that some folks would like dynamic mode because it more closely simulates the actual ideal of a chariot race. What's nice about the game is that you can chose either mode.
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Re: Qvadriga

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This game is fantastic. Utterly brilliant bit of Unity programming.

So I started my team of Venetians (they have fast horses, skillful drivers, and swift chariots)--which feels like cheating--in Egypt.

The Egypt Class I track is like restrictor plate racing in NASCAR. Not a ton of collisions, everyone gets moving so fast that there's often just a single file line of chariots going around the far outside. Turns out that Class I track has fairly tight turns, so that's why everyone hugs the outside lane. It eventually got predictable, but I was able to pick up some needed cash and improvements.

There are two Class II tracks in Egypt. Both are a little more "fair" to less speed-merchant type teams. The turns are a little wider, and I started seeing (and having to do this myself) teams really cutting turns well, tactical passing, and the like. I found myself adjusting and learning better to drive and working to come up with some good tactics like knowing to set up for the turns long before getting there.

Then there's the Class III track in Egypt. Nothing in the game so far prepared me for it. It is NASCAR's famous/infamous Bristol race track--short straightaways, tight turns...and oh yeah, 12-16 chariots lined up 2-deep at the start line, and oh yeah, after the first turn you can engage in offensive maneuvers. In every race I've run there the track is littered with broken chariots, dead bodies of horses and drivers, dropped whips, you name it. It is Death Race 2000 there.

I realized that my team of speedballs would be doomed there, and decided to see if there were any better tracks. I ended up in Syria, at one of their Class III tracks.

Wow. Here's what the game does that's holding my interest. In Syria, this Class III track has these beautiful (if your team is based on zoomzoomzoom anyway) wide, sweeping turns. I can be going flat out right up to the turn and still easily negotiate the third track from the outside without having to touch the brakes or even take the chariot under heavy reigns for control.

So.

Teams matter. Certain factions do certain things really well, and it's not window-dressing for show.

Tracks matter. I've seen short straightaways, hairpin turns, straights that looked like the final stretch at Saratoga (long, in other words), turns that looked like Belmont (really wide). The key to doing well is matching the way you build your team to the tracks.

That's not to say I don't really want to go back to that gonzo demolition derby track in Egypt with a murder team, though...:)
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Re: Qvadriga

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I have seen some pretty creative AI behavior. One upstart driver had lashed a league leading driver's horses with his whip pretty badly....but the league leader moved in front of the upstart and slammed on his brakes and damaged the hell out of the other guy's horses. Then he back up alongside and whipped the guy to death. It was pretty awesome to see, especially in my rearview mirror.

There are some rough edges here, but this game is an absolute blast.
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Re: Qvadriga

Post by MonkeyFinger »

They have rearview mirrors? :wink:
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Re: Qvadriga

Post by Matrix »

Sounds pretty awesome, i am not big into that type of games. But i might have to look into it more, as i really like the time setting.
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Re: Qvadriga

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Re: Qvadriga

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Do the races play out much differently in different tracks?
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Re: Qvadriga

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wonderpug wrote:Do the races play out much differently in different tracks?
Absolutely they do. In fact, the track shape is one of the biggest things that affect my pre-race thinking about strategy.

Looking at Siena, for instance, a team without early speed and an ability to get to the inner section of the track is going to be doomed in the first lap. Speedy teams will go charging down those long straights and not need to worry too much about carrying too much speed into the turns. Makes for a lot of passing opportunities too, especially in the turns.

Now look at Lugdunum. Tight turns, short straights...might as well call that Murderdunum, because sturdy chariots built for causing mayhem and strong horses are going to win there. Guessing most races will end with the field strewn with bodies of horses and riders and broken chariots all over the place.
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Re: Qvadriga

Post by jztemple2 »

triggercut wrote:
wonderpug wrote:Do the races play out much differently in different tracks?
Absolutely they do. In fact, the track shape is one of the biggest things that affect my pre-race thinking about strategy.
And besides the shape and the size, another factor is the number of competitors which you see on the middle left of the city screen before you switch to the manage screen. If it's a little track and there are twelve competitors, you might want to use one of your lesser guys because the odds are good that your auriga is going to get banged up or worse :shock: .
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Re: Qvadriga

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One thing I have NOT been doing is taking the size and shape of the circus into account, as well as the number of racers, when deciding who to send in. They do affect the tactics I plan to use, but I don't customize auriga/quadriga/horsey combinations on a race-by-race basis.

Which is why every one of my campaigns has eventually crashed and burned.
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Re: Qvadriga

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tgb wrote:One thing I have NOT been doing is taking the size and shape of the circus into account, as well as the number of racers, when deciding who to send in. They do affect the tactics I plan to use, but I don't customize auriga/quadriga/horsey combinations on a race-by-race basis.

Which is why every one of my campaigns has eventually crashed and burned.
I always send in best available. I choose my horse by speed first and endurance second. I choose my cart by acceleration first and sturdiness second. I choose my driver by ability first and heartiness second. My goal has been to find a horse, cart, and driver with all 12 upgrades. I've never gotten there though. I've only ever seen as many as 11 upgrades and wonder if the 12 is faction specific... And boy are you ready to cry when you lose a four pip upgraded aspect of your team.

I do take my approach to each track (and each random affect) differently and then adapt to the bastards on the track. You have to and that's the fun of the game. I only ever actually compete to try and win place or show in maybe half the races by the end of the first turn. I get too attached to my stuff and try not to risk losing it and sometimes they can totally hose you after the first turn or you can find yourself at the tail end of the middle of the pack with no hope of moving forward. When that happens, then it's time to find other leading drivers and crush them, which is almost as fun as trying to win.
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Re: Qvadriga

Post by jztemple2 »

Some FYI for folks. I posted a question regarding horse speed versus the length of their health bars over on the Matrix forum and was a bit surprised at the answer from the developer Turnopia, as quoted below:
From the manual:

Horse bar lenght[sic] is a measure of current speed.

OK, this seems simple enough, longer bar, faster horse. However, it seems to me that the max speed of the quadriga is limited to the slowest horse. Have other folks found this to be true?
Thanks for reporting the typo, I have to correct this in the ingame manual, it should say:

"The sum of horse bar's lengths is a measure of current speed".

All four bars lengths (less if horses are killed) are summed up to calculate current maximum speed
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Re: Qvadriga

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Re: Qvadriga

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Ok, I've done over eighty races, but this is the first time I've seen this. I'm actually lapping these two guys as I do the final turn before the ultimate run down the back straight. And yes, I've sure I was in the lead the whole time.

Now what makes this interesting (OK, interesting to me :roll:) is that as you can see, Jeriah's horses are beaten all to crap, while Joash's horses are fine. As I passed them, Joash was beating on Jerish's horses. Now what I think happened is that Joash has been stuck there because he's been beating on Jeriah so much that Jerish's horses are all used up. Certainly it isn't from Jeriah pushing his horses that much since I've got a lap on him as we enter the last turn before the finish straight. Which means that it is apparently possible for an AI auriga to get so focused on beating up an opponent that he lets the race go by him just so he can beat on this one poor guy.

Or maybe I'm crazy :roll:
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Re: Qvadriga

Post by triggercut »

It could also be that the guy with the good horses who's barely running got boxed pretty badly early on...but yeah, I've seen the AI decide in those situations to take someone out, too.
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Re: Qvadriga

Post by LordMortis »

Enlarge Image

I've never actually seen it easier to make a turn then it is to simply drive on the straight away. Most impressive.
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Re: Qvadriga

Post by Hrdina »

tgb wrote:The first Let's Play is up.

I haven't watched it yet, so no guarantees as to the quality.
That guy (Das24680) makes some really good videos. I've been enjoying his Qvadriga series so far (up to episode 6). He's also done some videos for Distant Worlds, KSP, Rimworld, and Pandora that have been really entertaining.

As far as this game is concerned, I will be buying it really soon, whenever I can finally finish off Skyrim. My backlog is already ginormous, and would probably collapse on top of me if I add one more game. It really reminds me of Circvs Maximvs, which is a good thing.
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Re: Qvadriga

Post by jztemple2 »

Hrdina wrote:It really reminds me of Circvs Maximvs, which is a good thing.
Me too! I had that and pretty much all of the Avalon Hill line... and Yaquinto... and SPI... and... oh gosh, a lot of board games <sigh>.
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Re: Qvadriga

Post by Moth Bones »

It's ages since I posted here, but I had a strange feeling that Qvadriga was an OO-type game, and here is the thread!

The more I play this, the deeper it seems. With more background information given it could make for fantastic AAR material. Stuff like moving up to Antioch and having a few uneventful finishes before employing a one-star rookie as auriga number 3 to provide rotation... who proceeds to chart a masterly path through carnage to score Lard's first Category V victory. Race tactics and conditions make for a huge amount of variation, and flesh- or chariot-shredding mishaps are genuine setbacks. It's pretty ace. A game I'd actually like to play against others (though the AI seems very competent for now) but I guess that's unlikely.
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Re: Qvadriga

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Re: Qvadriga

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Re: Qvadriga

Post by jztemple2 »

Here's another thing I like about the game... it's unpredictability. All but the lead chariot were bunched up, but the first place quadriga has a decent lead. He stayed on the inside lane, what I like to refer to as "lane one", counting lanes from inside to outside. And he was there all the way from the start of the race. I've done dozens of races on these big tracks, and I don't remember hardly a handful where someone stuck to that inside lane the whole way and made it work so successfully. Very cool.
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Re: Qvadriga

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Re: Qvadriga

Post by jztemple2 »

I just thought it was coincidental, but it appears to me that when someone is stunned and has stars circling their head, there are also birds chirping, just like in the old cartoons :D
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Re: Qvadriga

Post by jztemple2 »

I'm posting the following tips I picked up from the Matrix Games Qvadriga forum, where the developer Daniel was answers some questions posted by myself and others:
- Q. Does using Avoid, Stability or the Attacks orders decrease your potential speed? I was wondering if there was a trade off- for instance using the Avoid Attack order but at the cost of speed.

A. No they don't reduce speed, current speed will always be maintained unless you brake, collide with another team, suffer an injury to the horse team or other team brakes you due to a laceration attack.

----------------------------------------------------------------------
- Q After making a lacerating attack I was unable to whip my horses or make anymore attacks. I think I saw a red X appear over my driver for a second. Whip loss? or something else.

A. Opponent grabbed your whip. This usually happens if you try to lacerate an opponent with higher skill than you, even if you have the same skill level there is also a small chance of this happening. Watch tunic's brightness!

--------------------------------------------------------------------------------------
Q. It seems to me that the max speed of the quadriga is limited to the slowest horse. Have other folks found this to be true?

A. I have to correct this in the ingame manual, it should say: "The sum of horse bar's lengths is a measure of current speed".

All four bars lengths (less if horses are killed) are summed up to calculate current maximum speed

-----------------------------------------------------------------------------
Q. Why am I not getting certain upgrades?

A. It depends on your chosen faction. If you are playing a faction with no starting chariot upgrades (like the Russata) it will be almost impossible to find a full developed chariot.

------------------------------------------------------------------------------------
Q. I had previous asked about the relationship between the length of the horse bars and the max speed and Daniel the developer replied that it was the sum of the length of the horses' bars that reflected the max speed. After some more races I have another question; does the color have any affect on the speed? I'm thinking no, it just reflects the decrease in endurance, but I'll throw the question out here just to see peoples' opinions.

A. The color is representing the percentage of the bar that you have lost by damage, for example if you lost half, the bar will have an orange tone, becoming more reddish as damage increases

-----------------------------------------------------------------------------------
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Re: Qvadriga

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Re: Qvadriga

Post by Hrdina »

I just bought Qvadriga last night, after following it for a while. I had intended to wait until I finished a few games in my backlog (notably Skyrim), but you all know how that story ends...

I posted this same story on GWJ, so sorry if this is a re-run for anyone.
I started a campaign with the Yellows in Nicopolis. In about my sixth race, Hrdinus (with 1 victory) is racing against 3 other riders. Our faction leader is immediately to our left, in the inside lane.

After a fairly even start, Hrdinus bumps the faction leader, doing some damage. He falls off and is killed in the first turn. The other two aurigas attack each other. One is killed, and one loses a horse.

BEST RACE EVAR.

Hrdinus spends the next two laps simply avoiding all the dead horses and broken chariots. At this point I am interrupted by my wife. When I get back to the race, I forgot that the crowd was a little more drunken than usual, so were throwing things from the stands. While riding down the back straight on the last lap, Hrdinus is knocked silly, and takes a few additional hits. His horses carry him all the way around the last turn and continue until they are just short of the finish line (still well ahead of the only surviving auriga). Finally regaining consciousness, Hrdinus chooses to make a minor displacement away from his tormenters. He gives out a scream and expires just as his horses are crossing the line.

WORST RACE EVAR.
Conform or be cast out!
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