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Samurai Versus Ninja
While I whip some basic rulez into place I want to let everyone know I am going to get experimental with this game. I considering trying out the main game thread and secret forums in Slack. I realize some might feel this is leaving our traditional home. I'd like to hear comments about this. However, at a minimum I do want keep the secret forum in Slack as it will be much easier to manage.
So, any objections to a werewolf game using Slack as the primary portal?
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RULEZ
10 Players
8 Samurai (villagers) (2 to 3 Special Roles)
2 Ninjas (werewolves) (1 to 2 Special Roles)
Potential Random Roles
Villager Roles
Apprentice Seer: Become the Seer if the Seer is killed. (Seer must exist)
Beholder: The first night learn who the seer is. (Seer must exist)
Bogeyman: You win if all the night-active players are dead. Could be on either team.
Bodyguard: Choose a different non-repeatable player each night to protect. That player cannot be killed that night.
Diseased: If you are attacked by werewolves, the werewolves do not get fed the following night (no night kill).
Hunter: If you are killed, take someone down with you.
Insomniac: Each night, learn at least one of your neighbors was active up during the night.
Lycan: You are a villager, but you appear falsely to be a werewolf to the Seers or PI (if they exist)
Martyr: Take the place of someone who has been killed before their role is revealed.
Mayor: Your vote counts twice when voting to lynch a player if you reveal yourself.
Old Hag: At night, indicate a player who must leave the village the next day. (one time power)
Old Man: You will die on night X, where X is the number of werewolves in the game plus one.
P.I.: Inspect three players at night (one time power). You only know if at least one of them is werewolf
Priest: On the first night, protect a player. The next attempt to kill the player fails. The night after that attempt, you protect a different player. Can no protect the same player twice.
Prince: You can't be lynched.
Seer: Each night learn if they are: villager or werewolf.
Spellcaster: At night, indicate a player who must not post the following day.
Tough Guy: You survive an extra day if attacked by werewolves at night. (Mod will only report no night kill)
Troublemaker: Once per game, choose to have two lynch attempts on one day. If the votes are tied, then you've wasted your chance.
The Amulet of Protection: Anyone who has this won't ever die. You must pass the Amulet to another player each day. If a player is given the amulet a second time they die.
Witch: Kill or revive a player, once each per game.
Sorcerer: You are a seer, but you are on the Werewolf team. You only know if you've found a werewolf, another seer, or something else.
Minion: Work with the werewolves to kill the villagers. They do not know your identity and you can not secretly communicate with them.
Wolf Cub: If you die by lynch, the werewolves get two kills the following night.
Dream Wolf: If a werewolf dies, you replace them
Cursed: You are a villager until attacked by werewolves, at which time you become a werewolf.
Doppelgänger: Select a player the first night. If that player dies, you secretly take that role.
Drunk: You are a normal villager until the third night, when you remember your real role.
Hoodlum: Indicate two players on the first night. If they die and you are alive at the end of the game, you win.
Tanner: You only win if you are killed.
Sasquatch: You are a villager until a day ends without a lynch, in which case you become a werewolf.
Nostradamus: Predict the winning team on the 1st night. If that team wins AND you are alive at the end of the game, you get a solo win. For the rest of the game you are a villager.
Werewolf Roles
Wolf Man: You are a werewolf, but you appear falsely to be a villager to the Seers or PI (if they exist)
Lone Wolf: You are a werewolf, but you only win if you are the last wolf team member alive.
Dire Wolf: On the first night choose a companion. You die if they die, but if you die they don't die. You are on the wolf team.
Berserk Wolf: When you are lynched, you take one player with you.
Either Team Roles
Cupid: Choose two players to be lovers. If one of those players dies, the other dies from a broken heart.
Cult Leader: Each night, add a player to your cult. (Mod will inform them they are part of the cult and who is the leader) You win if all of the players left alive are part of your cult.
Game Begins on Night 0
The game will start at night. The first night will be a two day deadline following with a one day night deadline thereafter.
The daytime deadline will be two weeks and will not end on a weekend.
Lynches are made when a majority is reached. There is a hard deadline. If no lynch is achieved then night starts.