I've been following the stretch goals and it has some of the strangest miniatures I've ever seen.


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I like a few 1vMany games, but have only played one dungeon mastery one, Level 7: Omega Protocol. I really liked it and could see myself playing the DM, but not having a regular game group it just didn't seem like a great purchase. On the other hand, Letters from Whitechapel, Last Friday and Escape from Colditz are all very cool.Two of the three are hidden movement, so a different category.Lordnine wrote:1vs4 are quite fun if you have the right group. It's actually one of my favorite genres but at this point I have Mansions of Madness, Imperial Assault, The Others and Conan. The designer has been saying that he took extra strides to make this one a full on competitive game instead of a pure dungeon master experience. The adversary has to deal with resource management and certain elements of the game from both sides are done in secret to keep everyone guessing.
Whoever owns the game inevitably becomes the "one" in that formula every time you play. At least in my years of experience with gaming groups that play multiple games over time. That turned me off Descent 2nd edition, even though it was a great game. It wasn't until they added the co-op version via the app that I returned.Chrisoc13 wrote:I like the concept of 1 vs many games... I do... but in practice I only get to play as the one.
Yup that's another issue. I end up playing the game in a way to make it fun for them, you know close but not always pulling out all the stops. Even in games like Imperial Assault where you are supposed to be able to play all-out, I tend to not do so.hentzau wrote:The only 1 vs many game I really liked was Fury of Dracula. Actually, FoD feels more like many vs 1, now that I think about it. I really wanted to like games like Descent and Imperial Assault, but (since I was always playing as the 1 vs their Many) I always felt like I was beating up on them and that just wasn't fun for me. I guess it's the inherent gamemaster in me.
This is one area where I think “The Others”, also by CMON, got it right. The rules are straightforward enough and setup contains no hidden information, so it’s pretty easy for someone else to stand in for the “Game Master”. It’s also highly competitive meaning the GM really can’t pull any punches or they will lose hard. We’ve played it I think seven times and I’ve had other people be the bad guy about half of those times. It also helps that including setup, the whole game lasts about 90 minutes.hepcat wrote:Whoever owns the game inevitably becomes the "one" in that formula every time you play. At least in my years of experience with gaming groups that play multiple games over time.Chrisoc13 wrote:I like the concept of 1 vs many games... I do... but in practice I only get to play as the one.
Yeah, I looked. $100 for the base game? I don't think so. I like his games enough, but for that $100 I can get 1.5 new pirate ships!Lordnine wrote:A not so Tiny Epic Game? Heroes of Land, Air & Sea. I know there are some fans here.
hentzau wrote:Yeah, I looked. $100 for the base game? I don't think so. I like his games enough, but for that $100 I can get 1.5 new pirate ships!Lordnine wrote:A not so Tiny Epic Game? Heroes of Land, Air & Sea. I know there are some fans here.
me too. I just don't have much interest in a non-known entity.hentzau wrote:Yeah, I'm still out. I may have finally hit Kickstarter fatigue.
I meant the game in particular. I've backed almost every tiny epic game. I think they do a good job but I find the games just pretty OK for a good price and footprint. Raise the price and footprint and it's pretty meh for me. So I will take a chance on their tiny epic games sure to the price but this game is an unknown entity... At a high price... I'll passhentzau wrote:Well, they aren't exactly a nonentity. Every single one of their games that I have backed have been delivered on time, with great quality. And I enjoy their games as great filler games, Scott Almes does some good work. So those things aren't holding me back. I'm just not grabbed by the gameplay/theme. Plus, cost.
And, they cancelled again, are going to retool the entire campaign to try and bring it in at a lower price point, and relaunch in May.Chrisoc13 wrote:hentzau wrote:Yeah, I looked. $100 for the base game? I don't think so. I like his games enough, but for that $100 I can get 1.5 new pirate ships!Lordnine wrote:A not so Tiny Epic Game? Heroes of Land, Air & Sea. I know there are some fans here.
They relaunched it today after cancelling it. I think I'm still out though. Doesn't grab me and the price is still higher than I want especially without miniatures.
Starting at 9am (Pacific) Tuesday the 21st of February, the Kickstarter for Thunderstone Quest will go live!
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Backers will have two Reward choices. The Adventurer Reward consists of the base game and one Quest. The Champion Reward adds two additional Quests. Both Rewards will include all unlocked Stretch Goals hit during the campaign.
We succeeded in our pre-launch goals and unlocked the Bandits of Blackrock, a 48 card Prologue that will be included in every Reward.
Our story begins just after the defeat of the Bandits. Many heroes have assembled at Thunderstone Keep and now seek further adventures. The Bandits had captured a mysterious young woman, Miricelle, who was rescued in the final battle. Rennard, elder of Thunderstone Keep has become her watchful guardian.
I've largely decided the same thing. Stopped backing games that are from established companies if I can help it. I've still backed a few but I don't like it.hepcat wrote:I'm not a fan of established companies using Kickstarter as a pre-order system, even if I have backed quite a few of these projects.
Also, this smacks of opportunism. It feels like they looked around, saw the success of games like Pathfinder ACG, Arkham Horror LCG, and the recent Gloomhaven and are just dusting off an old IP they can retool to fit into a current craze. While perfectly reasonable, it makes me worry that it will be rushed and half assed.
There’s no doubt that there are parties at fault in this whole debacle. Four years after the initial Kickstarter, Palladium Books have made a downright mess of things. Backers are angry, as they have every right to be. But to have lashed out at a game designer, to the point of driving him to suicide? That’s really, really messed up.
I wish I'd read that warning before I followed the link. That was nauseating.hepcat wrote:
P.S. Do NOT read the comments following the update with this story on the Kickstarter page for the project. I realize people can be vile, but Christ, some of those people aren't even human in my opinion.
I was very tempted by this when it was still running.. The mini's look great, but the Dec 2020 ship date is something that stopped me. By the time the 4 years rolled around, I would have forgotten about it or may have been on a game hiatus...Smoove_B wrote:For people that missed the Kingdom Death 1.5 KS a few months ago, you now have the potential to request a late pledge via the Kickstarter page...