Played a fair number of games since last posting. Some of the highlights...
Terraforming Mars- This game has been all over the hotness at BGG. The point of the game is to terraform mars, as you would imagine. You are corporations undertaking these projects in order to accomplish this goal. Each company has a power and variable starting bonus. As you terraform mars you gain points for raising the temperature, planting green spaces which increases oxygen content of the atmosphere, and building oceans.
The guts of the game is a deck of cards which have projects on them that you can implement. Each turn you have 4 cards (projects) you can choose to purchase (paying for them only gives you the ability to play them later, it doesn't actually play them). Each card then has an associated cost on the card and a benefit that comes from it. Some of the cards have requirements that are not cost related. For instance some might require a certain oxygen level (animal projects for instance).
On an individual level the game is a tableau builder. The game ends when Mars has been terraformed, and then whoever has the most victory points wins.
Overall I like the game, but I think it is gaining a lot from being the new hotness. The game itself is very good, fun, and interesting. The theme actually fits very well. But... it isn't THAT special. I like it more than a lot of other major releases last year that gained huge hype(I'm looking at you Scythe). It will have a place in my collection for some time, but I won't be that surprised if eventually I trade it away.
The end of our 2 player game, the bits are nice and pretty although the actuall quality of the components could be a little better.
Duck Dealer- A relatively forgotten Splotter Spellen title. It is commonly referred to as a less luck driven version of
Merchant of Venus. I find Merchant of Venus to be really fun, and I love splotter games so I was looking forward to trying this one out (it's out of print and very unlikely to ever be reprinted as it wasn't a very big hit). After finding a copy of Duck Dealer I was excited to try it out.
It has a very interesting mechanic that is both a positive and a negative. On each turn you have two choices, either you take a disc that gives you a future action, or you spend your discs. It's a really cool mechanic in that you have to really carefully plan your turns. The three discs you can grab are for trade, movement, or building. The game has elements of exploration with most of the planets being unexplored at the beginning of the game. From there it becomes an efficiency engine with creating trade routes of production and converting goods into better goods before selling them at markets at different planets, using goods to upgrade your ship to specialize in movement or carrying lots of items. There are far more details in the actual gameplay but that is basically the gist of it.
The game has a total of 24 action turns no matter how many players you have. In a 4 player game you might only get 5 or 6 action turns to do everything you want so you have to plan very carefully. In a 2 player game I played I only had 8 total turns. I ended up winning so the other player who had 16 action turns didn't get an advantage by having more turns because their turns were not used well.
It's got potential to be fun, but it's no merchant of Venus. While merchant of Venus may be a bit too long for what I want, it's a better game in that it is fun every turn. Duck Dealer goes from incredibly boring turns of grabbing discs to do nothing, to an actual action turn where everything must be carefully calculated and perfectly spent to create perfect efficiency that allows you to sell the highest price items. But the action turns are not necessarily fun, because you have to do everything to the dot or else you might have just wasted an opportunity. Worse still are the opposing players turns. Talk about painful, their actions do affect you but not enough to really care to pay attention as they take endlessly long action turns while you wait to simply take a disc and move on.
In the end the game has some great positives like personalizing and upgrading your ship )which is really cool), the exploration, and the idea of the action disc mechanic, but in the end it just isn't that much fun to actually play. I'll probably keep it in my collection because it is unique, but I cannot recommend anyone actually try it.
The end of a game we played. Action discs in piles on the left with the universe explored in front. Customized ships built on each side.
We also played a game I have had my eye on for a very long time but it has been out of print for a long time and I only recently traded for it.
Pillars of the Earth- A simple worker placement game with some interesting mechanics that I am surprised no other game has rally picked up. The game is about building a cathedral, and each player has 3 master builders that they control and place each round. On top of that you control workers which can gather resources (and only gather resources) and craftsmen that are used each round to convert goods into things to be used in the cathedral building (in an abstract sense honestly). Overall the game is just your normal run of the mill worker placement with some variations.
But the one variation that I think is especially interesting is that in order to determine master builder sequence they are pulled blindly out of a bag. The first worker pulled out costs 7 gold for the player to play. The second costs 6, and so on until they are free. The trick is the player who's master builder is pulled can pass and not pay anything, and once all master builders have been drawn the ones which passed are played. This leads to some interesting decisions as to when is the right time to pay for your worker and when is the time to hold off and place them in what is essentially the second wave of worker placement. In practice it actually works out well.
I've only played it once, and it was 2 players, but I really enjoyed it a lot. I ended up losing (turns out when your opponent is giving both glass and stone to the cathedral your wood just isn't as appreciated as you would have hoped) but I thoroughly enjoyed the game and look forward to more plays. Best of all the game has recently been announced to be receiving a reprint so it should be widely available again in a year or so. Incidentally it also inspired me to order the book from Amazon since I have never read it.