Depends on what you are using in the game. If playing with "the corporate era" and with drafting then yes it can hit 3 hours with 4 players, even if they know the game.Ralph-Wiggum wrote:I played Terraforming Mars for the first time yesterday with some randos at a board game meet-up group (just moved to a new city where I don't know anyone). The game itself seemed pretty cool and I had fun learning it, but it took us about 4 hours to finish (granted with the first hour mainly being teaching the game to three newbies). I imagine it'll get somewhat faster once everyone knows the rules, but it still seemed like a game that might regularly take 2.5 - 3 hours with four players.
Without corporate era and no drafting it is quite a bit shorter, we play it 4 players in under 2 hours. Still as much as I like the game (and I really do) I can't help but feel that it has a tendency to stay a little too long. Especially with drafting, which is a shame because drafting really improves the game. Still I really like it.
I have really been enjoying this one quite a bit. Happy I backed the deluxe version, it's a fun interesting route planning game.Defiant wrote:Games I've played lately:
Yokohama
I've been playing Yamatai. It's the new Days of Wonder game (they do 1 a year essentially). Right off the bat it is a beautiful game. Great bright vibrant colors and chunky wooden pieces, and as always Days of Wonder has really continued to set the bar high.
The purpose of the game is... victory points (here disguised as prestige points...) which you get primarily by creatively building on the various islands. You get points for building on mountains, or next to temples. You get money by building adjacent to each other. In order to build buildings you have to build fleets of boats around the islands providing the goods necessary to build buildings. Nobody owns the various bots, you pick a fleet every turn, then place the boats for the fleet (according to certain placement rules), then you can build buildings if you can. The game also has "specialists" which you can recruit that basically give you individual powers, but you can grab as many of them as you can so you can really stack up your powers.
I find the game to be in line with most Days Of Wonder releases. For me it falls somewhere around the same place as Five Tribes, but may even be slightly better, ever so slightly. For me that is fairly high praise. I've only played it 2 players so far but I really enjoy it. Looking forward to trying it with more players. Also it is beautiful to look at.