Sorry we missed you, Blackhawk! We ended up going home by 10pm each night as we're old and tired. Friday night I was hoping you'd text me so we could have you join Harkonis, Seppe and I (along with a few other people) at the Ram for dinner and drinks. But it sounds like you had more pressing concerns. I'm glad to hear your friend is okay though.
This may very well be my most expensive Gencon in terms of acquisitions. But the saving grace for all this is that I sold off a bunch of games at the auction and made over 400 bucks. At least that's the justification I'm going with.
Things boughtened:
Too Many Bones and two extra characters - I'd been eyeing this one for a while as I'm a fan of Chip Theories' Hopplomachus series of gladiator combat with Heroscape like rules...but using poker chips instead of minis. But Zarathud had played it a few weeks prior to the con and was the evil gnome on my shoulder convincing me to get it. To be fair, you can't order their games from anyone other than them directly, so I would have paid full retail plus shipping and minus the bundle deals they gave me if I'd waited and picked it up later.
TMB is called a "dice rpg". This simply means your stats are dice, and you level them up via combat and questing. Characters are once again represented by hefty poker chips. I like a lot of what this game does, but I haven't played enough to weigh in with any authority. Hopefully next Saturday I'll get it to the table.
Hostage Negotiator: Crime Wave. I love me some Hostage Negotiator, so this was a no brainer. The storage box and extra large play mat are worth the price of admission alone.
Warfighter WWII and Warfighter: Modern. These were in the ding and dent section of Coolstuff's booth for around 30 bucks each. I got both for the price of one. They're tactical card games for solo play...but can take up to 6, I believe.
Splatter Shoot. Saturday night while visiting with Harkonis and his group, a couple of game designers they knew stopped by. They were promoting a game at the con that seemed like it was custom made for bar gaming. It's a small box, 20 dollar card game that uses whatever you have on hand (beer mugs, coasters, toys from home, etc.) to play a first person shooter game with a miniature (or, again, with whatever you have on hand). Haven't tried it yet, but the guys were really nice and I like supporting indie developers whenever possible.
On the last day of the convention, I stopped by Portal Games to see what they had. There were about 3 unwrapped copies of
First Martians: Adventures on the Red Planet on their table. I asked if they were there for folks to see the contents, and I was told they were copies used for a demo the night before that they were unloading for 40 bucks. I grabbed one up after I was assured that I could send them an email if a component was missing and they'd replace it. I inventoried it right away though in the main gaming hall and discovered the only thing I was missing were two small counters for morale...which I can easily proxy without issue. I'm not going to bug them for those, but I still consider it a big score for me!
I also grabbed the character decks for Hero Realms, and a broken token organizer for my copy of Terraforming Mars.
Playeded:
Rocketships and Rayguns. Zarathud mentions it above. It's okay...but it has some serious shortcomings.
Too Many Bones. It's a fairly deep game, so the two hour demo (which was really only an hour after rules explanations and fiddling around trying to assemble everything) didn't really give me a taste for the whole game. It did whet my whistler though and I'm looking forward to more.
Firefly Adventures: Brigands and Browncoats. Probably the biggest surprise of the con for me. Really, really fun. Nice time mechanic that has you weighing the benefits of trying to rush to get the job done, and getting the job done lucratively. I think the campaign mechanic the full game will have is going to push this one into must buy territory for me.
Doctor Who: Time of the Daleks. Probably my most anticipated game of the convention. Unfortunately, my two hour demo left me kind of meh on it. It's a push your luck dice game like Elder Signs, but with a bit more theme and a few more mechanics. It's not a bad game, don't get me wrong. But this coop quickly turns into every player playing a solo game on their own. The downtime can be harsh. I may still get it, but it's definitely not at the top of my list now.
Twilight of the Gods. A surprisingly deep two player head to head card game from former NFL player Chris Kluwe. I backed it on kickstarter and am supposed to get my copy today. I backed it because it looked interesting, but also because it's being published by Victory Point Games and features their in house artist Clark Miller, who is in my top two tier for game artists.
Building up your resources in ToG is interesting. You actually trade one of your cards with your opponent in a deal that he/she can accept or refuse, all while keeping it hidden the entire time. It's only revealed when a manifest power kicks off and it could be a trap that hurts them, or if you had no such card to trade earlier, a beneficial one. There's quite a few other little things that I found interesting as well. But I think this one will take at least 4 or 5 plays before you really grasp the possibilities.
Kuwe was actually running the demos and Zarathud had a nice long conversation with him while I played. He's an incredibly nice guy who is a complete and unapologetic gamer geek. You can't help but root for the guy.
Last but not least, I picked up my kickstarter for Folklore: The Affliction. There's a ton of stuff in the boxes they gave me. I really hope the campaign is better than the one off I played at Origins a few years back though. But that's for another day...
Master of his domain.