PlayerUnknown's Battlegrounds

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GreenGoo
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

I also find a quiet place, close the door, then do my inventory management and/or map work. It's good to know that Paingod is out there to deliver the pain when I do that.

Everyone should be happy to know that I am now a slider when it comes to inventory. Unless there are only 1 or 2 items on the ground, then I still use the interact key (f by default), because opening inventory, sliding, closing inventory is actually slower than hitting a single key for me. And yes I know you can set inventory to "hold" which means it's only open while you hold the inventory key. Once you let go it closes automatically, thus removing the "close inventory" step.

Redfive, re: twitch: In settings, videos&channels, there is a beta feature that shortens the delay, so instead of 10 seconds it's something like 3-4. Just a heads up.

Twitch doesn't like to share. You can tell Twitch to archive your streams, which means twitch will hold onto them for about a week, give or take, after which they're gone. To actually download them to keep them, you need to pull the video out of twitch's player via 3rd party software, or you can use a youtube ripper to get a website to do it for you. It's pretty straight forward, you just give the URL of your stream video to the ripper site and it will pull the file and give you a URL where you can download it from them.

I'm a little surprised that Twitch doesn't have a mechanism for taking and keeping the video because it's pretty client unfriendly, but I guess it would negatively impact their business model, so...all video you send them via is theirs. No, you can't have it back. Unless you steal it back. Which I would totally if I ever needed to.
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Paingod
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

GreenGoo wrote:I also find a quiet place, close the door, then do my inventory management and/or map work. It's good to know that Paingod is out there to deliver the pain when I do that.
I *almost* felt bad for him. I'm sure he thought he was completely safe in a small shack in the corner of a compound he had just looted... and then *BAM* I'm there, kicking in the door. Maybe 1/2 of my kills have been "pants down" kills where I'm catching people off-guard because I'm suddenly in a place they thought was safe. I do a LOT of crouch-running and crouch-sneaking. I hear people's footsteps pretty clearly and wonder how loud my crouch-sneaking is to them.
GreenGoo wrote:Everyone should be happy to know that I am now a slider when it comes to inventory. Unless there are only 1 or 2 items on the ground, then I still use the interact key (f by default), because opening inventory, sliding, closing inventory is actually slower than hitting a single key for me. And yes I know you can set inventory to "hold" which means it's only open while you hold the inventory key. Once you let go it closes automatically, thus removing the "close inventory" step.
I'm trying to build an automatic gun heirarchy in my head and only futz with my inventory for moments that include:
  • Stripping mods off a gun
  • Dumping ammo that doesn't match my guns (I'm not leaving 7.62 ammo for someone else when I don't need it!)
  • Comparing, dropping mods
  • Purging excess weight
All of those take time, but aren't essential and take place crouched behind open doors to avoid suspicion. :D If not one of those, I'm generally just replacing my guns and gear directly with what I'm picking up.
Last edited by Paingod on Mon Sep 25, 2017 9:38 am, edited 1 time in total.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

On the plus side, you learn to never feel completely safe. When I do inventory management/map assessment, the back of my mind is going "hurry, hurry, hurry". At no point any longer do I think, you know, I've got some time, I'll just let my guard down for a bit.

The corollary of that is when you get better at assessing your starting position, you realize there is no point to carefully and cautiously clearing your building room by room. You DO have a minute or so (depending on your landing zone) where speed is way more important and beneficial than caution. I'm also starting to intentionally drop with neighbours to help work on some of my weaknesses, one of which is first contact engagements, obviously. I'd say it's working, sort of. I'm improving, I think.

The thing is, the skill of the person you "first encounter" when there are only 20 players left versus the skill of the person you "first encounter" when there are 90 players left is significantly different, so while I AM improving, I'm cautious not to get overconfident about it.
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Re: PlayerUnknown's Battlegrounds

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I learned from playing in the OO Squad (it's like the brute squad, only more comical) to right click a target on the map to place a marker to target a destination. I generally avoid the big towns and generally target something I think is a stretch to reach more than 30% into the plane's path. I really like not having to move with the first circle. I tend to avoid vehicles for the most part so having to haul ass can be a problem if I end up near the edges.

I am hoping as I keep playing eventually my adrenaline will start to leave me the hell alone. You'd think 70 matches in I would have a handle on it, but no. My wife went to sleep early last night so I decided to get a couple more games in. I played one and did fairly well but I was so amped up after it was over that I decided I needed to play something a teensy bit more relaxing before I try to go sleep.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

GreenGoo wrote:The thing is, the skill of the person you "first encounter" when there are only 20 players left versus the skill of the person you "first encounter" when there are 90 players left is significantly different, so while I AM improving, I'm cautious not to get overconfident about it.
I did notice that. Those times when I was 6th and 9th, I was drastically outclassed by my opponents. I only got there by luck and stealth, not skill at shooting. I'm an acceptably sneaky bastard it seems - but in a stand-up gunfight, I'm dead.

Last night I was running for an open hangar and about 50 yards away someone stepped out of it. I lined him up with my Burst-Fire M16A4 with a 4x Scope and he lined me up with his UMP9. I'm sure I got a few hits in, but he still killed me with a headshot.

If anyone wants to, feel free to invite Rackminster to join your shenanigans. Just bear in mind that I'm mute in the game, so I won't be talking - but I can enable voice chat (which I have so far kept off so I didn't hear everyone chatting) and follow orders. I know that's not super helpful in a game where communication can be the difference between life and death, so I'm not put off if I'm not invited to play.
Last edited by Paingod on Mon Sep 25, 2017 10:01 am, edited 1 time in total.
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Paingod wrote:
GreenGoo wrote:The thing is, the skill of the person you "first encounter" when there are only 20 players left versus the skill of the person you "first encounter" when there are 90 players left is significantly different, so while I AM improving, I'm cautious not to get overconfident about it.
I did notice that. Those times when I was 6th and 9th, I was drastically outclassed by my opponents. I only got there by luck and stealth, not skill at shooting. I'm an acceptably sneaky bastard it seems - but in a stand-up gunfight, I'm dead.

Last night I was running for an open hangar and about 50 yards away someone stepped out of it. I lined him up with my Burst-Fire M16A4 with a 4x Scope and he lined me up with his UMP9. I'm sure I got a few hits in, but he still killed me with a headshot.
One accurate bullet is better than a whole clip putting holes in the air, trees, clouds, ground. They don't call it spray and pray because it is effective. I am still trying to learn this. Also, one to the face beats three to the (level 3) chest (armor).

Even so, the wizardy some of these people show with weapons is impressive. Staying calm, reacting quickly, firing accurately. I have none of these skills.
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Paingod wrote:
GreenGoo wrote:The thing is, the skill of the person you "first encounter" when there are only 20 players left versus the skill of the person you "first encounter" when there are 90 players left is significantly different, so while I AM improving, I'm cautious not to get overconfident about it.
I did notice that. Those times when I was 6th and 9th, I was drastically outclassed by my opponents. I only got there by luck and stealth, not skill at shooting. I'm an acceptably sneaky bastard it seems - but in a stand-up gunfight, I'm dead.
Scrubs do make it to the end. See the posts from the last couple days. :D
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

coopasonic wrote:
Paingod wrote:
GreenGoo wrote:The thing is, the skill of the person you "first encounter" when there are only 20 players left versus the skill of the person you "first encounter" when there are 90 players left is significantly different, so while I AM improving, I'm cautious not to get overconfident about it.
I did notice that. Those times when I was 6th and 9th, I was drastically outclassed by my opponents. I only got there by luck and stealth, not skill at shooting. I'm an acceptably sneaky bastard it seems - but in a stand-up gunfight, I'm dead.
Scrubs do make it to the end. See the posts from the last couple days. :D
My thoughts exactly. :D
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

coopasonic wrote: One accurate bullet is better than a whole clip putting holes in the air, trees, clouds, ground. They don't call it spray and pray because it is effective. I am still trying to learn this. Also, one to the face beats three to the (level 3) chest (armor).

Even so, the wizardy some of these people show with weapons is impressive. Staying calm, reacting quickly, firing accurately. I have none of these skills.
As a center of mass shooter because that's all I can hit, I understand this is absolutely true.

I'm working on my "zen" moment when contact first happens. I'm making progress. Watching videos of a few of my kills, I can tell when my mind locks on, calms, and I really aim, rather than pointing the gun barrel in the general direction of the target and pulling the trigger.

My concern now is that the game silent for long periods of time then suddenly, super loud and even when I'm relatively calm, getting shot at unawares at close range can make me jump even when I'm completely calm (relatively) and knowing it's coming, sometime. I'm starting to worry I'm taking after my mom as I age, as she would absolutely lose her shit to any loud noises. So much so that balloons would stress her the fuck out, because she knew that when one popped it would completely shake her.

I'm worried that this might be inherited behaviour. There have been times when I've reacted badly and the whole time my mind is going "wtf, settle down, it's not that serious".
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

I don't live in fear of the sudden noises, but they do jump me. Last night I put bullets into a wall when I was straining to hear if someone was coming and had a lightning strike hit my ears instead. Other times I've almost thrown my mouse across the desk when something startles me.

My wife has issues with balloons too. She'll leave the room if the kids are blowing them up or playing with them. The stress of the impending POP is too much.
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Re: PlayerUnknown's Battlegrounds

Post by wonderpug »

Regarding parachuting techniques, this video covers things well.

tl;dr
  • For maximum distance in freefall, look straight up when you first exit the plane
  • For maximum distance after deploying your chute, press and release W to balance between a faster dive and a glide
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Re: PlayerUnknown's Battlegrounds

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Thanks. I had been having some success with holding W (well, w equivalent) while free looking the camera horizontal. I will definitely try straight up.

I think we need to remember that goal here isn't maximum glide distance, it's maximum glide distance in the shortest period of time.

I have rocked back and forth with my chute open. It absolutely increases glide distance. It also reduces your descent speed to something like 10-15km (diving straight down is about 200km/hr, not doing anything is something in the 130-160 range, before chute opens). You are a sitting duck while in your chute. By the time you have your chute open, your main goal should be hitting the ground asap. Of course there are times when extending glide time is important. Landing in water instead of land. Coming up short instead of landing on the roof. LOTS of times increasing glide distance is more important than getting to the ground and arming yourself asap. But not all the time.

My personal goal is increasing glide distance to increase my options on landing sites, WHILE reaching that landing site as soon as possible. Rocking back and forth with your chute open leaves you a sitting duck, silhouette'd against the sky. It should be an action of last resort, most of the time.

That's my personal take on the drop.

edit: Just to clarify, Wonderpug's suggestion from the video is to hit W then release, which is different than what I was referring to, which is W then S, W then S, which maximizes your time in the air and thus increases the distance glided.
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Re: PlayerUnknown's Battlegrounds

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GreenGoo wrote:I think we need to remember that goal here isn't maximum glide distance, it's maximum glide distance in the shortest period of time.
I think the goal can be different from drop to drop. If there's a high quality looting location that's a good long 1.5km or more away from the flight path, it can be worth going for distance over speed if it means you get the whole place to yourself.

We've also had good luck going straight for a high probability car spawn location and then immediately driving off before doing any looting at all. You can end up being the only team in a high quality loot city that's far off the flight path and in a good location for the first circle.
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Re: PlayerUnknown's Battlegrounds

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GreenGoo wrote:My personal goal is increasing glide distance to increase my options on landing sites, WHILE reaching that landing site as soon as possible. Rocking back and forth with your chute open leaves you a sitting duck, silhouette'd against the sky. It should be an action of last resort, most of the time.
My personal goal in the drop is to stay as far away from the other lunatics as possible, even if it means I only loot a couple hovels to start with and end up with a double-barrel shotgun.
wonderpug wrote:... in a good location for the first circle.
Is there a way to predict where it'll zero in? I wouldn't mind getting a couple good guns and then just hunkering down at zero-area and wait for it to push everyone to me.
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Re: PlayerUnknown's Battlegrounds

Post by Ibby »

I finally figured out that you hold CTRL when you select a stack of something to split it up. Default is 1, so if you CTRL and drag ammo to the ground and immediately hit enter, you're only moving 1 bullet, 1 bandage, 1 medkit...whatever. Once you've got the order of operations down, it's easy to CTRL-drag that stack of 7.62 to the ground, type in the amount, and quickly hit enter.

I was such a noob playing with you folks Saturday night that I forgot how to quickly aim down the sights. I'd press and hold the right mouse button but all that does is a slight zoom effect, not realizing that what I needed to do was right mouse click TWICE. I'm going to go back into the keybinds and move that action to a single right click. I need all the reaction time I can get, and one less movement to potentially mess up my aim will help. My main issues at the moment is just a general lack of familiarity with some of the weapons and their respective ammo types, and the best way to mix and match your long range and short range options based on what's available and the terrain you're in and might be in.

I watched a guy drive his buggy right past my hiding spot, so of course I couldn't resist lighting him up. He survives, but wounded, and manages to drive off to a nearby cluster of houses where he drives around back and stops and disappears. I give chase and find the buggy parked pointing at an open doorway into a house. No way I'm going in there. I decide to go into the opposite facing house with all closed doors instead, and I find the guy there prone on the balcony waiting for me to take the bait and get suckered into the first house. I kill him and clap myself on the back for being cautious.

The only reason I was so cautious in the first place, was because some other guy did the exact same thing to me a few rounds earlier, and shot me in the back from his fortified position as I was trying to 3rd person look through the doorway.

Never again.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

I really wish I could change the sight to be hold instead of toggle. I like to quickly bring up the scope to look at things and it just doesn't work the same when you have to click and then click again. In battlefield 1 when I use the martini henry I have the sights up for like half a second before I shot and then reload. You can't really do that in this game. :(
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Re: PlayerUnknown's Battlegrounds

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Adding a few of you to my steam list.

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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

Oh and I did a lot of practice on driving this weekend. No more driving into rocks! :lol: Still probably safer to let someone else drive though. :lol:
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Octavious wrote:I really wish I could change the sight to be hold instead of toggle.
Oh dear god yes. I still mess up, trying to move while looking down scope, wondering why I'm moving so slow and why this giant circle is in the middle of my screen. Or I can just keep practicing until I stop making this mistake. I'm not even going to talk about the problems I have with the auto-run toggle (it's all me here too).
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

wonderpug wrote:
GreenGoo wrote:I think we need to remember that goal here isn't maximum glide distance, it's maximum glide distance in the shortest period of time.
I think the goal can be different from drop to drop. If there's a high quality looting location that's a good long 1.5km or more away from the flight path, it can be worth going for distance over speed if it means you get the whole place to yourself.

We've also had good luck going straight for a high probability car spawn location and then immediately driving off before doing any looting at all. You can end up being the only team in a high quality loot city that's far off the flight path and in a good location for the first circle.
Fair enough.
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Octavious wrote:Oh and I did a lot of practice on driving this weekend. No more driving into rocks! :lol: Still probably safer to let someone else drive though. :lol:
I really don't understand your issue there. I can't imagine how you were not seeing those obstacles (pickup truck sized boulder, for instance), but I wasn't volunteering to drive so I didn't want to harp on it. You must be doing something different with the camera when driving.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Paingod wrote:
GreenGoo wrote:My personal goal is increasing glide distance to increase my options on landing sites, WHILE reaching that landing site as soon as possible. Rocking back and forth with your chute open leaves you a sitting duck, silhouette'd against the sky. It should be an action of last resort, most of the time.
My personal goal in the drop is to stay as far away from the other lunatics as possible, even if it means I only loot a couple hovels to start with and end up with a double-barrel shotgun.
That's stage one of the PUBG player. It's duration is different for each player. I'm guessing, based on what I've read here on OO, that your time in this stage will be short.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

coopasonic wrote:
Octavious wrote:Oh and I did a lot of practice on driving this weekend. No more driving into rocks! :lol: Still probably safer to let someone else drive though. :lol:
I really don't understand your issue there. I can't imagine how you were not seeing those obstacles (pickup truck sized boulder, for instance), but I wasn't volunteering to drive so I didn't want to harp on it. You must be doing something different with the camera when driving.
Ssshh. I wasn't gonna say anything.

:D When he said he couldn't anything and then immediately drove towards that ravine, I was like "we're all gonna die". Lol.

For the record I find controlling the vehicles a bit of a challenge as well. Mostly because I want to control them while I have my foot jammed down through the floorboard on the gas pedal, but still.
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Re: PlayerUnknown's Battlegrounds

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GreenGoo wrote:For the record I find controlling the vehicles a bit of a challenge as well. Mostly because I want to control them while I have my foot jammed down through the floorboard on the gas pedal, but still.
I really enjoyed my trip on the motorcycle. I've used exactly 2 vehicles in my 12 games, and the other was the crappy sedan; I needed it to escape blue death. The motorcycle, though, I would ride again and again. It was fast, fun, and I proved very hard for people to hit. I crossed the zone in record time. Running into things, though, was dangerous. It hurts. You can also flip it, which also hurts.
GreenGoo wrote:
Paingod wrote:
GreenGoo wrote:My personal goal is increasing glide distance to increase my options on landing sites, WHILE reaching that landing site as soon as possible. Rocking back and forth with your chute open leaves you a sitting duck, silhouette'd against the sky. It should be an action of last resort, most of the time.
My personal goal in the drop is to stay as far away from the other lunatics as possible, even if it means I only loot a couple hovels to start with and end up with a double-barrel shotgun.
That's stage one of the PUBG player. It's duration is different for each player. I'm guessing, based on what I've read here on OO, that your time in this stage will be short.
I don't know about that. It feels tactically correct to stake out a claim and avoid people as long as I can. I'm not after kill count as much as I survival. Maybe that's the part of the equation that needs to change first? Perhaps once I learn how to actually snipe and fight, I'll not mind dropping into a melee. I see something like 20-30 people die off in the first couple of minutes. My average lifespan is about 14 minutes.
Last edited by Paingod on Mon Sep 25, 2017 12:54 pm, edited 2 times in total.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

coopasonic wrote:
Octavious wrote:Oh and I did a lot of practice on driving this weekend. No more driving into rocks! :lol: Still probably safer to let someone else drive though. :lol:
I really don't understand your issue there. I can't imagine how you were not seeing those obstacles (pickup truck sized boulder, for instance), but I wasn't volunteering to drive so I didn't want to harp on it. You must be doing something different with the camera when driving.
I had the camera too low so I was seeing the back of the truck and not the boulders. So ya I just needed to raise the camera. :oops: I also drive like a madman so there is that too. :lol:
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Re: PlayerUnknown's Battlegrounds

Post by Isgrimnur »

Paingod wrote:The motorcycle, though, I would ride again and again. It was fast, fun, and I proved very hard for people to hit. I crossed the zone in record time. Running into things, though, was dangerous. It hurts. You can also flip it, which also hurts.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

I found the cycle with the sidecar by far the worst to drive. That thing is a death machine. :lol:
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Re: PlayerUnknown's Battlegrounds

Post by Redfive »

Had a round last night where I jumped into the city right near the hospital. It was very close to the vector of the plane and near the end of the run. It just so happened that on that vector this was 1 of only 2 'cities' on the path so I had company jumping in but there were tons of buildings.

I dropped onto a roof(!) right under the 'G' in Georgopol

I was able to kit up fairly well as it was a 3 story apartment to myself. While looting I heard quite a bit of gun fire around me.

I already heard another person clomping around in one of the nearby buildings so I knew I had company. When it came time to leave the building I had an AKM with a red dot site and a shotgun along with a backpack, police vest, and lvl 2 helmet. Also painkillers and several red bulls.

As I left I noted to myself that I hadn't heard the other guy in awhile --I've been barefoot since that round we played on Saturday--maybe he was too.

I crouched and left the building and as I turned the corner I met face to face with the other guy who I'm expecting heard me (even barefoot) and was waiting. I'm not sure what weapon he was using (it wasn't a shotgun) but it wasn't a match for a full auto AKM in the face so I looted him and used my med kit / painkiller to get back up to full health.

At that point it was time to run for the circle and it was one of those instances where I knew the circle would pass me but I'd make it to safety without substantial health damage.

I made it to safety with only 1 minute to spare before the circle shrunk again and saw a guy at the top of a hill about 100m away. He was facing toward the circle and I was exactly at his three o'clock. I put the red dot on his head and fired. Hit him but didn't kill him and he dropped over the other side of the hill so I continued toward safety.

I was 10 steps from the wall of blue and the safe zone when a guy to my right opened up full auto at probably less than 10m and I was down.

He didn't even bother to loot at he had to get to safety.

9th place.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

Looking at those stats pages from before, it looks like Wonderpug has figured out this game fairly well. 47% Top 10, with 10% Win rate. A low total number of weapons collected indicates pickiness about what is used, and a low percentage of head shots seems indicates happiness to aim at center-mass. What's the secret? :D
Redfive wrote:9th place.
Sounds like a good round. Does barefoot actually matter? I mean, it makes sense - but there should be a penalty if it does, like reduced speed or something.
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

I've been barefoot for awhile, and when I run, there is a distinct slap slap slap sound, and I can hear my thumping movements indoors. I'm of the opinion that it doesn't matter, or not much and even possibly that the hightops do more to muffle sound than barefoot. Possibly.
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

GreenGoo wrote:I've been barefoot for awhile, and when I run, there is a distinct slap slap slap sound, and I can hear my thumping movements indoors. I'm of the opinion that it doesn't matter, or not much and even possibly that the hightops do more to muffle sound than barefoot. Possibly.
I saw one interesting thought about going barefoot for playing in a squad. If your squad goes all barefoot you know to pay attention when you hear boots hitting the ground.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

coopasonic wrote:
GreenGoo wrote:I've been barefoot for awhile, and when I run, there is a distinct slap slap slap sound, and I can hear my thumping movements indoors. I'm of the opinion that it doesn't matter, or not much and even possibly that the hightops do more to muffle sound than barefoot. Possibly.
I saw one interesting thought about going barefoot for playing in a squad. If your squad goes all barefoot you know to pay attention when you hear boots hitting the ground.
:o
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Re: PlayerUnknown's Battlegrounds

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GreenGoo wrote:Everyone should be happy to know that I am now a slider when it comes to inventory. Unless there are only 1 or 2 items on the ground, then I still use the interact key (f by default), because opening inventory, sliding, closing inventory is actually slower than hitting a single key for me. And yes I know you can set inventory to "hold" which means it's only open while you hold the inventory key. Once you let go it closes automatically, thus removing the "close inventory" step.
It's even faster when you figure out you can right click to loot from inventory. No need to drag and drop. Same goes for equipping. I haven't tested how it decides which gun to put an attachment on when you right click if both are possible (I often have two ARs equipped).
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

I'll give it a try.
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Re: PlayerUnknown's Battlegrounds

Post by Paingod »

coopasonic wrote:
GreenGoo wrote:Everyone should be happy to know that I am now a slider when it comes to inventory.
It's even faster when you figure out you can right click to loot from inventory. No need to drag and drop. Same goes for equipping. I haven't tested how it decides which gun to put an attachment on when you right click if both are possible (I often have two ARs equipped).
Does right-click push items back into the discard pile, or is that a one-way into your backpack?
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Paingod wrote:
coopasonic wrote:
GreenGoo wrote:Everyone should be happy to know that I am now a slider when it comes to inventory.
It's even faster when you figure out you can right click to loot from inventory. No need to drag and drop. Same goes for equipping. I haven't tested how it decides which gun to put an attachment on when you right click if both are possible (I often have two ARs equipped).
Does right-click push items back into the discard pile, or is that a one-way into your backpack?
I think right click from inventory equips it. There might be a modifier to discard. I think I still drag to discard.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

Paingod wrote:
coopasonic wrote:
GreenGoo wrote:I've been barefoot for awhile, and when I run, there is a distinct slap slap slap sound, and I can hear my thumping movements indoors. I'm of the opinion that it doesn't matter, or not much and even possibly that the hightops do more to muffle sound than barefoot. Possibly.
I saw one interesting thought about going barefoot for playing in a squad. If your squad goes all barefoot you know to pay attention when you hear boots hitting the ground.
:o
Yes this. I'm guessing it doesn't actually help as much as I hoped or at all, but it's entertaining so I'm not going back. :lol:
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Re: PlayerUnknown's Battlegrounds

Post by coopasonic »

Please be aware.. and fix the thread title for goodness sake!

INCORRECT
Playerunknown's Battlegrounds
Player Unknown's Battlegrounds
Acronym
BG
PUB
PUB G
PubG
PUBGS
PUBS

CORRECT
PLAYERUNKNOWN'S BATTLEGROUNDS

Acronym
PUBG
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Re: PlayerUnknown's Battlegrounds

Post by GreenGoo »

Nope. Their all caps title seriously offends me. I want to break things when I look in my steam library and their name is violating all civilized norms. They could barely do worse If they threw in some random exclamation marks.

They're lucky they got any caps at all. Except that would also offend me.

PlayerUnknown might have some interesting game design ideas and the will make those ideas into reality, but his opinion on game titles makes him an idiot. Savant. Maybe.

We can compromise and use PUBG. Good enough.
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Re: PlayerUnknown's Battlegrounds

Post by Octavious »

I killed someone with a kar at 168m using the iron sites and he was laying down. I was proud of that one. That gun is a beast.
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