OO Boardgamers, what did you play this weekend?

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LordMortis
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Re: OO Boardgamers, what did you play this weekend?

Post by LordMortis »

YellowKing wrote: Fri Jan 19, 2018 9:20 am It was around $130 last night on Amazon. I've actually been tempted to grab my own copy just to mess around with, but it's still hard to justify since the group has a copy and it's on the playlist for later this year.
I've seen it that low on Amazon but without free shipping, so I'd pay another $30+ in shipping and wait a week, assuming I'd get a copy at all.

...

I think discounters like funagain and CSI were going for between 120 and 130 but their sites all said they did not believe they were going to get more copies.

I'm not sure what retail is supposed to be, but I rolled the dice by not preordering and giving someone $120 for what would have ended up being nine months with the hope they'd fulfill my order and I lost. I'll live. I'm more annoyed I missed the kickstarter by something like 2 days, where my preorder would have been guaranteed and the game would have cost around $100 plus shipping (so again like $120, I think).
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

YellowKing wrote: Fri Jan 19, 2018 9:20 am It was around $130 last night on Amazon. I've actually been tempted to grab my own copy just to mess around with, but it's still hard to justify since the group has a copy and it's on the playlist for later this year.
Yeah, there's no need for two copies within a group unless you plan on running two different games at the same time. And you'd just be spoiling the mission progression for yourself.

We played quite a bit right after Thanksgiving, but then just before Christmas we slacked off. It's time to pick up the slack again.
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

hepcat wrote: Fri Jan 19, 2018 11:16 am
YellowKing wrote: Fri Jan 19, 2018 9:20 am It was around $130 last night on Amazon. I've actually been tempted to grab my own copy just to mess around with, but it's still hard to justify since the group has a copy and it's on the playlist for later this year.
Yeah, there's no need for two copies within a group unless you plan on running two different games at the same time. And you'd just be spoiling the mission progression for yourself.

We played quite a bit right after Thanksgiving, but then just before Christmas we slacked off. It's time to pick up the slack again.
After I get through Hello Dolly I'm hoping to start up a couple of games of this again a month. But the siren call of all of my miniatures is out there as well...
“We can never allow Murania to become desecrated by the presence of surface people. Our lives are serene, our minds are superior, our accomplishments greater. Gene Autry must be captured!!!” - Queen Tika, The Phantom Empire
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

hentzau wrote: Fri Jan 19, 2018 12:18 pm
hepcat wrote: Fri Jan 19, 2018 11:16 am
YellowKing wrote: Fri Jan 19, 2018 9:20 am It was around $130 last night on Amazon. I've actually been tempted to grab my own copy just to mess around with, but it's still hard to justify since the group has a copy and it's on the playlist for later this year.
Yeah, there's no need for two copies within a group unless you plan on running two different games at the same time. And you'd just be spoiling the mission progression for yourself.

We played quite a bit right after Thanksgiving, but then just before Christmas we slacked off. It's time to pick up the slack again.
After I get through Hello Dolly I'm hoping to start up a couple of games of this again a month. But the siren call of all of my miniatures is out there as well...
Honestly, I still don't think an RPG campaign based on the hit musical Hello Dolly would be all that interesting. I know you and the guys are really into it, but what the hell do you do? I mean sure, having Carol Channing as a character class is kind of cool, but as the GM (or Stage Manager as they call it) what kind of "adventure" do you give your players?
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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

hepcat wrote: Fri Jan 19, 2018 4:55 pm
hentzau wrote: Fri Jan 19, 2018 12:18 pm
hepcat wrote: Fri Jan 19, 2018 11:16 am
YellowKing wrote: Fri Jan 19, 2018 9:20 am It was around $130 last night on Amazon. I've actually been tempted to grab my own copy just to mess around with, but it's still hard to justify since the group has a copy and it's on the playlist for later this year.
Yeah, there's no need for two copies within a group unless you plan on running two different games at the same time. And you'd just be spoiling the mission progression for yourself.

We played quite a bit right after Thanksgiving, but then just before Christmas we slacked off. It's time to pick up the slack again.
After I get through Hello Dolly I'm hoping to start up a couple of games of this again a month. But the siren call of all of my miniatures is out there as well...
Honestly, I still don't think an RPG campaign based on the hit musical Hello Dolly would be all that interesting. I know you and the guys are really into it, but what the hell do you do? I mean sure, having Carol Channing as a character class is kind of cool, but as the GM (or Stage Manager as they call it) what kind of "adventure" do you give your players?
It's time for your audition. Make a performance check at disadvantage, because the director doesn't like your headshot.
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Re: OO Boardgamers, what did you play this weekend?

Post by Smoove_B »

Kingdom Death Monster finally hit my table last night for the first time; it was awesome. I know many are tied up in what they think the game is about, but from our time with it last night, I think the majority of the complaints I've read are unwarranted. Here, I'm specifically referring to the alleged "pornographic content" that people rail against. Granted, we are just starting and maybe the objectionable stuff will come at a future date, but in terms of the base mechanics, I really enjoyed how it all works.

For those that are not aware, the miniatures (and fighting) represent a seemingly small fraction of what the game is really about. This isn't to minimize that element - it was quite fun - but it's not just a tabletop miniatures fighting game. Instead, add to that a "civilization simulator" that reminded me a bit of games like Robinson Crusoe. Here, you're using materials and resources that you find to improve your characters, build weapons or unlock technology and skills that will help you progress. Really (I think) this is the meat of the game - making these decisions and developing your settlement into a thriving group of individuals, some of whom are going to be used to fight or hunt creatures in the game.

It feels very much like an RPG in that you have all kinds of statistics and modifiers for your characters. As they experience things in the game world, they are given new skills or bonuses to their innate skills. Helping is the gear and equipment you craft from the resources you gather.

There's a lot of moving parts, but it didn't feel overwhelming. Instead the exciting was in trying to figure out which things to develop or how exactly should we be fighting this particular (introductory) monster after gleaning it's AI behavior. The combat in particular was interest in that you use an AI deck of cards to determine the monster behavior. As you hurt it, those AI cards are removed and once they're all gone, the monster is killed. Combat is resolved rather simply through rolling D10s and various modifiers (weapons, skill, gear, position,etc...) all factor into your chances of success. Critical hits result in special additional results that can sometimes provide a permanent bonus to that character or negatively impact how the monster fights for the rest of the encounter.

I'm not doing the game any justice by trying to summarize our first few hours here, but I would encourage anyone that has the opportunity to play it to do so. I know many claim it's best solo, but I think it worked well as a two player game - lots of table talk and strategy discussion. I can absolutely understand why people are nuts for this game.
Maybe next year, maybe no go
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Re: OO Boardgamers, what did you play this weekend?

Post by baelthazar »

hepcat wrote:
hentzau wrote: Fri Jan 19, 2018 12:18 pm
hepcat wrote: Fri Jan 19, 2018 11:16 am
YellowKing wrote: Fri Jan 19, 2018 9:20 am It was around $130 last night on Amazon. I've actually been tempted to grab my own copy just to mess around with, but it's still hard to justify since the group has a copy and it's on the playlist for later this year.
Yeah, there's no need for two copies within a group unless you plan on running two different games at the same time. And you'd just be spoiling the mission progression for yourself.

We played quite a bit right after Thanksgiving, but then just before Christmas we slacked off. It's time to pick up the slack again.
After I get through Hello Dolly I'm hoping to start up a couple of games of this again a month. But the siren call of all of my miniatures is out there as well...
Honestly, I still don't think an RPG campaign based on the hit musical Hello Dolly would be all that interesting. I know you and the guys are really into it, but what the hell do you do? I mean sure, having Carol Channing as a character class is kind of cool, but as the GM (or Stage Manager as they call it) what kind of "adventure" do you give your players?
One of my players never pays attention. I am constantly telling him, “Listen, Barnaby!”

But I prefer the worker placement game based on the Best Little Whorehouse in Texas.

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Re: OO Boardgamers, what did you play this weekend?

Post by Isgrimnur »

878: Vikings – Invasions of England - I took a win as the English, it coming down to the last few battles on Turn 5, as all the Treaty cards were out. A couple dice throws the other way and I would have lost. My playing partner continues to enjoy it and will likely pick up the expansion box once it becomes available at retail.

Ponzi Scheme - first play with my Christmas gift. We played two hands each to get past the 3-player minimum. My playing partner wasn't too enamored with the theme, but the late game calculations in trying to figure out when the game would end is always interesting. He'll play it with me again, but won't ask for it, was his takeaway.

Great War at Sea: 1904-1905, The Russo-Japanese War - crunchy wargaming that didn't get too far in, as the goals of the sides didn't seem to be in too much direct opposition with the scenario we played, and the horrible weather negated several attempts at actually shooting at each other. He's going to work on some improvements to the game and scenarios to try and make it an actual enjoyable gaming experience.
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Re: OO Boardgamers, what did you play this weekend?

Post by YellowKing »

Just reserved a copy of STUFFED FABLES coming out next month, based on Eric Summerer's review. I've got more than enough games to play with my gaming group, but I'm always on the lookout for stuff to play with my kids. Not only does it sound like a fantastic co-op campaign adventure to go through with my little ones, the miniatures in this one are just irresistible.
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Re: OO Boardgamers, what did you play this weekend?

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Well, that’s not a good sign. First Martians is available on Amazon now for 25 bucks.
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Re: OO Boardgamers, what did you play this weekend?

Post by Chrisoc13 »

Well I finally had a chance to play one of the few Splotter titles I haven't had my grubby hands on yet, and that was Antiquity. Like most Splotter games it only had small print runs previously and has been out of print for years. I've had my eye on it for a very long time but haven't been able to get it in any reasonable capacity. Now it's reprinted and my copy finally arrived this week. We wasted zero time in getting it to the table.

Antiquity is a game played in the middle ages of Italy. You are running various cities and spreading out across the landscape. The game combines a couple of very interesting mechanisms. First there are no victory conditions to start the game. As you build your city you add a cathedral and choose aq patron saint. That patron saint will have a victory condition and a special power. There are five to pick between. The fifth one is Santa Maria, and if you pick her then you have all of the 4 other special powers but... you also have to satisfy 2 win conditions. And the win conditions are brutally hard. At the start of the game I can't even see much of a path to victory, they are that difficult.

Throughout the game you build up your cities and the surrounding lands in order to try and accomplish your goals. The trick is there is a famine going on so you need a certain amount of food each turn to not have your cities filled with graves, and then your cities are constantly polluting everything around them (using up all the resources in non-sustainable ways. It becomes a delicate balance between not moving forward to quickly and also not growing too quick.

Image
My city part way through.

The game is brutally hard. You not only have to beat the other players in a bit of a race, but you also have to beat the game itself which is just destroying you turn after turn. Your cities are filling with the dead and outside the city the resources are just being completely depleted. By the end of the game the entire map is just filled with polluted land and your cities have more dead in them than you would like.

Image
Nearing the end of a 4 player game.

Our game came right down to the wire. It was a learning game for half of the players so it was a bit long (3 hours, should play under 2) but 2 of us met the win requirements at the same time. So then it came down to who had less pollution, and I just barely lost, which was really close though. But those last few rounds as we were eyeing each other across the table we knew we were coming down to the wire. Racing to different goals but at around the same rate. My goal was to have tons of food and my storerooms were filling up. His goal was to build tons of buildings and his cities were stacking up with buildings quickly. But in the end he managed to have slightly less pollution and eked out the victory.

Well the game was exhausting to play. Just absolutely exhausting. I loved it but... most of my gaming group really disliked it quite a bit. So much so that I am going to have trouble talking them into it again. They all agreed that the mechanisms of the game were incredibly tight and well done, but that the game was just not... fun... for them. Maybe my tastes are getting a little too into the "feels like real work" type of games for most of my group... but this game just fascinates me. I look at the patron saints and want to see if it is even possible to win with some of them. I want to know what other strategies I can try, how few cities can I win with? The game is punishing and exhausting... but I think I love it. Thankfully one of the other players really enjoyed it so I think it might get a few more plays.
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Re: OO Boardgamers, what did you play this weekend?

Post by Chrisoc13 »

hepcat wrote: Sun Jan 21, 2018 4:16 pm Well, that’s not a good sign. First Martians is available on Amazon now for 25 bucks.
Following the path seafall took. I saw it for like $12 at a game shop recently... maybe first martians can dip that low.
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

I’m watching a tutorial video for Eklund’s Bios Genesis and trying to follow along, but I don’t think I’m going to grok this one anytime soon. A refuguim becomes an organism after doubles are rolled, UV rays can atrophy your organism and cause you to lose mutations...I mean, come on. With all his other games the theme lends itself to understanding the game. But this one? I’m about to give up.

I think I’m going to pull Pax Porfiriana out of the closet and play that instead. God I love that game.
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Re: OO Boardgamers, what did you play this weekend?

Post by YellowKing »

Chrisoc13 wrote:Following the path seafall took. I saw it for like $12 at a game shop recently... maybe first martians can dip that low.
Just like Seafall, it suffered from high expectations, poor delivery. I had fun with FIRST MARTIANS (just as many did with SEAFALL), but it requires a level of patience that many people don't have (and I don't blame them, given the number of really good games on the market). If I hadn't had a dedicated group to play it with, I have no doubt I'd have probably given up on it after a scenario or two.

The rules complexity and dry theme in and of itself probably wouldn't have killed it. The rules curve we got over with FAQs and videos, and our group of engineers actually liked the theme. But wildly imbalanced scenarios and a shoddy app was the nail in the coffin. I really wasn't able to understand the full extent of the game's problems until playing through the campaigns, which should have been its strength.

I still think there's a great game in there trying to get out, and if they ever came out with a revised edition that fixed the rulebook and app problems I'd be all over it. With the game getting slashed in price like that, however, that seems pretty doubtful now.
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Re: OO Boardgamers, what did you play this weekend?

Post by YellowKing »

I hadn't yet finished my run through HARRY POTTER: HOGWARTS BATTLE, so I continued with Book 5 tonight.

This really is a fun little game, albeit a tad easy (so far). As long as you can withstand the early going when your deck is very weak, it doesn't take long to build up enough offense to keep enemies at bay. I'm playing with Harry and Hermione, and typically I'll make one my offensive powerhouse while loading the other up with heals and support spells. Tends to work pretty well.

Easy or not, I find it relaxing to play solo. While it may sound like a criticism, I actually enjoy the mindlessness of playing your hand. Because nothing carries over from turn to turn, your strategic options are pretty limited. You just lay down what you have and resolve effects. This is obviously great for kids who are just learning deck builders, because it allows them to focus on the "building" aspect at a basic level instead of worrying about complex card combinations, resource management, etc.

I can't wait to play this with my brother and his girlfriend (huge Potter nerds) and/or my wife and daughter. All of whom are not big gamers but would be able to pick this one up really quickly and enjoy it.
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Re: OO Boardgamers, what did you play this weekend?

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hepcat wrote: Sun Jan 21, 2018 6:28 pm I’m watching a tutorial video for Eklund’s Bios Genesis and trying to follow along, but I don’t think I’m going to grok this one anytime soon. A refuguim becomes an organism after doubles are rolled, UV rays can atrophy your organism and cause you to lose mutations...I mean, come on. With all his other games the theme lends itself to understanding the game. But this one? I’m about to give up.

I think I’m going to pull Pax Porfiriana out of the closet and play that instead. God I love that game.
I decided to order a copy of Bios: Megafauna after reading people saying that Genesis was more complicated. I like the idea of evolving giant creatures more than microscopic life, so the theme fits my tastes better. I am actually wanting to see if I can think of a research project to do that incorporates educational games.
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Re: OO Boardgamers, what did you play this weekend?

Post by Chrisoc13 »

I'm so interested in these games but can't seem to pull the trigger on them. I'll be looking forward to hearing about them then maybe I'll bite.
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Re: OO Boardgamers, what did you play this weekend?

Post by hepcat »

Bios Genesis just feels less accessible than any of his other games unless you’re a biologist. In his other games, I know what everything is by sight. A clan placard in Neanderthal is easily identifiable because I know what I’m looking for, so setup doesn’t require more than following the steps he writes in the rules. In Bios Genesis you have to look for your parasite card in step 1 of setup...okay, give me 5 minutes while I figure what the heck that is. Step 2, arrange the refugium. Okay, that one’s easier...until you realize microorganisms are on the other side of those, and they’re ultimately what you want get into your tableau.

It’s just hard to understand unless you have a background in this stuff. It’s easily the most esoteric game he’s ever made, imho. I spent 90 minutes watching a video walkthrough yesterday, and I’m still confused. I play a lot of GMT games, so I’m used to complex rules. But this one is really out there.

I highly doubt Megafuna is going to be much more relatable, I’m afraid.
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Re: OO Boardgamers, what did you play this weekend?

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Also he seems to write pretty unclear rulebooks. High frontier is overly difficult to read when it isn't actually that complicated. He could really use some assistance with clarifying his rules. Despite that I'm tempted to pick these up. But I'm not a biologist either so sounds like I'll be extremely lost.
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Re: OO Boardgamers, what did you play this weekend?

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Aren't you a doctor? I would think you'd grasp it far better than most would.

I'm still determined to at least try Bios Genesis. It may turn out that the game play makes up for the disinteresting (to me) theme.
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Re: OO Boardgamers, what did you play this weekend?

Post by Xmann »

YellowKing wrote:I hadn't yet finished my run through HARRY POTTER: HOGWARTS BATTLE, so I continued with Book 5 tonight.

This really is a fun little game, albeit a tad easy (so far). As long as you can withstand the early going when your deck is very weak, it doesn't take long to build up enough offense to keep enemies at bay. I'm playing with Harry and Hermione, and typically I'll make one my offensive powerhouse while loading the other up with heals and support spells. Tends to work pretty well.

Easy or not, I find it relaxing to play solo. While it may sound like a criticism, I actually enjoy the mindlessness of playing your hand. Because nothing carries over from turn to turn, your strategic options are pretty limited. You just lay down what you have and resolve effects. This is obviously great for kids who are just learning deck builders, because it allows them to focus on the "building" aspect at a basic level instead of worrying about complex card combinations, resource management, etc.

I can't wait to play this with my brother and his girlfriend (huge Potter nerds) and/or my wife and daughter. All of whom are not big gamers but would be able to pick this one up really quickly and enjoy it.
me and the wife started this weekend and finished Book 3. it took us 2 tries to beat it.

we both like the simplicity as well. the first time we got eliminated rather quick and the next we won relatively easily. comes down to the luck of the villan draw.

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Re: OO Boardgamers, what did you play this weekend?

Post by hentzau »

Xmann wrote: Mon Jan 22, 2018 12:38 pm
YellowKing wrote:I hadn't yet finished my run through HARRY POTTER: HOGWARTS BATTLE, so I continued with Book 5 tonight.

This really is a fun little game, albeit a tad easy (so far). As long as you can withstand the early going when your deck is very weak, it doesn't take long to build up enough offense to keep enemies at bay. I'm playing with Harry and Hermione, and typically I'll make one my offensive powerhouse while loading the other up with heals and support spells. Tends to work pretty well.

Easy or not, I find it relaxing to play solo. While it may sound like a criticism, I actually enjoy the mindlessness of playing your hand. Because nothing carries over from turn to turn, your strategic options are pretty limited. You just lay down what you have and resolve effects. This is obviously great for kids who are just learning deck builders, because it allows them to focus on the "building" aspect at a basic level instead of worrying about complex card combinations, resource management, etc.

I can't wait to play this with my brother and his girlfriend (huge Potter nerds) and/or my wife and daughter. All of whom are not big gamers but would be able to pick this one up really quickly and enjoy it.
me and the wife started this weekend and finished Book 3. it took us 2 tries to beat it.

we both like the simplicity as well. the first time we got eliminated rather quick and the next we won relatively easily. comes down to the luck of the villan draw.

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In our experience, Book 5 gets REALLY hard. We've tried it 3 times now and have been beaten badly each time. I think one of the problems is the fact that your characters pretty much start out as Year 1 characters each time, with the same paltry starting cards, and if you get a rough shuffle in the villain pile you end up with some really hard to beat bad guy that just trashes you. We're going to try it again someday (when I can get some free time with my family) and I'm going to recommend that we shuffle the three villains from each year amongst each other, and then face the villains year by year.
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Re: OO Boardgamers, what did you play this weekend?

Post by YellowKing »

hentzau wrote:In our experience, Book 5 gets REALLY hard. We've tried it 3 times now and have been beaten badly each time. I think one of the problems is the fact that your characters pretty much start out as Year 1 characters each time, with the same paltry starting cards, and if you get a rough shuffle in the villain pile you end up with some really hard to beat bad guy that just trashes you.
Yep, Book 5 was the first time I felt some true danger. I had a particularly nasty combo out of the gate where one villain removed a wound from all villains every time a control token was added to a location. And the other villain added a control token to a location any time the active character revealed a 4+ cost card on top of their deck. There was a stretch there where no matter what damage I did, villains were getting insta-healed nearly every turn.

This is where the game gets a bit "swingy" which seems to be the chief complaint, but you can mitigate it somewhat with good card purchasing. In my game I switched from buying all offense to buying control token removal powers, which wound up saving my hide in the mid-game when my locations were getting eaten up. Of course, that requires having good Hogwarts cards available to purchase and the funds to purchase them, so there's always going to be a possibility of getting completely screwed.

Can't wait to finish out Books 6 & 7, then add in the expansion. Curious to see how the expansion cards change the difficulty.
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Re: OO Boardgamers, what did you play this weekend?

Post by gilraen »

hentzau wrote: Mon Jan 22, 2018 12:48 pmWe're going to try it again someday (when I can get some free time with my family) and I'm going to recommend that we shuffle the three villains from each year amongst each other, and then face the villains year by year.
That's what TheMix did last time we played it - we were only on book 3, and we still lost :doh:
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Re: OO Boardgamers, what did you play this weekend?

Post by Chrisoc13 »

hepcat wrote: Mon Jan 22, 2018 10:03 am Aren't you a doctor? I would think you'd grasp it far better than most would.

I'm still determined to at least try Bios Genesis. It may turn out that the game play makes up for the disinteresting (to me) theme.
ha yeah, but the amount of basic biology I use anymore is... minuscule. I might have a bit more understanding than the average Joe because of my background but I think his rules are confusing anyways so I'll be surprised if it makes sense.

On a related note... I pre-ordered John Company 8 months ago. Really been looking forward to it. It arrived today... except when I opened the box Bios: megafauna was in there instead. They are both by Sierra Madre games and were shipped by the same company at the same time. Turns out many mistakes were made. So maybe I will end up with bios megafauana anyways and go from there. So ironically I now own one of th bios games despite not ordering it. I offered to send it back, we will see what happens.
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Re: OO Boardgamers, what did you play this weekend?

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Well crap, now I want John Company too.
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Re: OO Boardgamers, what did you play this weekend?

Post by Chrisoc13 »

hepcat wrote:Well crap, now I want John Company too.
Yeah it looks really interesting. I listened to an interview on heavy cardboard with the designer and I really thought it sounded interesting and pre ordered it then. Someday when they finally send the correct one I'll get to try it!
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baelthazar
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Re: OO Boardgamers, what did you play this weekend?

Post by baelthazar »

Chrisoc13 wrote: Mon Jan 22, 2018 6:01 pm
hepcat wrote: Mon Jan 22, 2018 10:03 am Aren't you a doctor? I would think you'd grasp it far better than most would.

I'm still determined to at least try Bios Genesis. It may turn out that the game play makes up for the disinteresting (to me) theme.
ha yeah, but the amount of basic biology I use anymore is... minuscule. I might have a bit more understanding than the average Joe because of my background but I think his rules are confusing anyways so I'll be surprised if it makes sense.

On a related note... I pre-ordered John Company 8 months ago. Really been looking forward to it. It arrived today... except when I opened the box Bios: megafauna was in there instead. They are both by Sierra Madre games and were shipped by the same company at the same time. Turns out many mistakes were made. So maybe I will end up with bios megafauana anyways and go from there. So ironically I now own one of th bios games despite not ordering it. I offered to send it back, we will see what happens.
HEY! My name is Chris and I ordered Bios:Megafauna. So I am going to say that must be mine!!! :mrgreen:
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Chrisoc13
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Re: OO Boardgamers, what did you play this weekend?

Post by Chrisoc13 »

If you get John company in the mail we can arrange a switch!
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baelthazar
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Re: OO Boardgamers, what did you play this weekend?

Post by baelthazar »

Chrisoc13 wrote: Mon Jan 22, 2018 10:22 pm If you get John company in the mail we can arrange a switch!
Speaking of, how long did it take for yours to ship and did you get a notice? I ordered a few days ago and got an invoice but nothing else. I *guess* I did it right, as I chose "fulfillment" for the shipping option and got charged $10. I think that means I late backed the Bios KS... but I am not totally sure.
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Chrisoc13
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OO Boardgamers, what did you play this weekend?

Post by Chrisoc13 »

baelthazar wrote:
Chrisoc13 wrote: Mon Jan 22, 2018 10:22 pm If you get John company in the mail we can arrange a switch!
Speaking of, how long did it take for yours to ship and did you get a notice? I ordered a few days ago and got an invoice but nothing else. I *guess* I did it right, as I chose "fulfillment" for the shipping option and got charged $10. I think that means I late backed the Bios KS... but I am not totally sure.
I received my shipping notice January 17th. It arrived today. Not too bad of shopping until you realize it was just going from New Hampshire to Maine Image
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YellowKing
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Re: OO Boardgamers, what did you play this weekend?

Post by YellowKing »

Got in a couple of 4-player sessions of PANDEMIC: RISING TIDE.

OVERVIEW:

This is the second in the "Survival Series" of Pandemic special editions (after PANDEMIC: IBERIA), which all take unique aspects of a particular geographical location and historical era to produce a Pandemic variant. In RISING TIDE, you're tasked with bringing the Netherlands into the Industrial Age by building dikes and pumps to keep ocean waters from flooding the land. Players win by building four industrial structures before running out of player cards or water cubes.

In most respects, RISING TIDE uses very familiar Pandemic base game mechanics. Roles are similar in nature to previous Pandemic roles, and players get the usual 4 actions on their turn. "Storm" cards take the place of Epidemics, but work in much the same way.

The key difference in RISING TIDE is that instead of stopping diseases, you're trying to control the flow of water represented by blue cubes. At the end of each turn, water flows - lands with 3 cubes cause connected lands to fill with 2 cubes, and in turn lands with 2 cubes fill adjacent empty lands with 1 cube. Lands with 1 cube don't spread.

To mitigate this effect, players are able to build pumps. Pumps activate every turn and pump one cube of water out of any region connected to it by a "chain" of water. They are also able to place dikes, which keep water from spreading through open borders.

COMPONENTS:

This is the first time I've ever seen our group's "Master Game Pimper" have no ideas on how to improve the default components. Water is represented by nifty little translucent blue cubes, and the other tokens for ports, pumps, and industrial structures are wooden. The game board is beautiful, with the same high production values set by IBERIA. The art design heavily emphasizes the water theme, right down to the water droplets on the game board. The cards are also beautifully represented. I bought IBERIA for the artwork alone, and it was nice to see RISING TIDE maintain that quality.

GAMEPLAY:

I've quite literally played every iteration of Pandemic ever released, so I have a lot of points of comparison. I will say that after a couple of plays, RISING TIDE for me jumped way ahead of IBERIA. The water mechanic changes the core strategy enough to make the game feel different enough from Pandemic to be worth owning, something I didn't get from IBERIA. I also felt that much of IBERIA was spent trying to figure out how to get from Point A to Point B. In RISING TIDE, movement seems to be fairly trivial, so that you can focus on the fun stuff.

Because of the way the water flow mechanic works, RISING TIDE becomes a much more proactive game than reactive game. Once floods start breaking out, you can lose the game very quickly. So it's all about preventing them from happening in the first place. In our first game we were just one turn away from winning when we got hit with a massive cascade of floods that depleted our water cube supply and cost us the game. All because we failed to properly shore up our coastline.

Pump location also becomes very important. You have to learn where to place pumps (and how best to drain water) to get the maximum efficiency out of them before they dry up. I love when a game's theme is reflected strongly in the game mechanics, and RISING TIDE is a perfect example. We really did find ourselves thinking like engineers - trying to bring water levels down evenly to prevent re-floods, building dikes around certain regions so we could pump water out, etc. The fact that they were able to convey the theme so strongly without significantly changing the base Pandemic mechanics is pretty amazing.

Another fun point - all the region names are authentic, so be prepared to face a bunch of lands with incomprehensible names. A lot of our fun was doing our best "Swedish chef" impressions as we read some of these out. At some point we stopped trying, so that something like "Noordoostpolder" just became a mutually agreed "Nord Pot Holder." :D

CONCLUSION:

My personal favorite alternate edition of Pandemic (aside from LEGACY, of course) is still REIGN OF CTHULHU, but RISING TIDE is a fantastic variant. As much as I love IBERIA'S production values, I prefer RISING TIDE'S theme and game mechanics. The proactive strategy is a nice change of pace from traditional Pandemic, and figuring out the water flows and pumps added a little extra brain stimulation each turn that we really enjoyed. It's probably not going to blow you out of the water (no pun intended) if you're burned out on Pandemic, but it's one I'll be adding to my collection just for the unique theme and high production values.
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Re: OO Boardgamers, what did you play this weekend?

Post by MythicalMino »

My kickstarter copy of Rising Sun arrived Monday (still waiting on the mat).

Wow. Seriously. I love Blood Rage, but this blows Blood Rage away!

We are 2/3 through a 4-player game. We have only been able to one season a night (due to workday schedule, not length of the game). So far, my two boys, my wife and I all really like it.

So glad I got this KS!
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Re: OO Boardgamers, what did you play this weekend?

Post by Punisher »

MythicalMino wrote: Wed Jan 24, 2018 4:30 pm My kickstarter copy of Rising Sun arrived Monday (still waiting on the mat).

Wow. Seriously. I love Blood Rage, but this blows Blood Rage away!

We are 2/3 through a 4-player game. We have only been able to one season a night (due to workday schedule, not length of the game). So far, my two boys, my wife and I all really like it.

So glad I got this KS!
Where are you located? I still haven't heard anything from them. I have a couple of UPS shipping notices, but they are all less than 5 lbs and I assume this is more than 5 pounds...
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LordMortis
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Re: OO Boardgamers, what did you play this weekend?

Post by LordMortis »

Beat scenario 1 of Gloomhaven on the fourth try.
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Re: OO Boardgamers, what did you play this weekend?

Post by MythicalMino »

Bronson, MI. Southwest Michigan, close to Coldwater & Battle Creek.

Played a second game last night. To me, the game has an "epic" feel. It really is not anything like Blood Rage at all. The look may make you think they are the same...but the two games are very different.

I love Blood Rage, but I am really leaning towards Rising Sun besting it. There is a pretty meaty game in Rising Sun.
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Punisher
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Re: OO Boardgamers, what did you play this weekend?

Post by Punisher »

MythicalMino wrote: Sat Jan 27, 2018 8:36 am Bronson, MI. Southwest Michigan, close to Coldwater & Battle Creek.
I'm in NJ so hopefully, mine will ship soon...
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Re: OO Boardgamers, what did you play this weekend?

Post by Smoove_B »

Played through the second year of Kingdom Death Monster and had a tremendously fun time. The second year is (I think) closer to what the game is like (in contrast to the prologue that happens in year one). In addition to moving through the entire settlement phase, quite a few story events kicked off related to the experiences we had (first birth, first death, etc...) so it was interesting to see how that impacts the overall story as things unfold in potentially different directions. We went on a hunt and managed to kill a level 1 Lion without any negative outcomes, which was helpful. I do think having miniature war gaming experience is likely the biggest asset we posses as it allows us to use strategy in fighting to minimize the swingy die rolling element. Harvesting all the resources and the subsequent discussion over development that follows is really quite detailed. Not only in terms of technology or innovations, but what gear we should make in hopes that it'll prepare us for the next fight. As part of a story event another monster appeared, but it wasn't one that I had built the model for. If I had, we would have absolutely repeated the process again and hunted it. Either way, finishing the second year was a good stopping point regardless so now I have some more figures to build before our next session.

Again, I totally understand how people only play this game. I've been thinking about it non-stop for two weeks. It has just enough of an RPG element (survivors gain skills and abilities) mixed with the gear and settlement development to make it feel like you're really playing in a game world. Believe the hype. That being said, if you hate random dies rolls that can absolutely devastate a character or something you've worked on (or towards), this game would probably drive you made. We had an event in the second year where two survivors in our settlement were killed. While it didn't have a direct impact (we have quite a few people in our settlement), it could have gone in a completely different direction if we were down to half a dozen people. Just based on what I've seen so far, I can absolutely understand why these random punishing deaths could really turn people off to the gameplay. However, it fits with the theme and I must keep reminding myself not to get too attached to any one survivor...
Maybe next year, maybe no go
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Re: OO Boardgamers, what did you play this weekend?

Post by Lordnine »

I played my second game of Rising Sun tonight. Really like this one. It feels like a more polished version of Blood Rage with a much better combat mechanic. In this game I played as the Bonsai Clan whose special ability is that everything they buy costs at maximum, 1 coin.

During the first Season of the game, I got completely wrecked in every providence. I was the only one to not win a single fight(I think 6 took place). All of my units were removed from the map and I felt a bit lost but I came up with a work around.
One of the gods in play allowed me to take an extra buy action during each worship phase, so I sent all of my Shinto to worship it. This meant that during season 2 I got to take 5 buy actions versus everyone else’s 2. I bought every synergistic card I could, all for one dollar. I still had almost no board presence but I was basically racking up points just for existing at this point.

In season 3 I saw my chance to actually win some battles and I took them. I snuck a lone fighter into a three way battle my ally was in. Instead of helping my ally, I took one of his warriors hostage. After he killed the enemy force, I was tied in power with him in the area, which meant I won the territory by way of honor (ironically). This was enough to give me the game and the complete ire of my ally.
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Re: OO Boardgamers, what did you play this weekend?

Post by AWS260 »

Yesterday we played Bohnanza, the bean-farming card game. I am apparently very late to the party, since the first post about Bohnanza on OO was back in 2005.

It's very clean and satisfying. The player interaction -- trading bean cards -- started out cooperative and friendly, with everyone striking mutually beneficial deals. As we got the hang of the game, people started turning down trades if they thought the other player would benefit too much. I only made my son cry once. It was fun!

I really enjoyed the card art, which has a distinct Sergio Aragones feel.
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