No, then don't . You can use google images to find lots of images of how people have done stuff. That could help as well. I googled factorio furnace and then chose images and got a ton of good ideas.LordMortis wrote:I watched the first couple of episodes based on your earlier post, which is what got me to buy the game, but his approach doesn't really work for my learning style. I don't absorb anything he says or does. That and either is production is poor or my youtube/ISP is unhappy with posts. He voice and images get out of synch and youtube images sometimes hang while the video keeps playing.Lorini wrote:I would highly suggest Negative Root's new Beginner tutorial series as well. I'm following along as he does it.
Factorio, highly addictive game(alpha)
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- Lorini
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Re: Factorio, highly addictive game(alpha)
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Re: Factorio, highly addictive game(alpha)
Thanks for that link, Lorini. Don't know where I'd be without it. Only complaint about his video guides is the speed with which he says/builds things. Have to do a lot of rewinding...and I still can't copy/paste on the assemblers to show, for example, 6 green science assemblers. I still go in, one-by-one to indicate what each is producing.
But that's nitpicking; overall those videos are tremendous help.
But that's nitpicking; overall those videos are tremendous help.
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- naednek
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Re: Factorio, highly addictive game(alpha)
I hate to thank a Dodgers fan, but thanks for the link. I was learning as I go, but by the time I got past the tutorial I was lost. The videos does a way better job explaining and now things are beginning to click.
Now to feel normal again..... DODGERS SUCK!
Now to feel normal again..... DODGERS SUCK!
hepcat - "I agree with Naednek"
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Re: Factorio, highly addictive game(alpha)
My friend and I are going to the Dodger/Giants game on April 15, I'll be thinking of you and rooting for the Dodgers all the way!naednek wrote:I hate to thank a Dodgers fan, but thanks for the link. I was learning as I go, but by the time I got past the tutorial I was lost. The videos does a way better job explaining and now things are beginning to click.
Now to feel normal again..... DODGERS SUCK!
Yes, there are several tutorial vids out there but I think he does the best ones, nice and slow.
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- Paingod
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Re: Factorio, highly addictive game(alpha)
I dipped into this game a couple weeks ago and it's like liquid crack or something.
I just love watching my processes run, tweaking things, refining resource runs, etc. Even with over 40 laser turrets, a train line, and two remote resource locations feeding my massive home base, I don't feel like I have enough...
... and I look back at the beginning, with just 8 sheets of metal to my name. Wow. I love the progression and will be sad when it ends. I've already thought about starting over, but it's hard to say "I'd do this differently" since you can always rip everything up and realign it to work better.
I just love watching my processes run, tweaking things, refining resource runs, etc. Even with over 40 laser turrets, a train line, and two remote resource locations feeding my massive home base, I don't feel like I have enough...
... and I look back at the beginning, with just 8 sheets of metal to my name. Wow. I love the progression and will be sad when it ends. I've already thought about starting over, but it's hard to say "I'd do this differently" since you can always rip everything up and realign it to work better.
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Re: Factorio, highly addictive game(alpha)
You can change the parameters at the start to make the game more difficult.
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Re: Factorio, highly addictive game(alpha)
Ohhh... I forgot about that. I played a more-or-less vanilla game.Lorini wrote:You can change the parameters at the start to make the game more difficult.
I can't wait to see what else there is coming down the road; the game is still early release.
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Re: Factorio, highly addictive game(alpha)
I know, I'm late on this one.
Just launched my first rocket, after 30 hours of figuring stuff out. This game is really addictive, I could play it for the whole day, but funnily enough it doesn't drain my brain. Also this made me break my "never early access" rule, but after reading that it's basically done and runs smoothly since ages I even went against my second (not so much) rule :"only buy sales". Try the demo, if that doesn't do the trick already, then it's not for you. All I can say: well done developers, well done!
Just launched my first rocket, after 30 hours of figuring stuff out. This game is really addictive, I could play it for the whole day, but funnily enough it doesn't drain my brain. Also this made me break my "never early access" rule, but after reading that it's basically done and runs smoothly since ages I even went against my second (not so much) rule :"only buy sales". Try the demo, if that doesn't do the trick already, then it's not for you. All I can say: well done developers, well done!
Gaming? Nope, I'm into Bitwig.
- Paingod
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Re: Factorio, highly addictive game(alpha)
Agreed. The game is a lot of fun exactly as it is. I'd only be unhappy if the developers broke the whole thing upon release and then walked off into the sunset. I've spent hours building just the right systems, and in particular I like how you can basically "grow" a factory organism and tweak it over time, or just tear the whole thing down and start over with the parts you've already made. The last time I played, that was how I approached the end-game. I ripped up everything and then built a large production base designed to take resource input from anywhere (a single depot) and send it in for processing. It was beautiful, in its own way.
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- Zitterbacke
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Re: Factorio, highly addictive game(alpha)
I think this is what makes a good part of the game. Every factory will look different, even by the same person, I guess. You have total freedom, but don't feel lost.Paingod wrote:It was beautiful, in its own way.
Gaming? Nope, I'm into Bitwig.
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Re: Factorio, highly addictive game(alpha)
I've got over 150 hours played on this game so far, and I can't recommend it enough. If you like building things, optimizing, or tinkering then this game is for you. If you are a computer programmer, then this game will appeal to your programming instincts in a way that no other game will. My 12-year-old son is playing and loving this game too. My brother plays it with his 9-year-old daughter. Sure, the kids haven't built amazing factories, but they are having fun and learning how to solve problems by breaking a large task into several small ones.
I am working my way through the achievements and I haven't even touched the huge amount of mods for this game yet. It is super stable even though it is in early access. The major update later this month is going to add a whole bunch of awesome features. Really it is just an excellent deal for the $20 I paid for it. Launching your first rocket takes about 30 hours, and you can quit there if you want but there is a whole bunch more game there if you want it.
I am working my way through the achievements and I haven't even touched the huge amount of mods for this game yet. It is super stable even though it is in early access. The major update later this month is going to add a whole bunch of awesome features. Really it is just an excellent deal for the $20 I paid for it. Launching your first rocket takes about 30 hours, and you can quit there if you want but there is a whole bunch more game there if you want it.
- LordMortis
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Re: Factorio, highly addictive game(alpha)
Got back into the game. It plays in a window by default. The internal windows aren't intuitive only close by hitting E. I accidentally close the game when trying to close a game window. Ugh.
- LordMortis
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Re: Factorio, highly addictive game(alpha)
Dammit. Did it again. Why you run in a window? Must figure out how to turn that off.LordMortis wrote:Got back into the game. It plays in a window by default. The internal windows aren't intuitive only close by hitting E. I accidentally close the game when trying to close a game window. Ugh.
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Re: Factorio, highly addictive game(alpha)
Alt-Enter usually moves to full screen. However, I don't know if that's going to solve a key mapping issue.
It's almost as if people are the problem.
- LordMortis
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Re: Factorio, highly addictive game(alpha)
It was in the configuration. Easy enough to find. Only necessary because it feels like I'm closing a window to get back to the main when I am, say in research, but it kills the game without saving instead.Isgrimnur wrote:Alt-Enter usually moves to full screen.
Anyhoo Factorio has been a relaxing night.
- LordMortis
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Re: Factorio, highly addictive game(alpha)
I've got robots! I have no idea how to use them yet and my lubricant is nowhere near my production line, so I'm making them manually, but I have robots!
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Re: Factorio, highly addictive game(alpha)
Every step makes life easier, and every step makes it more complicated!LordMortis wrote:I've got robots! I have no idea how to use them yet and my lubricant is nowhere near my production line, so I'm making them manually, but I have robots!
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Re: Factorio, highly addictive game(alpha)
Have you found use for the circuit network?Paingod wrote:Every step makes life easier, and every step makes it more complicated!LordMortis wrote:I've got robots! I have no idea how to use them yet and my lubricant is nowhere near my production line, so I'm making them manually, but I have robots!
Also managing oil wells is a big ole pain in the ass. I look forward to expanding my territory and designing a nice organized refinery/chemical plant chain. The insanity I have now is not scalable, even a little and night impossible to navigate.
Organizing and optimizing is addictive. I turned down the aliens which is both nice and not so nice. I will soon need their carcasses to improve my research but I've enjoyed being free of attacks, so my only worries or scale and optimization to expand functionality.
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Re: Factorio, highly addictive game(alpha)
Took ten minutes to start building the framework for my robotic logistics supplement.... And then two and a half hours went by... and I'm not done yet! I need to make sure never play this when I need to go to bed or do something later because organize and optimize is a serious time sink and I never see it going.
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Re: Factorio, highly addictive game(alpha)
I think the circuit network is for high-scale, high-demand, high-precision manufacturing. I never bothered with it and built a large (but not super-massive) production line that I simply poured resources into on one side and products came out the other. I never worried if anything got backed up, and if there was an eventual gap in production further down the line, I poured in more processed resources at that point as a stop-gap.LordMortis wrote:Have you found use for the circuit network?
Also managing oil wells is a big ole pain in the ass.
As for oil, my preference was to do the following:
- Set up remote Oil outpost - power & rail lines in, laser turrets, walls, oil pumps, storage tank to hold excess oil, and a factory set to pump oil into barrels (add barrels manually), full barrels are stored in chests next to rail line.
- Train comes to collect oil from facilities, loads up full barrels and drops off empties.
- Train cycles through each remote oil station doing this and heads to base.
- At base, full barrels are offloaded while empties are loaded up (separate chests) in front of factories for each remote outpost (ensuring they never accidentally consumed each other's barrels)
- Factories in base unpack oil into network and send empty barrels back to the remote outposts.
- Oil in base is sent to tightly packed refinery network neat water source.
- Any goods that need to use an oil output - Lubricant, Sulfur, Gas, Light/Heavy Oil, Sulfuric Acid - are placed within pipe range of this packed refinery grid. This is batteries, electric engines, blue chips, solid fuel, plastics.
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Re: Factorio, highly addictive game(alpha)
That's more or less my plan. Setting up a processing and refining map seems easy enough if you have a nice open space to build it but wondering in to an oil field and building the manufacturing around it, such a huge pain. And pipes take a shit ton of room and proper planning.Paingod wrote:I think the circuit network is for high-scale, high-demand, high-precision manufacturing. I never bothered with it and built a large (but not super-massive) production line that I simply poured resources into on one side and products came out the other. I never worried if anything got backed up, and if there was an eventual gap in production further down the line, I poured in more processed resources at that point as a stop-gap.LordMortis wrote:Have you found use for the circuit network?
Also managing oil wells is a big ole pain in the ass.
As for oil, my preference was to do the following:I've seen some staggeringly compact designs, but never managed one for myself. Oil is the most annoying resource to work with, though. It takes a lot of handling to do anything useful with it, unlike ores.
- Set up remote Oil outpost - power & rail lines in, laser turrets, walls, oil pumps, storage tank to hold excess oil, and a factory set to pump oil into barrels (add barrels manually), full barrels are stored in chests next to rail line.
- Train comes to collect oil from facilities, loads up full barrels and drops off empties.
- Train cycles through each remote oil station doing this and heads to base.
- At base, full barrels are offloaded while empties are loaded up (separate chests) in front of factories for each remote outpost (ensuring they never accidentally consumed each other's barrels)
- Factories in base unpack oil into network and send empty barrels back to the remote outposts.
- Oil in base is sent to tightly packed refinery network neat water source.
- Any goods that need to use an oil output - Lubricant, Sulfur, Gas, Light/Heavy Oil, Sulfuric Acid - are placed within pipe range of this packed refinery grid. This is batteries, electric engines, blue chips, solid fuel, plastics.
- LordMortis
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Re: Factorio, highly addictive game(alpha)
My robot network has been ordered to deconstruct a forest and I don't have to sit there chopping down tree after tree and I feel accomplished!
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- Lorini
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Re: Factorio, highly addictive game(alpha)
As in today! It dropped this morning You need to be subbed to the beta to get it in Steam.Be sure you have the beta checked, as a patch dropped for .14 as well.
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- Tampa_Gamer
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Re: Factorio, highly addictive game(alpha)
For those not aware, this is a huge update (change list in spoiler)
Spoiler:
- Unagi
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Re: Factorio, highly addictive game(alpha)
So true.Lorini wrote:As in today! It dropped this morning You need to be subbed to the beta to get it in Steam.Be sure you have the beta checked, as a patch dropped for .14 as well.
The .14 patch fooled me, and I couldn't figure out why my version hadn't advanced to .15 , yet it had updated.
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Re: Factorio, highly addictive game(alpha)
The update just went 15.5 and is back to just over 30MB (the previous version was 350MB for me).Tampa_Gamer wrote:
For those not aware, this is a huge update (change list in spoiler)
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Re: Factorio, highly addictive game(alpha)
uh, that's just an additional patch to the larger patch you already downloaded.
- Sepiche
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Re: Factorio, highly addictive game(alpha)
Really enjoying the new patch. Just built my first nuclear reactor and it's currently putting out 12 MW to power my base and barely even hitting 1/4 of max power.
I have a train feeding it a steady supply of new uranium now and it should have enough input to power a second reactor once I need more power.
I have a train feeding it a steady supply of new uranium now and it should have enough input to power a second reactor once I need more power.
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Re: Factorio, highly addictive game(alpha)
Very cool. I think my last base consumed something like 18MW at peak operations when my solar array was running at 100%. I always thought I was building too small, and this seems to confirm it. I watch some videos online and can't imagine making a process that big and still running smoothly. I thought it was pretty neat that mine had outputs of everything I wanted and surplus eventually if I wasn't building more of whatever... and now, I could double that with one building? Wow.
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Re: Factorio, highly addictive game(alpha)
I'll need to check the numbers, but I think the maximum theoretical output of that reactor is about 50 MW... my base at the time was only using about 12 MW although now that is closer to 20 MW on average. I haven't tested it myself but I've read the optimal configuration is 1 reactor -> 4 boilers -> 6 turbines. So far I have 3 centrifuges running and they are mostly continuously busy processing the output of about 8 uranium miners. Pretty sure I could run a second reactor at full speed and still be building up a slight stockpile of U-235.
- coopasonic
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Re: Factorio, highly addictive game(alpha)
I know I'm even later to the game, but a co-worker was pushing this and my 11 year old saw me watching a let's play. The next day he dumped 80 quarters on my desk and said he wanted Factorio. Oh look, I have $21 in steam credit left over from the summer sale...Paingod wrote:Every step makes life easier, and every step makes it more complicated!LordMortis wrote:I've got robots! I have no idea how to use them yet and my lubricant is nowhere near my production line, so I'm making them manually, but I have robots!
Now my son and I are playing together and loving it.
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Re: Factorio, highly addictive game(alpha)
.
... ... Factorio Price Boost Next Month ...
...
Of all the games on Steam, these guys post "all the damn time" .. full, in-depth, write-ups on all changes and improvements
... ... Factorio Price Boost Next Month ...
...
Version 0.16 has become stable, and this means that there is one last step for us to reach the 0.17 which will probably become 1.0 version. Then Factorio will finally step out of the Early Access zone. This will take some months but the roadmap is clear for us.
We feel that now is a good time to adjust the price of the game. The price of the game has been growing steadily together with the game becoming bigger, more stable and polished. After careful consideration, we have decided to set the new price of the game to 30 USD (or your regional equivalent). This change will become effective as of 16th of April 2018. This is the final Factorio price update, unless something unforeseen happens, so it will also be the price for the game for 1.0 release.
* As you probably know we have a strict no sale policy. The game will not go on sale on Steam or any other platform. This basically means that purchasing before the 16th of April 2018 is the only way to buy the game cheaper than the increased release price.
Of all the games on Steam, these guys post "all the damn time" .. full, in-depth, write-ups on all changes and improvements
.
Ain't nobody got time for that
.
Ain't nobody got time for that
.
- Paingod
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Re: Factorio, highly addictive game(alpha)
It's going to be a tough pill to swallow, selling a $30 indie title in today's market without any sale - ever. Granted, the game is worth it - but you only know that after buying it and playing it endlessly.
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Re: Factorio, highly addictive game(alpha)
I really like it, but I think $20 is the right price point. $30 is high if they are going with no sales ever. Maybe if they upped their presentation game.
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Re: Factorio, highly addictive game(alpha)
I think you have to be a fan of this kind of game and since there's nothing like it on the market really you'll pay the $30.
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Re: Factorio, highly addictive game(alpha)
I just started in the tutorial part of the game and my little drillers stop working even tho they have plenty of fuel.
I notice they have little up or down pointing yellow markers. What does that mean?
I notice they have little up or down pointing yellow markers. What does that mean?
Ye Olde Farte
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aka dbt1949
Double Ought Forty
aka dbt1949
- Paingod
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Re: Factorio, highly addictive game(alpha)
Your production needs three things at every stage. Fuel (or Electricity), input resources, and a place to output resources.
The basic wood/coal fired drill units output their resources to a designated square (the spot marked with an arrow). If that square is blocked by a single unit of raw material, they'll stop working. To solve that, either put a box there to dump the goods into or use a conveyor belt to move the raw materials away. You could stand there and hold "F" (I think) to collect everything that comes out, but it would be remarkably inefficient.
The entire game is a beautiful organic growth from swinging a pickax to automatically producing rocket parts. Each building you add speeds up your growth, and consequentially, your need to harvest resources at an ever-increasing rate. The biggest enemy is the production bottleneck, not the critters...
The basic wood/coal fired drill units output their resources to a designated square (the spot marked with an arrow). If that square is blocked by a single unit of raw material, they'll stop working. To solve that, either put a box there to dump the goods into or use a conveyor belt to move the raw materials away. You could stand there and hold "F" (I think) to collect everything that comes out, but it would be remarkably inefficient.
The entire game is a beautiful organic growth from swinging a pickax to automatically producing rocket parts. Each building you add speeds up your growth, and consequentially, your need to harvest resources at an ever-increasing rate. The biggest enemy is the production bottleneck, not the critters...
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- LordMortis
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Re: Factorio, highly addictive game(alpha)
When last I played critters were another resource to harvest. They were necessary for the 4th level research, I think... Or thought....
I should get back this (among other things) It was really relaxing, getting rocket building and the game had changed dramatically when last I looked (and hadn't played). And much like Diablo's mastery of get the better pellet so you can push the heavier lever so you can get the better pellet... When I had built a productions line that self build robots, it really felt like an accomplishment.
I should get back this (among other things) It was really relaxing, getting rocket building and the game had changed dramatically when last I looked (and hadn't played). And much like Diablo's mastery of get the better pellet so you can push the heavier lever so you can get the better pellet... When I had built a productions line that self build robots, it really felt like an accomplishment.