Let's Play Together: GMed Battletech via Megamek IV

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El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by El Guapo »

Isgrimnur wrote: Mon Apr 23, 2018 10:53 am
El Guapo wrote: Mon Apr 23, 2018 10:48 am
NickAragua wrote: Fri Apr 20, 2018 10:42 pm Galleon destroyed
Saladin disabled
Saladin destroyed
Scimitar disabled x2
Jenner retreating

6/16 units destroyed, disabled or crippled.

So basically, blow away another three units (including either the APC or the other infantry squad) to pass 50%.
Aren't we at 7/16 at least? Since then the Wasp has been crippled.

Also, the other infantry has been wiped out too, but that doesn't count towards the 50%, does it?
He listed the infantry in the quote, so....
Right, but he also noted the infantry as being destroyed in the new count of us being at 6/16, which suggest that them being destroyed did not move the needle from the previous 6/16 count.
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NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by NickAragua »

El Guapo wrote: Mon Apr 23, 2018 10:52 am So, is this legal?

Turn right, walk forward into the water (I believe that's +1 movement due to going down a level), then turn twice to the left. That works, right? And then I can fire at the APC in 1215?

Also, what's the heat dissipation benefit from standing in water?
I just checked it in Megamek and yep, it's a legal move. You get zip for heat benefits from standing in the water because you don't have any leg heat sinks.
Objective status whoops
Yeah, I miscounted. It should be 7/16.
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El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by El Guapo »

NickAragua wrote: Mon Apr 23, 2018 11:00 am
El Guapo wrote: Mon Apr 23, 2018 10:52 am So, is this legal?

Turn right, walk forward into the water (I believe that's +1 movement due to going down a level), then turn twice to the left. That works, right? And then I can fire at the APC in 1215?

Also, what's the heat dissipation benefit from standing in water?
I just checked it in Megamek and yep, it's a legal move. You get zip for heat benefits from standing in the water because you don't have any leg heat sinks.
Objective status whoops
Yeah, I miscounted. It should be 7/16.
Ok, thanks. I'll still do that notwithstanding the lack of heat benefits since it should take me out of everyone's LOS while still letting me shoot at the APC. So I'll do that and just fire the AC/10s to dissipate some heat.

Also yes, definitely keep the dropship firing. Getting > 50% targets destroyed seems way quicker and easier than jumping away.
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gbasden
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by gbasden »

I'll move to 2118, face SW, shoot at the Stinger in 1520 and melee the Javelin in 2018.
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by Stefan Stirzaker »

Think ill stay where i am and fire at apc
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by NickAragua »

El Guapo goes for the ice water. A few cracks form, but the ice stays solid. And then the sliding starts, leading our mech to slide into the nearby bridge, where the impact knocks the mechwarrior out and the mech splays out on top of the ice. [I totally forgot that the water was iced over - sorry about that.]

Now that the pressure's off, Gbasden gets his mojo back a little. Three PPC shots fly out at the Stinger, one taking off the right arm, the other taking off the left foot. The little mech drops to the ground. Gbasden takes some damage back from the little bug mechs and a PPC shot from the Griffin, breaching center torso armor, but remains upright. As he runs in for a kick, the Javelin fires its full SRM load at nearly point blank range, but the shot is panicked and the missiles go wide, then the Awesome's foot connects to the Javelin's left leg, snapping it at the knee.

Isgrimnur fires everything he has at the APC, but its unpredictable sliding means only the LRMs hit. Stefan, however, zaps it with the medium laser - the beam goes right through the thin rear armor and the hovertank's fans stop spinning entirely as it settles down.

The Harasser and Pegasus continue zipping around, the Harasser firing at the dropship, then it opens up with about half of its weapons. The little hovercraft disappears underneath a hail of PPC and autocannon fire, its SRM ammo going up. The Pegasus' death is less spectacular, a PPC shot breaches its armor then a medium laser beam cuts it in two, shortly after it delivers an SRM salvo to Stefan's mech. Stefan notes with concern that his heat spikes after one of the missile impacts, but it's not really an issue since he's only got the one laser anyway.

Raw firing, heat data:
Spoiler:
Rifleman RFL-3C (1st Octopus Overlords) breaks through ice on a 6, rolls 5.
Bridge #1197427410 collapses due to heavy load.
    Rifleman RFL-3C (1st Octopus Overlords) is hit by falling debris for 3 damage.
        Rifleman RFL-3C (1st Octopus Overlords) takes 3 damage to LT.
            1 Armor remaining.

Rifleman RFL-3C (1st Octopus Overlords) falls 0 level(s) into hex 2116
    Rifleman RFL-3C (1st Octopus Overlords) falls on its left side, suffering 6 damage.
        Rifleman RFL-3C (1st Octopus Overlords) takes 5 damage to RL.
            6 Armor remaining.
        Rifleman RFL-3C (1st Octopus Overlords) takes 1 damage to LT.
            0 Armor remaining.

Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" must roll 7 to avoid damage; rolls 6 : fails.
        Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" takes 1 damage (3 total hits).
        Pilot of Rifleman RFL-3C (1st Octopus Overlords) "Private 1st Class Patrick Allain" needs a 7 to stay conscious. Rolls 6 : blacks out.


Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force) must make a piloting skill check while moving from hex 1621 to hex 1620 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.


Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force) breaks through ice on a 6, rolls 3.

Harasser Missile Platform (Standard) (Lou's Reposession Force) must make a piloting skill check while moving from hex 0414 to hex 0413 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.


Harasser Missile Platform (Standard) (Lou's Reposession Force) must make a piloting skill check while moving from hex 0411 to hex 0511 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 2 : fails.

Harasser Missile Platform (Standard) (Lou's Reposession Force) sideslips 3 hexes
    Skids into hex 0410.
    Skids into hex 0409.
    Skids into hex 0408.
    Skid ends.

Harasser Missile Platform (Standard) (Lou's Reposession Force) must make a piloting skill check while moving from hex 0508 to hex 0608 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : fails.

Harasser Missile Platform (Standard) (Lou's Reposession Force) sideslips 1 hexes
    Skids into hex 0607.
    Skid ends.

Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------

Weapons fire for Awesome AWS-8Q (1st Octopus Overlords)
    PPC at Stinger STG-3R (Lou's Reposession Force); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    PPC at Stinger STG-3R (Lou's Reposession Force); needs 7, rolls 11 : hits RA
        Stinger STG-3R (Lou's Reposession Force) takes 10 damage to RA.
            Armor destroyed.
             SECTION DESTROYED.
        3 damage transfers to RT.
            Critical hit on RA. Roll is 5; no effect.
        Stinger STG-3R (Lou's Reposession Force) takes 3 damage to RT.
            3 Armor remaining.


    PPC at Stinger STG-3R (Lou's Reposession Force); needs 7, rolls 8 : hits RL
        Stinger STG-3R (Lou's Reposession Force) takes 10 damage to RL.
            Armor destroyed.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Foot.
        Stinger STG-3R (Lou's Reposession Force) takes 1 damage to RT.
            2 Armor remaining.


    Small Laser at Javelin JVN-10N (Lou's Reposession Force); needs 7, rolls 3 : misses


Weapons fire for Wasp WSP-1A (Lou's Reposession Force)
    Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 6 : hits CT
        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to CT.
            Armor destroyed.
             23 Internal Structure remaining.
            Critical hit on CT. Roll is 7; no effect.


    SRM 2 at Awesome AWS-8Q (1st Octopus Overlords); needs 6, rolls 12 : 1 missile(s) hit.

        Awesome AWS-8Q (1st Octopus Overlords) takes 2 damage to CT.
             21 Internal Structure remaining.
            Critical hit on CT. Roll is 6; no effect.


Weapons fire for Vindicator VND-1R (1st Octopus Overlords)
    PPC at Armored Personnel Carrier (Hover SRM) (Lou's Reposession Force); needs 7, rolls 4 : misses


    Medium Laser at Armored Personnel Carrier (Hover SRM) (Lou's Reposession Force); needs 6, rolls 5 : misses


    Small Laser at Armored Personnel Carrier (Hover SRM) (Lou's Reposession Force); needs 10, rolls 7 : misses


    LRM 5 at Armored Personnel Carrier (Hover SRM) (Lou's Reposession Force); needs 10, rolls 10 : 3 missile(s) hit (using Right Side table).

        Armored Personnel Carrier (Hover SRM) (Lou's Reposession Force) takes 3 damage to RS.
            3 Armor remaining.


Weapons fire for Stinger STG-3R (Lou's Reposession Force)
    Medium Laser at Awesome AWS-8Q (1st Octopus Overlords); needs 9, rolls 11 : hits RT
        Awesome AWS-8Q (1st Octopus Overlords) takes 5 damage to RT.
            19 Armor remaining.


Weapons fire for Griffin GRF-1N (Lou's Reposession Force)
    PPC at Awesome AWS-8Q (1st Octopus Overlords); needs 7, rolls 7 : hits (using Left Side table) LL
        Awesome AWS-8Q (1st Octopus Overlords) takes 10 damage to LL.
            19 Armor remaining.


    LRM 10 at Awesome AWS-8Q (1st Octopus Overlords); needs 10, rolls 4 : misses


Weapons fire for Javelin JVN-10N (Lou's Reposession Force)
    SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 7 : misses


    SRM 6 at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 4 : misses


Weapons fire for Trebuchet TBT-5J (1st Octopus Overlords)
    Medium Laser at Armored Personnel Carrier (Hover SRM) (Lou's Reposession Force); needs 6, rolls 11 : hits (using Rear table) RR (critical)
        Armored Personnel Carrier (Hover SRM) (Lou's Reposession Force) takes 5 damage to RR (critical).
            1 Armor remaining.
            Critical hit on RR. Roll is 7; Engine destroyed. Immobile.


Weapons fire for Scorpion Light Tank (Standard) (Lou's Reposession Force)
    AC/5 at Awesome AWS-8Q (1st Octopus Overlords); needs 8, rolls 6 : misses


Weapons fire for Hunter Light Support Tank (LRM10) (Lou's Reposession Force)
    LRM 10 at Union (2708) (1st Octopus Overlords); needs 6, rolls 5 : misses


Weapons fire for Union (2708) (1st Octopus Overlords)
    PPC at Harasser Missile Platform (Standard) (Lou's Reposession Force); needs 6, rolls 11 : hits TU
        Harasser Missile Platform (Standard) (Lou's Reposession Force) takes 10 damage to TU.
            Armor destroyed.
             SECTION DESTROYED.
*** Harasser Missile Platform (Standard) (Lou's Reposession Force) DESTROYED by damage! ***
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** SRM 6 Ammo EXPLODES! 36 DAMAGE! ***
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
        Harasser Missile Platform (Standard) (Lou's Reposession Force) takes 216 damage to TU.


    AC/5 at Harasser Missile Platform (Standard) (Lou's Reposession Force); needs 6, rolls 6 : hits LS
        Harasser Missile Platform (Standard) (Lou's Reposession Force) takes 5 damage to LS.
            0 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +3 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.


    AC/5 at Harasser Missile Platform (Standard) (Lou's Reposession Force); needs 6, rolls 9 : hits FR
        Harasser Missile Platform (Standard) (Lou's Reposession Force) takes 5 damage to FR.
            0 Armor remaining.


    LRM 20 at Harasser Missile Platform (Standard) (Lou's Reposession Force); needs 7, rolls 6 : misses


    LRM 20 at Harasser Missile Platform (Standard) (Lou's Reposession Force); needs 7, rolls 8 : 12 missile(s) hit.

        Harasser Missile Platform (Standard) (Lou's Reposession Force) takes 5 damage to FR.
             SECTION DESTROYED.
            Critical hit on FR. Roll is 11; Crew killed.

        Harasser Missile Platform (Standard) (Lou's Reposession Force) takes 5 damage to FR.

        Harasser Missile Platform (Standard) (Lou's Reposession Force) takes 2 damage to FR.


    Large Laser at Harasser Missile Platform (Standard) (Lou's Reposession Force); needs 8, rolls 7 : misses


    Medium Laser at Harasser Missile Platform (Standard) (Lou's Reposession Force); needs 8, rolls 7 : misses


    Medium Laser at Harasser Missile Platform (Standard) (Lou's Reposession Force); needs 8, rolls 7 : misses


    PPC at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 6, rolls 9 : hits (using Left Side table) LS (critical)
        Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force) takes 10 damage to LS (critical).
            9 Armor remaining.
            Critical hit on LS. Roll is 8; Crew stunned for 1 turns.


    AC/5 at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 6, rolls 10 : hits (using Left Side table) LS
        Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force) takes 5 damage to LS.
            4 Armor remaining.


    AC/5 at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 6, rolls 7 : hits (using Left Side table) LS (critical)
        Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force) takes 5 damage to LS (critical).
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LS. Roll is 8; Crew stunned for 2 turns.
            Critical hit on LS. Roll is 8; Crew stunned for 3 turns.


    LRM 20 at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 8, rolls 4 : misses


    LRM 20 at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 8, rolls 3 : misses


    Large Laser at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 6, rolls 3 : misses


    Medium Laser at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 8, rolls 5 : misses


    Medium Laser at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 8, rolls 9 : hits (using Left Side table) LS (critical)
        Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force) takes 5 damage to LS (critical).
             SECTION DESTROYED.
*** Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force) DESTROYED by damage! ***
            Critical hit on LS. Roll is 8; Crew stunned for 4 turns.
            Critical hit on LS. Roll is 9; Engine destroyed. Immobile.


    Large Laser at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 6, rolls 4 : misses


    Medium Laser at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 8, rolls 8 : hits (using Left Side table) LS
        Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force) takes 5 damage to LS.


    Medium Laser at Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force); needs 8, rolls 6 : misses


Weapons fire for Harasser Missile Platform (Standard) (Lou's Reposession Force)
    SRM 6 at Union (2708) (1st Octopus Overlords); needs 4, rolls 10 : 3 missile(s) hit (using Left Side table).

        Union (2708) (1st Octopus Overlords) takes 2 damage to LS.
            156 Armor remaining.

        Union (2708) (1st Octopus Overlords) takes 2 damage to AFT.
            79 Armor remaining.

        Union (2708) (1st Octopus Overlords) takes 2 damage to LS.
            154 Armor remaining.


    SRM 6 at Union (2708) (1st Octopus Overlords); needs 4, rolls 7 : 4 missile(s) hit (using Left Side table).

        Union (2708) (1st Octopus Overlords) takes 2 damage to RS.
            156 Armor remaining.

        Union (2708) (1st Octopus Overlords) takes 2 damage to RS.
            154 Armor remaining.

        Union (2708) (1st Octopus Overlords) takes 2 damage to LS.
            152 Armor remaining.

        Union (2708) (1st Octopus Overlords) takes 2 damage to AFT.
            77 Armor remaining.


Weapons fire for Pegasus Scout Hover Tank (Standard) (Lou's Reposession Force)
    Medium Laser at Trebuchet TBT-5J (1st Octopus Overlords); needs 9, rolls 7 : misses


    SRM 6 at Trebuchet TBT-5J (1st Octopus Overlords); needs 9, rolls 7 : misses


    SRM 6 at Trebuchet TBT-5J (1st Octopus Overlords); needs 9, rolls 11 : 5 missile(s) hit.

        Trebuchet TBT-5J (1st Octopus Overlords) takes 2 damage to LA.
            8 Armor remaining.

        Trebuchet TBT-5J (1st Octopus Overlords) takes 2 damage to CT.
            19 Armor remaining.

        Trebuchet TBT-5J (1st Octopus Overlords) takes 2 damage to LA.
            6 Armor remaining.

        Trebuchet TBT-5J (1st Octopus Overlords) takes 2 damage to LA.
            4 Armor remaining.

        Trebuchet TBT-5J (1st Octopus Overlords) takes 2 damage to CT (critical).
            17 Armor remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.




Awesome AWS-8Q (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 11 : succeeds.

Stinger STG-3R (Lou's Reposession Force) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg destroyed; 20+ damage).
The base target is 6 [5 (Base piloting skill) + 1 (cramped cockpit)].
    Roll #1, (leg destroyed); automatically fails.
    Stinger STG-3R (Lou's Reposession Force) falls on its right side, suffering 2 damage.
        Stinger STG-3R (Lou's Reposession Force) takes 2 damage to RL.
        2 damage transfers to RT.
        Stinger STG-3R (Lou's Reposession Force) takes 2 damage to RT.
            0 Armor remaining.

Pilot of Stinger STG-3R (Lou's Reposession Force) "Uzay Antepara" must roll 13 to avoid damage; rolls 3 : fails.
        Pilot of Stinger STG-3R (Lou's Reposession Force) "Uzay Antepara" takes 1 damage (1 total hits).
        Pilot of Stinger STG-3R (Lou's Reposession Force) "Uzay Antepara" needs a 3 to stay conscious. Rolls 6 : successful!


Physical Attack Phase
-------------------

Physical attacks for Awesome AWS-8Q (1st Octopus Overlords)
    Kick (Left leg) at Javelin JVN-10N (Lou's Reposession Force); needs 5, rolls 7 : hits (using Kick table) LL
        Javelin JVN-10N (Lou's Reposession Force) takes 16 damage to LL.
            Armor destroyed.
             SECTION DESTROYED.
        1 damage transfers to LT.
            Critical hit on LL. Roll is 10; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on Jump Jet.
        Javelin JVN-10N (Lou's Reposession Force) takes 1 damage to LT.
            7 Armor remaining.


Physical attacks for Javelin JVN-10N (Lou's Reposession Force)
    Kick (Left leg) at Awesome AWS-8Q (1st Octopus Overlords); needs 7, rolls 5 : misses.

Javelin JVN-10N (Lou's Reposession Force) must make 3 piloting skill roll(s) (leg destroyed; was kicked; missed a kick).
The base target is 6 [6 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Javelin JVN-10N (Lou's Reposession Force) falls on its right side, suffering 3 damage.
        Javelin JVN-10N (Lou's Reposession Force) takes 3 damage to RL.
            5 Armor remaining.

Pilot of Javelin JVN-10N (Lou's Reposession Force) "Breslan Piddocke" must roll 11 to avoid damage; rolls 6 : fails.
        Pilot of Javelin JVN-10N (Lou's Reposession Force) "Breslan Piddocke" takes 1 damage (1 total hits).
        Pilot of Javelin JVN-10N (Lou's Reposession Force) "Breslan Piddocke" needs a 3 to stay conscious. Rolls 6 : successful!


Heat Phase
-------------------
Awesome AWS-8Q (1st Octopus Overlords) gains 32 heat, sinks 28 heat and is now at 4 heat.
Vindicator VND-1R (1st Octopus Overlords) gains 18 heat, sinks 16 heat and is now at 5 heat.
Rifleman RFL-3C (1st Octopus Overlords) gains 1 heat, sinks 8 heat and is now at 0 heat.
Trebuchet TBT-5J (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.
Warhammer WHM-6D (1st Octopus Overlords) gains 2 heat, sinks 2 heat and is now at 0 heat.
Union (2708) (1st Octopus Overlords) gains 90 heat, sinks 90 heat and is now at 0 heat.
Wasp WSP-1A (Lou's Reposession Force) gains 7 heat, sinks 7 heat and is now at 0 heat.
Wasp WSP-1A #2 (Lou's Reposession Force) gains 0 heat, sinks 0 heat and is now at 0 heat.
Stinger STG-3R (Lou's Reposession Force) gains 8 heat, sinks 8 heat and is now at 0 heat.
Griffin GRF-1N (Lou's Reposession Force) gains 16 heat, sinks 12 heat and is now at 5 heat.
Javelin JVN-10N (Lou's Reposession Force) gains 13 heat, sinks 10 heat and is now at 5 heat.
Enlarge Image

Having suddenly lost five of their units in the space of about ten seconds, the rest of the enemy force retreats - the Griffin and remaining Wasp as well as the Scorpion and Hunter. By the time El Guapo wakes up, the fight is over.

Gbasden and Isgrimnur spend the next half hour hauling tank wrecks and legged mechs into the dropship. We're not keeping any of that crap, but we'll be stripping them for armor and ammo, then selling the hulks. El Guapo walks away with a minor concussion and slight loss of pride (not to mention people keep making "bridgehead" jokes).

On the plus side, we get a ride back to Outreach. Barry the dropship captain uses our money to pay off his legitimate bank loan, and now we have a Union-class dropship at our disposal. Once we strip the parts we want off the salvage, we sell the rest, to the tune of three million C-Bills. That'll pay for rebuilding a Trebuchet's right torso and then some. Although, from what I understand, most of that is going to go to dropship fuel costs.
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Let's Play Together: GMed Battletech via Megamek IV

Post by Isgrimnur »

NickAragua wrote: The water is frozen, with a CF of 40. Step on it and it'll collapse, putting whatever is on it into the drink.
It's almost as if people are the problem.
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El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by El Guapo »

Heh. Oh well - at least it got me out of helping to haul the salvage.
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by Isgrimnur »

Whatever, twinkle-toes. We'll make sure your quarters are nice and toasty when you get back. I just hope we don't accidentally confuse C for F when we set the thermostat.
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El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by El Guapo »

I blame the intern for not reminding me about the ice.
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Re: Let's Play Together: GMed Battletech via Megamek IV

Post by Zarathud »

The Intern brings you the Lance; the Mechwarrior Pilots the Mech. How can this be confusing? Medics, check for brain injuries.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
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