Right, but he also noted the infantry as being destroyed in the new count of us being at 6/16, which suggest that them being destroyed did not move the needle from the previous 6/16 count.Isgrimnur wrote: ↑Mon Apr 23, 2018 10:53 amHe listed the infantry in the quote, so....El Guapo wrote: ↑Mon Apr 23, 2018 10:48 amAren't we at 7/16 at least? Since then the Wasp has been crippled.NickAragua wrote: ↑Fri Apr 20, 2018 10:42 pm Galleon destroyed
Saladin disabled
Saladin destroyed
Scimitar disabled x2
Jenner retreating
6/16 units destroyed, disabled or crippled.
So basically, blow away another three units (including either the APC or the other infantry squad) to pass 50%.
Also, the other infantry has been wiped out too, but that doesn't count towards the 50%, does it?
Let's Play Together: GMed Battletech via Megamek IV
Moderator: Zaxxon
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek IV
Black Lives Matter.
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek IV
I just checked it in Megamek and yep, it's a legal move. You get zip for heat benefits from standing in the water because you don't have any leg heat sinks.El Guapo wrote: ↑Mon Apr 23, 2018 10:52 am So, is this legal?
Turn right, walk forward into the water (I believe that's +1 movement due to going down a level), then turn twice to the left. That works, right? And then I can fire at the APC in 1215?
Also, what's the heat dissipation benefit from standing in water?
Yeah, I miscounted. It should be 7/16.Objective status whoops
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek IV
Ok, thanks. I'll still do that notwithstanding the lack of heat benefits since it should take me out of everyone's LOS while still letting me shoot at the APC. So I'll do that and just fire the AC/10s to dissipate some heat.NickAragua wrote: ↑Mon Apr 23, 2018 11:00 amI just checked it in Megamek and yep, it's a legal move. You get zip for heat benefits from standing in the water because you don't have any leg heat sinks.El Guapo wrote: ↑Mon Apr 23, 2018 10:52 am So, is this legal?
Turn right, walk forward into the water (I believe that's +1 movement due to going down a level), then turn twice to the left. That works, right? And then I can fire at the APC in 1215?
Also, what's the heat dissipation benefit from standing in water?
Yeah, I miscounted. It should be 7/16.Objective status whoops
Also yes, definitely keep the dropship firing. Getting > 50% targets destroyed seems way quicker and easier than jumping away.
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- gbasden
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Re: Let's Play Together: GMed Battletech via Megamek IV
I'll move to 2118, face SW, shoot at the Stinger in 1520 and melee the Javelin in 2018.
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Re: Let's Play Together: GMed Battletech via Megamek IV
Think ill stay where i am and fire at apc
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek IV
El Guapo goes for the ice water. A few cracks form, but the ice stays solid. And then the sliding starts, leading our mech to slide into the nearby bridge, where the impact knocks the mechwarrior out and the mech splays out on top of the ice. [I totally forgot that the water was iced over - sorry about that.]
Now that the pressure's off, Gbasden gets his mojo back a little. Three PPC shots fly out at the Stinger, one taking off the right arm, the other taking off the left foot. The little mech drops to the ground. Gbasden takes some damage back from the little bug mechs and a PPC shot from the Griffin, breaching center torso armor, but remains upright. As he runs in for a kick, the Javelin fires its full SRM load at nearly point blank range, but the shot is panicked and the missiles go wide, then the Awesome's foot connects to the Javelin's left leg, snapping it at the knee.
Isgrimnur fires everything he has at the APC, but its unpredictable sliding means only the LRMs hit. Stefan, however, zaps it with the medium laser - the beam goes right through the thin rear armor and the hovertank's fans stop spinning entirely as it settles down.
The Harasser and Pegasus continue zipping around, the Harasser firing at the dropship, then it opens up with about half of its weapons. The little hovercraft disappears underneath a hail of PPC and autocannon fire, its SRM ammo going up. The Pegasus' death is less spectacular, a PPC shot breaches its armor then a medium laser beam cuts it in two, shortly after it delivers an SRM salvo to Stefan's mech. Stefan notes with concern that his heat spikes after one of the missile impacts, but it's not really an issue since he's only got the one laser anyway.
Raw firing, heat data:
Having suddenly lost five of their units in the space of about ten seconds, the rest of the enemy force retreats - the Griffin and remaining Wasp as well as the Scorpion and Hunter. By the time El Guapo wakes up, the fight is over.
Gbasden and Isgrimnur spend the next half hour hauling tank wrecks and legged mechs into the dropship. We're not keeping any of that crap, but we'll be stripping them for armor and ammo, then selling the hulks. El Guapo walks away with a minor concussion and slight loss of pride (not to mention people keep making "bridgehead" jokes).
On the plus side, we get a ride back to Outreach. Barry the dropship captain uses our money to pay off his legitimate bank loan, and now we have a Union-class dropship at our disposal. Once we strip the parts we want off the salvage, we sell the rest, to the tune of three million C-Bills. That'll pay for rebuilding a Trebuchet's right torso and then some. Although, from what I understand, most of that is going to go to dropship fuel costs.
Now that the pressure's off, Gbasden gets his mojo back a little. Three PPC shots fly out at the Stinger, one taking off the right arm, the other taking off the left foot. The little mech drops to the ground. Gbasden takes some damage back from the little bug mechs and a PPC shot from the Griffin, breaching center torso armor, but remains upright. As he runs in for a kick, the Javelin fires its full SRM load at nearly point blank range, but the shot is panicked and the missiles go wide, then the Awesome's foot connects to the Javelin's left leg, snapping it at the knee.
Isgrimnur fires everything he has at the APC, but its unpredictable sliding means only the LRMs hit. Stefan, however, zaps it with the medium laser - the beam goes right through the thin rear armor and the hovertank's fans stop spinning entirely as it settles down.
The Harasser and Pegasus continue zipping around, the Harasser firing at the dropship, then it opens up with about half of its weapons. The little hovercraft disappears underneath a hail of PPC and autocannon fire, its SRM ammo going up. The Pegasus' death is less spectacular, a PPC shot breaches its armor then a medium laser beam cuts it in two, shortly after it delivers an SRM salvo to Stefan's mech. Stefan notes with concern that his heat spikes after one of the missile impacts, but it's not really an issue since he's only got the one laser anyway.
Raw firing, heat data:
Spoiler:
Having suddenly lost five of their units in the space of about ten seconds, the rest of the enemy force retreats - the Griffin and remaining Wasp as well as the Scorpion and Hunter. By the time El Guapo wakes up, the fight is over.
Gbasden and Isgrimnur spend the next half hour hauling tank wrecks and legged mechs into the dropship. We're not keeping any of that crap, but we'll be stripping them for armor and ammo, then selling the hulks. El Guapo walks away with a minor concussion and slight loss of pride (not to mention people keep making "bridgehead" jokes).
On the plus side, we get a ride back to Outreach. Barry the dropship captain uses our money to pay off his legitimate bank loan, and now we have a Union-class dropship at our disposal. Once we strip the parts we want off the salvage, we sell the rest, to the tune of three million C-Bills. That'll pay for rebuilding a Trebuchet's right torso and then some. Although, from what I understand, most of that is going to go to dropship fuel costs.
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- Isgrimnur
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Let's Play Together: GMed Battletech via Megamek IV
NickAragua wrote: The water is frozen, with a CF of 40. Step on it and it'll collapse, putting whatever is on it into the drink.
It's almost as if people are the problem.
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek IV
Heh. Oh well - at least it got me out of helping to haul the salvage.
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- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek IV
Whatever, twinkle-toes. We'll make sure your quarters are nice and toasty when you get back. I just hope we don't accidentally confuse C for F when we set the thermostat.
It's almost as if people are the problem.
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek IV
I blame the intern for not reminding me about the ice.
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- Zarathud
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Re: Let's Play Together: GMed Battletech via Megamek IV
The Intern brings you the Lance; the Mechwarrior Pilots the Mech. How can this be confusing? Medics, check for brain injuries.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment