Let's Play Together: GMed Battletech via Megamek V
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
You could also walk forward three and torso twist left, then fire all three PPCs. That'd keep your heat down to +7, so your targeting crosshairs don't "swim".
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Stefan moves to continue harassing the enemy Archer, getting close enough to it that its LRMs would have trouble targeting him. As he runs up to the enemy mech, two things happen: his Hermes II's improved comm system suddenly has to work harder to get through the increased static, and the crew of the nearby jammer vehicle panics and gives him a machine gun burst to the left leg as he runs by. "Hey, there's one!"
He retains focus, avoiding the Archer's large laser and laying into it with the autocannon and medium laser.
El Guapo takes a step into the woods, avoiding continued fire from the Grasshopper and Orion, then everyone focuses on the Crusader.
Gbasden fires his PPCs at the Crusader. One goes wide, one melts armor off the left torso and one impacts the head directly. If you look closely, you can actually see the mechwarrior inside through the rather wide opening. Isgrimnur's PPC and LRMs connect, stripping armor from the front, although the medium laser goes wide. El Guapo's fire misses as well, and despite the incoming damage, the enemy mechwarrior stays upright.
Isgrimnur takes a shot to the center torso from the Orion's AC/10, while LRMs pepper his left side. Center torso armor is in the red, at 4 points.
Luckily for you two chuckleheads, your shots against the Crusader didn't impact the HPG, hitting dirt and air respectively instead.
Raw Data:
The detected signal jammer leaves the relative safety of their rock pile zips off to the east, while the enemy mechs advance, with the ones to the north trying to link up with their beleaguered buddies to the south.
All enemy mechs are at +2 movement modifier. The APC/jammer is at +3.
He retains focus, avoiding the Archer's large laser and laying into it with the autocannon and medium laser.
El Guapo takes a step into the woods, avoiding continued fire from the Grasshopper and Orion, then everyone focuses on the Crusader.
Gbasden fires his PPCs at the Crusader. One goes wide, one melts armor off the left torso and one impacts the head directly. If you look closely, you can actually see the mechwarrior inside through the rather wide opening. Isgrimnur's PPC and LRMs connect, stripping armor from the front, although the medium laser goes wide. El Guapo's fire misses as well, and despite the incoming damage, the enemy mechwarrior stays upright.
Isgrimnur takes a shot to the center torso from the Orion's AC/10, while LRMs pepper his left side. Center torso armor is in the red, at 4 points.
Luckily for you two chuckleheads, your shots against the Crusader didn't impact the HPG, hitting dirt and air respectively instead.
Raw Data:
Spoiler:
The detected signal jammer leaves the relative safety of their rock pile zips off to the east, while the enemy mechs advance, with the ones to the north trying to link up with their beleaguered buddies to the south.
All enemy mechs are at +2 movement modifier. The APC/jammer is at +3.
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- gbasden
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Re: Let's Play Together: GMed Battletech via Megamek V
I'll walk to 1722 facing NE, torso twist, and fire 2 PPCs at the Crusader. I want to vaporize that MechWarrior this time!
- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
It's almost as if people are the problem.
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
The Grasshopper doesn't have LOS on me due to the trees, right? Does the Orion?
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
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Re: Let's Play Together: GMed Battletech via Megamek V
Lets run to 2819 kick the apc and fire weapins at the back of the archer
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
Ok, so I'll stay still and fire at the Crusader:
(1) LRMs - gunnery (2) + target movement (2) + 1 hex of woods in the way (1) + 0 range + 0 movement by me = target # 5
(2) Large Lasers - same but range medium = target # 7.
That's heat 26
Plus one SRMs = target #9 (long range), which should put me at heat 29, which after sinking will leave me at heat 7.
(1) LRMs - gunnery (2) + target movement (2) + 1 hex of woods in the way (1) + 0 range + 0 movement by me = target # 5
(2) Large Lasers - same but range medium = target # 7.
That's heat 26
Plus one SRMs = target #9 (long range), which should put me at heat 29, which after sinking will leave me at heat 7.
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Isgrimnur likes the water so much, he decides to go for a full swim.
The low gravity allows Stefan to lightly jog over to the APC. His autocannon hits the Archer in the left leg. The boot heavily damages the jammer's front armor, but it's still intact.
El Guapo stays still and unloads on the Crusader. He scores some solid hits, landing both large lasers and a ten-pack of LRMs. However, the Crusader has incredible luck with one of its LRM salvos, with some stray missiles plowing into the Stalker's right leg to pop one of the actuators, and one going through a weak armor spot in the center torso to crack the engine shielding. El Guapo manages to keep his mech upright, but it basically seizes up and refuses to move, as heat alarms and structural integrity warnings blare and light up.
Gbasden's mech takes a brace of LRMs from the Archer and Orion (33 in total), and his right torso armor is now completely ineffective. The LRM impact throws his aim off, causing him to whiff with both PPCs.
Raw Data:
El Guapo's mech is at 0/0 movement. Starts at 3/5. -1 MP due to actuator damage, -2 MP due to heat. Engine damage will produce +5 heat per turn. The armor integrity is actually still good, just some real crap luck on through-armor crits.
Gbasden's right torso armor is completely gone.
The Archer and Crusader back up, while the Orion and Grasshopper close in for the kill. All enemy mechs have a +1 move modifier. The signal jammer APC has a +3 move modifier and is continuing to book it.
The low gravity allows Stefan to lightly jog over to the APC. His autocannon hits the Archer in the left leg. The boot heavily damages the jammer's front armor, but it's still intact.
El Guapo stays still and unloads on the Crusader. He scores some solid hits, landing both large lasers and a ten-pack of LRMs. However, the Crusader has incredible luck with one of its LRM salvos, with some stray missiles plowing into the Stalker's right leg to pop one of the actuators, and one going through a weak armor spot in the center torso to crack the engine shielding. El Guapo manages to keep his mech upright, but it basically seizes up and refuses to move, as heat alarms and structural integrity warnings blare and light up.
Gbasden's mech takes a brace of LRMs from the Archer and Orion (33 in total), and his right torso armor is now completely ineffective. The LRM impact throws his aim off, causing him to whiff with both PPCs.
Raw Data:
Spoiler:
El Guapo's mech is at 0/0 movement. Starts at 3/5. -1 MP due to actuator damage, -2 MP due to heat. Engine damage will produce +5 heat per turn. The armor integrity is actually still good, just some real crap luck on through-armor crits.
Gbasden's right torso armor is completely gone.
The Archer and Crusader back up, while the Orion and Grasshopper close in for the kill. All enemy mechs have a +1 move modifier. The signal jammer APC has a +3 move modifier and is continuing to book it.
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
Of course.
But wait, how does this work heat wise?
I was at 2 heat
+8 heat from LRMs
+16 heat from LLs
+3 heat from SRM6
= 29 heat
Then:
I wouldn't have fired all those weapons if I was going to wind up at 11 heat.
But wait, how does this work heat wise?
I was at 2 heat
+8 heat from LRMs
+16 heat from LLs
+3 heat from SRM6
= 29 heat
Then:
-24 heat = 5 heatStalker STK-3F
85 tons
Movement: 3/5 (too slow to benefit from the low G)
Heat Sinks: 20 (effective 24)
Armor: 216
Weapons: (Name - Location - Heat - Damage - Range Brackets Short/Medium/Long)
Medium Laser - 2x Left Arm, 2x Right Arm - 3 - 5 - 3/6/9
LRM/10 - Left Arm, Right Arm - 4 - 10 (2x5) - 7/14/21 (minimum range 7) (24 shots total)
SRM/6 x2 - Left Torso, Right Torso - 3 - 12 (6x2) - 3/6/9 (30 shots total)
Large Laser x2 - Left Torso, Right Torso - 8 - 8 - 5/10/15
I wouldn't have fired all those weapons if I was going to wind up at 11 heat.
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
In any event, I guess I'll stand still and fire at whatever.
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
You had no way of planning for a lucky engine crit, that's what gets you the +5. Also, SRM/6 is +4 heat, which is a copy/paste error on my part.El Guapo wrote: ↑Sat Jun 16, 2018 11:59 pm Of course.
But wait, how does this work heat wise?
I was at 2 heat
+8 heat from LRMs
+16 heat from LLs
+3 heat from SRM6
= 29 heat
Then:
-24 heat = 5 heatStalker STK-3F
85 tons
Movement: 3/5 (too slow to benefit from the low G)
Heat Sinks: 20 (effective 24)
Armor: 216
Weapons: (Name - Location - Heat - Damage - Range Brackets Short/Medium/Long)
Medium Laser - 2x Left Arm, 2x Right Arm - 3 - 5 - 3/6/9
LRM/10 - Left Arm, Right Arm - 4 - 10 (2x5) - 7/14/21 (minimum range 7) (24 shots total)
SRM/6 x2 - Left Torso, Right Torso - 3 - 12 (6x2) - 3/6/9 (30 shots total)
Large Laser x2 - Left Torso, Right Torso - 8 - 8 - 5/10/15
I wouldn't have fired all those weapons if I was going to wind up at 11 heat.
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Re: Let's Play Together: GMed Battletech via Megamek V
Run to 2618 behind archer. Fire all and physical attack
- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
1316, Target the Crusader.
It's almost as if people are the problem.
- gbasden
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Re: Let's Play Together: GMed Battletech via Megamek V
Move to 2120 and target the Archer. I'll try to keep the right torso facing away.
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Gbasden and Stefan team up on the Archer, while Isgrimnur emerges from the water to target the Crusader. It fires its LRMs at Isgrimnur, missing completely, as he fires his weapons back, scoring hits but not penetrating armor. The Orion fires on him, the AC/10 and medium laser hitting water instead of the mech, with only a few SRMs impacting.
Gbasden's PPCs connect, reducing the Archer's center torso armor to minimal levels, then loses the right torso PPC to LRM return fire. Stefan's laser and flamer find their mark, then his boot strips the last of the armor from the Archer's left leg.
El Guapo fights his mech to regain control of his mech, unloading his SRM tubes on the Orion, hitting with a third. He gets away with only two hits from the Grasshopper's medium lasers.
The main problem is that Isgrimnur's stray medium laser hits the HPG compound.
Raw data:
The Orion and Grasshopper hang out in the woods with El Guapo, while the Crusader and Archer pull back to the north. The signal jammer APC escapes. On the plus side, most of the alarms in El Guapo's mech stop blaring, and he can move the Stalker again. Not as fast, but better than being sandwiched.
The Comstar guy gets on the horn again. "This is, uh, Adept, uh, Johnson. I'd like to remind the uh, combatants, that they uh, need to uh, take their fight somewhere else. Any further damage to the uh, sacred hyper pulse generator will be met with uh, deadly, uh, force."
Crusader and Grasshopper have +2 movement mods. Archer has +1, Orion has +0.
Gbasden's PPCs connect, reducing the Archer's center torso armor to minimal levels, then loses the right torso PPC to LRM return fire. Stefan's laser and flamer find their mark, then his boot strips the last of the armor from the Archer's left leg.
El Guapo fights his mech to regain control of his mech, unloading his SRM tubes on the Orion, hitting with a third. He gets away with only two hits from the Grasshopper's medium lasers.
The main problem is that Isgrimnur's stray medium laser hits the HPG compound.
Raw data:
Spoiler:
The Orion and Grasshopper hang out in the woods with El Guapo, while the Crusader and Archer pull back to the north. The signal jammer APC escapes. On the plus side, most of the alarms in El Guapo's mech stop blaring, and he can move the Stalker again. Not as fast, but better than being sandwiched.
The Comstar guy gets on the horn again. "This is, uh, Adept, uh, Johnson. I'd like to remind the uh, combatants, that they uh, need to uh, take their fight somewhere else. Any further damage to the uh, sacred hyper pulse generator will be met with uh, deadly, uh, force."
Crusader and Grasshopper have +2 movement mods. Archer has +1, Orion has +0.
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
So what's the current restrictions on my movement? I think my movement's now 2/4 (-1 from the actuator damage)? And I can't run backwards (per normal) so I can't move more than 2 spaces backwards? Is that right?
Also, does the +2 from heavy forest that you're standing in count towards the +3 "no LOS" rule? So basically, can the Orion hit me from where he is standing?
If he can't, then I'm just going to turn around and fire my large lasers and SRMs at the Grasshopper.
Also, does the +2 from heavy forest that you're standing in count towards the +3 "no LOS" rule? So basically, can the Orion hit me from where he is standing?
If he can't, then I'm just going to turn around and fire my large lasers and SRMs at the Grasshopper.
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
You're at 2/3. The actuator damage modifies the walk speed, and the run speed is always derived from the walk speed.
The Orion can hit you just fine. Well, with a +3 modifier due to having walked and woods in LOS.
The Orion can hit you just fine. Well, with a +3 modifier due to having walked and woods in LOS.
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
But like, being in heavy woods is a +2 modifier to hit you, right? And since there is a hex of light woods in between, that would seem to be +3 from woods, which per the rules summary would seem to preclude LOS.NickAragua wrote: ↑Sun Jun 17, 2018 9:48 pm You're at 2/3. The actuator damage modifies the walk speed, and the run speed is always derived from the walk speed.
The Orion can hit you just fine. Well, with a +3 modifier due to having walked and woods in LOS.
In any event, given that I'll turn twice and move to 0612 (where the orion definitely can't hit me) torso twist to the right, and then fire my large lasers and SRM6s at the Grasshopper. Or more accurately, fire them into the dirt around the Grasshopper while it fires its weapons straight into my engine. And kick it too, I suppose, by which I mean miss and fall over and die.
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- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
Walk to 1215 and engage the Orion.
It's almost as if people are the problem.
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
For LOS purposes, only the intervening hexes count. The woods in the target's hex provide a modifier, but don't block LOS. Your assessment of hex 0612 is correct, though, as there are two intervening light woods hexes. So it's perfectly fine to turn your back to the Orion from that hex.El Guapo wrote: ↑Sun Jun 17, 2018 9:55 pmBut like, being in heavy woods is a +2 modifier to hit you, right? And since there is a hex of light woods in between, that would seem to be +3 from woods, which per the rules summary would seem to preclude LOS.NickAragua wrote: ↑Sun Jun 17, 2018 9:48 pm You're at 2/3. The actuator damage modifies the walk speed, and the run speed is always derived from the walk speed.
The Orion can hit you just fine. Well, with a +3 modifier due to having walked and woods in LOS.
In any event, given that I'll turn twice and move to 0612 (where the orion definitely can't hit me) torso twist to the right, and then fire my large lasers and SRM6s at the Grasshopper. Or more accurately, fire them into the dirt around the Grasshopper while it fires its weapons straight into my engine. And kick it too, I suppose, by which I mean miss and fall over and die.
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Re: Let's Play Together: GMed Battletech via Megamek V
2511 vehind archer again. Lets take this sucker down.
- gbasden
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Re: Let's Play Together: GMed Battletech via Megamek V
As long as there's no protecting my right side anyway, move to 2420 and fire the remaining PPCs at the Archer again.
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
There's also no moving to 2420, as you're down to 2/3 movement due to heat (not going to be a problem for much longer though).
2321 protects your right side pretty well, though.
2321 protects your right side pretty well, though.
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
The Crusader backs up and fires LRMs at our Vindicator, most splashing into the water, with a few going into the mech. It's enough to jostle Isgrimnur's aim, with his weapons fire going into the woods or the air. The Orion's weapons fire goes wide as well.
Gbasden fires his PPCs at the Archer, scoring a solid hit on the center torso and the right leg. The enemy mech's heat spikes as the engine shielding is cracked. Stefan works on the right leg with the medium laser as well, although the AC/5 is pretty hard to fire in such close quarters. The Hermes' boot strips the last of the armor from the Archer's right leg, rendering the enemy mech pretty vulnerable. Gbasden takes some LRMs in return, but its sandpaper against good armor this time.
The Grasshopper zaps El Guapo pretty good with its laser array, melting off slabs of armor, which holds, but El Guapo has to take a knee to prevent his mech from falling over entirely, his weapons fire missing completely. He still manages to twist aside to avoid a kick from the Grasshopper though.
Raw Data:
The Orion moves to engage Isgrimnur up close, pushing its actuators hard. The Crusader moves to back up the beleaguered Archer, while the Grasshopper makes good on its name, taking a short hop around El Guapo's back.
Grasshopper and Orion have +2 movement mods, Crusader has +1, Archer has +0.
Gbasden fires his PPCs at the Archer, scoring a solid hit on the center torso and the right leg. The enemy mech's heat spikes as the engine shielding is cracked. Stefan works on the right leg with the medium laser as well, although the AC/5 is pretty hard to fire in such close quarters. The Hermes' boot strips the last of the armor from the Archer's right leg, rendering the enemy mech pretty vulnerable. Gbasden takes some LRMs in return, but its sandpaper against good armor this time.
The Grasshopper zaps El Guapo pretty good with its laser array, melting off slabs of armor, which holds, but El Guapo has to take a knee to prevent his mech from falling over entirely, his weapons fire missing completely. He still manages to twist aside to avoid a kick from the Grasshopper though.
Raw Data:
Spoiler:
The Orion moves to engage Isgrimnur up close, pushing its actuators hard. The Crusader moves to back up the beleaguered Archer, while the Grasshopper makes good on its name, taking a short hop around El Guapo's back.
Grasshopper and Orion have +2 movement mods, Crusader has +1, Archer has +0.
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- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
Which gives me the ability to jump to 1213 and open up into the Orion’s back.
It's almost as if people are the problem.
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
Pretty accurate.El Guapo wrote: ↑Sun Jun 17, 2018 9:55 pm
In any event, given that I'll turn twice and move to 0612 (where the orion definitely can't hit me) torso twist to the right, and then fire my large lasers and SRM6s at the Grasshopper. Or more accurately, fire them into the dirt around the Grasshopper while it fires its weapons straight into my engine. And kick it too, I suppose, by which I mean miss and fall over and die.
So can I do anything this turn other than stand up (and then get annihilated)?
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Yep, stand up and change facing is about it. The stand up attempt generates 2 heat, FYI.
I might recommend using the medium lasers, as they're more heat-efficient than the large ones. They have a little less punch, but not that much less.
I might recommend using the medium lasers, as they're more heat-efficient than the large ones. They have a little less punch, but not that much less.
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
Ok. I'll stand up, turn around as far as I can, and then fire whatever weapons make sense into the dirt around the Grasshopper, and then fall down and explode.
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Care to make a prediction on whether it's the LRM or SRM ammo that goes up?
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
How much of each is left? My inclination is LRM, but we'll see!NickAragua wrote: ↑Mon Jun 18, 2018 11:12 am Care to make a prediction on whether it's the LRM or SRM ammo that goes up?
Can I note that I have my finger already on the eject button, to give me like a +1 or +2 bonus to surviving the inevitable?
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Left arm only has 4 rounds of LRM ammo left, so the mech might survive that one. Auto-ejection system is still on though, so it'll eject you even if the mech isn't technically exploded. Right arm still has a full load. SRMs are in the left and right torso, with armor well in the green.
Actually, one thing that people do apparently is dump ammo if the corresponding location is breached or close to getting breached. It limits you to walking speed for the turn and might blow up if someone shoots you in the back, though, but better that than an ammo explosion. I guess you have to be standing to do it, though.
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- gbasden
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Re: Let's Play Together: GMed Battletech via Megamek V
Move to 2520, face away to protect the right side from the Archer and fire at him again.
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Re: Let's Play Together: GMed Battletech via Megamek V
Is 2911 or 3011 behind still? And in min range of ac5 or better to stay close behind for physical att?
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Yes. However, from 2911 to 2711 there is a heavy woods hex intervening, so it's actually harder to hit than from point blank range. From 3011 to 2711 there is a light woods hex, so you improve the to-hit number by a total of +1. Either of those will also make it harder to hit with the medium laser and flamer.
In the end, I'd say you'll do more damage with your feet than with the AC/5, since you'd be rolling vs the legs, and neither of them have armor.
In the end, I'd say you'll do more damage with your feet than with the AC/5, since you'd be rolling vs the legs, and neither of them have armor.
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Re: Let's Play Together: GMed Battletech via Megamek V
2810 it is! Hack the bone!!
Physical and laser and flamer. Hold off ac5 seems to hard at pb range
Physical and laser and flamer. Hold off ac5 seems to hard at pb range
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Re: Let's Play Together: GMed Battletech via Megamek V
El Guapo flicks the sweat from his control surfaces and wipes his forehead, then struggles to both feet and turns around to meet the Grasshopper head on. The enemy mech's large laser shot goes wide, but the four medium lasers connect, melting more armor. El Guapo retaliates, landing a couple of lasers and SRMs, this time managing to keep his mech upright. Until the Grasshopper sweeps out with its leg, tripping him.
Isgrimnur anticipates the Orion's move and hops right over it. The point blank PPC shot was pretty hopeless, but the medium and small lasers gouge chunks out of the armor. In return, a medium laser from the Orion's left arm cuts into the Vindicator's head armor, while AC/10 rounds and LRMs pound Gbasden's left side and rear armor.
Gbasden and Stefan continue engaging the Archer, while the Crusader fires LRMs at Stefan in a futile attempt to get his attention. Gbasden's first PPC shot flies wide, but the second one nails the right leg. The internal structure and actuators fuse, sending the mech toppling over. With the enemy mech not really moving, Stefan finds it easy to land all his shots, then curb stomp the downed mech.
Raw data:
The Archer appears to have seized up, and isn't moving at all, as its heat sinks work overtime to counter the engine damage. His Crusader buddy moves into the woods to the northeast to try to rescue him, while the Orion moves east, aiming for Gbasden. The Grasshopper runs over into the nearby smoke to back the Orion up, leaving El Guapo to struggle with his grounded mech.
Grasshopper has mod 2, Orion has mod 0, Crusader has mod 2, Archer has mod 0 (and is prone, meaning easier to hit at point blank range but harder to hit at longer ranges).
Status update:
El Guapo's right arm and leg are completely in the red for armor. Gbasden's in the yellow all around. Isgrimnur's left side is in the yellow, and torso is in the red, but no internal damage.
The Orion and Grasshopper have superficial armor damage but are fully functional otherwise. The Crusader is in the yellow, except for full center torso armor, while the Archer is grounded.
Isgrimnur anticipates the Orion's move and hops right over it. The point blank PPC shot was pretty hopeless, but the medium and small lasers gouge chunks out of the armor. In return, a medium laser from the Orion's left arm cuts into the Vindicator's head armor, while AC/10 rounds and LRMs pound Gbasden's left side and rear armor.
Gbasden and Stefan continue engaging the Archer, while the Crusader fires LRMs at Stefan in a futile attempt to get his attention. Gbasden's first PPC shot flies wide, but the second one nails the right leg. The internal structure and actuators fuse, sending the mech toppling over. With the enemy mech not really moving, Stefan finds it easy to land all his shots, then curb stomp the downed mech.
Raw data:
Spoiler:
The Archer appears to have seized up, and isn't moving at all, as its heat sinks work overtime to counter the engine damage. His Crusader buddy moves into the woods to the northeast to try to rescue him, while the Orion moves east, aiming for Gbasden. The Grasshopper runs over into the nearby smoke to back the Orion up, leaving El Guapo to struggle with his grounded mech.
Grasshopper has mod 2, Orion has mod 0, Crusader has mod 2, Archer has mod 0 (and is prone, meaning easier to hit at point blank range but harder to hit at longer ranges).
Status update:
El Guapo's right arm and leg are completely in the red for armor. Gbasden's in the yellow all around. Isgrimnur's left side is in the yellow, and torso is in the red, but no internal damage.
The Orion and Grasshopper have superficial armor damage but are fully functional otherwise. The Crusader is in the yellow, except for full center torso armor, while the Archer is grounded.
Last edited by NickAragua on Tue Jun 19, 2018 9:39 am, edited 1 time in total.
Black Lives Matter
- Isgrimnur
- Posts: 84896
- Joined: Sun Oct 15, 2006 12:29 am
- Location: Chookity pok
- Contact:
Re: Let's Play Together: GMed Battletech via Megamek V
Run to 0916, facing the Grasshoppers rear arc.
I don’t think me trying to stand and trade shots with two heavies is going to have me last very long.
I don’t think me trying to stand and trade shots with two heavies is going to have me last very long.
It's almost as if people are the problem.
-
- Posts: 1139
- Joined: Wed Nov 03, 2004 6:12 pm
- Location: Australia
Re: Let's Play Together: GMed Battletech via Megamek V
Run to behind crusader 2207 going near station so they cant shoot at me without upsetting that guy on the radio. Physical and other attacks on crusader
- El Guapo
- Posts: 42013
- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: Let's Play Together: GMed Battletech via Megamek V
Of course I missed the kick.
Anyway, I'll stand up, move into the forest to the south if I can (though I don't think I can), and then fire whatever at the ground near the Grasshopper.
Anyway, I'll stand up, move into the forest to the south if I can (though I don't think I can), and then fire whatever at the ground near the Grasshopper.
Black Lives Matter.