Let's Play Together: GMed Battletech via Megamek V
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- gbasden
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Re: Let's Play Together: GMed Battletech via Megamek V
Run to 2818 facing N and fire on the Crusader.
I'm assuming the Archer isn't getting back up after last round, or is it just temporarily down?
I'm assuming the Archer isn't getting back up after last round, or is it just temporarily down?
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
He's got like a 9+ roll to get up and no center torso armor. He might change facing and fire at someone from the ground, but is unlikely to risk coring himself out.
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
I'll need to adjust to 2208, since you can't reach 2207. Feel free to override before east coast morning.Stefan Stirzaker wrote: ↑Tue Jun 19, 2018 2:26 am Run to behind crusader 2207 going near station so they cant shoot at me without upsetting that guy on the radio. Physical and other attacks on crusader
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Re: Let's Play Together: GMed Battletech via Megamek V
Yep thats fine. I just cant count lol
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
El Guapo brings his groaning, creaking mech up to a knee as Isgrimnur flees the forming sandwich. The Orion is actually an easier shot with the PPC and LRM, with the same going for El Guapo's fire. Much easier to hit a walking mech than it is to hit a mech jumping into heavy smoke. The Stalker loses the armor on the left arm, along with an SRM launcher and a large laser on the right torso. All the creaking is very distracting, so his shots miss, even though that Orion wasn't even moving that fast. Some of Isgrimnur's shots connect, leaving very thin armor on the Orion's rear. The Grasshopper deftly avoids the kick from behind.
Stefan puts himself in between the Crusader and the HPG, kicking over a couple of inconsequential-looking pylons in the process, as Gbasden moves around the corner and levels his crosshairs at the Crusader. The Crusader's leg-mounted SRMs can't angle to reach the Hermes, a small favor.
Stefan's laser and autocannon impact the enemy mech, leaving very little torso armor, then one of Gbasden's PPCs takes the rest of the armor off the left torso. The Hermes kicks the Crusader in the right leg, messing up the mechwarrior's aim. Lasers and machine gun rounds gouge chunks out of the HPG.
Raw Data:
"This is uh, Adept, uh, Johnson to all combatants. You have, uh, violated the sacred grounds of the uh, blessed hyper pulse generator, and uh, are showing blatant disregard for the uh, holy facility's structural, uh, integrity. I uh, have no choice but to uh, order your, uh destruction. Devastator Lance, uh, deploy immediately. And, uh, shoot that, uh, signal jammer in the woods to the northwest, too."
Sensors detect the tell-tale signs of the promised lance of mechs powering up in the complex. And we're probably not talking a light scout lance, either.
The Kurita lance suddenly seems to lose their taste for continuing the battle. The Orion and Grasshopper break southwest, while the Crusader heads northeast. The Archer is still firmly stuck on the ground, propping itself up with one arm. Orion is at mod 1, Grasshopper is at mod 3, Crusader is at mod 1.
Stefan puts himself in between the Crusader and the HPG, kicking over a couple of inconsequential-looking pylons in the process, as Gbasden moves around the corner and levels his crosshairs at the Crusader. The Crusader's leg-mounted SRMs can't angle to reach the Hermes, a small favor.
Stefan's laser and autocannon impact the enemy mech, leaving very little torso armor, then one of Gbasden's PPCs takes the rest of the armor off the left torso. The Hermes kicks the Crusader in the right leg, messing up the mechwarrior's aim. Lasers and machine gun rounds gouge chunks out of the HPG.
Raw Data:
Spoiler:
"This is uh, Adept, uh, Johnson to all combatants. You have, uh, violated the sacred grounds of the uh, blessed hyper pulse generator, and uh, are showing blatant disregard for the uh, holy facility's structural, uh, integrity. I uh, have no choice but to uh, order your, uh destruction. Devastator Lance, uh, deploy immediately. And, uh, shoot that, uh, signal jammer in the woods to the northwest, too."
Sensors detect the tell-tale signs of the promised lance of mechs powering up in the complex. And we're probably not talking a light scout lance, either.
The Kurita lance suddenly seems to lose their taste for continuing the battle. The Orion and Grasshopper break southwest, while the Crusader heads northeast. The Archer is still firmly stuck on the ground, propping itself up with one arm. Orion is at mod 1, Grasshopper is at mod 3, Crusader is at mod 1.
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
So...it's get out of dodge time, then? I'll get up and limp towards the exit, then.
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- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
We leaving the way we came in, or do we need to head East?
It's almost as if people are the problem.
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
Also, why is the Comstar rep saying "uh" so much?
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
It's like a stutter.
You can leave the board from any edge.
You can leave the board from any edge.
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Re: Let's Play Together: GMed Battletech via Megamek V
I thought the crusader would of shown restraint. North it us at all good speed. Any need to fire at anything?
- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
Northwest with all possible speed.
It's almost as if people are the problem.
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
Why is my hull down? Didn't I stand up last turn?
In any event, I'll head to the southwest. If we don't have an "escape Comstar" truce with Kurita, I'll fire off some LRMs or what have you, and this time I will aim at the ground, so that I will miss and hit the mechs.
In any event, I'll head to the southwest. If we don't have an "escape Comstar" truce with Kurita, I'll fire off some LRMs or what have you, and this time I will aim at the ground, so that I will miss and hit the mechs.
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- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
You're not up quite yet.El Guapo brings his groaning, creaking mech up to a knee
It's almost as if people are the problem.
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
Ah, gotcha.
So, finish getting up, and start to the southwest. Fire LRMs and large lasers and whatnot at everything that is not a mech.
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- gbasden
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Re: Let's Play Together: GMed Battletech via Megamek V
I'll move at a run towards the eastern map edge making sure I run past 3519 just in case.
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
The battlefield grows silent briefly as both our and the Kurita mechs cease fire. El Guapo gets to his feet and creaks westward, and even the Archer manages to struggle upright, limping away.
Then, the Comstar mechs emerge from their HPG complex's bay doors. These guys are some serious business. A Lancelot, a Guillotine, and two Marauders. The Kurita guys book it, even the signal jammer from the woods to the northwest of the HPG that nobody had spotted.
Rules for leaving the battlefield are as follows:
If you are on an edge hex at the end of the movement phase, you may leave the battlefield at the beginning of the following turn.
Additionally, remember that you can sprint. It allows you to move at 2x walking speed, but you can't shoot, and it's slightly easier to hit you (-1 or -2 to the target number, I believe).
Updated objective:
Escape as intact as possible.
Then, the Comstar mechs emerge from their HPG complex's bay doors. These guys are some serious business. A Lancelot, a Guillotine, and two Marauders. The Kurita guys book it, even the signal jammer from the woods to the northwest of the HPG that nobody had spotted.
Rules for leaving the battlefield are as follows:
If you are on an edge hex at the end of the movement phase, you may leave the battlefield at the beginning of the following turn.
Additionally, remember that you can sprint. It allows you to move at 2x walking speed, but you can't shoot, and it's slightly easier to hit you (-1 or -2 to the target number, I believe).
Updated objective:
Escape as intact as possible.
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- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
Well, I have two spaces to move, so I think I'm good. I assume the Stalker can make it as well and doesn't need assistance.
It's almost as if people are the problem.
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Due to a peculiarity of the Megamek engine, you'll have exactly one round of possibly getting shot at. So you'll want to choose your final position with some care.
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
Since I'm now at 2/3, I believe that I need to Sprint in order to make it to the edge in one round. So I'll do that, and the only space I can reach in 4 movement is 0115.
Why does sprinting make it *easier* to hit you? Shouldn't going faster make it harder?
Why does sprinting make it *easier* to hit you? Shouldn't going faster make it harder?
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
According to the rulebook, you're apparently concentrating on running really fast because you're really pushing those actuators and gyros, so you're not making the usual evasive maneuvers and being more predictable.
There's also an optional rule for evasive movement, where you give up your shooting to make yourself harder to hit. Very situational, I have to say. Kind of like sprinting, actually.
There's also an optional rule for evasive movement, where you give up your shooting to make yourself harder to hit. Very situational, I have to say. Kind of like sprinting, actually.
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- Isgrimnur
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Re: Let's Play Together: GMed Battletech via Megamek V
0113 seems like a winner to me.
It's almost as if people are the problem.
- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
What kinds of evasive maneuvers do mechs normally do? I don't remember being able to like sidestep or duck in any of the Mechwarrior games.NickAragua wrote: ↑Wed Jun 20, 2018 11:01 pm According to the rulebook, you're apparently concentrating on running really fast because you're really pushing those actuators and gyros, so you're not making the usual evasive maneuvers and being more predictable.
There's also an optional rule for evasive movement, where you give up your shooting to make yourself harder to hit. Very situational, I have to say. Kind of like sprinting, actually.
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- gbasden
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Re: Let's Play Together: GMed Battletech via Megamek V
I believe my only chance to get to a map edge is 3518. That rubble ahead of me in 3215 takes extra movement to go through, right?
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Re: Let's Play Together: GMed Battletech via Megamek V
Im at edge so will exit map
- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
Our mechs book it as well. Isgrimnur and El Guapo turn out to be out of range of the Comstar mechs.
The Orion and Grasshopper exchange fire with the southern Marauder, while the southeastern Marauder splits fire between the Orion and Gbasden. The Lancelot fires on the Crusader and Gbasden as Stefan zooms out of range. The Archer gets ignored for now. Gbasden takes a PPC shot to the right leg, while delivering a parting shot of his own (which hits the hangar doors rather than the mech) but manages to get clear otherwise.
Raw data:
The OO lance clears the battlefield, as does the Kurita lance. Except for the Archer, whose mechwarrior makes the decision to power down and surrender. The Comstar lance seems content with that, and does not pursue. It takes some time for our lance to disentangle from the Kurita forces, but we manage, then limp back to base. It looks like we'll have to wait for the pre-scheduled rendezvous after all - no early pickup, and, more importantly, we'll be stuck with reruns for the next two months.
The Orion and Grasshopper exchange fire with the southern Marauder, while the southeastern Marauder splits fire between the Orion and Gbasden. The Lancelot fires on the Crusader and Gbasden as Stefan zooms out of range. The Archer gets ignored for now. Gbasden takes a PPC shot to the right leg, while delivering a parting shot of his own (which hits the hangar doors rather than the mech) but manages to get clear otherwise.
Raw data:
Spoiler:
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- El Guapo
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Re: Let's Play Together: GMed Battletech via Megamek V
We should have just broken into the Comstar facility. They probably have a TON of episodes available there.
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- NickAragua
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Re: Let's Play Together: GMed Battletech via Megamek V
They do, but they're jerks. They'd probably have made you watch reruns of "Worst Mechtechs on Solaris" and "Pain Threshold", starring your mechs and you respectively.
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