
Though I do sometimes mix the thief/assassin ones with one of the others (usually Figher).
Moderators: $iljanus, LawBeefaroni, Arcanis
That's a pretty interesting centerpiece. It looks pretty expansive and like it would take a long time to play through. Very cool.Tampa_Gamer wrote: Fri Aug 10, 2018 2:46 pmPrimary Mod -> Legacy of Dragonborn (SSE edition) this is the centerpiece and the museum ties in with character - all mods must be compatible
Your list has been a huge help. I've really enjoyed my time.Madmarcus wrote: Sun Aug 12, 2018 3:16 am I'm a couple of days late replying but thank you for the kind words about my list Paingod. I'm glad it was useful and didn't lead you into a huge minefield of conflicts. It's not important now but I only used NMM because it was already on my computer.
I agree. To me, modding in Bethesda games isn't about getting the best possible visuals, it is about customizing the visuals. Some graphics mods turn Skyrim beautiful, green, and fantastic. Some turn it hyper realistic. Some turn it dull and dreary. Some make it shiny and new, while some turn it old and worn. I love being able to make the world look exactly the way I want it to look. More snow, colder, less snow, sunnier, washed out Nordic lighting, saturated temperate lighting. You get the idea.Paingod wrote: Mon Aug 13, 2018 11:12 am Call me a heathen, but I just don't think Skyrim SE needs mountains of visual help.
The problem with that is that you'd never be able to update it again without going through the whole process from scratch.Paingod wrote: Mon Aug 13, 2018 1:17 pm Still. The OMG of going through that all. When you've got it built and running flawlessly, package it up as a single 23GB ESP file so you never need to do it again. I'd (borrow) that for a dollar.
Paingod wrote: Mon Aug 13, 2018 1:17 pm Still. The OMG of going through that all. When you've got it built and running flawlessly, package it up as a single 23GB ESP file so you never need to do it again. I'd (borrow) that for a dollar.
My best guess here is to make sure SkyUI is somewhere WAY down your load order, near the bottom. Something is clogging it and it's not getting what it wants. I think mine is like 6th from last, with a couple "Add-On" patches below it. It can be pretty touchy. If you can get LOOT running, it might automatically fix this issue when it sorts load order based on conflicts.Fardaza wrote: Tue Aug 14, 2018 12:00 amSkyUI - When I opened it for the first time, the buttons along the bottom I could click had ??? in them instead of "Read", etc. They still worked if I clicked on them, but that works only because I remember what they should say.
Doesn't open as in it won't even launch, or doesn't open as in it doesn't open Skyrim's mod list? The default path for me is C:\Program Files (x86)\LOOT.Fardaza wrote: Tue Aug 14, 2018 12:00 amLOOT won't even open for me! I've installed, deleted, and reinstalled several times now. I think I accidentally changed the default install directory. Does that make a difference? Where should I install LOOT?
I think once LOOT is running right, it will use whatever install path is in your Registry for Skyrim to find it, so even if you've changed it, it will find Skyrim SE. I vaguely recall it firing up empty the first time for me and I had to do a search and poke around in the menus before it found my Skyrim SE mods. After that, it always knew where they were. The UI for this app isn't massively intuitive, though. I don't have it in front of me to try and walk you through it.Interwebs Person wrote:I f***ing love you for this; Thank you sooooo much !!!!!Interwebs Answer wrote:I seem to have fixed my issue by deleting the LOOT folder located in %LOCALAPPDATA%
Try deleting it and running LOOT once again.
Bad Robocop (1987) reference.
To be clear...Fardaza wrote: Tue Aug 14, 2018 12:19 pm LOOT won't even launch for me. I have never been able to get the program to run. I tried the uninstall LOCALAPPDATA approach, and that didn't work either.
If you launch with the regular executables, SKSE will not function. You have to launch through skseloader.exe instead. If installed, it should appear in your Skyrim root directory (/skyrim/ , not in Data Files or anywhere else.) It will not show up in NMM's list. You can either create a shortcut to it directly, or through NMM's launch tag by clicking the little down arrow and choose 'Launch SKSE'.Fardaza wrote: Tue Aug 14, 2018 12:19 pm
3) I can run Skyrim through NMM's launch tab.
I've been using the 3rd choice since it has all my mods in its chosen order. I have no way of knowing if all my mods are working if I launch through SKSE. Also, SKSE does not appear anywhere in NMM's lists.
What am I missing?
There's a slider in MCM to adjust the fatigue rate, or (more realistically) on the same page tweak the "Set Timescale" for slower days.Paingod wrote: Mon Aug 20, 2018 7:08 am Last night I discovered the real drawback to iNeed. You've got a set amount of time before you become fatigued. Every layer of fatigue slows down skill growth - making it harder to level up if you're tired.
That would be Campfire.Paingod wrote: Fri Aug 10, 2018 7:23 am Somewhere along the way, I picked up a spell/skill that lets me "sniff" things out in a ~50' radius around me. This is a "Power" and not a "Spell" - meaning I can cast it with no hands. The light goes dark a little and people show up as wavering gas clouds, collectible ingredients show as small purple clouds, corpses are bright pink. Very useful for seeing around corners and through walls to plan ambushes - and finding bodies in fields of grass. It works well with being a trap-laying-sneak-archer. I just don't know where it came from. It wasn't there a couple days ago, so it was in a book I read or a skill I acquired, but I don't know which mod put it there.
I don't think so.Alefroth wrote: Fri Oct 05, 2018 12:38 am Don't any of the achievements or quests require killing people?
A big +1 to this! I've sunk about 30 hours into it over the past week and am loving it!TheMix wrote: Fri Jan 19, 2018 11:04 pm Play Enderal.
I thought it was a much better story than the Skyrim's.
I was debating whether to try the Switch version or not, but then I saw this note. That mod looks pretty incredible, I don't think I can resist trying it out. I can't believe how much work these guys did and all for free?
The Switch version simply comes down to portability. If that's a factor, then the Switch version is great. I've said it before, but the ability to play on an airplane or hotel is really, really awesome for us frequent fliers.rittchard wrote: Mon Mar 18, 2019 4:47 pmI was debating whether to try the Switch version or not, but then I saw this note. That mod looks pretty incredible, I don't think I can resist trying it out. I can't believe how much work these guys did and all for free?