Let's Play Together: GM'd Battletech via Megamek VIII
Moderator: Zaxxon
- El Guapo
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- Location: Boston
Re: Let's Play Together: GM'd Battletech via Megamek VIII
ok, so the Wolverine will remain hull down, firing at the Warhammer as noted. Banshee's orders remain as is.
Black Lives Matter.
- gbasden
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
Awesome will run to 2137 and fire on the Wolverine. (Just for my future understanding, the movement cost for rubble is not ameliorated by a road running through it?) The Dervish will fire LRMs at the Centurion.
- El Guapo
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
FYI, you may want to know that the Wolverine is on your side. Unless you have a grudge against Madmarcus.
Black Lives Matter.
- NickAragua
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
It is, but the off-road rubble would have taken you to 6 MP, which you don't have.
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-
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
cata to 2222 fire 2 lrms and 2 lasers at centurion
can griffin jj back 5? to 3315 and fire ppc at back of phoenix hawk
can griffin jj back 5? to 3315 and fire ppc at back of phoenix hawk
- NickAragua
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- Location: Boston, MA
Re: Let's Play Together: GM'd Battletech via Megamek VIII
No rules problems with that plan.
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- gbasden
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
- El Guapo
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
Just, you know, double-check before you squeeze the trigger.
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- gbasden
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
That's what IFF is for. Most of the time.
- Isgrimnur
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
I will disengage and depart the area.
QD, jump to 3332, NW, and engage the Centurion.
QD, jump to 3332, NW, and engage the Centurion.
It's almost as if people are the problem.
- NickAragua
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- Location: Boston, MA
Re: Let's Play Together: GM'd Battletech via Megamek VIII
Round 9:
The northern Warhammer turn to fire short-range weapons at Stefan as he runs by. Stefan fires his LRMs, then takes a quick shot at the Warhammer with a single laser to conserve heat. The Warhammer's fire breaches the armor on the left missile rack. Stefan's fire is brutally effective - the Centurion scores a few LRM hits on the Catapult's left torso, but a few of the missiles strike the enemy mech's weakened left torso, which detonates spectacularly. Not only does the remaining AC/10 ammo go off, but then the LRM storage explodes as well. By the time Freyland fires the Quickdraw's lasers, the target is in small chunks.
Paingod gets in behind the Phoenix Hawk pretty good, so it's only able to bring a single medium laser to bear, which misses. Unfortunately, so does Paingod.
Gbasden opens up on the Warhammer with all three PPCs, breaching armor on the left torso (and blowing out the search light) and melting the armor off the right arm. He takes a single PPC back, but armor holds up fine. Madmarcus uses this opportunity to stabilize the Wolverine and fire medium lasers and SRMs. One of the lasers strikes the building, but the other laser and SRMs fly true. One impacts the head, rattling the mechwarrior, the other blasts a small laser.
Madmarcus has had just about enough of that building getting in the way of his fire and smacks it with the Wolverine's other arm, collapsing the half the structure.
Raw data:
Battlefield state:
With most of its armor gone, and no more support from the Centurion, the southern Warhammer finally manages to get up and breaks northwest into the base, trying to get clear of Gbasden's murderous PPC barrage. Its compatriots to the north begin to pull back as well, though they are still combat effective and it's not entirely clear whether they're withdrawing entirely or just trying to reposition.
Movement mods:
Vedette AC/2: 2
Phoenix Hawk: 4
Warhammer north: 1
Warhammer south: 0 (crippled)
Objective update:
Warhammer south crippled
Centurion destroyed
17.5/19 enemy units crippled, disabled or destroyed
Remember that you can blow up a couple of the non-rocket-launcher turrets and they will count towards the objective as well. Most likely, we'll call it next turn, unless you guys want to be generous and let the remainder go this turn.
The northern Warhammer turn to fire short-range weapons at Stefan as he runs by. Stefan fires his LRMs, then takes a quick shot at the Warhammer with a single laser to conserve heat. The Warhammer's fire breaches the armor on the left missile rack. Stefan's fire is brutally effective - the Centurion scores a few LRM hits on the Catapult's left torso, but a few of the missiles strike the enemy mech's weakened left torso, which detonates spectacularly. Not only does the remaining AC/10 ammo go off, but then the LRM storage explodes as well. By the time Freyland fires the Quickdraw's lasers, the target is in small chunks.
Paingod gets in behind the Phoenix Hawk pretty good, so it's only able to bring a single medium laser to bear, which misses. Unfortunately, so does Paingod.
Gbasden opens up on the Warhammer with all three PPCs, breaching armor on the left torso (and blowing out the search light) and melting the armor off the right arm. He takes a single PPC back, but armor holds up fine. Madmarcus uses this opportunity to stabilize the Wolverine and fire medium lasers and SRMs. One of the lasers strikes the building, but the other laser and SRMs fly true. One impacts the head, rattling the mechwarrior, the other blasts a small laser.
Madmarcus has had just about enough of that building getting in the way of his fire and smacks it with the Wolverine's other arm, collapsing the half the structure.
Raw data:
Spoiler:
Spoiler:
Movement mods:
Vedette AC/2: 2
Phoenix Hawk: 4
Warhammer north: 1
Warhammer south: 0 (crippled)
Objective update:
Warhammer south crippled
Centurion destroyed
17.5/19 enemy units crippled, disabled or destroyed
Remember that you can blow up a couple of the non-rocket-launcher turrets and they will count towards the objective as well. Most likely, we'll call it next turn, unless you guys want to be generous and let the remainder go this turn.
Black Lives Matter
- El Guapo
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
For the most part I'm fine letting them go. But might it make sense to take down the retreating southern Warhammer in order to (hopefully) claim it for salvage?
Black Lives Matter.
-
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
Just to make sure they go. Cata fire on mg turrett and flamer turret
Griffin to fire on phoenix hawk
Griffin to fire on phoenix hawk
- gbasden
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
I'm ok letting them go unless it counts as not having control of the battlefield for our end goals. If so, then that WH dies.
- El Guapo
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Re: Let's Play Together: GM'd Battletech via Megamek VIII
Yeah, I'm fine with letting them go.
Black Lives Matter.
- NickAragua
- Posts: 6163
- Joined: Mon Feb 23, 2009 5:20 pm
- Location: Boston, MA
Re: Let's Play Together: GM'd Battletech via Megamek VIII
Stefan, El Guapo and Gbasden collapse a turret each, while Paingod delivers a nasty PPC shot to the Phoenix Hawk's left arm. The northern Warhammer and Vedette make a token attempt to fire on Stefan's Catapult and whiffs, receiving a series of medium lasers to the rear torso and back of the head in exchange.
At this point, the southern Warhammer sends out a message over general comms, asking to discuss terms of surrender. Our terms are pretty simple: all mobile units and personnel have five minutes to leave, everything else gets left behind. The opfor is pretty quick to comply.
Salvage is pretty good. We get an otherwise intact Phoenix Hawk missing its head, a Manticore, a Vedette and a Pegasus. We also grab the Bulldog and AC/2 Carrier hulks, as well as the various weaponry off the stationary turrets. All in all, about 3M C-Bills worth of salvage. Once the salvage crews are done, we slag the rest of the structures and retreat to our dropships, beginning the process of packing our mechs (and everything else) up.
Kill board:
El Guapo: 1 (Phoenix Hawk)
- Madmarcus: 1 (Vedette)
Stefan: 2 (Manticore, Centurion)
Isgrimnur: 1 (Bulldog AC/2)
- Freyland: 1 (Pegasus)
Gbasden: 1 (AC/2 Carrier)
The kills look low, but the majority of the enemy units were actually able to leave the battlefield. This was basically a complete rout. Mission time: 100 seconds.
At this point, the southern Warhammer sends out a message over general comms, asking to discuss terms of surrender. Our terms are pretty simple: all mobile units and personnel have five minutes to leave, everything else gets left behind. The opfor is pretty quick to comply.
Salvage is pretty good. We get an otherwise intact Phoenix Hawk missing its head, a Manticore, a Vedette and a Pegasus. We also grab the Bulldog and AC/2 Carrier hulks, as well as the various weaponry off the stationary turrets. All in all, about 3M C-Bills worth of salvage. Once the salvage crews are done, we slag the rest of the structures and retreat to our dropships, beginning the process of packing our mechs (and everything else) up.
Kill board:
El Guapo: 1 (Phoenix Hawk)
- Madmarcus: 1 (Vedette)
Stefan: 2 (Manticore, Centurion)
Isgrimnur: 1 (Bulldog AC/2)
- Freyland: 1 (Pegasus)
Gbasden: 1 (AC/2 Carrier)
The kills look low, but the majority of the enemy units were actually able to leave the battlefield. This was basically a complete rout. Mission time: 100 seconds.
Black Lives Matter