Blackhawk wrote: Sun Feb 25, 2018 6:08 pm
Fair warning: This is one of those times where I'm going to ramble just to get my thoughts out and clarify some things for myself.
I've spent the last hour or so reading up on something that last post made me think of, and I think I know part of what's going on in my gaming brain right now. There are multiple articles and discussions of it out there, and there is even a term that's being used:
open world fatigue, and it seems to be something a lot of people are experiencing.
Looking back over just the past few years, I've finished Fallout 4, GTA V, Far Cry 3, Far Cry 3: Blood Dragon, Far Cry 4, Far Cry: Primal, Fallout 3, Just Cause 2, Dragon's Dogma, Ni No Kuni, Batman: Arkham City, Mass Effect 3, and probably a number of others. I've also played any number of quasi-open-world games that have similar elements - Dragon Age: Inquisition comes to mind as an example.
Now look at what I've played and either gotten burned out on or abandoned. World of Warcraft, Skyrim, Witcher 3, Final Fantasy XV, Zelda: Breath of the Wild, Brutal Legend, Assassin's Creed: Black Flag, Just Cause 3, Arkham Origins, Kingdoms of Amalur
Here's the thing,though. Only Fallout 4, GTA V, and Far Cry: Primal from the finished list were in the past year and a half or so, while, with the exception of Amalur, every one of the abandoned games was. I'm picking up and dropping games like mad, and only now do I realize that the common thread is that they're open world games.
I love open world games. I have since they were young. The time I spent with Morrowind isn't exactly a secret. The thing then, though, was that they stood out. They were a new experience. Even later, in the Oblivon-Skyrim era, they were something different from the norm. Lately, though, they're everywhere. It is hard to find a major release that isn't open world. I've played so many of them for so long that I'm burned out on their mechanics. I start a game, I see cool gear, beautiful graphics, and intersting NPCs. I see a setting I want to enjoy, and get enthusiastic for the story that's beginning to unfold in front of me. Then the world unlocks, and I open my map to see hundreds of things to collect, towns to liberate, and areas to search, and I just freeze. I can't make myself do it. I have no desire to unlock yet another zone on another map.
I am tired of quest lists with dozens of items which, when I get back to doing, I have lost all story and context.
I am tired of searching for collectibles to advance my character.
I am tired of talking to everybody in a 100-person town.
I am tired of searching the countryside for the one rare herb that will let me get better gear, all while fighting off random enemies that aren't there for any real reason except to add combat.
I am tired of activating a tower to unlock points of interest nearby (can we come up with something new already?)
I am tired of backtracking for twenty minutes.
I am tired of completely losing track of the story due the sheer number of things I'm bombarded with.
I am tired of having the really cool moments of momentous storytelling and astounding enemies spread out thin with content designed to pad.
I am tired of games being unbalanced if you haven't done roughly the amount of side content the developers have assumed you'd do (this usually results in me being seriously overpowered.)
I am tired of narrative progression being interrupted with mandatory peripheral activities.
I am tired of the level of commitment these games require, scores or hundreds of hours, often after I'm ready to finish it up and move on.
It isn't that I hate the things that are in open world games. I don't. It is that I've done it so, so many times lately that it no longer has any appeal. I need more variety in my experiences. Early open world games were a change of pace from the linear games that were the rule. Now it's the other way around - open world games are the rule, and it's hard to find shooters, action games, or RPGs that aren't open world.
There are reasons for that. Open world games have been selling better for quite a while. More than that, though, it is easier to monetize open world and multiplayer games. They're just a more profitable model. I'm just reaching a point where I can't play them anymore.
Hell, I'm pretty sure the 'to do list' mentality is even causing some burnout in other genres for me. I'm trying to play Pillars of Eternity, and I'm hitting a similar overload paralysis now that I've gotten several NPCs and need to figure out how to build them. I want to go have fun, not spend an afternoon doing research and taking notes! I'm also trying to play Dishonored, and am being told that in order to build my character I have to search for piles of hidden collectibles in huge levels, and I just can't make myself want to!
I think, for the time being, I may figure out the linear games on my list and dig up some old classics and try to see if I can reset the part of my brain that's causing problems here.