Let's Play Together: GM'd Battletech via MegaMek IX
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- Isgrimnur
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
2428.
Get a detachment to starboard to handle that Wolverine.
Get a detachment to starboard to handle that Wolverine.
It's almost as if people are the problem.
- Leraje
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Run to 3925 and fire all lasers at Saladin @ 4526.
- $iljanus
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Do I have a good indirect firing solution on that Wolverine sneaking up the left side of the map? Would like to fire off my LRM 10s at it if I can.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
The only unit that can spot for you is the liaison's Phoenix Hawk.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Would the pilot of the Phoenix Hawk be so kind as to feed me some firing coordinates on that Wolverine so I can rain explosives on its head?NickAragua wrote: ↑Wed May 06, 2020 4:03 pmThe only unit that can spot for you is the liaison's Phoenix Hawk.
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
He can, but it looks like your best shot is going to be an 11+, if the Pixie moves way southwest and exposes himself to getting blasted by the crowd of tanks there, while you stay still to avoid getting the movement modifier. By contrast, the nearest Vedette is a 9+. But is likely to get clobbered by Isgrimnur.$iljanus wrote: ↑Wed May 06, 2020 4:10 pmWould the pilot of the Phoenix Hawk be so kind as to feed me some firing coordinates on that Wolverine so I can rain explosives on its head?NickAragua wrote: ↑Wed May 06, 2020 4:03 pmThe only unit that can spot for you is the liaison's Phoenix Hawk.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Hmmm, long odds of a hit. I’ll be patient then and continue to make my way into the woods to hex 2422.NickAragua wrote: ↑Wed May 06, 2020 4:21 pmHe can, but it looks like your best shot is going to be an 11+, if the Pixie moves way southwest and exposes himself to getting blasted by the crowd of tanks there, while you stay still to avoid getting the movement modifier. By contrast, the nearest Vedette is a 9+. But is likely to get clobbered by Isgrimnur.$iljanus wrote: ↑Wed May 06, 2020 4:10 pmWould the pilot of the Phoenix Hawk be so kind as to feed me some firing coordinates on that Wolverine so I can rain explosives on its head?NickAragua wrote: ↑Wed May 06, 2020 4:03 pmThe only unit that can spot for you is the liaison's Phoenix Hawk.
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
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- El Guapo
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Run to 2726. Fire one PPC, gauss rifle, and one medium laser shot at the Vedette in 2429.
I need some more heat sinks.
I need some more heat sinks.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Go jump in a lake, MSgt!
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Move to 4221 or 4222 (whichever looks better) and fire at the two Saladins flanking east.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
I need to start posting earlier in the day before my spots get taken!
I'll turn around and run to 2923 and take shots at the Saladins to the East.
I'll turn around and run to 2923 and take shots at the Saladins to the East.
- Leraje
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Everyone's hating on Saladins
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Round 4:
Stefan and Leraje make their way southeast, trying to head off the hovercraft that are obviously trying to flank our force and get around to the back where the convoy is. Stefan's Catapult rocks as the ca-chunk! of Saladin-mounted autocannons comes his way and one AC/20 round nails the mech in the right leg, taking off pretty much all the armor and some of the internal structure, too. The mechwarrior compensates and counterattacks. Leraje's lasers go wide as the juking hovertank slides back and forth, while Stefan's lasers only light brush the same target. Stefan's LRMs, however take out the Saladin that shot at him, with half the volley landing and turning the hovertank into swiss cheese. A shot from one of Gbasden's PPCs from long range finishes off the other Saladin, punching through the left side and turning into a slowly skidding wreck.
Isgrimnur wades into the fight to the west, with Siljanus and El Guapo hanging back. A large laser from the liaison's Phoenix Hawk goes high past our Hatchetman and lights a patch of nearby conifers on fire, while a medium laser hits the front Vedette in the column (#7). Siljanus manages to add a couple of LRMs, but most of his shots go wide. El Guapo further damages the vehicle, the gauss rifle and PPC blowing large chunks of armor and treads off the tank.
Isgrimnur's autocannon and another laser rattle the second tank in the column, breaching its left side armor. The tank in front, though, isn't quick enough to get away from the Hatchetman's foot, and its turret comes off.
Siljanus attracts quite a bit of fire from the western flank of the battlefield, in the form of poorly aimed LRMs which hit everything but our mech.
The convoy reports taking fire but no damage, and will reposition further north. Unlike most convoy drivers, these guys aren't suicidal and can wait a couple of minutes while we take care of business.
Raw data:
Megamek save
Rules update:
Somebody accidentally set a fire.
Smoke light/heavy acts like woods (and stacks with them) for purposes of LOS, but does not impede movement.
Walking through a lit-up hex adds two heat
Standing in a lit-up hex adds five heat
I'll add these to the "rules refresher" post.
Objective update (now with assists!):
4 / 20 hostile units crippled or destroyed (rout test at 50%)
Vedette #6 crippled and withdrawing (tank armor breach, Isgrimnur, assist by Siljanus)
Saladin (Standard) destroyed (Stefan)
Saladin (Armor) destroyed (Gbasden, assist by Stefan and Leraje)
Vedette #7 destroyed (Isgrimnur, assist by El Guapo and liaison)
Stefan and Leraje make their way southeast, trying to head off the hovercraft that are obviously trying to flank our force and get around to the back where the convoy is. Stefan's Catapult rocks as the ca-chunk! of Saladin-mounted autocannons comes his way and one AC/20 round nails the mech in the right leg, taking off pretty much all the armor and some of the internal structure, too. The mechwarrior compensates and counterattacks. Leraje's lasers go wide as the juking hovertank slides back and forth, while Stefan's lasers only light brush the same target. Stefan's LRMs, however take out the Saladin that shot at him, with half the volley landing and turning the hovertank into swiss cheese. A shot from one of Gbasden's PPCs from long range finishes off the other Saladin, punching through the left side and turning into a slowly skidding wreck.
Isgrimnur wades into the fight to the west, with Siljanus and El Guapo hanging back. A large laser from the liaison's Phoenix Hawk goes high past our Hatchetman and lights a patch of nearby conifers on fire, while a medium laser hits the front Vedette in the column (#7). Siljanus manages to add a couple of LRMs, but most of his shots go wide. El Guapo further damages the vehicle, the gauss rifle and PPC blowing large chunks of armor and treads off the tank.
Isgrimnur's autocannon and another laser rattle the second tank in the column, breaching its left side armor. The tank in front, though, isn't quick enough to get away from the Hatchetman's foot, and its turret comes off.
Siljanus attracts quite a bit of fire from the western flank of the battlefield, in the form of poorly aimed LRMs which hit everything but our mech.
The convoy reports taking fire but no damage, and will reposition further north. Unlike most convoy drivers, these guys aren't suicidal and can wait a couple of minutes while we take care of business.
Spoiler:
Spoiler:
Megamek save
Rules update:
Somebody accidentally set a fire.
Smoke light/heavy acts like woods (and stacks with them) for purposes of LOS, but does not impede movement.
Walking through a lit-up hex adds two heat
Standing in a lit-up hex adds five heat
I'll add these to the "rules refresher" post.
Objective update (now with assists!):
4 / 20 hostile units crippled or destroyed (rout test at 50%)
Vedette #6 crippled and withdrawing (tank armor breach, Isgrimnur, assist by Siljanus)
Saladin (Standard) destroyed (Stefan)
Saladin (Armor) destroyed (Gbasden, assist by Stefan and Leraje)
Vedette #7 destroyed (Isgrimnur, assist by El Guapo and liaison)
Last edited by NickAragua on Thu May 07, 2020 11:27 am, edited 3 times in total.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Well done.
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
2930.
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Is there any heat from walking / running? I thought that there was a point or two from that, but looks like not?
Relatedly, I'm trying to figure out why I had 15 heat - I thought it should be 16 (10 from PPC, 3 from gauss, 3 from medium laser). Doesn't matter since I have 17 heat sinks, but just want to make sure I understand it right.
Relatedly, I'm trying to figure out why I had 15 heat - I thought it should be 16 (10 from PPC, 3 from gauss, 3 from medium laser). Doesn't matter since I have 17 heat sinks, but just want to make sure I understand it right.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
My contribution is indescribable...NickAragua wrote: ↑Thu May 07, 2020 11:28 amMust be really early onset Alzheimers.
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Correct, there is 1 heat from walking, 2 heat from running.El Guapo wrote: ↑Thu May 07, 2020 11:49 am Is there any heat from walking / running? I thought that there was a point or two from that, but looks like not?
Relatedly, I'm trying to figure out why I had 15 heat - I thought it should be 16 (10 from PPC, 3 from gauss, 3 from medium laser). Doesn't matter since I have 17 heat sinks, but just want to make sure I understand it right.
The gauss rifle should produce 1 heat (which looks like I completely screwed up the stats for it, including damage and range - I've updated those). So you get 10 PPC + 1 gauss + 3 laser + 1 walking = 15.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Best speed to 2019 (or 2020 if I have LOS from that hex) to engage that crafty Wolverine currently at 1424. Would like to open up on it with my lg lasers and LRM 10s. If heat is an issue just the LRMs for now.
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
The Stalker has an effective heat capacity of 24 (20 heat sinks plus the combat computer which is effectively four free heat sinks), so you should be fine to go up to 28 heat without suffering any penalties.
Your movement doesn't get you to any of those hexes, but you do have LOS on the Wolverine from where you are.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Gauss Rifle - Left Torso - 1 - 15 - 7/15/22 (16 shots, minimum range 2)NickAragua wrote: ↑Thu May 07, 2020 11:56 amCorrect, there is 1 heat from walking, 2 heat from running.El Guapo wrote: ↑Thu May 07, 2020 11:49 am Is there any heat from walking / running? I thought that there was a point or two from that, but looks like not?
Relatedly, I'm trying to figure out why I had 15 heat - I thought it should be 16 (10 from PPC, 3 from gauss, 3 from medium laser). Doesn't matter since I have 17 heat sinks, but just want to make sure I understand it right.
The gauss rifle should produce 1 heat (which looks like I completely screwed up the stats for it, including damage and range - I've updated those). So you get 10 PPC + 1 gauss + 3 laser + 1 walking = 15.
Wow, Gauss Rifles are even better than I remembered. Aside from the 'massive explosion if hit' thing, but I'm sure that will never come back to bite me.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Oh cool! The intervening woods threw me off. If that's the case then I will rain LRMs on that Wolverine. If the woods don't block my lasers I'll light it up with my Large Lasers as well.NickAragua wrote:The Stalker has an effective heat capacity of 24 (20 heat sinks plus the combat computer which is effectively four free heat sinks), so you should be fine to go up to 28 heat without suffering any penalties.
Your movement doesn't get you to any of those hexes, but you do have LOS on the Wolverine from where you are.
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
- El Guapo
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Walk to 2828, facing SE.
Fire at the Vedette in 3030 - 1 PPC, 1 gauss, 2 medium lasers. Should be 18 heat - 17, leave me at 1 heat.
Fire at the Vedette in 3030 - 1 PPC, 1 gauss, 2 medium lasers. Should be 18 heat - 17, leave me at 1 heat.
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- Leraje
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Run to 4027, turn to face South.
Fire all lasers at Vedette @ 3728. And hopefully this time I'll mange to hit something.
Fire all lasers at Vedette @ 3728. And hopefully this time I'll mange to hit something.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Still better than a lone ammo bin in an under-armored torso section. It'll probably even leave the mech salvageable if it blows.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Though it is death for the XL engines when mounted in the side torso.NickAragua wrote: ↑Thu May 07, 2020 1:23 pmStill better than a lone ammo bin in an under-armored torso section. It'll probably even leave the mech salvageable if it blows.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
It's only a mission kill.Leraje wrote: ↑Thu May 07, 2020 2:16 pmThough it is death for the XL engines when mounted in the side torso.NickAragua wrote: ↑Thu May 07, 2020 1:23 pmStill better than a lone ammo bin in an under-armored torso section. It'll probably even leave the mech salvageable if it blows.
Bring that mech back to base, buy half a million C-Bills in spare parts and a couple weeks in the shop, and it'll be just as good as new(*).
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
OUch no leg armour on one leg. Going back to 3519 and taking on the Saracen Lasers and an unallocated Vedette with LRMS. Might be doing a few rounds of LRM fire.
- gbasden
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Run to 3225, fire on the Vedette in 3627.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Nick, is he out of action if he jumps in a lake now?Stefan Stirzaker wrote: ↑Thu May 07, 2020 6:52 pm OUch no leg armour on one leg. Going back to 3519 and taking on the Saracen Lasers and an unallocated Vedette with LRMS. Might be doing a few rounds of LRM fire.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
The leg armor breach means the leg gets flooded and every actuator stops working, for a total of probably +5 to PSRs, making the base target roll 8+. So, doable, but highly inadvisable.Isgrimnur wrote: ↑Thu May 07, 2020 10:39 pmNick, is he out of action if he jumps in a lake now?Stefan Stirzaker wrote: ↑Thu May 07, 2020 6:52 pm OUch no leg armour on one leg. Going back to 3519 and taking on the Saracen Lasers and an unallocated Vedette with LRMS. Might be doing a few rounds of LRM fire.
edit: also, I don't think the catapult can reach 3519, even with 5/8/5 movement
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
What's with you and wanting people to jump in lakes?Isgrimnur wrote: ↑Thu May 07, 2020 10:39 pmNick, is he out of action if he jumps in a lake now?Stefan Stirzaker wrote: ↑Thu May 07, 2020 6:52 pm OUch no leg armour on one leg. Going back to 3519 and taking on the Saracen Lasers and an unallocated Vedette with LRMS. Might be doing a few rounds of LRM fire.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
50% cover, increased heat reduction.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
It's a little less than 50% - you only negate leg hits, which are I think about 20-30% of all attacks on your mech. And the heat reduction only works if you have leg heat sinks. But definitely better than hanging out in the open.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
Do you use called shot (aim high/low) rules?NickAragua wrote: ↑Fri May 08, 2020 12:01 amIt's a little less than 50% - you only negate leg hits, which are I think about 20-30% of all attacks on your mech. And the heat reduction only works if you have leg heat sinks. But definitely better than hanging out in the open.
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Re: Let's Play Together: GM'd Battletech via MegaMek IX
I do not, but I'm familiar with them.Leraje wrote: ↑Fri May 08, 2020 12:08 amDo you use called shot (aim high/low) rules?NickAragua wrote: ↑Fri May 08, 2020 12:01 amIt's a little less than 50% - you only negate leg hits, which are I think about 20-30% of all attacks on your mech. And the heat reduction only works if you have leg heat sinks. But definitely better than hanging out in the open.
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