I've been musing on the xp issue with SoB for a long time. I hate it as it currently sits. It takes way too long to level. And some characters significantly outpace others.
I'd like to get it so a certain number of missions are required. Something like current level +1. So you reach level 1 after 1 mission, level 2 after 2 missions, etc. Though at higher levels that still may be a drag. Also, moving to assigning bulk xp at the end is likely to invalidate the xp from events. Why do an event for 10 xp? Bah!
![Very Happy :D](./images/smilies/icon/biggrin.gif)
So that means trying to figure out how to make the xp from events significant. I'm leaning towards some version of multiplying xp gains during the mission by level or mission number, or something. So that when you are level 5, completing a mission offers a significant amount of xp instead of 50 or 100.
I've also decided to do away with xp from healing. I haven't decided about spells in general. (In our games, the preacher way out-levels the rest.)
I like the idea of pooling xp for monsters. That would make things easier.
Anyway, I still haven't figured it out. My personal feeling is that it would be nice to level after the first mission (it would help keep new players engaged). Then slowly increase the number of missions required for each subsequent level.
My friend and I were playing a campaign. I think we were around 20 missions in, and had only hit level 5-6 on our characters. Based on the amount of xp, we were looking at another 20, at least, to get to level 8.