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For the life of me I can't figure Stanza out. It's like my brain does not want to comprehend her mechanics.
Moderators: The Preacher, $iljanus, Zaxxon
Does it feel like it's not sturdy enough to handle the load if you pick it up? Also, did you get a shipping notice with tracking info before it shipped? I got the "you'll be getting it soon" email earlier this week, but it was just prompting me to make sure my shipping address was up to date.baelthazar wrote: Fri Sep 25, 2020 9:38 am Don't try to lift the filled Trove box. My only concern is for the long term longevity of such a monster box. That... and if I ever move again...![]()
I got the same. I have the FedEx and UPS services that tell me when people are sending me stuff so I'll find out when they create the label.hepcat wrote: Fri Sep 25, 2020 9:47 amDoes it feel like it's not sturdy enough to handle the load if you pick it up? Also, did you get a shipping notice with tracking info before it shipped? I got the "you'll be getting it soon" email earlier this week, but it was just prompting me to make sure my shipping address was up to date.baelthazar wrote: Fri Sep 25, 2020 9:38 am Don't try to lift the filled Trove box. My only concern is for the long term longevity of such a monster box. That... and if I ever move again...![]()
I'm jealous, as I'm still waiting on my Trove Chest. At least I finally got my address verification email. Soon, my precious, soon.baelthazar wrote: Fri Sep 25, 2020 9:38 am I got my Trove box and it is something else. Be aware, it feels like it weighs at least 10 pounds on its own and then you add the gazillion pounds of all your accumulated TMB content to it. You want to put it empty on a shelf and then add stuff to shelves, then add shelves back to box. Don't try to lift the filled Trove box. My only concern is for the long term longevity of such a monster box. That... and if I ever move again...![]()
For the life of me I can't figure Stanza out. It's like my brain does not want to comprehend her mechanics.
The only thing that folks really hated about Fallout when it was initially released was that stupid victory point mechanic. It was capriciously random and could take you HOURS to get even one damn point, let alone win a solo game at the point count they considered a win (IF you could get that amount before the other faction won, that is.). I think the Atomic Bonds expansion was FFGs way of saying, "Whoops, yeah...that sucked" because they effectively remove that mechanic altogether if you use it.YellowKing wrote: Mon Sep 28, 2020 9:25 am I'm not one of the Fallout haters - I actually enjoyed it quite a bit even base game, largely due to my love of the video games. But I think Atomic Bonds is really going to turn it into a game I love.
Sounds to me like you played it just right. TMB gives you a toolbox full of tools and it isn't cheating to use any and all of them in a game. I actually hope to find little tactical nuances like that when I'm playing.baelthazar wrote: Mon Sep 28, 2020 9:38 am I feel like (and here is the MTG energy) that I not only really gamed the system but that I played it wrong (or at least interpreted the rules in my favor). Since TMB is hard has HELL, I am not worried about that, but there are almost too many small rules and exceptions that it is difficult to keep them all straight. And, to be honest, their manual and player aids are not particularly well laid out or clear.
I love Dungeon Alliance and I've sung its praises around here before. A couple of things to be aware of though is that it can be a LONG game if you play with more than two. And even solo you're looking at a few hours.Skinypupy wrote: Thu Oct 08, 2020 10:20 am After reading multiple reviews about how it's "Mage Knight-lite", I sprang for Dungeon Alliance with the Champions xpac this morning. It sounds like a very solid and crunchy solo game that uses some similar mechanics to Mage Knight, but doesn't have quite as much absurd fiddli-ness.
We shall see.
I'd heard that it was a very basic game without all the expansions, so that scared me off.YellowKing wrote: Thu Oct 08, 2020 10:47 am Any thoughts on HELLBOY? They're coming out with a reprint October 30th and some new expansions.
The game/theme has always intrigued me, but I've heard everything from "meh" to "BEST GAME EVAR" reviews.
Did you read the comics? The art is magnificent and it really captures the feel of the comics in every bit of the materials they provide (character sheets, cards, tile art, etc...)YellowKing wrote: Thu Oct 08, 2020 10:47 am Any thoughts on HELLBOY? They're coming out with a reprint October 30th and some new expansions.
The game/theme has always intrigued me, but I've heard everything from "meh" to "BEST GAME EVAR" reviews.
I ordered the base game and the Champions xpac. The "Adventure Packs" only seem to be available on their website, so I'll probably see how I generally like the game then maybe grab those as well.hepcat wrote: Thu Oct 08, 2020 12:53 pmI love Dungeon Alliance and I've sung its praises around here before. A couple of things to be aware of though is that it can be a LONG game if you play with more than two. And even solo you're looking at a few hours.Skinypupy wrote: Thu Oct 08, 2020 10:20 am After reading multiple reviews about how it's "Mage Knight-lite", I sprang for Dungeon Alliance with the Champions xpac this morning. It sounds like a very solid and crunchy solo game that uses some similar mechanics to Mage Knight, but doesn't have quite as much absurd fiddli-ness.
We shall see.
I love the addition of "questing" to the solo/coop game that they added on at the last minute before shipping off the first print run. I would try to find the 4 Adventure Packs they released with the last kickstarter as they add a bunch of great quest stuff too. You can find the rules for questing as a separate booklet within the box, I believe.
I think my almost zen like love of Tower Defense games has made me susceptible to these types of games. Mage Knight, Dungeon Alliance, City of Kings...they all play like optimization puzzles, which I find incredibly fun. Sadly, they drive a lot of folks nuts too, though. Dungeon Alliance does add that little extra oomph though with the campaign mode and quest stuff. That is what makes the theme shine through the puzzle...for me, at least.Smoove_B wrote: Thu Oct 08, 2020 1:07 pm I love Dungeon Alliance, but it's a game that likely isn't what people think it is (a dungeon crawler). It's absolutely on the same wavelength as Mage Knight and very puzzly in execution. I like it, though I haven't played in long time. The reason I really liked it was because of the characters and how I can actually play 4 characters without feeling like I'm really trying to fully play 4 characters. I like true solo games (one character) so this was a bit of a surprise for me to find enjoyment with. However, the design is such that it really worked for me.
Oh, you'll have plenty of to play with, trust me. As I said, they added on the adventuring (or questing...whatever they call it) as sort of a "nice to have" feature at the last minute...then fully fleshed it out and added a crap ton of stuff for it in the base game. But if you do decide you like it enough to grab the adventure packs, you get your money's worth with those. Most game makers would include just a few cards and charge you 10 bucks or so for each pack. Dungeon Alliance packs a bunch of cards in each one....along with counters, new rules, etc..Skinypupy wrote: Thu Oct 08, 2020 1:12 pm
I ordered the base game and the Champions xpac. The "Adventure Packs" only seem to be available on their website, so I'll probably see how I generally like the game then maybe grab those as well.
I'm playing through the Far Harbor expanded scenario (uses all the map tiles) and I'm having a blast. Atomic Bonds does "fix" this game for me. Playing it yesterday, I realized it's a pretty smart dungeon crawler now. It has meaningful leveling, great loot/gear, crafting, a robust questing system and, with Atomic Bonds, it's got an end game you can actually plan for (for the most part).YellowKing wrote: Thu Oct 01, 2020 9:24 am I won The Commonwealth scenario last night in FALLOUT w/ ATOMIC BONDS. Had a couple of minor rules wrong first play through which made things a little harder on myself (I recommend reading the "common rules mistakes" files for the base game from BGG, it was very helpful).
FWIW, I thoroughly recommend Silver & Gold when playing with others:hentzau wrote: Mon Oct 12, 2020 7:12 pm I've really gotten into Roll and Write games during the lockdown, and I've been gathering lots of them to play with friends using zoom and a webcam showing the dice. While they are competitive games at their heart, each one can be played solo where you just try and beat your high score.
Also, you can usually find it sold fairly cheaply at most Target stores.
Distant islands, golden treasures - who hasn't dreamed of them?! You are in luck because the treasure is in your hands. You are holding Silver and Gold: pure, addictive gold by Phil Walker-Harding (Sushi Go, Imhotep, Baren Park). Players must rain X's down, rapid-fire, in the right configurations to close out island cards and hit the right bonuses before they can jump to the next card.
Silver and Gold is a game of luck, bad luck, quick manipulation, and exhilaration. You've found your fortune!
This one is definitely on my list.hentzau wrote: Mon Oct 12, 2020 7:12 pm Super Skill Pinball 4-Cade - Newest one, and the one that I keep playing solo. You are given a table and backglass, four tables in all in the box. Roll a pair of dice and choose one of them to use to fill in a box. The ball has to keep traveling down the table until it reaches the flipper area. You have to fill in a box above each flipper, and if you can, you can send the ball back up the table to another area. This one is a ton of fun. And just like playing regular pinball, you can get some good streaks going and keep the ball in play, but other times, drain city. It even has a nudge and tilt mechanic built into it. Only played one table so far, but I keep coming back to it to play (High Score so far is 154.)
I love the fact that the designer had two very different games published within a week of each other: Super Skill Pinball 4-cade and Versailles 1919.Skinypupy wrote: Mon Oct 12, 2020 8:14 pmThis one is definitely on my list.hentzau wrote: Mon Oct 12, 2020 7:12 pm Super Skill Pinball 4-Cade - Newest one, and the one that I keep playing solo. You are given a table and backglass, four tables in all in the box. Roll a pair of dice and choose one of them to use to fill in a box. The ball has to keep traveling down the table until it reaches the flipper area. You have to fill in a box above each flipper, and if you can, you can send the ball back up the table to another area. This one is a ton of fun. And just like playing regular pinball, you can get some good streaks going and keep the ball in play, but other times, drain city. It even has a nudge and tilt mechanic built into it. Only played one table so far, but I keep coming back to it to play (High Score so far is 154.)
I’ve played about six games today on their beginner table, Carniball. I’m averaging about 120 a game right now. It’s simple and addictive.Skinypupy wrote:This one is definitely on my list.hentzau wrote: Mon Oct 12, 2020 7:12 pm Super Skill Pinball 4-Cade - Newest one, and the one that I keep playing solo. You are given a table and backglass, four tables in all in the box. Roll a pair of dice and choose one of them to use to fill in a box. The ball has to keep traveling down the table until it reaches the flipper area. You have to fill in a box above each flipper, and if you can, you can send the ball back up the table to another area. This one is a ton of fun. And just like playing regular pinball, you can get some good streaks going and keep the ball in play, but other times, drain city. It even has a nudge and tilt mechanic built into it. Only played one table so far, but I keep coming back to it to play (High Score so far is 154.)
I've been waiting for Atomic Bonds to come out but forgot about it until seeing this. Placed the order last night and looking forward to getting this back on the table!hepcat wrote:I'm playing through the Far Harbor expanded scenario (uses all the map tiles) and I'm having a blast. Atomic Bonds does "fix" this game for me. Playing it yesterday, I realized it's a pretty smart dungeon crawler now. It has meaningful leveling, great loot/gear, crafting, a robust questing system and, with Atomic Bonds, it's got an end game you can actually plan for (for the most part).YellowKing wrote: Thu Oct 01, 2020 9:24 am I won The Commonwealth scenario last night in FALLOUT w/ ATOMIC BONDS. Had a couple of minor rules wrong first play through which made things a little harder on myself (I recommend reading the "common rules mistakes" files for the base game from BGG, it was very helpful).
Two big thumbs up on this expansion. I would call it an essential one.
I'm not a fan of chasing high scores either, and was actually kinda disappointed that was the end result. Will definitely need to start mixing in quests.hepcat wrote: Fri Oct 16, 2020 8:57 am Add in questing next time and forget about a score. I personally cannot stand solo/coop games where your goal is to simply get a high score. I like something substantial behind my end game goals, and the quest variant adds that for me. You'll find the rules for the quest variant in the supplemental rules booklet.
Hear hear! I can't stand them either. I left behind "beat your high score" about 40 years ago at the arcades.hepcat wrote:I personally cannot stand solo/coop games where your goal is to simply get a high score.