Let's Play Together: GM'd Battletech via MegaMek X
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- Isgrimnur
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Re: Let's Play Together: GM'd Battletech via MegaMek X
1915 was intended.
It's almost as if people are the problem.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Gotcha. Sorry about the tiny font. Since I still had it up, checked los and you don’t have it - the building is h1, and so are the elementals. You’re going to need horizontal los.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Are there any special rules for shooting at elementals? IIRC when you shoot at infantry they take half damage except from "explodey" missile type weapons. Is that true for elementals too?
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Re: Let's Play Together: GM'd Battletech via MegaMek X
How is 2015?
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Nope. Defender chooses no los. You options look like 2214, 1715, 1614, 1613, 1514, 1512. I assume you don’t want to bog down in 1513.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
I’ll take a look in a couple of hours when I have access to the rule book. I think it’s full damage but harder to hit.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Also, what's the deal with the elementals and the HQ? Is it the kind of thing where if the elementals aren't killed within one or two turns then the HQ is eliminated? Or is it like there's a percentage chance of the HQ defenders fighting off the elementals linked to the health of the elementals? Or is it just that the elementals are firing at the building from the outside?
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Elementals take full damage from all weapons. IIRC they have 10 armour and 1 HP per guy.NickAragua wrote: ↑Wed Jan 13, 2021 7:31 pm
I’ll take a look in a couple of hours when I have access to the rule book. I think it’s full damage but harder to hit.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Mechanically speaking, they can go into the building and then there's a good chance you won't be able to kill them without destroying the building. At that point, you'll need destroy or cripple the Loki to tie, and be in better shape (meaning, percentage wise, have more combat-effective units left when we call the match) than the rest of the opfor to win.El Guapo wrote: ↑Wed Jan 13, 2021 7:34 pm Also, what's the deal with the elementals and the HQ? Is it the kind of thing where if the elementals aren't killed within one or two turns then the HQ is eliminated? Or is it like there's a percentage chance of the HQ defenders fighting off the elementals linked to the health of the elementals? Or is it just that the elementals are firing at the building from the outside?
Leraje is correct re: damage vs battle armor.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
With those “explodey” weapons like LRMs, is there splash damage or are they considered spread out enough to avoid having multiple units being caught in a barrage?Leraje wrote: ↑Wed Jan 13, 2021 7:48 pmElementals take full damage from all weapons. IIRC they have 10 armour and 1 HP per guy.NickAragua wrote: ↑Wed Jan 13, 2021 7:31 pm
I’ll take a look in a couple of hours when I have access to the rule book. I think it’s full damage but harder to hit.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Nope, battle armor just takes normal damage as if it was a mech. The only exception being artillery hits, but we don't have any of that on the field.$iljanus wrote: ↑Thu Jan 14, 2021 7:11 amWith those “explodey” weapons like LRMs, is there splash damage or are they considered spread out enough to avoid having multiple units being caught in a barrage?Leraje wrote: ↑Wed Jan 13, 2021 7:48 pmElementals take full damage from all weapons. IIRC they have 10 armour and 1 HP per guy.NickAragua wrote: ↑Wed Jan 13, 2021 7:31 pm
I’ll take a look in a couple of hours when I have access to the rule book. I think it’s full damage but harder to hit.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
I miss our artillery friends.NickAragua wrote: ↑Thu Jan 14, 2021 11:28 amNope, battle armor just takes normal damage as if it was a mech. The only exception being artillery hits, but we don't have any of that on the field.$iljanus wrote: ↑Thu Jan 14, 2021 7:11 amWith those “explodey” weapons like LRMs, is there splash damage or are they considered spread out enough to avoid having multiple units being caught in a barrage?Leraje wrote: ↑Wed Jan 13, 2021 7:48 pmElementals take full damage from all weapons. IIRC they have 10 armour and 1 HP per guy.NickAragua wrote: ↑Wed Jan 13, 2021 7:31 pm
I’ll take a look in a couple of hours when I have access to the rule book. I think it’s full damage but harder to hit.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
I'll torso twist to the right and fire both PPCs and the Gauss at the elementals in 1917. Will leave me at 9 heat, so I'll need to ease up on firing next round.
Are the icons right in that there are four elementals in that group?
Are the icons right in that there are four elementals in that group?
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Nope, there's 5. One of them has taken an MG hit, so I think they've got a total of 49 HP.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
I imagine that they still function as individuals within that space, right? Like if I hit an elemental with the Gauss cannon and they take 15 damage, the armor goes down to zero, the guy takes 1 hit (and dies), and then I assume the excess four damage is wasted? It's not like that four damage would be assigned to another elemental in that space, right?NickAragua wrote: ↑Thu Jan 14, 2021 12:05 pmNope, there's 5. One of them has taken an MG hit, so I think they've got a total of 49 HP.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Also on this, is there a difference between 1 and 5 elementals getting into the building? Like, if we're able to kill four out of 5 this turn, but the remaining guy gets in, do we need to try to kill him inside the building? Or is there any way for like the defenders of the HQ to fight off the last guy or something?NickAragua wrote: ↑Wed Jan 13, 2021 10:05 pmMechanically speaking, they can go into the building and then there's a good chance you won't be able to kill them without destroying the building. At that point, you'll need destroy or cripple the Loki to tie, and be in better shape (meaning, percentage wise, have more combat-effective units left when we call the match) than the rest of the opfor to win.El Guapo wrote: ↑Wed Jan 13, 2021 7:34 pm Also, what's the deal with the elementals and the HQ? Is it the kind of thing where if the elementals aren't killed within one or two turns then the HQ is eliminated? Or is it like there's a percentage chance of the HQ defenders fighting off the elementals linked to the health of the elementals? Or is it just that the elementals are firing at the building from the outside?
Leraje is correct re: damage vs battle armor.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Correct, overkill damage is wasted.El Guapo wrote: ↑Thu Jan 14, 2021 12:10 pmI imagine that they still function as individuals within that space, right? Like if I hit an elemental with the Gauss cannon and they take 15 damage, the armor goes down to zero, the guy takes 1 hit (and dies), and then I assume the excess four damage is wasted? It's not like that four damage would be assigned to another elemental in that space, right?NickAragua wrote: ↑Thu Jan 14, 2021 12:05 pmNope, there's 5. One of them has taken an MG hit, so I think they've got a total of 49 HP.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
What if I use Matrix or Wanted style bullet time to curve the gauss round into a second elemental after it destroys the first?NickAragua wrote: ↑Thu Jan 14, 2021 12:13 pmCorrect, overkill damage is wasted.El Guapo wrote: ↑Thu Jan 14, 2021 12:10 pmI imagine that they still function as individuals within that space, right? Like if I hit an elemental with the Gauss cannon and they take 15 damage, the armor goes down to zero, the guy takes 1 hit (and dies), and then I assume the excess four damage is wasted? It's not like that four damage would be assigned to another elemental in that space, right?NickAragua wrote: ↑Thu Jan 14, 2021 12:05 pmNope, there's 5. One of them has taken an MG hit, so I think they've got a total of 49 HP.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
You gotta unlock the use of more than 10% of your brain for that, I think.El Guapo wrote: ↑Thu Jan 14, 2021 12:44 pmWhat if I use Matrix or Wanted style bullet time to curve the gauss round into a second elemental after it destroys the first?NickAragua wrote: ↑Thu Jan 14, 2021 12:13 pmCorrect, overkill damage is wasted.El Guapo wrote: ↑Thu Jan 14, 2021 12:10 pmI imagine that they still function as individuals within that space, right? Like if I hit an elemental with the Gauss cannon and they take 15 damage, the armor goes down to zero, the guy takes 1 hit (and dies), and then I assume the excess four damage is wasted? It's not like that four damage would be assigned to another elemental in that space, right?NickAragua wrote: ↑Thu Jan 14, 2021 12:05 pmNope, there's 5. One of them has taken an MG hit, so I think they've got a total of 49 HP.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
"Attention Clan Elementals, would you kindly line up in a single file formation..."El Guapo wrote: ↑Thu Jan 14, 2021 12:44 pmWhat if I use Matrix or Wanted style bullet time to curve the gauss round into a second elemental after it destroys the first?NickAragua wrote: ↑Thu Jan 14, 2021 12:13 pmCorrect, overkill damage is wasted.El Guapo wrote: ↑Thu Jan 14, 2021 12:10 pmI imagine that they still function as individuals within that space, right? Like if I hit an elemental with the Gauss cannon and they take 15 damage, the armor goes down to zero, the guy takes 1 hit (and dies), and then I assume the excess four damage is wasted? It's not like that four damage would be assigned to another elemental in that space, right?NickAragua wrote: ↑Thu Jan 14, 2021 12:05 pmNope, there's 5. One of them has taken an MG hit, so I think they've got a total of 49 HP.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Can't we like appeal to their honor or some shit like that? "Honor demands that you line up single file or you will disgrace yourself per the rules of engagement..."Leraje wrote: ↑Thu Jan 14, 2021 12:50 pm"Attention Clan Elementals, would you kindly line up in a single file formation..."El Guapo wrote: ↑Thu Jan 14, 2021 12:44 pmWhat if I use Matrix or Wanted style bullet time to curve the gauss round into a second elemental after it destroys the first?NickAragua wrote: ↑Thu Jan 14, 2021 12:13 pmCorrect, overkill damage is wasted.El Guapo wrote: ↑Thu Jan 14, 2021 12:10 pmI imagine that they still function as individuals within that space, right? Like if I hit an elemental with the Gauss cannon and they take 15 damage, the armor goes down to zero, the guy takes 1 hit (and dies), and then I assume the excess four damage is wasted? It's not like that four damage would be assigned to another elemental in that space, right?NickAragua wrote: ↑Thu Jan 14, 2021 12:05 pmNope, there's 5. One of them has taken an MG hit, so I think they've got a total of 49 HP.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
OK, the Galleon in 2915 will spring it's cunning trap and move to either 2614 or 2714 depending on what is necessary for a back attack on the Black Hawk. Would it be possible for the Partisan to get shots on the Elementals if it moved to 0820?
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Yes, but it can't get to 0820 (only 5 MP - 2 for the turn, 4 for moving forward). 0720 is just as good, though and can be reached.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Alright, let's move my gunship to 1818 and open up on those pesky Elementals. If I have a better chance of hitting by moving a hex closer, do it but if at all possible staying out of the firing arc of the Dragonfly.
Move the Galleon to 1320 and fry the Elementals with its lasers.
How's my to hit chance for my Drillson against that Stormcrow sneaking about in 0116 from 0721? If I need to move an extra hex to get LOS either 0722 or 0621 would be fine (unless you have a better suggestion. I'm not turning down any advice!)
Move the Galleon to 1320 and fry the Elementals with its lasers.
How's my to hit chance for my Drillson against that Stormcrow sneaking about in 0116 from 0721? If I need to move an extra hex to get LOS either 0722 or 0621 would be fine (unless you have a better suggestion. I'm not turning down any advice!)
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Re: Let's Play Together: GM'd Battletech via MegaMek X
The Drillson is pretty fast, so I'd recommend moving at least 7 hexes (for the +3 to hit modifier). You want your LOS to avoid crossing or running along the border of hex 0216 so you have a direct shot rather than having to worry about partial cover.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
So how about hovering over to 0123 and hitting that bastard straight on the nose...before getting pummeled by some fancy pants Clan tech?NickAragua wrote: ↑Thu Jan 14, 2021 3:34 pmThe Drillson is pretty fast, so I'd recommend moving at least 7 hexes (for the +3 to hit modifier). You want your LOS to avoid crossing or running along the border of hex 0216 so you have a direct shot rather than having to worry about partial cover.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Yep, that's how you hovercraft.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
OK, lets do that then.NickAragua wrote: ↑Thu Jan 14, 2021 2:22 pmYes, but it can't get to 0820 (only 5 MP - 2 for the turn, 4 for moving forward). 0720 is just as good, though and can be reached.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
When do we launch the blimp ambush?
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Next turn. Although, replace "blimp" with "low-flying aerospace fighter".
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Re: Let's Play Together: GM'd Battletech via MegaMek X
0810 and fire at ryoken (or is that too close for ppc) if it is too close stop further away and fire. Thanks.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Round 4:
Our lance responds pretty quickly to the HQ's call for assistance. Thud turns the Awesome to the right and blasts one of the power armored troopers with the extended-range PPC on the Awesome's right arm, frying him instantly. Another takes a glancing blow and remains standing, while two PPC blasts from the Loki inflict heavy damage on the Awesome's torso armor and cause the third shot to miss.
At which point El Guapo goes to work, evaporating a second trooper outright with a PPC and putting a gauss slug right through the torso of a second one, leaving not very much standing.
A fourth trooper is taken out by laser fire from Fury's Guillotine, the small pond enabling our mech to cool off from jumping and firing all of its lasers.
The last one is finished off by laser fire from a Lyran Galleon tank, although not before lighting the building on fire with its flamer.
The Partisan moves to support the attack on the battle armor as well, but is blown up by the other Ryoken before it can get there - pulse lasers stitch across its rear, lighting off the considerable amount of ammunition stored within.
Guru focuses on the downed Ryoken, planting a pair of PPC shots on its right side, causing an armor breach on the right leg, and scattering a few SRMs along its right side as well. The enemy mech retaliates with a series of blasts from its pulse laser, nearly puncturing the Thug's right torso armor. However, a burst from one of the base's autocannon turrets takes out the damaged right leg, while another autocannon wrecks the menacing pulse laser barrel on its right arm - the knee joint gives out, and the 55 ton mech slides back down to the ground.
The Lyran Galleon to the east gets a good shot off at the Black Hawk as it lobs some LRMs at an oblique arc at the HQ (causing the autocannon mounted there to jam), inflicting some armor damage but failing to penetrate - the Dragonfly then hops over and opens up with short range weapons, rattling the crew and blasting away bits of tread. A last-minute slam on the gas pedal saves the tank from being completely crushed by the light mech's foot.
"Shit shit shit, building's on fire!" comes the somewhat panicked transmission from the HQ. "It's gel! Where's the extinguisher?! What do you mean it got blown up?" and so forth.
Raw data:
Battlefield state:
The Ryoken that Guru worked over is basically done - it's still struggling to get up, and the mechwarrior hasn't done anything to indicate surrender, such as powering down targeting systems, but it's unlikely to be a meaningful threat. It can still pack a wallop with its LBX/10 autocannon, but its mobility is somewhat limited, being face down in the mud.
The Black Hawk jumps southeast, aiming to get an angle on the HQ building, while the Dragonfly bides its time. The other Ryoken closes in on El Guapo's mech.
"Hostile aerospace neutralized. Coming around for an attack run, ETA 20 seconds." the aero jocks inform us.
Objective update:
Elemental unit destroyed [16% of enemy ground force]
Ryoken 6 crippled [32%/50% of enemy ground force]
Partisan destroyed [11%/50% of player ground force]
HQ: 32 CF remaining, burning down at the rate of 2/turn
Unit status update:
Thud's Awesome has seven armor points left on the center torso.
Fury's Guillotine has five armor points left on the center torso.
Guru's Thug has three armor points on the right torso, and the head is exposed (with two structure left).
Galleon 158 is stunned, cannot use more than 5 MP this round and cannot fire weapons
Karnov VTOL cannot use more then 7 MP
Movement mods:
Loki: +0
Black Hawk: +3
Ryoken 9: +3
Dragonfly: Unknown (ace)
Ryoken 6: +0 (+1 if attack coming from non-adjacent hex, due to being prone)
Our lance responds pretty quickly to the HQ's call for assistance. Thud turns the Awesome to the right and blasts one of the power armored troopers with the extended-range PPC on the Awesome's right arm, frying him instantly. Another takes a glancing blow and remains standing, while two PPC blasts from the Loki inflict heavy damage on the Awesome's torso armor and cause the third shot to miss.
At which point El Guapo goes to work, evaporating a second trooper outright with a PPC and putting a gauss slug right through the torso of a second one, leaving not very much standing.
A fourth trooper is taken out by laser fire from Fury's Guillotine, the small pond enabling our mech to cool off from jumping and firing all of its lasers.
The last one is finished off by laser fire from a Lyran Galleon tank, although not before lighting the building on fire with its flamer.
The Partisan moves to support the attack on the battle armor as well, but is blown up by the other Ryoken before it can get there - pulse lasers stitch across its rear, lighting off the considerable amount of ammunition stored within.
Guru focuses on the downed Ryoken, planting a pair of PPC shots on its right side, causing an armor breach on the right leg, and scattering a few SRMs along its right side as well. The enemy mech retaliates with a series of blasts from its pulse laser, nearly puncturing the Thug's right torso armor. However, a burst from one of the base's autocannon turrets takes out the damaged right leg, while another autocannon wrecks the menacing pulse laser barrel on its right arm - the knee joint gives out, and the 55 ton mech slides back down to the ground.
The Lyran Galleon to the east gets a good shot off at the Black Hawk as it lobs some LRMs at an oblique arc at the HQ (causing the autocannon mounted there to jam), inflicting some armor damage but failing to penetrate - the Dragonfly then hops over and opens up with short range weapons, rattling the crew and blasting away bits of tread. A last-minute slam on the gas pedal saves the tank from being completely crushed by the light mech's foot.
"Shit shit shit, building's on fire!" comes the somewhat panicked transmission from the HQ. "It's gel! Where's the extinguisher?! What do you mean it got blown up?" and so forth.
Raw data:
Spoiler:
Spoiler:
The Black Hawk jumps southeast, aiming to get an angle on the HQ building, while the Dragonfly bides its time. The other Ryoken closes in on El Guapo's mech.
"Hostile aerospace neutralized. Coming around for an attack run, ETA 20 seconds." the aero jocks inform us.
Objective update:
Elemental unit destroyed [16% of enemy ground force]
Ryoken 6 crippled [32%/50% of enemy ground force]
Partisan destroyed [11%/50% of player ground force]
HQ: 32 CF remaining, burning down at the rate of 2/turn
Unit status update:
Thud's Awesome has seven armor points left on the center torso.
Fury's Guillotine has five armor points left on the center torso.
Guru's Thug has three armor points on the right torso, and the head is exposed (with two structure left).
Galleon 158 is stunned, cannot use more than 5 MP this round and cannot fire weapons
Karnov VTOL cannot use more then 7 MP
Movement mods:
Loki: +0
Black Hawk: +3
Ryoken 9: +3
Dragonfly: Unknown (ace)
Ryoken 6: +0 (+1 if attack coming from non-adjacent hex, due to being prone)
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Face south presenting the left arm to the Hellbringer as a "shield" and light up Stormcrow-9. Failing that, backpedal to 1312 and shoot the Viper. Need to lure Hellbringer out of those hills.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Well, we’re not dead yet. It’s looking ugly. But we can take another shot.
We’re getting paid for this, right?
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Can i jump to 1313 and orient sw at other ryoken?
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Yep.Stefan Stirzaker wrote: ↑Thu Jan 14, 2021 11:31 pm Can i jump to 1313 and orient sw at other ryoken?
Yep, pretty well, too.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Namely we get to keep our stuff.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
The poor Galleon 158 will move as far away as possible, but accepts it's inevitable death.
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Re: Let's Play Together: GM'd Battletech via MegaMek X
Is that a crater or sinkhole in 0619? Does it have any LOS implications?
Edit: Oh never mind. It was partially labeled but I was able to fill in the blanks... (pours a drink to honor the sacrifice of a fellow tanker)
Edit: Oh never mind. It was partially labeled but I was able to fill in the blanks... (pours a drink to honor the sacrifice of a fellow tanker)
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?