Why am I at 0305?
Let's Play Together: GM'd Battletech via MegaMek XI
Moderator: Zaxxon
- Isgrimnur
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
It's almost as if people are the problem.
- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Yikes, sorry.
I can move you back to 0306 if you want (just need to do a little save game editing, I believe), since it wouldn't have made any difference in terms of any other results from that turn.
Although 0305 does let you clear the board at the end of this turn, rather than having to take an extra turn of incoming fire.
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- Isgrimnur
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
No partial cover for the terrain height?
It's almost as if people are the problem.
- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
That only works if the attacking mech is at or below your mech's height (the Naga was at level 1, 0306 is at level 0)
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- Isgrimnur
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Play it as it lies. Head for the exit, guns blazing.
It's almost as if people are the problem.
- Leraje
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Proceed to 0106. Keep engaging the Viper.
- $iljanus
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
I'll keep firing away at anything that comes along.
And if it isn't safe to take off the Starfire should keep playing dead to avoid being actually dead.
And if it isn't safe to take off the Starfire should keep playing dead to avoid being actually dead.
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
This one went pretty quick, so 2x update!
Vote Results:
Round 7->8:
Kwan's Grasshopper leaves the blasted tree zone, firing up the jump jets for one last hop to the north, keeping the rear armor breaches facing away from the hostile units. Two more missiles go flying out at the Grasshopper, but only one scores a hit, the damage spreading across the 70-ton mech's considerable armor with no further effect. Our mechwarrior keeps the mech straight and will be able to move out of range.
Leraje and Xwraith break north, the Dragonfly abandoning pursuit of the Grasshopper and jumping in behind Xwraith's Catapult instead. The Catapult takes several hits, including a laser-induced armor breach from the rear. Our mech's problems are further compounded by a long-range blast from the Mad Cat, which fries the "shoulder" actuator controlling the elevation and traverse on the right-side LRM launcher. Our mechwarrior instinctively turns the mech to face the incoming attack, and idly notes the green/gray texture on the mech foot moving towards the cockpit.
Xwraith's hand closes over the ejection handle and yanks it back. The mechwarrior loses consciousness as the ejection seat misfires.
Leraje's return fire is ineffective. The mechwarrior runs the back of his right hand across his chin, then grips the weapons control stick. This is it, the final run to relative safety.
Raw data:
Battlefield state:
The Naga maintains position, swiveling towards Leraje's Black Knight, while the Mad Cat bounds north, still at long range. The Dragonfly crouches, getting ready to fire its jump jets up again.
"ETA 10 seconds." The Lucifer pilot reports, banking his aerospace fighter around.
The crew of the Falcon waits patiently, as nothing is within range, although sensors show the Mad Cat is about to crest the hill that our hovertank is beneath.
Objective update:
Grasshopper escaped (4/10 units escaped)
Catapult destroyed (5/10 units destroyed, 4/10 units escaped)
Movement modifiers:
Naga: +0
Mad Cat: +1
Dragonfly: Unknown (ACE, probably +5)
Vote Results:
Spoiler:
Kwan's Grasshopper leaves the blasted tree zone, firing up the jump jets for one last hop to the north, keeping the rear armor breaches facing away from the hostile units. Two more missiles go flying out at the Grasshopper, but only one scores a hit, the damage spreading across the 70-ton mech's considerable armor with no further effect. Our mechwarrior keeps the mech straight and will be able to move out of range.
Leraje and Xwraith break north, the Dragonfly abandoning pursuit of the Grasshopper and jumping in behind Xwraith's Catapult instead. The Catapult takes several hits, including a laser-induced armor breach from the rear. Our mech's problems are further compounded by a long-range blast from the Mad Cat, which fries the "shoulder" actuator controlling the elevation and traverse on the right-side LRM launcher. Our mechwarrior instinctively turns the mech to face the incoming attack, and idly notes the green/gray texture on the mech foot moving towards the cockpit.
Xwraith's hand closes over the ejection handle and yanks it back. The mechwarrior loses consciousness as the ejection seat misfires.
Leraje's return fire is ineffective. The mechwarrior runs the back of his right hand across his chin, then grips the weapons control stick. This is it, the final run to relative safety.
Raw data:
Spoiler:
Spoiler:
"ETA 10 seconds." The Lucifer pilot reports, banking his aerospace fighter around.
The crew of the Falcon waits patiently, as nothing is within range, although sensors show the Mad Cat is about to crest the hill that our hovertank is beneath.
Objective update:
Grasshopper escaped (4/10 units escaped)
Catapult destroyed (5/10 units destroyed, 4/10 units escaped)
Movement modifiers:
Naga: +0
Mad Cat: +1
Dragonfly: Unknown (ACE, probably +5)
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- Leraje
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
If I reach the north edge of the map I get to evac next turn, right?
- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Yep, and you can do it too, thanks to the terrain master SPA.
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- Leraje
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
If instead of going directly to 0101, I go to 0102 and turn NE to cover my rear is the evac next turn is still on the table (assuming I survive)?NickAragua wrote: ↑Fri Feb 05, 2021 3:12 pmYep, and you can do it too, thanks to the terrain master SPA.
- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
No, but you can go to 0101 and turn northeast - the terrain master SPA reduces MP cost for elevation changes by 1, so you're basically ignoring single-level elevation changes.Leraje wrote: ↑Fri Feb 05, 2021 3:22 pmIf instead of going directly to 0101, I go to 0102 and turn NE to cover my rear is the evac next turn is still on the table (assuming I survive)?NickAragua wrote: ↑Fri Feb 05, 2021 3:12 pmYep, and you can do it too, thanks to the terrain master SPA.
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- El Guapo
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
eh, whoops. Sorry xwraith. So is he just straight up dead?
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- Isgrimnur
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Pilot of Catapult CPLT-C1 ID:34 (1st Octopus Overlords) "Private Frederick Hakim" takes 2 damage, killing the pilot (6 total hits).
It's almost as if people are the problem.
- Leraje
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
NickAragua wrote: ↑Fri Feb 05, 2021 3:55 pmNo, but you can go to 0101 and turn northeast - the terrain master SPA reduces MP cost for elevation changes by 1, so you're basically ignoring single-level elevation changes.Leraje wrote: ↑Fri Feb 05, 2021 3:22 pmIf instead of going directly to 0101, I go to 0102 and turn NE to cover my rear is the evac next turn is still on the table (assuming I survive)?NickAragua wrote: ↑Fri Feb 05, 2021 3:12 pmYep, and you can do it too, thanks to the terrain master SPA.
Fire on/punch the Viper if it gets within range.
- El Guapo
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Soo....he went to play on a nice farm upstate where there's plenty of room and lots of sunshine?
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- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
There are a couple more rolls at the campaign level that determine that. But even if he survives, well, there's the wee matter of the hostile force being in control of the battlefield.
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- $iljanus
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
We’ll be waiting for that Mad Cat and give it a nice welcome...The crew of the Falcon waits patiently, as nothing is within range, although sensors show the Mad Cat is about to crest the hill that our hovertank is beneath.
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
- El Guapo
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
As my move I'm going to crawl out of the wreckage and come after those Clan bastards who thought me dead...
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- NickAragua
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
The mechwarrior in the Dragonfly gets a little too enthusiastic trying to chase Leraje down and loses his left arm to weapons fire from the Black Knight. The Mad Cat's long-range fire doesn't hit at all, and then the missiles from the Naga come flying in. The Black Knight's armor holds up, the Dragonfly loses a good amount of armor on its left side from being in the blast radius, clanging one last kick off our mech's right leg before limping off, along with its pals.
Raw Data:
Final Battlefield State:
Our Lucifer does one last fly-by, targeting the Naga to distract it. The aerospace fighter takes an engine hit from the Naga's missiles, but blasts it pretty good, breaching left torso armor and disabling one of the launchers. This allows the Starfire a couple of seconds to take off and jet out of range, leaving the Lucifer to follow.
The Falcon's crew is unable to draw a meaningful bead on the Mad Cat as it comes bounding over the hill, and opt to bail out and scatter as the mech delivers a "gentle" armor-breaching stomp to the hovertank.
--
What's left of Beta-Hunter is in pretty bad shape - Leraje's Black Knight is in the yellow and green for armor, while Kwan's Grasshopper has (relatively) minor internal damage. Our Pegasus and Falcon are technically intact, but in hostile territory, so they may as well be gone. Their crews manage to escape, however, the Falcon's uninjured, while the Pegasus' pretty beat up. Xwraith's Catapult remains on the ground with a hole through the cockpit, and no further contact can be made with our mechwarrior. Wolf's Warhammer is likewise not destroyed, but has been captured, along with the mechwarrior. At least that's what we presume, since we haven't had any communications from said mechwarrior. Additionally, our Chippewa fighter is a wreck, while the Lucifer and Starfire are shot up to the point where they will require weeks in the workshop.
Still, the Clan force got beat up pretty badly as well. They lost one fighter entirely (our aerospace pilots report that it engaged them with a rapid-fire autocannon/20, which is how the Chippewa got blown to bits), and the other crashed somewhere. Out of the five clan mechs that engaged us, none came away without internal damage (even the Mad Cat had an armor breach on the right arm). With Beta-Assault just over the horizon, the hostiles back off. They won't be getting through this sector after all.
Raw Data:
Spoiler:
Spoiler:
The Falcon's crew is unable to draw a meaningful bead on the Mad Cat as it comes bounding over the hill, and opt to bail out and scatter as the mech delivers a "gentle" armor-breaching stomp to the hovertank.
--
What's left of Beta-Hunter is in pretty bad shape - Leraje's Black Knight is in the yellow and green for armor, while Kwan's Grasshopper has (relatively) minor internal damage. Our Pegasus and Falcon are technically intact, but in hostile territory, so they may as well be gone. Their crews manage to escape, however, the Falcon's uninjured, while the Pegasus' pretty beat up. Xwraith's Catapult remains on the ground with a hole through the cockpit, and no further contact can be made with our mechwarrior. Wolf's Warhammer is likewise not destroyed, but has been captured, along with the mechwarrior. At least that's what we presume, since we haven't had any communications from said mechwarrior. Additionally, our Chippewa fighter is a wreck, while the Lucifer and Starfire are shot up to the point where they will require weeks in the workshop.
Still, the Clan force got beat up pretty badly as well. They lost one fighter entirely (our aerospace pilots report that it engaged them with a rapid-fire autocannon/20, which is how the Chippewa got blown to bits), and the other crashed somewhere. Out of the five clan mechs that engaged us, none came away without internal damage (even the Mad Cat had an armor breach on the right arm). With Beta-Assault just over the horizon, the hostiles back off. They won't be getting through this sector after all.
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- $iljanus
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Not today, Jade Falcon. Not today...
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
- Zarathud
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Fighting the Clan to a draw is better than most of the Inner Sphere is doing.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
- Leraje
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- El Guapo
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Look, we need a couple casualties and messy engagements to heighten the drama of a clash with the Clans. Otherwise they don't get built up enough as villains to make for a compelling story.
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- $iljanus
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
ARE YOU NOT ENTERTAINED?El Guapo wrote:Look, we need a couple casualties and messy engagements to heighten the drama of a clash with the Clans. Otherwise they don't get built up enough as villains to make for a compelling story.
"Who's going to tell him that the job he's currently seeking might just be one of those Black jobs?"
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
-Michelle Obama 2024 Democratic Convention
Wise words of warning from Smoove B: Oh, how you all laughed when I warned you about the semen. Well, who's laughing now?
- xwraith
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Roll new character?
I forgot to call it "a box of pure malevolent evil, a purveyor of
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
- Zarathud
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Let's Play Together: GM'd Battletech via MegaMek XI
I’ve died once, retired once. Almost bit it in the last engagement. When you’re in an Awesome, you get noticed on the battlefield. The Clan can shoot, so we’re lucky just to survive this madhouse.
I love the smell of PPC plasma in the morning. Smells like...victory.
I love the smell of PPC plasma in the morning. Smells like...victory.
"A lie can run round the world before the truth has got its boots on." -Terry Pratchett, The Truth
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
"The presence of those seeking the truth is infinitely to be preferred to those who think they've found it." -Terry Pratchett, Monstrous Regiment
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Re: Let's Play Together: GM'd Battletech via MegaMek XI
Good job, guys
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