Initiative Phase for Round #4
-------------------
1st Octopus Overlords rolls a 11[7+4].
Clan Smoke Jaguar rolls a 5[5+0].
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) must make a piloting skill check (entering Depth 1 Water).
Needs 1 [2 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 12 : succeeds.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) passes through a fire. It will generate 2 more heat this round.
Warhammer WHM-6R ID:25 sets off a vibrabomb in hex 2305.
Weapon Attack Phase
-------------------
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits RL
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 2 damage to RL.
19 Armor remaining.
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Streak SRM 2 at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 7 : fails to achieve lock.
LRM 10 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 11 : 6 missile(s) hit (using Right Side table).
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 5 damage to RA.
29 Armor remaining.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 1 damage to LA.
33 Armor remaining.
LRM 10 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 7, rolls 10 : - Direct Blow - hits (using Left Side table) LA
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 6 damage to LA.
10 Armor remaining.
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Left Side table) LT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 2 damage to LT.
Needs 7+ to destroy Searchlight, rolls 11.
Searchlight destroyed!
The passenger, Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar), avoids damage.
16 Armor remaining.
LRM 10 at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - hits RT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 11 damage to RT.
Armor destroyed.
13 Internal Structure remaining.
Critical hit on RT. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Engine.
Medium Pulse Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 5, rolls 10 : - Direct Blow - hits CT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 7 damage to CT.
20 Armor remaining.
Medium Pulse Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 5, rolls 7 : hits LT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 6 damage to LT.
16 Armor remaining.
Gauss Rifle at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 5, rolls 7 : hits LA
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 15 damage to LA.
2 Armor remaining.
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 1, rolls 7 : - Direct Blow - hits RT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 11 damage to RT.
The passenger, Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar), avoids damage.
7 Armor remaining.
PPC at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 1, rolls 10 : - Direct Blow - hits RT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 12 damage to RT.
The passenger, Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar), avoids damage.
Armor destroyed.
7 Internal Structure remaining.
Critical hit on RT. Roll is (10+2) = 12; 3 locations.
CRITICAL HIT on Machine Gun.
CRITICAL HIT on Engine.
CRITICAL HIT on Jump Jet.
Gauss Rifle at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 3, rolls 12 : - Direct Blow - hits LL
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 18 damage to LL.
Armor destroyed.
8 Internal Structure remaining.
Critical hit on LL. Roll is (6+3) = 9; 1 location.
CRITICAL HIT on Hip.
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 6, rolls 7 : hits LL
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 10 damage to LL.
22 Armor remaining.
ER Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
ER PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 6, rolls 7 : hits CT
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 10 damage to CT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
26 Armor remaining.
Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 11 : - Direct Blow - hits CT
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 11 damage to CT.
15 Armor remaining.
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits RL (critical)
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to RL (critical).
27 Armor remaining.
Critical hit on RL. Roll is (6-2) = 4; no effect.
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 6, rolls 8 : (ECM prevents bonus) 9 missile(s) hit.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to RA.
19 Armor remaining.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 4 damage to LL.
18 Armor remaining.
LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 6, rolls 8 : (ECM prevents bonus) 12 missile(s) hit.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to LA.
19 Armor remaining.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to LA (critical).
14 Armor remaining.
Critical hit on LA. Roll is 6; no effect.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 2 damage to CT.
13 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -hits LA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 2 damage to LA.
12 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -hits CT
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 2 damage to CT.
11 Armor remaining.
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -hits HD
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 7 damage to HD.
2 Armor remaining.
Pilot of Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) "Kaitlynn Stone" takes 1 damage (1 total hits).
Pilot of Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) "Kaitlynn Stone" needs a 3 to stay conscious. Rolls 4 : successful!
LRM 15 at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
Weapons fire for BattleMaster BLR-1G ID:21 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 4 : misses
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
SRM 6 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits (using Left Side table) CT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 5 damage to CT.
15 Armor remaining.
PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 4 : misses
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
LRM 20 at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 11, rolls 8 : misses
LRM 20 at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 11, rolls 5 : misses
Weapons fire for Orion ON1-K ID:23 (1st Octopus Overlords)
AC/10 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -hits LA
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to LA.
13 Armor remaining.
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
LRM 15 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Weapons fire for Warhammer WHM-6R ID:25 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 9, rolls 12 : - Direct Blow - hits LT
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 11 damage to LT.
Needs 7+ to destroy Searchlight, rolls 6.
14 Armor remaining.
PPC at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 9, rolls 10 : hits RL
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 10 damage to RL.
22 Armor remaining.
Weapons fire for Thug THG-11EO ID:69 (1st Octopus Overlords)
PPC at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
PPC at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
SRM 6 at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 11, rolls 6 : misses
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Large Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Medium Laser at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
Weapons fire for Crusader CRD-3R ID:28 (1st Octopus Overlords)
LRM 15 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -6 missile(s) hit (using Right Side table) (w/ -4 malus).
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 5 damage to RA.
24 Armor remaining.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 1 damage to RL.
40 Armor remaining.
LRM 15 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 8, rolls 5 : misses
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
LB 10-X AC (Cluster ammo) at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 7, rolls 9 : 6 pellet(s) hit.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 1 damage to RL.
24 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 1 damage to LL.
24 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 1 damage to RT.
The passenger, Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar), avoids damage.
16 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 1 damage to CT.
15 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 1 damage to RT.
The passenger, Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar), avoids damage.
15 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 1 damage to LA.
12 Armor remaining.
LRM 10 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 10, rolls 11 : hits (using Rear table) LA
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 5 damage to LA.
6 Armor remaining.
Machine Gun at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Machine Gun at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Weapons fire for LoaderMech ML-FLU ID:36 (1st Octopus Overlords)
Medium Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 10, rolls 11 : hits LL
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 5 damage to LL.
20 Armor remaining.
Medium Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
Weapons fire for LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords)
SRM 6 at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 9, rolls 11 : 4 missile(s) hit (using Left Side table).
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 2 damage to LL.
18 Armor remaining.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 2 damage to LL.
16 Armor remaining.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 2 damage to LL.
14 Armor remaining.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) takes 2 damage to CT.
Needs 7+ to destroy Searchlight, rolls 2.
23 Armor remaining.
Weapons fire for LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords)
SRM 6 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 12, rolls 7 : misses
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Large Pulse Laser at LoaderMech ML-FLU ID:36 (1st Octopus Overlords); needs 4, rolls 11 : - Direct Blow - hits RT
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 12 damage to RT.
Needs 7+ to destroy Searchlight, rolls 4.
Armor destroyed.
SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
3 damage transfers to CT.
Critical hit on RT. Roll is (8+2) = 10; 2 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on Heat Sink.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 3 damage to CT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
3 Armor remaining.
Medium Pulse Laser at LoaderMech ML-FLU ID:36 (1st Octopus Overlords); needs 4, rolls 10 : - Direct Blow - hits RA
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 9 damage to RA.
9 damage transfers to RT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 9 damage to RT.
9 damage transfers to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 9 damage to CT.
Armor destroyed.
SECTION DESTROYED.
*** LoaderMech ML-FLU ID:36 (1st Octopus Overlords) DESTROYED by damage! ***
Critical hit on CT. Roll is (9+2) = 11; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Standard Gyro.
LB 10-X AC (Cluster ammo) at LoaderMech ML-FLU ID:36 (1st Octopus Overlords); needs 5, rolls 10 : - Direct Blow - 10 pellet(s) hit (w/ +2 bonus).
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to RT.
1 damage transfers to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to RA.
1 damage transfers to RT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to RT.
1 damage transfers to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to LA.
0 Armor remaining.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to HD.
1 Armor remaining.
Pilot of LoaderMech ML-FLU ID:36 (1st Octopus Overlords) "Van Gómez" takes 1 damage (1 total hits).
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to LA.
2 Internal Structure remaining.
Critical hit on LA. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Hand.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to RT.
1 damage transfers to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to CT.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to LT.
3 Armor remaining.
LoaderMech ML-FLU ID:36 (1st Octopus Overlords) takes 1 damage to LL.
3 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 4, rolls 7 : - Direct Blow - hits LL
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 16 damage to LL.
Armor destroyed.
SECTION DESTROYED.
8 damage transfers to LT.
Critical hit on LL. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Lower Leg.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 8 damage to LT.
Needs 7+ to destroy Searchlight, rolls 8.
Searchlight destroyed!
Armor destroyed.
1 Internal Structure remaining.
Critical hit on LT. Roll is (5+1) = 6; no effect.
Medium Pulse Laser at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 2, rolls 8 : - Direct Blow - hits LA
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 9 damage to LA.
Armor destroyed.
SECTION DESTROYED.
2 damage transfers to LT.
Critical hit on LA. Roll is (7+2) = 9; 1 location.
CRITICAL HIT on Shoulder.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to LT.
SECTION DESTROYED.
1 damage transfers to CT.
Critical hit on LT. Roll is (5+2) = 7; no effect.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 1 damage to CT.
4 Internal Structure remaining.
Critical hit on CT. Roll is (7+2) = 9; 1 location.
CRITICAL HIT on Standard Gyro.
Medium Pulse Laser at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 2, rolls 6 : - Direct Blow - hits LL
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 8 damage to LL.
8 damage transfers to LT.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 8 damage to LT.
8 damage transfers to CT.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 8 damage to CT.
SECTION DESTROYED.
*** LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) DESTROYED by damage! ***
Critical hit on CT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
Medium Pulse Laser at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 2, rolls 6 : - Direct Blow - hits LT
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 8 damage to LT.
8 damage transfers to CT.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 8 damage to CT.
Streak SRM 6 at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 4, rolls 5 : 6 missile(s) hit.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to RL.
2 Armor remaining.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to CT.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to RA.
2 Armor remaining.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to LT.
2 damage transfers to CT.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to CT.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to RL.
0 Armor remaining.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to LL.
2 damage transfers to LT.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to LT.
2 damage transfers to CT.
LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords) takes 2 damage to CT.
ER Small Laser at LoaderMech SRM6-FLU ID:41 (1st Octopus Overlords); needs 4, rolls 2 : misses
Weapons fire for Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar)
Large Pulse Laser at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits LL
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 5 damage to LL.
5 Armor remaining.
Large Pulse Laser at Warhammer WHM-6R ID:25 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits LL
Warhammer WHM-6R ID:25 (1st Octopus Overlords) takes 11 damage to LL.
Armor destroyed.
9 Internal Structure remaining.
Critical hit on LL. Roll is (7+1) = 8; 1 location.
CRITICAL HIT on Heat Sink.
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
Large Pulse Laser at LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords); needs 4, rolls 4 : - Glancing Blow -hits (using Partial cover (horizontal 50%) table) RL
LoaderMech SRM6-FLU ID:42 suffers no damage. (RL behind cover)
Large Pulse Laser at LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords); needs 4, rolls 7 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) RA
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) takes 11 damage to RA.
SECTION DESTROYED.
9 damage transfers to RT.
Critical hit on RA. Roll is (3+1) = 4; no effect.
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) takes 9 damage to RT.
Needs 7+ to destroy Searchlight, rolls 8.
Searchlight destroyed!
Armor destroyed.
SECTION DESTROYED.
Critical hit on RT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on Heat Sink.
LRM 20 at LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords); needs 6, rolls 5 : misses
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 9, rolls 8 : misses
Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 9, rolls 10 : hits RT
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 7 damage to RT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
11 Armor remaining.
Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits CT
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) takes 3 damage to CT.
20 Armor remaining.
Medium Pulse Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 9, rolls 7 : misses
ER Large Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 6 : misses
ER Large Laser at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 6 : misses
Ultra AC/5 at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 7 : misses
Ultra AC/5 at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar)
ER Large Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Large Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
Needs 9 [7 (ER Medium Laser) + 2 (accidental)] to ignite, rolls 3
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits LT
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 11 damage to LT.
Needs 7+ to destroy Searchlight, rolls 5.
17 Armor remaining.
ER Large Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 7, rolls 12 : - Direct Blow - hits RL
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) takes 11 damage to RL.
15 Armor remaining.
ER Medium Laser at BattleMaster BLR-1G ID:21 (1st Octopus Overlords); needs 7, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Machine Gun at LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords); needs 6, rolls 4 : misses
Machine Gun at LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords); needs 6, rolls 9 : - Direct Blow - hits LL
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) takes 3 damage to LL.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on LL. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Heat Sink.
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER PPC at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 8, rolls 10 : hits LA
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 15 damage to LA.
5 Armor remaining.
ER Medium Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 10, rolls 11 : hits LA
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 7 damage to LA.
Armor destroyed.
8 Internal Structure remaining.
Critical hit on LA. Roll is 8; 1 location.
CRITICAL HIT on Machine Gun.
Streak SRM 6 at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 11, rolls 6 : fails to achieve lock.
Weapons fire for Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar)
ER PPC at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 5, rolls 6 : hits LA
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 15 damage to LA.
19 Armor remaining.
LB 10-X AC at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 5, rolls 7 : hits LL
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 10 damage to LL.
32 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER PPC at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar)
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 11, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 11, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 11, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 11, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 11, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Medium Laser at LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords); needs 11, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 7, rolls 4 : misses
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 7, rolls 3 : misses
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 9, rolls 6 : misses
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 9, rolls 3 : misses
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
Gauss Rifle at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 8, rolls 10 : hits (using Partial cover (horizontal 50%) table) LL
Hatamoto-Hi HTM-27U ID:103 suffers no damage. (LL behind cover)
Large Pulse Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 6, rolls 11 : - Direct Blow - hits (using Partial cover (horizontal 50%) table) RT (critical)
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 11 damage to RT (critical).
Needs 7+ to destroy Searchlight, rolls 4.
14 Armor remaining.
Critical hit on RT. Roll is (6+1) = 7; no effect.
LRM 10 ((Clan) Artemis-capable ammo) at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 8, rolls 9 : (ECM prevents bonus) 6 missile(s) hit (using Partial cover (horizontal 50%) table).
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 5 damage to LT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
20 Armor remaining.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 1 damage to LA.
25 Armor remaining.
Weapons fire for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
ER PPC at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 10, rolls 12 : hits RA
Marauder MAD-5SO ID:75 (1st Octopus Overlords) takes 15 damage to RA.
7 Armor remaining.
LRM 15 at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
LB 10-X AC at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Weapons fire for Elemental Battle Armor [Laser] ID:16 (Clan Smoke Jaguar)
Swarm Mek at LoaderMech SRM6-FLU ID:190 (1st Octopus Overlords); needs 5, rolls 6 : succeeds! Defender swarmed.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 2 [2 (Base piloting skill)].
Roll #1, (2 (Base piloting skill) + 1 (20+ damage)); needs 3, rolls 11 : succeeds.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 5 : succeeds.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 5 : succeeds.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (40+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 2 (40+ damage)); needs 6, rolls 7 : succeeds.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) must make 2 piloting skill roll(s) (hip actuator hit; 40+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 2 (hip actuator hit) + 2 (40+ damage)); needs 8, rolls 7 : falls.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) goes back to the hull down position instead of falling to the ground.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (60+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 3 (60+ damage)); needs 7, rolls 6 : falls.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) goes back to the hull down position instead of falling to the ground.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 8 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
Punch (Right Arm) at Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords); needs 11, rolls 5 : misses.
Physical attacks for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
Kick (Left leg) at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 6, rolls 11 : - Direct Blow - hits (using Kick table) LL
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 15 damage to LL.
14 Armor remaining.
Physical attacks for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
Kick (Left leg) at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 6, rolls 6 : - Glancing Blow -hits (using Kick table) LL
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 6 damage to LL.
3 Armor remaining.
Physical attacks for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Punch (Left Arm) at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 7, rolls 3 : misses.
Punch (Right Arm) at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 7, rolls 5 : misses.
Physical attacks for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Kick (Left leg) at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Rear Kick table) RL
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 4 damage to RL.
11 Armor remaining.
Crusader CRD-3LD ID:49 (1st Octopus Overlords) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 0 (was kicked)); needs 3, rolls 10 : succeeds.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 10 : succeeds.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (was kicked)); needs 4, rolls 9 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 16 heat, sinks 16 heat and is now at 0 heat.
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 28 heat, sinks 28 heat and is now at 0 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 17 heat, sinks 17 heat and is now at 0 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 27 heat, sinks 30 heat and is now at 2 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 21 heat, sinks 21 heat and is now at 2 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 40 heat, sinks 34 heat and is now at 6 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 20 heat, sinks 19 heat and is now at 2 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 21 heat, sinks 20 heat and is now at 1 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 25 heat, sinks 28 heat and is now at 0 heat.
BattleMaster BLR-1G ID:21 (1st Octopus Overlords) gains 22 heat, sinks 18 heat and is now at 4 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 32 heat, sinks 28 heat and is now at 4 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 12 heat, sinks 10 heat and is now at 2 heat.
Marauder MAD-3R ID:24 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Warhammer WHM-6R ID:25 (1st Octopus Overlords) gains 21 heat, sinks 17 heat and is now at 7 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 12 heat, sinks 10 heat and is now at 4 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 18 heat, sinks 15 heat and is now at 3 heat.
Crusader CRD-3R ID:28 (1st Octopus Overlords) gains 11 heat, sinks 10 heat and is now at 1 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 14 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 9 heat, sinks 10 heat and is now at 3 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 44 heat, sinks 44 heat and is now at 4 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 20 heat, sinks 24 heat and is now at 1 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 31 heat, sinks 34 heat and is now at 1 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 22 heat, sinks 25 heat and is now at 0 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 41 heat, sinks 41 heat and is now at 0 heat.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) gains 2 heat, sinks 2 heat and is now at 0 heat.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) gains 32 heat, sinks 28 heat and is now at 4 heat.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) gains 24 heat, sinks 20 heat and is now at 6 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 17 heat, sinks 20 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 36 heat, sinks 36 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 17 heat, sinks 17 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 35 heat, sinks 39 heat and is now at 0 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 26 heat, sinks 24 heat and is now at 5 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 40 heat, sinks 40 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 18 heat, sinks 20 heat and is now at 2 heat.
End Phase
-------------------
A unit is attempting to self destruct.
A unit is attempting to self destruct.
A unit is attempting to self destruct.
A unit is attempting to self destruct.
A unit is attempting to self destruct.
A unit is attempting to self destruct.
Fire at 2108 is burning brightly.
Terrain burns for 5 damage.
Fire at 2921 is burning brightly.
Terrain burns for 5 damage.
Light smoke continues to fill 2207.
Light smoke continues to fill 2208.
Light smoke continues to fill 2107.
Light smoke continues to fill 3020.
Light smoke continues to fill 3021.
Light smoke continues to fill 2920.