Initiative Phase for Round #7
-------------------
1st Octopus Overlords rolls a 9[5+4] / 8[4+4].
Clan Smoke Jaguar rolls a 9[9+0] / 7[7+0].
Marauder MAD-5SO ID:75 (1st Octopus Overlords) passes through a fire. It will generate 2 more heat this round.
Weapon Attack Phase
-------------------
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) Checking for self destruct on 4, roll is 9: EXPLODES!
Start Secondary Damage Report.
>LoaderMech ML-FLU ID:192 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech ML-FLU ID:192 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds.
The pilot ejects safely!
*** LoaderMech ML-FLU ID:192 (1st Octopus Overlords) DESTROYED by ejection! ***
Fire at 2622 was started due to an engine explosion!
Fire started in hex 2622.
Hex 2623: terrain takes 4 damage.
Hex 2624: terrain takes 2 damage.
Hex 2323: terrain takes 1 damage.
Hex 2322: terrain takes 1 damage.
Hex 2921: terrain takes 1 damage.
Hex 2525: terrain takes 1 damage.
Hex 2324: terrain takes 1 damage.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) is hit for 1 damage!
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 1 damage to LL.
21 Armor remaining.
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) is hit for 1 damage!
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) takes 1 damage to RT.
3 Armor remaining.
End Secondary Damage Report.
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) Checking for self destruct on 5, roll is 8: EXPLODES!
Start Secondary Damage Report.
>LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) must make a piloting skill check (landing in light woods).
Needs 8 [5 (ejecting) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 9 : succeeds.
The pilot ejects safely!
*** LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) DESTROYED by ejection! ***
Fire at 2327 was started due to an engine explosion!
Fire started in hex 2327.
Hex 2427: terrain takes 4 damage.
Hex 2325: terrain takes 2 damage.
Hex 2425: terrain takes 2 damage.
Hex 2528: terrain takes 2 damage.
Hex 2224: terrain takes 1 damage.
Hex 2324: terrain takes 1 damage.
Hex 2525: terrain takes 1 damage.
Hex 2627: terrain takes 1 damage.
Hex 2129: terrain takes 1 damage.
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) is hit for 1 damage!
LoaderMech LRM5-FLU ID:193 (1st Octopus Overlords) takes 1 damage to RL.
3 Armor remaining.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) is hit for 1 damage!
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 1 damage to RA.
10 Armor remaining.
Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar) is hit for 4 damage!
Battle Armor hit by area-effect damage. Each trooper takes damage.
Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar) takes 4 damage to Trooper 1.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar) takes 4 damage to Trooper 2.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar) takes 4 damage to Trooper 3.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar) takes 4 damage to Trooper 4.
6 Armor remaining.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) is hit for 2 damage!
Battle Armor hit by area-effect damage. Each trooper takes damage.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 2 damage to Trooper 1.
8 Armor remaining.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 2 damage to Trooper 2.
8 Armor remaining.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 2 damage to Trooper 3.
8 Armor remaining.
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 2 damage to Trooper 4.
8 Armor remaining.
End Secondary Damage Report.
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
LB 10-X AC (Cluster ammo) at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 7, rolls 8 : 6 pellet(s) hit.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 1 damage to HD.
8 Armor remaining.
Pilot of Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) "Wirke Prodzinski" takes 1 damage (1 total hits).
Pilot of Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) "Wirke Prodzinski" needs a 3 to stay conscious. Rolls 9 : successful!
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 1 damage to RA.
23 Armor remaining.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 1 damage to RT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
24 Armor remaining.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 1 damage to CT.
35 Armor remaining.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 1 damage to RT.
23 Armor remaining.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 1 damage to LT.
13 Armor remaining.
LRM 10 at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Weapons fire for Thug THG-11EO ID:69 (1st Octopus Overlords)
SRM 6 at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 11 [9 (SRM 6) + 2 (accidental)] to ignite, rolls 8
SRM 6 at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 11 [9 (SRM 6) + 2 (accidental)] to ignite, rolls 8
PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 11, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 4 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 10 : - Direct Blow - hits (using Rear table) LA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 6 damage to LA.
6 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 12 : - Direct Blow - hits (using Rear table) LTR
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 6 damage to LTR.
1 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 9, rolls 8 : misses
Gauss Rifle at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
Medium Pulse Laser at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 5, rolls 6 : hits LL
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 10 damage to LL.
15 Armor remaining.
PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - hits RA
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 11 damage to RA.
7 Armor remaining.
Gauss Rifle at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits HD
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 7 damage to HD.
2 Armor remaining.
Pilot of Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) "Monika Grimstad" takes 1 damage (1 total hits).
Pilot of Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) "Monika Grimstad" needs a 3 to stay conscious. Rolls 8 : successful!
Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)
PPC at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
PPC at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 9 : hits (using Left Side table) LT
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 10 damage to LT.
Armor destroyed.
6 Internal Structure remaining.
Critical hit on LT. Roll is 3; no effect.
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
LRM 15 (Artemis-capable ammo) at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 5, rolls 2 : misses
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 9, rolls 4 : misses
Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Rear table) CTR
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 3 damage to CTR.
5 Armor remaining.
ER Medium Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Rear table) LL
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 3 damage to LL.
10 Armor remaining.
LRM 15 at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - 15 missile(s) hit (using Rear table) (w/ +2 bonus).
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 5 damage to RL.
3 Armor remaining.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 5 damage to RTR.
2 Armor remaining.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 5 damage to LA.
Armor destroyed.
7 Internal Structure remaining.
Critical hit on LA. Roll is (5+1) = 6; no effect.
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 8, rolls 10 : hits (using Right Side table) LA
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 10 damage to LA.
10 damage transfers to LT.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 10 damage to LT.
0 Armor remaining.
PPC at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 8, rolls 10 : hits (using Right Side table) RT
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 10 damage to RT.
SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
9 damage transfers to CT.
Critical hit on RT. Roll is 4; no effect.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 9 damage to CT.
9 Armor remaining.
Small Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 8, rolls 5 : misses
Weapons fire for Orion ON1-K ID:23 (1st Octopus Overlords)
AC/10 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 9, rolls 8 : misses
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 11, rolls 10 : misses
SRM 4 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 11, rolls 11 : - Glancing Blow -1 missile(s) hit (using Rear table) (w/ -4 malus).
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to RTR.
7 Armor remaining.
Weapons fire for Marauder MAD-3R ID:24 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
AC/5 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
LRM 20 at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 12, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Large Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Medium Laser at Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar); needs 12, rolls 8 : misses
Weapons fire for Crusader CRD-3R ID:28 (1st Octopus Overlords)
SRM 6 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 10, rolls 11 : 4 missile(s) hit (using Rear table).
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to LTR.
7 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to RTR.
5 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to LL.
17 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to RA.
16 Armor remaining.
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 11, rolls 6 : misses
Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
Medium Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
AC/5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 12 : - Direct Blow - hits CT
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 6 damage to CT.
17 Armor remaining.
SRM 6 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 7, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
AC/5 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
SRM 2 at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -1 missile(s) hit (using Rear table) (w/ -4 malus).
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 2 damage to CTR (critical).
8 Armor remaining.
Critical hit on CT. Roll is (9-2) = 7; no effect.
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Machine Gun at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 12, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
Needs 11 [9 (Machine Gun) + 2 (accidental)] to ignite, rolls 6
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 9, rolls 10 : hits LA
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to LA.
5 damage transfers to LT.
Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) takes 5 damage to LT.
12 Internal Structure remaining.
Critical hit on LT. Roll is 10; 2 locations.
CRITICAL HIT on Engine.
*** Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar) DESTROYED by engine destruction! ***
CRITICAL HIT on Engine.
Machine Gun at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 12, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
LRM 10 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 12, rolls 8 : misses
LRM 10 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 12, rolls 2 : misses
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Medium Laser at Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 6, rolls 10 : - Direct Blow - hits (using Rear table) RA
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 11 damage to RA.
Armor destroyed.
SECTION DESTROYED.
Critical hit on RA. Roll is (12+1) = 13;LIMB BLOWN OFF Right Arm blown off.
ER Large Laser at Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar); needs 6, rolls 7 : hits (using Rear table) RTR
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) takes 10 damage to RTR.
Armor destroyed.
7 Internal Structure remaining.
Critical hit on RT. Roll is 5; no effect.
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 12 : - Direct Blow - hits (using Right Side table) CT
Orion ON1-K ID:23 (1st Octopus Overlords) takes 11 damage to CT.
6 Armor remaining.
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 6 : misses
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 6 : misses
LRM 10 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 12 : - Direct Blow - 10 missile(s) hit (using Right Side table) (w/ +2 bonus).
Orion ON1-K ID:23 (1st Octopus Overlords) takes 5 damage to LL.
13 Armor remaining.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 5 damage to RA.
11 Armor remaining.
Ultra AC/5 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 9 :
Orion ON1-K ID:23 (1st Octopus Overlords) takes 5 damage to CT.
1 Armor remaining.
Ultra AC/5 at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 9 :
Orion ON1-K ID:23 (1st Octopus Overlords) takes 5 damage to RL.
27 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER PPC at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
ER Medium Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Streak SRM 6 at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 11, rolls 6 : fails to achieve lock.
Weapons fire for Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar)
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits LA
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 5 damage to LA.
15 Armor remaining.
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 6, rolls 8 : hits LA
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 7 damage to LA.
8 Armor remaining.
ER Medium Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 12, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Large Laser at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 12, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Man O' War (Gargoyle) Prime ID:6 (Clan Smoke Jaguar)
SRM 6 at Awesome AWS-8Q ID:22 (1st Octopus Overlords); needs 5, rolls 8 : - Direct Blow - 4 missile(s) hit (w/ +2 bonus).
Awesome AWS-8Q ID:22 (1st Octopus Overlords) takes 2 damage to RA (critical).
22 Armor remaining.
Critical hit on RA. Roll is (10+1) = 11; 2 locations.
CRITICAL HIT on Lower Arm.
CRITICAL HIT on Upper Arm.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) takes 2 damage to LA.
22 Armor remaining.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) takes 2 damage to RA.
20 Armor remaining.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) takes 2 damage to LT.
Needs 7+ to destroy Searchlight, rolls 5.
22 Armor remaining.
ER Small Laser at Awesome AWS-8Q ID:22 (1st Octopus Overlords); needs 6, rolls 5 : misses
LB 5-X AC at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 8, rolls 7 : misses
Weapons fire for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
ER PPC at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 10, rolls 10 : - Glancing Blow -hits RL (critical)
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) takes 7 damage to RL (critical).
9 Armor remaining.
Critical hit on RL. Roll is (8-2) = 6; no effect.
LB 10-X AC at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 10, rolls 7 : misses
LRM 15 at Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords); needs 10, rolls 7 : misses
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 8, rolls 12 : - Direct Blow - hits RL
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 11 damage to RL.
16 Armor remaining.
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 8, rolls 10 : hits LT
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 10 damage to LT.
14 Armor remaining.
Weapons fire for Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar)
Medium Pulse Laser at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 5, rolls 7 : hits LT
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 7 damage to LT.
16 Armor remaining.
Medium Pulse Laser at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 5, rolls 11 : - Direct Blow - hits RA
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 9 damage to RA.
16 Armor remaining.
Machine Gun at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 7, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
LB 10-X AC at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits RA
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 5 damage to RA.
11 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER PPC at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits CT
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 16 damage to CT.
4 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
Gauss Rifle at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 8, rolls 6 : misses
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 6 : misses
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 10, rolls 3 : misses
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 7, rolls 11 : - Direct Blow - hits RA
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 16 damage to RA.
4 Armor remaining.
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 6, rolls 9 : - Direct Blow - hits RT
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 8 damage to RT.
7 Armor remaining.
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 6, rolls 9 : - Direct Blow - hits LT
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 8 damage to LT.
9 Armor remaining.
ER PPC at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 7, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 6, rolls 8 : hits RA
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 7 damage to RA.
Armor destroyed.
9 Internal Structure remaining.
Critical hit on RA. Roll is 12;LIMB BLOWN OFF Right Arm blown off.
Streak SRM 6 at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - 6 missile(s) hit.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to RA.
2 damage transfers to RT.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to RT.
5 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to CT (critical).
28 Armor remaining.
Critical hit on CT. Roll is (9-2) = 7; no effect.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to LL.
9 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to LT (critical).
7 Armor remaining.
Critical hit on LT. Roll is (5-2) = 3; no effect.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to RT.
3 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to RT.
1 Armor remaining.
Weapons fire for Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar)
SRM 2 at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 6, rolls 4 : misses
Auto-Rifle (Modern, Generic) at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 5, rolls 2 : misses
Small Laser at LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords); needs 5, rolls 6 : 3 troopers hit (using Rear Partial cover (horizontal 50%) table)
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) takes 3 damage to LTR.
Armor destroyed.
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
Critical hit on LT. Roll is 5; no effect.
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) takes 3 damage to LTR.
3 damage transfers to CTR.
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) takes 3 damage to CTR.
Armor destroyed.
4 Internal Structure remaining.
Critical hit on CT. Roll is 7; no effect.
LoaderMech LRM5-FLU ID:194 (1st Octopus Overlords) takes 3 damage to CTR.
1 Internal Structure remaining.
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Standard Gyro.
Weapons fire for Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar)
SRM 2 at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 3, rolls 4 : - Glancing Blow due to Narrow/Low Profile - 4 missile(s) hit (using Right Side table) (w/ -4 malus).
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to LL.
7 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to CT.
26 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to CT.
24 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 2 damage to RL.
16 Armor remaining.
Auto-Rifle (Modern, Generic) at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 7, rolls 2 : misses
Small Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - 3 troopers hit (using Right Side table)
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 4 damage to RL.
12 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 4 damage to RL.
8 Armor remaining.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 4 damage to RA.
4 damage transfers to RT.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 4 damage to RT.
Armor destroyed.
13 Internal Structure remaining.
Critical hit on RT. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on +AC/5.
CRITICAL HIT on +AC/5.
Weapons fire for Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar)
Small Laser at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 11, rolls 6 : misses
Auto-Rifle (Modern, Generic) at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 11, rolls 7 : misses
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 9, rolls 10 : hits CT
Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 10 damage to CT.
Needs 7+ to destroy Searchlight, rolls 12.
Searchlight destroyed!
10 Armor remaining.
ER Medium Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 9, rolls 10 : hits LT
Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 7 damage to LT.
13 Armor remaining.
Weapons fire for Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar)
ER Medium Laser at Hex: 2223 (Ignite) needs 4, rolls 5 : hits!
Needs 7 [7 (ER Medium Laser)] to ignite, rolls 3
ER Medium Laser at Hex: 2223 (Ignite) needs 4, rolls 8 : hits!
Needs 7 [7 (ER Medium Laser)] to ignite, rolls 6
ER Medium Laser at Hex: 2223 (Ignite) needs 4, rolls 10 : hits!
Needs 7 [7 (ER Medium Laser)] to ignite, rolls 7
Fire started in hex 2223.
ER Medium Laser at Hex: 2223 (Ignite) needs 4, rolls 8 : hits!
The hex is already on fire
ER Medium Laser at Hex: 2223 (Ignite) needs 4, rolls 5 : hits!
The hex is already on fire
ER Medium Laser at Hex: 2223 (Ignite) needs 4, rolls 11 : hits!
The hex is already on fire
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Large Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits LA
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 5 damage to LA.
3 Internal Structure remaining.
Critical hit on LA. Roll is (9-2) = 7; no effect.
Medium Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Medium Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 12 : no fire..
LB 10-X AC (Cluster ammo) at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Crusader CRD-3LD ID:49 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 10 : succeeds.
Thug THG-11EO ID:69 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds.
Orion ON1-K ID:23 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 6 : succeeds.
Marauder MAD-3R ID:24 (1st Octopus Overlords) must make 1 piloting skill roll(s) (60+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 3 (60+ damage)); needs 6, rolls 5 : falls.
Marauder MAD-3R ID:24 (1st Octopus Overlords) goes back to the hull down position instead of falling to the ground.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (40+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 2 (40+ damage)); needs 6, rolls 10 : succeeds.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 8 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Kick (Left leg) at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 7 : misses.
Physical attacks for Thug THG-11EO ID:69 (1st Octopus Overlords)
Kick (Left leg) at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 6, rolls 3 : misses.
Thug THG-11EO ID:69 (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 0 (missed a kick)); needs 3, rolls 6 : succeeds.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 8 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 23 heat, sinks 20 heat and is now at 3 heat.
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 21 heat, sinks 22 heat and is now at 0 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 21 heat, sinks 17 heat and is now at 6 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 24 heat, sinks 30 heat and is now at 0 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 22 heat, sinks 21 heat and is now at 5 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 26 heat, sinks 32 heat and is now at 0 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 22 heat, sinks 19 heat and is now at 5 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 19 heat, sinks 19 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 20 heat, sinks 27 heat and is now at 0 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 23 heat, sinks 27 heat and is now at 0 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 11 heat, sinks 10 heat and is now at 4 heat.
Marauder MAD-3R ID:24 (1st Octopus Overlords) gains 13 heat, sinks 16 heat and is now at 3 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 6 heat, sinks 8 heat and is now at 0 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 12 heat, sinks 15 heat and is now at 0 heat.
Crusader CRD-3R ID:28 (1st Octopus Overlords) gains 9 heat, sinks 10 heat and is now at 4 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 13 heat, sinks 12 heat and is now at 2 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 14 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 12 heat, sinks 10 heat and is now at 4 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 43 heat, sinks 44 heat and is now at 2 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 19 heat, sinks 20 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 27 heat, sinks 26 heat and is now at 1 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 36 heat, sinks 36 heat and is now at 0 heat.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) gains 32 heat, sinks 28 heat and is now at 4 heat.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) gains 17 heat, sinks 18 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 23 heat, sinks 26 heat and is now at 2 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 31 heat, sinks 31 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 3 heat, sinks 3 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 48 heat, sinks 40 heat and is now at 8 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 20 heat, sinks 24 heat and is now at 1 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 19 heat, sinks 19 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 22 heat, sinks 20 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
Fire at 2108 is burning brightly.
Terrain burns for 5 damage.
Fire at 2327 goes out due to lack of fuel.
Fire at 2622 goes out due to lack of fuel.
Fire at 2921 is burning brightly.
Terrain burns for 5 damage.
Fire at 3020 is burning brightly.
Terrain burns for 5 damage.
Heavy smoke overpowers light smoke in 2207.
Heavy smoke overpowers light smoke in 2208.
Heavy smoke overpowers light smoke in 2107.
Fire at 2223 was started this round.
Light smoke fills 2323.
Light smoke fills 2324.
Light smoke fills 2222.