Initiative Phase for Round #9
-------------------
1st Octopus Overlords rolls a 7[3+4] / 11[7+4].
Clan Smoke Jaguar rolls a 7[7+0] / 5[5+0].
Wind direction is Northeast.
Archer ARC-2R ID:26 (1st Octopus Overlords) must make a piloting skill check (getting up).
Needs 4 [4 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
Weapon Attack Phase
-------------------
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (ER Large Laser) + 2 (accidental)] to ignite, rolls 6
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 12 : - Direct Blow - hits (using Rear table) LA
Orion ON1-K ID:23 (1st Octopus Overlords) takes 11 damage to LA.
6 Armor remaining.
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 11 : - Direct Blow - hits (using Rear table) RL
Orion ON1-K ID:23 (1st Octopus Overlords) takes 11 damage to RL.
16 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER PPC at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 6, rolls 2 : misses
Weapons fire for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
ER PPC at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
LB 10-X AC at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 8, rolls 9 : hits RT
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 10 damage to RT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
14 Armor remaining.
LRM 15 at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 8, rolls 9 : 9 missile(s) hit.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 5 damage to RA.
17 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) takes 4 damage to CT.
29 Armor remaining.
Weapons fire for Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar)
Medium Pulse Laser at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 4, rolls 6 : hits HD
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 7 damage to HD.
0 Armor remaining.
Pilot of Thug THG-11EO ID:69 (1st Octopus Overlords) "Private Gurudasa "Isgrimnur MkII" Naimish" takes 1 damage (2 total hits).
Pilot of Thug THG-11EO ID:69 (1st Octopus Overlords) "Private Gurudasa "Isgrimnur MkII" Naimish" needs a 5 to stay conscious. Rolls 3 : blacks out.
Medium Pulse Laser at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 4, rolls 7 : - Direct Blow - hits RA
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 8 damage to RA.
3 Armor remaining.
LB 10-X AC at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 4, rolls 9 : - Direct Blow - hits LA
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 11 damage to LA.
Armor destroyed.
11 Internal Structure remaining.
Critical hit on LA. Roll is (6+1) = 7; no effect.
Machine Gun at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 6, rolls 9 : - Direct Blow - hits LL
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 3 damage to LL.
24 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
ER PPC at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 9 : - Glancing Blow due to Narrow/Low Profile - hits RA
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 3 damage to RA.
3 damage transfers to RT.
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 3 damage to RT.
10 Internal Structure remaining.
Critical hit on RT. Roll is (6-2) = 4; no effect.
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Medium Pulse Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Streak SRM 6 at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 10, rolls 5 : fails to achieve lock.
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 3 : misses
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 9 : hits (using Left Side table) LT
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 7 damage to LT.
14 Armor remaining.
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 8, rolls 5 : misses
Streak SRM 6 at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 9, rolls 7 : fails to achieve lock.
Weapons fire for Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar)
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 11, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Medium Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
ER Medium Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
ER Medium Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 9, rolls 10 : hits (using Partial cover (horizontal 50%) table) LT
Orion ON1-K ID:23 (1st Octopus Overlords) takes 7 damage to LT.
12 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
Gauss Rifle at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 8, rolls 4 : misses
LRM 10 ((Clan) Artemis-capable ammo) at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 8, rolls 12 : - Direct Blow - (ECM prevents bonus) 10 missile(s) hit (using Right Side table) (w/ +2 bonus).
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 5 damage to RT.
2 Armor remaining.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 5 damage to RA.
14 Armor remaining.
Large Pulse Laser at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 6, rolls 7 : hits (using Right Side table) RA
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) takes 10 damage to RA.
4 Armor remaining.
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Large Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 11, rolls 11 : - Glancing Blow -hits LA
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 5 damage to LA.
15 Armor remaining.
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) RA
Griffin GRF-3MO ID:186 (1st Octopus Overlords) takes 10 damage to RA.
8 Armor remaining.
ER Medium Laser at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 9, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Large Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 6, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Medium Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 8, rolls 12 : - Direct Blow - hits CT
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 8 damage to CT.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
22 Armor remaining.
LB 10-X AC (Cluster ammo) at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar)
Small Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 9, rolls 4 : misses
Auto-Rifle (Modern, Generic) at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 9, rolls 6 : misses
Weapons fire for Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar)
SRM 2 at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 9, rolls 7 : misses
Auto-Rifle (Modern, Generic) at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -1 troopers hit (using Right Side table), causing 1 damage.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 1 damage to CT.
3 Armor remaining.
Small Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 11 : 3 troopers hit (using Right Side table)
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 3 damage to RA.
8 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 3 damage to LL.
7 Armor remaining.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 3 damage to LT.
3 Armor remaining.
Weapons fire for Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar)
Small Laser at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 10, rolls 8 : misses
Auto-Rifle (Modern, Generic) at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 10, rolls 11 : 3 troopers hit (using Rear table), causing 2 damage.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) takes 2 damage to LTR.
4 Armor remaining.
Weapons fire for Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar)
Small Laser at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 8, rolls 6 : misses
Auto-Rifle (Modern, Generic) at Marauder MAD-5SO ID:75 (1st Octopus Overlords); needs 8, rolls 12 : - Direct Blow - 1 troopers hit, causing 1 damage.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) takes 1 damage to RL.
17 Armor remaining.
Weapons fire for Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar)
Large Pulse Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 7 : misses
Large Pulse Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits HD (hit aimed location)
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 5 damage to HD.
0 Armor remaining.
Pilot of Mackie MSK-8BG ID:78 (1st Octopus Overlords) "Lieutenant SG Omer "Siljanus Mk II" Nanji" takes 1 damage (3 total hits).
LRM 20 at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 4, rolls 7 : - Direct Blow - 12 missile(s) hit (w/ +2 bonus).
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 5 damage to RA (critical).
29 Armor remaining.
Critical hit on RA. Roll is (12+1) = 13;LIMB BLOWN OFF Right Arm blown off.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 5 damage to CT (critical).
25 Armor remaining.
Critical hit on CT. Roll is (6+1) = 7; no effect.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 2 damage to RT.
29 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
ER Large Laser at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 9, rolls 10 : hits (using Rear table) RTR
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) takes 10 damage to RTR.
Armor destroyed.
SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
4 damage transfers to CTR.
Critical hit on RT. Roll is 10; 2 locations.
CRITICAL HIT on Large Laser.
CRITICAL HIT on Heat Sink.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) takes 4 damage to CTR.
Armor destroyed.
4 Internal Structure remaining.
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on Engine.
CRITICAL HIT on Engine.
ER Medium Laser at LoaderMech LL-FLU ID:39 (1st Octopus Overlords); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
LRM 10 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
LRM 10 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 10, rolls 12 : 6 missile(s) hit (using Partial cover (horizontal 50%) table).
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 5 damage to LA.
5 Armor remaining.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 1 damage to LT.
4 Armor remaining.
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 6 : hits RT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 5 damage to RT.
2 Internal Structure remaining.
Critical hit on RT. Roll is 8; 1 location.
CRITICAL HIT on +Machine Gun.
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 8 : - Direct Blow - hits CT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 6 damage to CT.
9 Armor remaining.
Medium Laser at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 5 : - Glancing Blow -hits RT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 2 damage to RT.
SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
Critical hit on RT. Roll is (8-2) = 6; no effect.
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 8, rolls 9 : hits LL
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 10 damage to LL.
4 Armor remaining.
Gauss Rifle at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits RT
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 7 damage to RT.
8 Armor remaining.
Medium Pulse Laser at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 3, rolls 4 : hits Trooper 2
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 6 damage to Trooper 2.
0 Armor remaining.
Medium Pulse Laser at Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar); needs 3, rolls 10 : - Direct Blow - hits Trooper 1
Elemental Battle Armor [Laser] ID:20 (Clan Smoke Jaguar) takes 8 damage to Trooper 1.
Armor destroyed.
TROOPER KILLED,
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 6, rolls 12 : - Direct Blow - hits RL
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 12 damage to RL.
Armor destroyed.
6 Internal Structure remaining.
Critical hit on RL. Roll is (10+2) = 12;LIMB BLOWN OFF Right Leg blown off.
ER Large Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 6, rolls 6 : - Glancing Blow -hits CT
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to CT.
13 Internal Structure remaining.
Critical hit on CT. Roll is (4-2) = 2; no effect.
Weapons fire for Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 8, rolls 9 : hits LA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 10 damage to LA.
Armor destroyed.
8 Internal Structure remaining.
Critical hit on LA. Roll is 7; no effect.
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 9 : hits (using Rear table) LTR
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 15 damage to LTR.
Armor destroyed.
7 Internal Structure remaining.
Critical hit on LT. Roll is 8; 1 location.
CRITICAL HIT on Double Heat Sink.
ER Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 10 : hits (using Rear table) CTR
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) takes 7 damage to CTR.
3 Armor remaining.
ER Medium Laser at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 3 : misses
LRM 15 at Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
PPC at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 12, rolls 4 : misses
PPC at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 10, rolls 9 : misses
Weapons fire for Orion ON1-K ID:23 (1st Octopus Overlords)
AC/10 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Right Side Partial cover (horizontal 50%) table) RT
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to RT.
0 Armor remaining.
Medium Laser at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits (using Right Side Partial cover (horizontal 50%) table) RL
Ryoken (Stormcrow) Prime ID:5 suffers no damage. (RL behind cover)
SRM 4 at Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar); needs 7, rolls 8 : 2 missile(s) hit (using Right Side Partial cover (horizontal 50%) table).
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to RA.
13 Armor remaining.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 2 damage to RT.
11 Internal Structure remaining.
Critical hit on RT. Roll is 3; no effect.
Weapons fire for Marauder MAD-3R ID:24 (1st Octopus Overlords)
PPC at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (Medium Laser) + 2 (accidental)] to ignite, rolls 7
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Large Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 11, rolls 9 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
SRM 2 at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 11, rolls 8 : misses
Weapons fire for Crusader CRD-3R ID:28 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 7 : misses
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 9 : hits LL
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 5 damage to LL.
23 Armor remaining.
Machine Gun at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 12, rolls 8 : misses
Machine Gun at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 12, rolls 6 : misses
SRM 6 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 7, rolls 10 : - Direct Blow - 3 missile(s) hit (w/ +2 bonus).
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 2 damage to LA.
18 Armor remaining.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 2 damage to LT.
11 Armor remaining.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 2 damage to RA.
21 Armor remaining.
Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
Medium Laser at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits LA
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) takes 2 damage to LA.
3 Armor remaining.
AC/5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
SRM 6 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
AC/5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 10, rolls 3 : misses
LRM 5 at Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
LB 10-X AC (Cluster ammo) at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 11, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
Machine Gun at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 11, rolls 11 : - Glancing Blow -hits (using Rear table) HD
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 1 damage to HD.
1 Armor remaining.
Pilot of Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) "Kaitlynn Stone" takes 1 damage (2 total hits).
Pilot of Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) "Kaitlynn Stone" needs a 5 to stay conscious. Rolls 6 : successful!
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 11, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Machine Gun at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 11, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 11 [9 (Machine Gun) + 2 (accidental)] to ignite, rolls 7
Weapons fire for Thug THG-11EO ID:69 (1st Octopus Overlords)
PPC at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
PPC at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 5, rolls 11 : - Direct Blow - hits LT
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 12 damage to LT.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on LT. Roll is (4+2) = 6; no effect.
SRM 6 at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 7, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
SRM 6 at Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -2 missile(s) hit (w/ -4 malus).
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 2 damage to RT.
2 damage transfers to CT.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 2 damage to CT.
7 Armor remaining.
Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) takes 2 damage to LT (critical).
SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
Critical hit on LT. Roll is (2-2) = 0; no effect.
Critical hit on LT. Roll is (5-2) = 3; no effect.
*** Nobori-nin (Huntsman) B ID:8 (Clan Smoke Jaguar) DESTROYED by engine destruction! ***
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
LRM 15 (Artemis-capable ammo) at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 11, rolls 5 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 11, rolls 7 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Thug THG-11EO ID:69 (1st Octopus Overlords) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
Thug THG-11EO ID:69 (1st Octopus Overlords) falls on its rear, suffering 8 damage.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 5 damage to RL.
28 Armor remaining.
Thug THG-11EO ID:69 (1st Octopus Overlords) takes 3 damage to RA.
0 Armor remaining.
Pilot of Thug THG-11EO ID:69 (1st Octopus Overlords) "Private Gurudasa "Isgrimnur MkII" Naimish" cannot avoid damage.
Pilot of Thug THG-11EO ID:69 (1st Octopus Overlords) "Private Gurudasa "Isgrimnur MkII" Naimish" takes 1 damage (3 total hits).
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 7 : succeeds.
Orion ON1-K ID:23 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 5 : succeeds.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) must make 2 piloting skill roll(s) (leg destroyed; 20+ damage).
The base target is 7 [4 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 1 (Left Leg Foot Actuator destroyed)].
Roll #1, (leg destroyed); automatically fails.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) falls on its left side, suffering 6 damage.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 5 damage to CT.
8 Internal Structure remaining.
Critical hit on CT. Roll is 4; no effect.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) takes 1 damage to LL.
3 Internal Structure remaining.
Critical hit on LL. Roll is 7; no effect.
Pilot of Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) "José Morín" must roll 13 to avoid damage; rolls 7 : fails.
Pilot of Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) "José Morín" takes 1 damage (2 total hits).
Pilot of Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) "José Morín" needs a 5 to stay conscious. Rolls 5 : successful!
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 5 : succeeds.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 5 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Archer ARC-2R ID:26 (1st Octopus Overlords)
Kick (Left leg) at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 6 : misses.
Physical attacks for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Punch (Left Arm) at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 8, rolls 12 : - Direct Blow - hits (using Rear Punch table) LTR
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 6 damage to LTR.
Needs 7+ to destroy Searchlight, rolls 9.
Searchlight destroyed!
1 Armor remaining.
Physical attacks for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Kick (Left leg) at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 8, rolls 10 : hits (using Rear Kick table) RL
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 9 damage to RL.
SECTION DESTROYED.
4 damage transfers to RTR.
Critical hit on RL. Roll is 9; 1 location.
CRITICAL HIT on Foot.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 4 damage to RTR.
3 Armor remaining.
Archer ARC-2R ID:26 (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 0 (missed a kick)); needs 4, rolls 6 : succeeds.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg destroyed; was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) falls on its front, suffering 7 damage.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 5 damage to LA.
Armor destroyed.
8 Internal Structure remaining.
Critical hit on LA. Roll is 2; no effect.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 2 damage to CT.
12 Armor remaining.
Pilot of Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) "Kaitlynn Stone" must roll 10 to avoid damage; rolls 11 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 16 heat, sinks 16 heat and is now at 0 heat.
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 29 heat, sinks 28 heat and is now at 1 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 11 heat, sinks 15 heat and is now at 0 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 25 heat, sinks 27 heat and is now at 0 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 25 heat, sinks 32 heat and is now at 0 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 21 heat, sinks 19 heat and is now at 2 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 19 heat, sinks 19 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 31 heat, sinks 28 heat and is now at 5 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 21 heat, sinks 21 heat and is now at 0 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 11 heat, sinks 10 heat and is now at 2 heat.
Marauder MAD-3R ID:24 (1st Octopus Overlords) gains 14 heat, sinks 16 heat and is now at 0 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 9 heat, sinks 10 heat and is now at 4 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 15 heat, sinks 15 heat and is now at 4 heat.
Crusader CRD-3R ID:28 (1st Octopus Overlords) gains 12 heat, sinks 10 heat and is now at 2 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 13 heat, sinks 12 heat and is now at 4 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 5 heat, sinks 5 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:34 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) gains 10 heat, sinks 4 heat and is now at 6 heat.
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 48 heat, sinks 44 heat and is now at 4 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 28 heat, sinks 24 heat and is now at 4 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 31 heat, sinks 33 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 17 heat, sinks 18 heat and is now at 0 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 44 heat, sinks 44 heat and is now at 0 heat.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) gains 32 heat, sinks 28 heat and is now at 5 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 22 heat, sinks 22 heat and is now at 0 heat.
Subtracting 3 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 17 heat, sinks 17 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 29 heat, sinks 29 heat and is now at 0 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 23 heat, sinks 24 heat and is now at 2 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 19 heat, sinks 19 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 22 heat, sinks 20 heat and is now at 2 heat.
End Phase
-------------------
Pilot of Mackie MSK-8BG ID:78 (1st Octopus Overlords) "Lieutenant SG Omer "Siljanus Mk II" Nanji" needs a 7 to wake up. Rolls 9 : successful!