Initiative Phase for Round #10
-------------------
1st Octopus Overlords rolls a 10[6+4].
Clan Smoke Jaguar rolls a 11[11+0].
Wind direction is Northeast.
Weapon Attack Phase
-------------------
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) Checking for self destruct on 6, roll is 8: EXPLODES!
Start Secondary Damage Report.
>LoaderMech LL-FLU ID:39 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
LoaderMech LL-FLU ID:39 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 10 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.
Pilot of LoaderMech LL-FLU ID:39 (1st Octopus Overlords) "Anthea Angelis" takes 3 damage (4 total hits).
Pilot of LoaderMech LL-FLU ID:39 (1st Octopus Overlords) "Anthea Angelis" needs a 5 to stay conscious. Rolls 8 : successful!
Pilot of LoaderMech LL-FLU ID:39 (1st Octopus Overlords) "Anthea Angelis" needs a 7 to stay conscious. Rolls 5 : blacks out.
The pilot ejects safely!
*** LoaderMech LL-FLU ID:39 (1st Octopus Overlords) DESTROYED by ejection! ***
Fire at 2008 was started due to an engine explosion!
Fire started in hex 2008.
Hex 2008: terrain takes 40 damage.
Heavy Woods converted to Light Woods!
Hex 2108: terrain takes 4 damage.
Hex 2109: terrain takes 4 damage.
Hex 2009: terrain takes 4 damage.
Hex 1909: terrain takes 4 damage.
Hex 2107: terrain takes 2 damage.
Hex 2010: terrain takes 2 damage.
Hex 1809: terrain takes 2 damage.
Hex 1806: terrain takes 1 damage.
Hex 2206: terrain takes 1 damage.
Hex 2307: terrain takes 1 damage.
Hex 2310: terrain takes 1 damage.
Hex 2210: terrain takes 1 damage.
Hex 2011: terrain takes 1 damage.
Hex 1710: terrain takes 1 damage.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) is hit for 1 damage!
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 1 damage to RA.
19 Armor remaining.
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) is hit for 2 damage!
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) takes 2 damage to LL (critical).
2 Armor remaining.
Possible breach on LL. Roll is 9: no breach.
Critical hit on LL. Roll is 6; no effect.
Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar) is hit for 1 damage!
Battle Armor hit by area-effect damage. Each trooper takes damage.
Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar) takes 1 damage to Trooper 1.
9 Armor remaining.
Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar) takes 1 damage to Trooper 3.
9 Armor remaining.
Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar) takes 1 damage to Trooper 4.
9 Armor remaining.
Pilot Hyancinthe Zorbas ID:201 (1st Octopus Overlords) is hit for 1 damage!
Infantry is hit by area-effect artillery!!! Damage doubled.
Pilot Hyancinthe Zorbas ID:201 (1st Octopus Overlords) takes 2 damage to MEN.
PLATOON KILLED,
*** Pilot Hyancinthe Zorbas ID:201 (1st Octopus Overlords) DESTROYED by damage! ***
End Secondary Damage Report.
Weapons fire for Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar)
LRM 15 at Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords); needs 8, rolls 6 : misses
LB 10-X AC at Archer ARC-2R ID:26 (1st Octopus Overlords); needs 9, rolls 2 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar)
ER PPC at Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords); needs 11, rolls 8 : misses
Weapons fire for Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar)
Swarm Mek at Thug THG-11EO ID:69 (1st Octopus Overlords); needs 5, rolls 8 : - Direct Blow - succeeds! Defender swarmed.
Weapons fire for Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar)
Large Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 6, rolls 6 : - Glancing Blow -hits (using Left Side table) RT
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 5 damage to RT.
8 Armor remaining.
Medium Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 6, rolls 7 : hits (using Left Side table) LA
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 7 damage to LA.
SECTION DESTROYED.
4 damage transfers to LT.
Critical hit on LA. Roll is 9; 1 location.
CRITICAL HIT on Shoulder.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) takes 4 damage to LT.
20 Armor remaining.
Medium Pulse Laser at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 6, rolls 3 : misses
LB 10-X AC (Cluster ammo) at Thunderbolt TDR-5S ID:27 (1st Octopus Overlords); needs 7, rolls 5 : misses
Weapons fire for Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar)
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 9 : hits RT
Orion ON1-K ID:23 (1st Octopus Overlords) takes 10 damage to RT.
1 Armor remaining.
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 9 : hits LA
Orion ON1-K ID:23 (1st Octopus Overlords) takes 10 damage to LA.
Armor destroyed.
8 Internal Structure remaining.
Critical hit on LA. Roll is 5; no effect.
ER Large Laser at Orion ON1-K ID:23 (1st Octopus Overlords); needs 8, rolls 9 : hits LL
Orion ON1-K ID:23 (1st Octopus Overlords) takes 10 damage to LL.
Armor destroyed.
14 Internal Structure remaining.
Critical hit on LL. Roll is 2; no effect.
Medium Pulse Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 7, rolls 9 : hits (using Right Side table) RL
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) takes 7 damage to RL.
8 Armor remaining.
Medium Pulse Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 7, rolls 3 : misses
Weapons fire for Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar)
Large Pulse Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 7, rolls 7 : - Glancing Blow -hits RT
Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 5 damage to RT.
15 Armor remaining.
Medium Pulse Laser at Wolverine WVR-6R ID:29 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits LL
Wolverine WVR-6R ID:29 (1st Octopus Overlords) takes 8 damage to LL.
8 Armor remaining.
Weapons fire for Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar)
ER PPC at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 9, rolls 10 : hits CT
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 15 damage to CT.
16 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar)
Medium Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 5, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 5, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Medium Pulse Laser at Crusader CRD-3LD ID:49 (1st Octopus Overlords); needs 5, rolls 11 : - Direct Blow - hits LA
Crusader CRD-3LD ID:49 (1st Octopus Overlords) takes 9 damage to LA.
6 Armor remaining.
ER PPC at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
ER PPC at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 9, rolls 11 : hits LL
Marauder MAD-3R ID:24 (1st Octopus Overlords) takes 15 damage to LL.
Armor destroyed.
3 Internal Structure remaining.
Critical hit on LL. Roll is 10; 2 locations.
CRITICAL HIT on Heat Sink.
CRITICAL HIT on Lower Leg.
Weapons fire for Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar)
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
ER Large Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 10, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 10, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
ER Medium Laser at Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords); needs 10, rolls 10 : - Glancing Blow -hits CT
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) takes 3 damage to CT.
4 Armor remaining.
Weapons fire for Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar)
Large Pulse Laser at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 7, rolls 10 : - Direct Blow - hits CT
Mackie MSK-8BG ID:78 (1st Octopus Overlords) takes 11 damage to CT.
14 Armor remaining.
SRM 4 ((Clan) Artemis-capable ammo) at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 12, rolls 6 : misses
LRM 10 ((Clan) Artemis-capable ammo) at Mackie MSK-8BG ID:78 (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar)
Large Pulse Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 9, rolls 4 : misses
Large Pulse Laser at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 10, rolls 7 : misses
LRM 20 at Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords); needs 11, rolls 9 : misses
Weapons fire for Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar)
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 5, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
ER Large Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 5, rolls 7 : hits LT
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 10 damage to LT.
14 Armor remaining.
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 5, rolls 12 : - Direct Blow - hits HD
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 9 damage to HD.
0 Armor remaining.
Pilot of Crusader CRD-3R ID:28 (1st Octopus Overlords) "Ron Hardin" takes 1 damage (1 total hits).
Pilot of Crusader CRD-3R ID:28 (1st Octopus Overlords) "Ron Hardin" needs a 3 to stay conscious. Rolls 9 : successful!
ER Medium Laser at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 5, rolls 12 : - Direct Blow - hits CT
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 9 damage to CT.
19 Armor remaining.
Machine Gun at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 5, rolls 3 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Machine Gun at Crusader CRD-3R ID:28 (1st Octopus Overlords); needs 5, rolls 6 : hits LA
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 2 damage to LA.
6 Armor remaining.
Weapons fire for Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar)
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 6 : misses
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 11 : hits RA
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 7 damage to RA.
1 Armor remaining.
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 9 : - Glancing Blow -hits RA
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) takes 3 damage to RA.
Armor destroyed.
6 Internal Structure remaining.
Critical hit on RA. Roll is (7-2) = 5; no effect.
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 8 : misses
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 3 : misses
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 7 : misses
ER Medium Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 9, rolls 7 : misses
Weapons fire for Elemental Battle Armor [Laser] ID:17 (Clan Smoke Jaguar)
Small Laser at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 8 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - 2 troopers hit (using Rear table)
Marauder MAD-3R ID:24 (1st Octopus Overlords) suffers no damage.
Marauder MAD-3R ID:24 (1st Octopus Overlords) suffers no damage.
Auto-Rifle (Modern, Generic) at Marauder MAD-3R ID:24 (1st Octopus Overlords); needs 8, rolls 6 : misses
Weapons fire for Elemental Battle Armor [Laser] ID:19 (Clan Smoke Jaguar)
Small Laser at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 12, rolls 3 : misses
Auto-Rifle (Modern, Generic) at Trebuchet TBT-3C ID:110 (1st Octopus Overlords); needs 12, rolls 3 : misses
Weapons fire for Crusader CRD-3LD ID:49 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 11, rolls 12 : hits (using Partial cover (horizontal 50%) table) LA
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 5 damage to LA.
13 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 11, rolls 9 : misses
Streak SRM 2 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 11, rolls 10 : fails to achieve lock.
Streak SRM 2 at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 11, rolls 7 : fails to achieve lock.
Weapons fire for Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords)
Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 11 : - Direct Blow - hits LA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 9 damage to LA.
SECTION DESTROYED.
1 damage transfers to LT.
Critical hit on LA. Roll is (6+1) = 7; no effect.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 1 damage to LT.
24 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 4 : misses
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 8 : hits RL
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to RL.
13 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
Weapons fire for Marauder MAD-3R ID:24 (1st Octopus Overlords)
PPC at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 9, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Archer ARC-2R ID:26 (1st Octopus Overlords)
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 3, rolls 9 : - Direct Blow - hits (using Left Side table) CT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 7 damage to CT.
5 Armor remaining.
Medium Laser at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 3, rolls 8 : - Direct Blow - hits (using Left Side table) LL
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 6 damage to LL.
Armor destroyed.
12 Internal Structure remaining.
Critical hit on LL. Roll is (8+1) = 9; 1 location.
CRITICAL HIT on Hip.
Weapons fire for Thunderbolt TDR-5S ID:27 (1st Octopus Overlords)
Large Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 11, rolls 10 : misses
Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
Needs 9 [7 (Large Laser) + 2 (accidental)] to ignite, rolls 2
LRM 15 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow -9 missile(s) hit (using Partial cover (horizontal 50%) table) (w/ -4 malus).
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 5 damage to LT.
Needs 7+ to destroy Searchlight, rolls 7.
Searchlight destroyed!
27 Armor remaining.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) takes 4 damage to CT.
43 Armor remaining.
Weapons fire for Crusader CRD-3R ID:28 (1st Octopus Overlords)
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 6, rolls 10 : - Direct Blow - hits LL
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 6 damage to LL.
17 Armor remaining.
Medium Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 6, rolls 5 : misses
Machine Gun at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 8 : - Glancing Blow -hits RL
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) takes 1 damage to RL.
21 Armor remaining.
Machine Gun at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 8, rolls 6 : misses
LRM 15 at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
Weapons fire for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
Medium Laser at Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar); needs 9, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
SRM 6 at Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -2 missile(s) hit (using Rear table) (w/ -4 malus).
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) takes 2 damage to CTR.
Needs 7+ to destroy Searchlight, rolls 8.
Searchlight destroyed!
5 Armor remaining.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) takes 2 damage to RL.
21 Armor remaining.
AC/5 at Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar); needs 12, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Weapons fire for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
Medium Laser at Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar); needs 10, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
SRM 2 at Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar); needs 10, rolls 8 : misses
Weapons fire for Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords)
Medium Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 10, rolls 5 : misses
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
LB 10-X AC (Cluster ammo) at Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar); needs 7, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords)
Large Laser at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 10, rolls 4 : misses
Weapons fire for Marauder MAD-5SO ID:75 (1st Octopus Overlords)
ER PPC at Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar); needs 11, rolls 7 : misses
ER PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 9, rolls 7 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Weapons fire for Mackie MSK-8BG ID:78 (1st Octopus Overlords)
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 4, rolls 7 : - Direct Blow - hits LA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 11 damage to LA.
11 damage transfers to LT.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 11 damage to LT.
13 Armor remaining.
PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 4, rolls 3 : misses
Weapons fire for Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords)
ER Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits RA
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) takes 5 damage to RA.
14 Armor remaining.
ER Large Laser at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 4 : misses
ER PPC at Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar); needs 7, rolls 6 : misses
Weapons fire for Trebuchet TBT-3C ID:110 (1st Octopus Overlords)
LRM 15 (Artemis-capable ammo) at Elemental Battle Armor [Laser] ID:18 (Clan Smoke Jaguar); needs 9, rolls 6 : misses
Weapons fire for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
ER PPC at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 10, rolls 10 : - Glancing Blow - - Glancing Blow due to Narrow/Low Profile - hits LA
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 3 damage to LA.
Armor destroyed.
7 Internal Structure remaining.
Critical hit on LA. Roll is (5-2) = 3; no effect.
ER Medium Laser at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 10, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Awesome AWS-8Q ID:22 (1st Octopus Overlords)
PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 7, rolls 8 : hits RA (critical)
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 10 damage to RA (critical).
7 Armor remaining.
Critical hit on RA. Roll is 11; 2 locations.
CRITICAL HIT on Shoulder.
CRITICAL HIT on ER PPC.
PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 7, rolls 7 : - Glancing Blow -hits CT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 5 damage to CT.
0 Armor remaining.
PPC at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 9, rolls 9 : - Glancing Blow -hits CT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 5 damage to CT.
17 Internal Structure remaining.
Critical hit on CT. Roll is (4-2) = 2; no effect.
Weapons fire for Orion ON1-K ID:23 (1st Octopus Overlords)
LRM 15 at Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar); needs 12, rolls 4 : misses
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Crusader CRD-3LD ID:49 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 9 : succeeds.
Orion ON1-K ID:23 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 3 : falls.
Orion ON1-K ID:23 (1st Octopus Overlords) falls on its left side, suffering 8 damage.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 5 damage to CT.
Armor destroyed.
19 Internal Structure remaining.
Critical hit on CT. Roll is 5; no effect.
Orion ON1-K ID:23 (1st Octopus Overlords) takes 3 damage to RL.
13 Armor remaining.
Pilot of Orion ON1-K ID:23 (1st Octopus Overlords) "Lisa Kazda" must roll 5 to avoid damage; rolls 7 : succeeds.
Marauder MAD-3R ID:24 (1st Octopus Overlords) must make 1 piloting skill roll(s) (leg/foot actuator hit).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (leg/foot actuator hit)); needs 4, rolls 6 : succeeds.
Crusader CRD-3R ID:28 (1st Octopus Overlords) must make 1 piloting skill roll(s) (20+ damage).
The base target is 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed)].
Roll #1, (5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 1 (20+ damage)); needs 7, rolls 4 : falls.
Crusader CRD-3R ID:28 (1st Octopus Overlords) falls on its left side, suffering 7 damage.
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 5 damage to HD.
SECTION DESTROYED.
*** Crusader CRD-3R ID:28 (1st Octopus Overlords) DESTROYED by damage! ***
>Crusader CRD-3R ID:28 (1st Octopus Overlords) suffers catastrophic damage, but the autoeject system was engaged.
Crusader CRD-3R ID:28 (1st Octopus Overlords) must make a piloting skill check (landing in clear terrain).
Needs 12 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 5 : fails.
Pilot of Crusader CRD-3R ID:28 (1st Octopus Overlords) "Ron Hardin" takes 3 damage (4 total hits).
Pilot of Crusader CRD-3R ID:28 (1st Octopus Overlords) "Ron Hardin" takes 2 damage, killing the pilot (6 total hits).
Critical hit on HD. Roll is 8; 1 location.
CRITICAL HIT on Life Support.
Pilot of Crusader CRD-3R ID:28 (1st Octopus Overlords) "Ron Hardin" is already dead, so no damage is dealt!
Crusader CRD-3R ID:28 (1st Octopus Overlords) takes 2 damage to LA.
4 Armor remaining.
Pilot of Crusader CRD-3R ID:28 (1st Octopus Overlords) "Ron Hardin" must roll 7 to avoid damage; rolls 7 : succeeds.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 8 : succeeds.
Physical Attack Phase
-------------------
Physical attacks for Griffin GRF-3MO ID:186 (1st Octopus Overlords)
Kick (Left leg) at Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar); needs 8, rolls 11 : - Direct Blow - hits (using Kick table) LL
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) takes 12 damage to LL.
Armor destroyed.
10 Internal Structure remaining.
Critical hit on LL. Roll is (9+1) = 10; 2 locations.
CRITICAL HIT on Upper Leg.
CRITICAL HIT on Lower Leg.
Physical attacks for Marauder MAD-3R ID:24 (1st Octopus Overlords)
Kick (Right leg) at Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar); needs 6, rolls 7 : hits (using Rear Kick table) RL
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 15 damage to RL.
SECTION DESTROYED.
Critical hit on RL. Roll is 4; no effect.
Physical attacks for Archer ARC-2R ID:26 (1st Octopus Overlords)
Kick (Left leg) at Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar); needs 1, rolls 10 : - Direct Blow - hits (using Left Side table) LT
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) takes 16 damage to LT.
0 Armor remaining.
Physical attacks for Wolverine WVR-6R ID:29 (1st Octopus Overlords)
Kick (Left leg) at Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar); needs 6, rolls 4 : misses.
Physical attacks for Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords)
Kick (Left leg) at Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar); needs 8, rolls 6 : misses.
Physical attacks for Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar)
Kick (Left leg) at Griffin GRF-3MO ID:186 (1st Octopus Overlords); needs 8, rolls 6 : misses.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [4 (Base piloting skill) + 1 (cramped cockpit)].
Roll #1, (4 (Base piloting skill) + 1 (cramped cockpit) + 0 (missed a kick)); needs 5, rolls 6 : succeeds.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 9 : succeeds.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) must make 2 piloting skill roll(s) (leg destroyed; was kicked).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (leg destroyed); automatically fails.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) falls on its front, suffering 7 damage.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 5 damage to LL.
5 Armor remaining.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) takes 2 damage to LT.
12 Armor remaining.
Pilot of Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) "Alice Hanl" must roll 9 to avoid damage; rolls 7 : fails.
Pilot of Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) "Alice Hanl" takes 1 damage (1 total hits).
Pilot of Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) "Alice Hanl" needs a 3 to stay conscious. Rolls 6 : successful!
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) must make 4 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; was kicked; missed a kick).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked) + 0 (missed a kick)); needs 7, rolls 7 : succeeds.
Roll #2, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked) + 0 (missed a kick)); needs 7, rolls 8 : succeeds.
Roll #3, (5 (Base piloting skill) + 0 (was kicked) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (missed a kick)); needs 7, rolls 9 : succeeds.
Roll #4, (5 (Base piloting skill) + 0 (missed a kick) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 9 : succeeds.
Heat Phase
-------------------
Crusader CRD-3LD ID:49 (1st Octopus Overlords) gains 14 heat, sinks 14 heat and is now at 0 heat.
Thug THG-11EO ID:69 (1st Octopus Overlords) gains 0 heat, sinks 1 heat and is now at 0 heat.
Thunderbolt TDR-5SE ID:73 (1st Octopus Overlords) gains 21 heat, sinks 17 heat and is now at 4 heat.
Marauder MAD-5SO ID:75 (1st Octopus Overlords) gains 31 heat, sinks 30 heat and is now at 1 heat.
Mackie MSK-8BG ID:78 (1st Octopus Overlords) gains 22 heat, sinks 21 heat and is now at 1 heat.
Black Knight BL-6b-KNTC ID:101 (1st Octopus Overlords) gains 40 heat, sinks 34 heat and is now at 6 heat.
Hatamoto-Hi HTM-27U ID:103 (1st Octopus Overlords) gains 2 heat, sinks 4 heat and is now at 0 heat.
Trebuchet TBT-3C ID:110 (1st Octopus Overlords) gains 7 heat, sinks 7 heat and is now at 0 heat.
Griffin GRF-3MO ID:186 (1st Octopus Overlords) gains 25 heat, sinks 28 heat and is now at 2 heat.
Awesome AWS-8Q ID:22 (1st Octopus Overlords) gains 32 heat, sinks 28 heat and is now at 4 heat.
Orion ON1-K ID:23 (1st Octopus Overlords) gains 6 heat, sinks 8 heat and is now at 0 heat.
Marauder MAD-3R ID:24 (1st Octopus Overlords) gains 15 heat, sinks 15 heat and is now at 0 heat.
Archer ARC-2R ID:26 (1st Octopus Overlords) gains 6 heat, sinks 10 heat and is now at 0 heat.
Thunderbolt TDR-5S ID:27 (1st Octopus Overlords) gains 14 heat, sinks 15 heat and is now at 3 heat.
Wolverine WVR-6R ID:29 (1st Octopus Overlords) gains 10 heat, sinks 12 heat and is now at 2 heat.
Shadow Hawk SHD-2H ID:30 (1st Octopus Overlords) gains 8 heat, sinks 8 heat and is now at 0 heat.
Wolf Trap (Tora) WFT-1 ID:31 (1st Octopus Overlords) gains 10 heat, sinks 10 heat and is now at 4 heat.
Phoenix Hawk PXH-1 ID:32 (1st Octopus Overlords) gains 14 heat, sinks 10 heat and is now at 4 heat.
LoaderMech SRM6-FLU ID:34 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:37 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
LoaderMech SRM6-FLU ID:42 (1st Octopus Overlords) gains 0 heat, sinks 0 heat and is now at 0 heat.
Daishi (Dire Wolf) Prime ID:1 (Clan Smoke Jaguar) gains 44 heat, sinks 44 heat and is now at 4 heat.
Vulture (Mad Dog) Prime ID:2 (Clan Smoke Jaguar) gains 16 heat, sinks 20 heat and is now at 0 heat.
Mad Cat (Timber Wolf) Prime ID:3 (Clan Smoke Jaguar) gains 36 heat, sinks 34 heat and is now at 2 heat.
Loki (Hellbringer) Prime ID:4 (Clan Smoke Jaguar) gains 17 heat, sinks 17 heat and is now at 0 heat.
Ryoken (Stormcrow) Prime ID:5 (Clan Smoke Jaguar) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thor (Summoner) Prime ID:7 (Clan Smoke Jaguar) gains 12 heat, sinks 17 heat and is now at 0 heat.
Loki (Hellbringer) Prime ID:9 (Clan Smoke Jaguar) gains 22 heat, sinks 22 heat and is now at 0 heat.
Subtracting 4 heat due to combat computer...
Black Hawk (Nova) Prime ID:10 (Clan Smoke Jaguar) gains 36 heat, sinks 36 heat and is now at 0 heat.
Mad Cat (Timber Wolf) B ID:11 (Clan Smoke Jaguar) gains 18 heat, sinks 18 heat and is now at 0 heat.
Mad Cat (Timber Wolf) A ID:12 (Clan Smoke Jaguar) gains 43 heat, sinks 40 heat and is now at 3 heat.
Vulture (Mad Dog) Prime ID:13 (Clan Smoke Jaguar) gains 27 heat, sinks 24 heat and is now at 5 heat.
Ryoken (Stormcrow) Prime ID:14 (Clan Smoke Jaguar) gains 41 heat, sinks 41 heat and is now at 0 heat.
Ryoken (Stormcrow) C ID:15 (Clan Smoke Jaguar) gains 21 heat, sinks 20 heat and is now at 3 heat.