Someone has been playing Dungeon Universalis.
Well, reading it. It really is the most RPG board game I think I've ever had the pleasure of trying to process.
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Someone has been playing Dungeon Universalis.
You aim at the left or right and wait for the target. You don't close your eyes and hope to get lucky. Anybody who can shoot well enough to have a skill rating in a game could hit the right target 90% of the time. A chance on a critical failure? Absolutely. Equal chance to hit the ally? Unless they're rolling around on the ground, that's absurd.hepcat wrote: ↑Tue Oct 18, 2022 11:31 am I have no problem with that rule. Sounds realistic to me. How many times do you watch a show where two people are fighting and a third person with a gun is constantly being told to shoot, but refuses/hesitates because they aren't sure they'll hit the right person?
Answer: a lot.
Honestly, it still sounds more realistic to me than 90 percent of the time you hit the right person in a constantly shifting mass of bodies. Unless you have a specific skill, as Smoove said. Again, shooting into a group (whether its two, three or more) should never be a good idea. It's been the standard in games that try for a little realism for ages for that very reason. As I said, I think it makes perfect sense.Blackhawk wrote: ↑Tue Oct 18, 2022 4:10 pmYou aim at the left or right and wait for the target. You don't close your eyes and hope to get lucky. Anybody who can shoot well enough to have a skill rating in a game could hit the right target 90% of the time. A chance on a critical failure? Absolutely. Equal chance to hit the ally? Unless they're rolling around on the ground, that's absurd.hepcat wrote: ↑Tue Oct 18, 2022 11:31 am I have no problem with that rule. Sounds realistic to me. How many times do you watch a show where two people are fighting and a third person with a gun is constantly being told to shoot, but refuses/hesitates because they aren't sure they'll hit the right person?
Answer: a lot.
There needs to be a friendly fire rule, but 50/50 isn't a good approach.
You should become strictly a Euro gamer.
At points, yes they are. The rest of the time (especially with trained fighters - which is usually what games are representing, skilled, trained warriors), they're people trying to keep their distance while they work for an opening. I've also fenced, and done European martial arts (both authentic and otherwise), and studied a little bit of kenjutsu (and some karate, judo, and tae kwon do, although not enough to call myself 'skilled' at any of them), plus I've had three different jobs that included regular hand-to-hand training, and have had to apply it on the job more than I care to remember (more in my few months as a bouncer than in the rest of my jobs combined.) You don't close unless you have to, and you don't let your opponent close unless you have to, unless you think you have an advantage that will allow you to win quickly. Until you feel like you have that advantage, you stay out of reach of your opponent's weapon, save for what you need to try to control it, and you don't let them change that by maneuvering - if they're trying to close on you, they feel that they have an advantage, and you act to deny them that by staying out of their reach unless you see them make a mistake. Yes, sometimes it does become a clutching, shoving mess, but that's the exception, not the rule when the fighters are skilled.
Yes, he did. But it was a broken lance tip right in the eye. Although, technically, they both died of sepsis.
Well, the boy who fired the crossbow at Richard got a nat 20, at any rate. He really did want to kill the king for killing a family member. Richard even pardoned him.
I'm convinced everyone pre-1900s died of either sepsis or syphilis.baelthazar wrote: ↑Wed Oct 19, 2022 11:54 amYes, he did. But it was a broken lance tip right in the eye. Although, technically, they both died of sepsis.
In 'absurd and embarrassing ways to go for medieval royalty', he wins.
Then someone has been playing old school. About 10 years ago a reenactor died exactly the same way - lance splinter in the eyeslit - while filming for Time Team.
Ah, here's a Reuters link.
Now I know why you don't want people shooting into close combat!
Being of delicate frame and constitution, I always wondered how people made their bones bigger.
Unless your kink is to be shamed.Blackhawk wrote:Don't kink shame.
Explicit consent by all parties is required.baelthazar wrote: ↑Thu Oct 20, 2022 11:03 amUnless your kink is to be shamed.Blackhawk wrote:Don't kink shame.