It will be on the Experimental channel. Be sure to back up your saves (I have
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Awesome find, appreciate that link jz. The collective posts over the past month triggered my interest in this one again, which also caused my kids (home for the summer) to inquire about a MP world we could all work in when the patch comes out.jztemple2 wrote: Tue Jun 13, 2023 12:25 am However, I've found a video that goes through all the new changes in a fairly reasonable 10+ minutes so take a gander at it if you are interested.
And yet they are the two games I'm choosing between, too.Tampa_Gamer wrote: Tue Jun 13, 2023 7:49 amchoosing between this and the new 7 days to die A21 update that just dropped - I know two completely difference games...
Hmm, I guess I was expecting something more... significant. I didn't really notice any graphical improvement, except that when Lumen was on it hurt the frame rate. I traveled all over my empire and didn't see any noticeable changes except some more vegetation where before there wasn't any. All my existing buildings are working as before.malchior wrote: Tue Jun 13, 2023 11:50 am A quick load of my big save indicates I lucked out and none of my many factories broke. Performance is ... ok but needs to be optimized still. It doesn't look amazingly better. The textures are still the textures. They didn't do a big reskin by any means. I did a ride around the map via train and there is noticeably less texture pop-in and the lighting is better overall (even with Lumen off).
I won't have time to dig into the new QOL enhancements but I'll start a new roll soon and see how it plays now from T1.
This is my next project, getting up a 300/min battery facility. Do you use just one drone port at that facility?malchior wrote: Fri May 26, 2023 7:25 am When I set up my drone empire I set up a drone port at my main 300/min battery factory whose sole job was to feed the drone network batteries.
Yes. There isn't even a drone on that port. Remote ports grab their batteries from there.jztemple2 wrote: Tue Jun 13, 2023 9:19 pmThis is my next project, getting up a 300/min battery facility. Do you use just one drone port at that facility?malchior wrote: Fri May 26, 2023 7:25 am When I set up my drone empire I set up a drone port at my main 300/min battery factory whose sole job was to feed the drone network batteries.
Hmm, I just used the production calculator and I see that it would take 15 blenders with all the upstream buildings to supply that 300 batteries per minute. Is there a good rule of thumb that says how many batteries per minute supports one of those dual drone ports that a facility might use? I realize that it would vary due to the distance to the battery facility, the distance that the product drone has to travel to do its delivery, etc, but is there some ballpark figure? How many dual drone ports does your 300/min facility support?malchior wrote: Tue Jun 13, 2023 9:39 pmYes. There isn't even a drone on that port. Remote ports grab their batteries from there.jztemple2 wrote: Tue Jun 13, 2023 9:19 pmThis is my next project, getting up a 300/min battery facility. Do you use just one drone port at that facility?malchior wrote: Fri May 26, 2023 7:25 am When I set up my drone empire I set up a drone port at my main 300/min battery factory whose sole job was to feed the drone network batteries.
Meh, I've never been one for making things pretty; I don't think I have a single building under a roof anymore. But then that just me.
I don't expect much more in terms of progression content until full release, which I am trying to wait patiently for.jztemple2 wrote: Wed Jun 14, 2023 3:37 pm I really was hoping that the new experimental update would add a Tier 9 set of objectives and building and object unlocks.
I chickened out from building a huge facility to make those 300/min batteries. Instead by tweaking my alumina solution production I added three blenders to the one I had making batteries, and I'm thinking I might be able to squeeze in one or two more before I had to expand that alumina production by adding another refinery.malchior wrote: Tue Jun 13, 2023 10:04 pm 15 blenders is exactly what I'm running. I didn't bother overclocking any of them. It's a big facility. I've probably got at least 15 discrete drone ports all over the map being fed out of that one port. I haven't had any issues keeping them supplied. When I start up a new port it puts a temporary "strain" on the stock levels but it quickly balances out.
Is that pollution in the background? I haven’t gotten too far and I’m still trying to get my first refinery online. I think I’ve seen foggy areas but since you’re so advanced in your factories I thought maybe there would be some pollution output.
Hmm, perhaps that's what they were talking about and I mixed up the two.Blackhawk wrote: Sat Jun 17, 2023 9:40 pm There are, I believe, hazy areas. The rendering trick they were talking about is different from that. It is a method of rendering complex objects more efficiently.
You can and probably should use batteries for vehicles. Coal has way less energy. At the very least you should use Solid Biofuel.jztemple2 wrote: Sun Jun 18, 2023 12:30 amMaybe now that I'm done working on Space Elevator projects it might be time to load up an explorer vehicle with coal and parts for several radar towers... hmm, nope, radar towers need power.
I had a save game for this purpose so was happy to see them add it as a feature. Grinding through a starter factory just to unlock stuff is painful. I also liked that they added "sandbox" mode with no build cost. I'm not planning on using it just yet though.With Update 8 I saw that it would now be possible to start a new game with some, and if wanted all, Tiers unlocked. I've been reluctant to start a new game and have to grind through all those milestones, but building up all my industry from scratch with having all the tools and buildings right from the start might be my motivation. I wasn't thrilled with the idea of making a bunch of this or that to achieve a milestone after which I no longer would be needing this or that, at least in significant numbers. Having done it all once, I don't really want to do it again.
But I have so much coal!malchior wrote: Sun Jun 18, 2023 2:53 pm You can and probably should use batteries for vehicles. Coal has way less energy. At the very least you should use Solid Biofuel.
I've rather discounted using the sandbox setting for now too. As Robert Frost said about blank verse, it's like playing tennis without a netmalchior wrote: Sun Jun 18, 2023 2:53 pmI had a save game for this purpose so was happy to see them add it as a feature. Grinding through a starter factory just to unlock stuff is painful. I also liked that they added "sandbox" mode with no build cost. I'm not planning on using it just yet though.
That's a 3:4 ratio. I now also need a 2:3 ratio. I'm sure there is some obvious answer...jztemple2 wrote: Mon Jun 19, 2023 5:44 pm I should know this, but I'm stumped. I'm making a bunch of wire which has to go to two locations. One needs 180/min, the other 240/min. How do I use splitters to make this come out right?![]()
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Turns out the answer (which I got on the Steam forum) was to use the different belt types to achieve the needed throughput to each side of the facility. Pretty clever, I hadn't thought of that.jztemple2 wrote: Mon Jun 19, 2023 6:56 pmThat's a 3:4 ratio. I now also need a 2:3 ratio. I'm sure there is some obvious answer...jztemple2 wrote: Mon Jun 19, 2023 5:44 pm I should know this, but I'm stumped. I'm making a bunch of wire which has to go to two locations. One needs 180/min, the other 240/min. How do I use splitters to make this come out right?![]()
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Are you sure you aren't just getting a patched Experimental version every couple of days?naednek wrote: Wed Jun 21, 2023 12:22 pm So I've been playing Experimental 8 and about every other day Steam makes me redownload it. Any one else having this issue, and how do you stop that?