Bethesda's Starfield

If it's a video game it goes here.

Moderators: $iljanus, LawBeefaroni, Arcanis

Post Reply
User avatar
Unagi
Posts: 28578
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Madmarcus wrote: Mon Sep 11, 2023 8:27 am The ships need to have a few more random safe storage boxes sitting around!

I have a ton of different medical items that I'd like to leave on my ship (zip bandages and the like) but I don't want to dump them in the captain's locker with the weapons and old books.
I know it's not a solution really, but I have found that items dumped on the floor seem to stay there.
User avatar
coopasonic
Posts: 21246
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: Bethesda's Starfield

Post by coopasonic »

Unagi wrote: Mon Sep 11, 2023 8:34 am
Madmarcus wrote: Mon Sep 11, 2023 8:27 am The ships need to have a few more random safe storage boxes sitting around!

I have a ton of different medical items that I'd like to leave on my ship (zip bandages and the like) but I don't want to dump them in the captain's locker with the weapons and old books.
I know it's not a solution really, but I have found that items dumped on the floor seem to stay there.
Until you hijack another ship or use the shipbuilder. Beware!
-Coop
Black Lives Matter
User avatar
Max Peck
Posts: 15773
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

Madmarcus wrote: Mon Sep 11, 2023 8:27 am The ships need to have a few more random safe storage boxes sitting around!

I have a ton of different medical items that I'd like to leave on my ship (zip bandages and the like) but I don't want to dump them in the captain's locker with the weapons and old books.
Mechanically, just putting them in the ship's cargo hold is arguably the best option unless you're really tight on space. That allows you to transfer them to/from your personal inventory as needed from the ship UI without needing to physically enter and move around in the ship.

If you really want in-ship storage containers <meme=Doctor_McCoy>Dammit Jim, I'm a role-player, not a roll-player!</meme>, you might want to play around in the ship builder and check out the various hab modules. Some modules come with storage containers that may suit your purpose. For example, my armoury has a number of weapon cases and display stands, plus a 150-capacity general purpose storage container.
Unagi wrote: Mon Sep 11, 2023 8:34 am I know it's not a solution really, but I have found that items dumped on the floor seem to stay there.
Every time I make changes in the ship builder, I get a lot of environmental clutter items dumped into my inventory. (Free vendor trash!) I'm not sure if this happens only for the modules I actually change (it's happened even when I just add a module and don't touch existing ones), so it's possible that might happen to items that you've manually placed inside the ship.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Hamlet3145
Posts: 1538
Joined: Fri Oct 15, 2004 2:27 pm
Contact:

Re: Bethesda's Starfield

Post by Hamlet3145 »

So, I put in a bunch more hours this weekend and am enjoying things. The "Bethesda jank" is still very much present and all the NPCs look like animatronic puppets*, and I do wish performance was better, but I like the quest lines, combat is decent, and I was happy to receive a quite nice new ship as the end reward of a quest chain. Haven't messed with outposts or scanning stuff or randomly exploring or even ship building at all (beyond upgrading guns/shields). Mostly, I've just been focused on the main quest line with a detour to get the above mentioned new ship. I'm deep enough now to have a pretty solid guess of what New Game+ is and may just push on through to that before slowing down to smell the Helium 3, so to speak.

My rating after about 25 hours (and coincidently hitting level 25): B+

*I think I realized that part of this is that I wish the NPC conversations (at least important ones) were more cinematic a la BG3 or Mass Effect. The centered talking head for every discussion isn’t doing it for me. It’s like I’m on a zoom call even though the person is standing in front of me lol.
User avatar
Unagi
Posts: 28578
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

coopasonic wrote: Mon Sep 11, 2023 9:15 am
Unagi wrote: Mon Sep 11, 2023 8:34 am
Madmarcus wrote: Mon Sep 11, 2023 8:27 am The ships need to have a few more random safe storage boxes sitting around!

I have a ton of different medical items that I'd like to leave on my ship (zip bandages and the like) but I don't want to dump them in the captain's locker with the weapons and old books.
I know it's not a solution really, but I have found that items dumped on the floor seem to stay there.
Until you hijack another ship or use the shipbuilder. Beware!
Oh, wow. Makes some sense I suppose.

Thanks for the heads up!
User avatar
coopasonic
Posts: 21246
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: Bethesda's Starfield

Post by coopasonic »

88.9 hours played, 3 achievements left.
-Coop
Black Lives Matter
User avatar
Daehawk
Posts: 66171
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

The mod that speeds up inventory might be handy to you guys.

--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
User avatar
YellowKing
Posts: 31396
Joined: Wed Oct 13, 2004 2:02 pm

Re: Bethesda's Starfield

Post by YellowKing »

Blackhawk wrote:I do know that if it came from a mission board, it's probably a Radiant Quest. I'm not sure what else is.
Good to know. I stumbled across this accidentally when I talked to a random NPC trying to sneak into a door next to her. I was hoping one of the conversation options might lead her away from the door. Instead she gave me a delivery quest that I wasted time on for no real benefit other than a paltry amount of XP. I'll try to avoid that in the future.
User avatar
jztemple2
Posts: 12859
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Bethesda's Starfield

Post by jztemple2 »

Unagi wrote: Mon Sep 11, 2023 8:17 am Anyone else an owner of the Dreamhouse?

It's nice. It's completely empty right now (more or less) but the floorplan is huge and it's lovely. Rooftop deck with a grill too (and ping-pong).
Do these empty houses come with storage safes like at the Lodge? Or can you buy them?
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
jztemple2
Posts: 12859
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Bethesda's Starfield

Post by jztemple2 »

Blackhawk wrote: Mon Sep 11, 2023 12:46 am If you weren't aware, it's literally impossible to complete every quest, as Starfield uses the Radiant Quest system. It's the same basic thing that Skyrim and Fallout 4 had - if you talk to the right person, they will randomly generate a quest for you on the spot.
Nope, did not know that, thanks! So far all the activities have had some level of interest for me, so I'll keep doing them occasionally.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
Blackhawk
Posts: 46758
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Unagi wrote: Mon Sep 11, 2023 8:17 am Anyone else an owner of the Dreamhouse?

It's nice. It's completely empty right now (more or less) but the floorplan is huge and it's lovely. Rooftop deck with a grill too (and ping-pong).

jztemple2 wrote: Mon Sep 11, 2023 11:09 am Do these empty houses come with storage safes like at the Lodge? Or can you buy them?
It's tied to the Dreamhouse starting trait. It comes with a high mortgage that you have to pay down (really.) It also comes with a bright pink spaceship - a convertible.
What doesn't kill me makes me stranger.
User avatar
Newcastle
Posts: 10168
Joined: Mon Jan 17, 2005 1:22 am
Location: reading over a shoulder near you

Re: Bethesda's Starfield

Post by Newcastle »

My specs are slightly under the minimum. MY CPU processor was I4700 quad (ish something or another,) and they asked for a 6700 or so [ via the canirunit link above]... Sorry for the lack of hard comparison. Everything else was fine. Would I still be able to comfortably play the game? I dont mind turning down visuals for performance gains. Wonder what everyone's thoughts are on performance. I plan on waiting right now until its had time to gain a few patches.
User avatar
Unagi
Posts: 28578
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

jztemple2 wrote: Mon Sep 11, 2023 11:09 am
Unagi wrote: Mon Sep 11, 2023 8:17 am Anyone else an owner of the Dreamhouse?

It's nice. It's completely empty right now (more or less) but the floorplan is huge and it's lovely. Rooftop deck with a grill too (and ping-pong).
Do these empty houses come with storage safes like at the Lodge? Or can you buy them?
They do not come with storage, and I haven't started to look at whats available to put into it.
User avatar
hepcat
Posts: 55040
Joined: Wed Oct 13, 2004 3:02 pm
Location: Chicago, IL Home of the triple homicide!

Re: Bethesda's Starfield

Post by hepcat »

I'm having difficulty getting into this one. Even though it has a ton of new (and confusing) mechanics, none of them strike as that much different than what Skyrim or Fallout 4/76 have/had. Maybe I just need to give it more time though.
Master of his domain.
User avatar
Smoove_B
Posts: 56870
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: Bethesda's Starfield

Post by Smoove_B »

I'm not sure when/how it clicked, but I'm about to hit 30 hours and I never would have guessed it. At some point I really started to enjoy traveling to various locations and clearing out spacers. Sometimes it was go get a specific item, but more often it was just to help with some random request. I'm pretty far along in the story (I think) and still motivated to continue.

I'm not *entirely* sold on the skill / leveling mechanic. I mean, I think it's cool you works towards "unlocking" a new skill level by completing related tasks, but only giving someone a single point to level up each time you hit a new XP milestone doesn't really make it easy to figure out which skill to focus on. I also get that there's no level cap, but only being able to improve one thing at a time is...frustrating.
Maybe next year, maybe no go
User avatar
Max Peck
Posts: 15773
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

jztemple2 wrote: Mon Sep 11, 2023 11:09 am
Unagi wrote: Mon Sep 11, 2023 8:17 am Anyone else an owner of the Dreamhouse?

It's nice. It's completely empty right now (more or less) but the floorplan is huge and it's lovely. Rooftop deck with a grill too (and ping-pong).
Do these empty houses come with storage safes like at the Lodge? Or can you buy them?
How to Decorate Your House in Starfield
Firstly, any house you purchase or are given will have a panel on the wall, labeled “Decorate”. Interact with this panel to open up the Modify Menu. This menu will allow you to tab through several options. Crafting, furniture, decorations, displays, and miscellaneous.
If the options are similar to what we get for outposts, then there should be a variety of storage containers that you can build/place.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Punisher
Posts: 4999
Joined: Thu Mar 24, 2005 12:05 pm

Re: Bethesda's Starfield

Post by Punisher »

Max Peck wrote: Mon Sep 11, 2023 1:10 pm
jztemple2 wrote: Mon Sep 11, 2023 11:09 am
Unagi wrote: Mon Sep 11, 2023 8:17 am Anyone else an owner of the Dreamhouse?

It's nice. It's completely empty right now (more or less) but the floorplan is huge and it's lovely. Rooftop deck with a grill too (and ping-pong).
Do these empty houses come with storage safes like at the Lodge? Or can you buy them?
How to Decorate Your House in Starfield
Firstly, any house you purchase or are given will have a panel on the wall, labeled “Decorate”. Interact with this panel to open up the Modify Menu. This menu will allow you to tab through several options. Crafting, furniture, decorations, displays, and miscellaneous.
If the options are similar to what we get for outposts, then there should be a variety of storage containers that you can build/place.
From what I recall they are mostly the same. Don't remember if yiu can put habs or power down but don't think so.
I started decorating mine.
Also, something I keep forgetting. If you don't like a particular item, say a bed, see if it has a variation. I think its either c or t to cycle one way. Controls should be at the bottom right.
All yourLightning Bolts are Belong to Us
User avatar
Punisher
Posts: 4999
Joined: Thu Mar 24, 2005 12:05 pm

Re: Bethesda's Starfield

Post by Punisher »

Question on UC citizenship.

I have found 2 different questlines that seem to lead to citizenship.
Spoiler:
The Vanguard questline and the Terramorph questline.
The Vanguard questline.
Spoiler:
Says it will take 3 years to get.
The Terramorph questline
Spoiler:
Has you get citizenship pretty quickly.
The question.
For the Vanguard questline
Spoiler:
How long does it actually take? Does something come up to accelerate it like the other quest?
I alreadymade citizen through the Terramorph quest, but I'm curiousabout what would happen if Istayed with Vanguard.
I think i figured out the spoiler thing for this with nesting. Sorry if I didn't
All yourLightning Bolts are Belong to Us
User avatar
jztemple2
Posts: 12859
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Bethesda's Starfield

Post by jztemple2 »

Punisher wrote: Mon Sep 11, 2023 1:56 pm Question on UC citizenship.

I have found 2 different questlines that seem to lead to citizenship.
Spoiler:
The Vanguard questline and the Terramorph questline.
The Vanguard questline.
Spoiler:
Says it will take 3 years to get.
The Terramorph questline
Spoiler:
Has you get citizenship pretty quickly.
The question.
For the Vanguard questline
Spoiler:
How long does it actually take? Does something come up to accelerate it like the other quest?
I alreadymade citizen through the Terramorph quest, but I'm curiousabout what would happen if Istayed with Vanguard.
I think i figured out the spoiler thing for this with nesting. Sorry if I didn't
I got my citizenship earlier than I expected, but I did it by doing main missions which is what you'd expect. However, I can't even really say which one it was since I kept jumping over from one mission to another.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
Punisher
Posts: 4999
Joined: Thu Mar 24, 2005 12:05 pm

Re: Bethesda's Starfield

Post by Punisher »

jztemple2 wrote: Mon Sep 11, 2023 2:05 pm
Punisher wrote: Mon Sep 11, 2023 1:56 pm Question on UC citizenship.

I have found 2 different questlines that seem to lead to citizenship.
Spoiler:
The Vanguard questline and the Terramorph questline.
The Vanguard questline.
Spoiler:
Says it will take 3 years to get.
The Terramorph questline
Spoiler:
Has you get citizenship pretty quickly.
The question.
For the Vanguard questline
Spoiler:
How long does it actually take? Does something come up to accelerate it like the other quest?
I alreadymade citizen through the Terramorph quest, but I'm curiousabout what would happen if Istayed with Vanguard.
I think i figured out the spoiler thing for this with nesting. Sorry if I didn't
I got my citizenship earlier than I expected, but I did it by doing main missions which is what you'd expect. However, I can't even really say which one it was since I kept jumping over from one mission to another.
Wait. I thought there was only one main mission. The artifact one amd the rest were all considered side missions.
All yourLightning Bolts are Belong to Us
User avatar
Unagi
Posts: 28578
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

So, I discovered a Storage Box in the Lodge...
Spoiler:
... down in the basement. It's on the desk that is by the Research Lab - and it looks to have infinite storage space.

When you check to see how close to full it is, it just reads -- / --
User avatar
jztemple2
Posts: 12859
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Bethesda's Starfield

Post by jztemple2 »

Unagi wrote: Mon Sep 11, 2023 2:09 pm So, I discovered a Storage Box in the Lodge, down in the basement. It's on the desk that is by the Research Lab - and it looks to have infinite storage space.

When you check to see how close to full it is, it just reads -- / --
Huh, I will have to look for that.
Punisher wrote: Mon Sep 11, 2023 2:09 pm Wait. I thought there was only one main mission. The artifact one amd the rest were all considered side missions.
Nope, there are several.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
Punisher
Posts: 4999
Joined: Thu Mar 24, 2005 12:05 pm

Re: Bethesda's Starfield

Post by Punisher »

Is there anyway to tell the difference?
I don't want to get stuck with a ton of side missions that never end.
I'll do an occasional one, but don't want too many.
All yourLightning Bolts are Belong to Us
User avatar
Smoove_B
Posts: 56870
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: Bethesda's Starfield

Post by Smoove_B »

Punisher wrote: Mon Sep 11, 2023 2:17 pm Is there anyway to tell the difference?
I don't want to get stuck with a ton of side missions that never end.
I'll do an occasional one, but don't want too many.
I wish I knew. I haven't been able to find a quest-icon guide any where. I'd originally thought if it had a faction icon it was an "official" quest, but anything you pick up from a bounty board or kiosk (like for the Freestar Rangers) has the same icon as if you picked it up from the head of the faction - and the bounty boards all give the random radiant quests.

I think the only thing you can do is sort the quests at the top of your Mission Log area - the various tabs at the top let you prioritize "Main" vs faction or side or whatever.
Maybe next year, maybe no go
User avatar
Unagi
Posts: 28578
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Bethesda's Starfield

Post by Unagi »

Yeah, you filter all the other missions - with the tab at the top of the Missions screen, as Smoove describes...

Also, (I'm taking it so slow I'm painfully naive, so I could be wrong (again)) I think they all have the game's icon as their icon.
User avatar
Daehawk
Posts: 66171
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

Cant afford but would this even play on a

i7 26000k
16 gig ripjaw gskill
gtx 970 4g

I have almost $30 on Steam
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
User avatar
Blackhawk
Posts: 46758
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Punisher wrote: Mon Sep 11, 2023 2:17 pm Is there anyway to tell the difference?
I don't want to get stuck with a ton of side missions that never end.
I'll do an occasional one, but don't want too many.
Sometimes it isn't until you realize that they're following a formula. I remember in Fallout 4 when I finished the Railroad faction quests and received another quest to go place some sort of emitter on top of some building. After I finished it, I went and turned it in and they offered another quest - to go install an emitter somewhere.

Another clue* is that they tend to be very thin on story. There isn't a plot you're interacting with. Fallout 4: "A settlement is being attacked. Help defend them." Skyrim: "Go to the cave and kill the dragon that is being bad." "Go to the ruin and kill the giant that is being bad." "Take this item and get it to my customer in Whiterun." "Pick up the item I'm waiting for from my associate in Windhelm and bring it back."

*In the earlier games. I haven't gotten far enough to see them in Starfield yet, although the Bethesda formula rarely varies much. I'm surprisingly slow getting off the ground here due to some busy days at home (I'm still on my first visit to New Atlantis.)
What doesn't kill me makes me stranger.
User avatar
Smoove_B
Posts: 56870
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: Bethesda's Starfield

Post by Smoove_B »

Daehawk wrote: Mon Sep 11, 2023 2:34 pm Cant afford but would this even play on a

i7 26000k
16 gig ripjaw gskill
gtx 970 4g

I have almost $30 on Steam
I don't think your processor or video card meet minimum requirements. You also need an SSD.
Maybe next year, maybe no go
User avatar
Punisher
Posts: 4999
Joined: Thu Mar 24, 2005 12:05 pm

Re: Bethesda's Starfield

Post by Punisher »

Smoove_B wrote: Mon Sep 11, 2023 2:27 pm
Punisher wrote: Mon Sep 11, 2023 2:17 pm Is there anyway to tell the difference?
I don't want to get stuck with a ton of side missions that never end.
I'll do an occasional one, but don't want too many.
I wish I knew. I haven't been able to find a quest-icon guide any where. I'd originally thought if it had a faction icon it was an "official" quest, but anything you pick up from a bounty board or kiosk (like for the Freestar Rangers) has the same icon as if you picked it up from the head of the faction - and the bounty boards all give the random radiant quests.

I think the only thing you can do is sort the quests at the top of your Mission Log area - the various tabs at the top let you prioritize "Main" vs faction or side or whatever.
I've only taken 1 board mission because it was part of an early quest.
Everything else has been conected to previous mission or just roaming.
Didn't know about the sorting thing. Will yry to remember.
All yourLightning Bolts are Belong to Us
User avatar
Max Peck
Posts: 15773
Joined: Fri Aug 05, 2005 8:09 pm
Location: Down the Rabbit-Hole

Re: Bethesda's Starfield

Post by Max Peck »

Unagi wrote: Mon Sep 11, 2023 2:09 pm So, I discovered a Storage Box in the Lodge...
Spoiler:
... down in the basement. It's on the desk that is by the Research Lab - and it looks to have infinite storage space.

When you check to see how close to full it is, it just reads -- / --
Ammunition has no weight, so it looks like someone decided that ammo storage boxes don't need to have a capacity limit. You can put any item you want into an ammo box, but that's probably not working as intended. I'd expect that the fix will be to only allow ammo to be placed in them, similar to how wall-mounted weapons display panels will only allow you to place weapons and ammo.
"What? What? What?" -- The 14th Doctor

It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
User avatar
Smoove_B
Posts: 56870
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: Bethesda's Starfield

Post by Smoove_B »

Punisher wrote: Mon Sep 11, 2023 2:52 pm I've only taken 1 board mission because it was part of an early quest.
Everything else has been conected to previous mission or just roaming.
Didn't know about the sorting thing. Will yry to remember.
My mission log is boiling over. I knew not to take radiant quests from various kiosks, but I have lost track of the number of quests that just appear in my queue simply from walking by people or locations or dropping into a specific system and being near a planet or spaceship in crisis.

On the one hand, it's cool because you're never out of things to do. But as someone that likes to check off missions and clear out lists, it's absurd.
Maybe next year, maybe no go
User avatar
coopasonic
Posts: 21246
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish

Re: Bethesda's Starfield

Post by coopasonic »

I would be happy to buy a drink for whoever suggested ammo should be weightless.
-Coop
Black Lives Matter
User avatar
Blackhawk
Posts: 46758
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana

Re: Bethesda's Starfield

Post by Blackhawk »

Newcastle wrote: Mon Sep 11, 2023 12:23 pm My specs are slightly under the minimum. MY CPU processor was I4700 quad (ish something or another,) and they asked for a 6700 or so [ via the canirunit link above]... Sorry for the lack of hard comparison. Everything else was fine. Would I still be able to comfortably play the game? I dont mind turning down visuals for performance gains. Wonder what everyone's thoughts are on performance. I plan on waiting right now until its had time to gain a few patches.

Daehawk wrote: Mon Sep 11, 2023 2:34 pm Cant afford but would this even play on a

i7 26000k
16 gig ripjaw gskill
gtx 970 4g

I have almost $30 on Steam
Honest answer? I dunno (and Dae, I assume there's an extra zero in there. If not, you can absolutely run it, you future man, you.) Lots of people run it on machines below specs, but it's so variable that it's probably impossible to say. I'd suggest getting it off of Steam, playing for an hour, and evaluating then. If it doesn't run well enough (or look good enough on your system), you should be able to refund it.

There are mods out there for exactly what you're trying, by the way:

Starfield Performance Boost
Starfield Performance Optimization
Performance Texture Pack
What doesn't kill me makes me stranger.
User avatar
Alefroth
Posts: 9516
Joined: Thu Oct 14, 2004 1:56 pm
Location: Bellingham WA

Re: Bethesda's Starfield

Post by Alefroth »

Scraper wrote: Fri Sep 08, 2023 8:29 am Anytime you're on a planet or moon and you hear another ship landing (it happens a lot), look for it and if you find it you can steal it. At this point I'm 20 hours in and have 4 ships. None of which I've stolen, but there have been plenty I could have stolen if I wanted to.
I snuck off with a Ecliptic Stiletto while they were occupied with some local hostile fauna.

After that happened, the ship services technician in NA was gone. I looked around different systems until I finally found one at Neon. I was able to ditch the Stiletto and get my Frontier back luckily, but it'll suck not having them at NA.

It does appear this is a bug others have reported.

edit: The first time I attempted to take the ship, it took off as I was still in the ramp. I rode it a ways but eventually fell through and became the man that fell to Piazzi IV.
Last edited by Alefroth on Mon Sep 11, 2023 3:52 pm, edited 1 time in total.
User avatar
Alefroth
Posts: 9516
Joined: Thu Oct 14, 2004 1:56 pm
Location: Bellingham WA

Re: Bethesda's Starfield

Post by Alefroth »

jztemple2 wrote: Fri Sep 08, 2023 4:42 pm Did my first Expert lockpicking... Had to restart once because I couldn't read my own handwriting :roll:. Second time I used logic, patience and a couple of guesses. Took about an hour total :shock:. And what was in there wasn't all that great, but it's the challenge I guess :roll:

Enlarge Image
Have you used the auto pick feature yet, and does anyone know what it means to 'bank' auto pick attempts?
User avatar
Grifman
Posts: 22159
Joined: Wed Oct 13, 2004 7:17 pm

Re: Bethesda's Starfield

Post by Grifman »

Well, I’ll be d*****. Been sick all week so I havent been playing the game, just watching some videos and reading about it. Felt better today and started playing - or trying to play. I can’t get past the opening sequence, tried 4 times. Sometime I get to the mining laser and start to enter the new chamber, just now didn’t even get to the mining laser. Sometimes the game crashes, sometime it crashes my whole PC.

Updated my drivers, verified my Steam files, did system scan on Windows. Looked to see what other people are saying, I don’t seem to have the issues that others are having - solutions posted are applicable to me. System is less that 2 years old, with a GTX3070. Game should run fine. So I’m stumped, have no idea what to do. It’s been forever since I’ve run into a problem like this. The only thing I know to do is just wait and see what patches Bethesda might come up with.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
User avatar
Alefroth
Posts: 9516
Joined: Thu Oct 14, 2004 1:56 pm
Location: Bellingham WA

Re: Bethesda's Starfield

Post by Alefroth »

That sucks. Can you try loading other saves?

edit: Never mind, it sounds like you haven't even been able to save yet.
Last edited by Alefroth on Mon Sep 11, 2023 3:55 pm, edited 1 time in total.
User avatar
Daehawk
Posts: 66171
Joined: Sat Jan 01, 2005 1:11 am

Re: Bethesda's Starfield

Post by Daehawk »

You also need an SSD.
I have a mvme ssd
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
When in doubt, skewer it out...I don't know.
User avatar
Grifman
Posts: 22159
Joined: Wed Oct 13, 2004 7:17 pm

Re: Bethesda's Starfield

Post by Grifman »

Alefroth wrote: Mon Sep 11, 2023 3:53 pm That sucks. Can you try loading other saves?
Heh, I have no saves, I'm in the opening sequence - I can't save there nor does the game save there. I've started over 4 times now, I have Linn's opening dialogue memorized by now! :(
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
User avatar
Alefroth
Posts: 9516
Joined: Thu Oct 14, 2004 1:56 pm
Location: Bellingham WA

Re: Bethesda's Starfield

Post by Alefroth »

Max Peck wrote: Sun Sep 10, 2023 1:32 pm In addition the games mentioned above, I've sensed some Privateer and Mass Effect vibes while playing. And the first time I dropped a resource extractor at an outpost, I had a bit of a Star Wars Galaxies flashback. :lol:
Talking with Sarah definitely gives me some vibes of the Privateer NPCs.
Post Reply