You can register and change home ships on your own as long as the ship is landed. It's on the ship screen, check the controls at the bottom.Alefroth wrote: Mon Sep 11, 2023 3:34 pmI snuck off with a Ecliptic Stiletto while they were occupied with some local hostile fauna.Scraper wrote: Fri Sep 08, 2023 8:29 am Anytime you're on a planet or moon and you hear another ship landing (it happens a lot), look for it and if you find it you can steal it. At this point I'm 20 hours in and have 4 ships. None of which I've stolen, but there have been plenty I could have stolen if I wanted to.
After that happened, the ship services technician in NA was gone. I looked around different systems until I finally found one at Neon. I was able to ditch the Stiletto and get my Frontier back luckily, but it'll suck not having them at NA.
It does appear this is a bug others have reported.
edit: The first time I attempted to take the ship, it took off as I was still in the ramp. I rode it a ways but eventually fell through and became the man that fell to Piazzi IV.
Bethesda's Starfield
Moderators: $iljanus, LawBeefaroni, Arcanis
- coopasonic
- Posts: 21246
- Joined: Fri Mar 04, 2005 11:43 pm
- Location: Dallas-ish
Re: Bethesda's Starfield
-Coop
Black Lives Matter
Black Lives Matter
- Alefroth
- Posts: 9516
- Joined: Thu Oct 14, 2004 1:56 pm
- Location: Bellingham WA
Re: Bethesda's Starfield
Thanks. That option to register did pop up when I first took over the ship, and I thought I had accepted, but when I got to Neon, it was still unregistered. I wonder if that was part of the bug.
-
- Posts: 3796
- Joined: Mon Feb 12, 2007 11:18 am
- Location: Just outside your peripheral vision
Re: Bethesda's Starfield
I could put them all in the cargo hold but it is full of resources! Plus there is just something satisfying about separating the food, medicines, and alcohol into different containers so that I'm searching through shorter lists when I go to pick things up.Max Peck wrote: Mon Sep 11, 2023 9:24 am Mechanically, just putting them in the ship's cargo hold is arguably the best option unless you're really tight on space. That allows you to transfer them to/from your personal inventory as needed from the ship UI without needing to physically enter and move around in the ship.
I can give a data point. I have a 6600k and a GTX 1060. Both are below the minimum. I'm using low settings at 1080p. There are some pauses especially when rotating quickly in busy areas. Or, most annoyingly, when I use the scope. It looks better than vanilla FO4 even though I can run that at high or ultra settings for that. Starfield isn't smooth but it is very playable.Newcastle wrote: Mon Sep 11, 2023 12:23 pm My specs are slightly under the minimum. MY CPU processor was I4700 quad (ish something or another,) and they asked for a 6700 or so [ via the canirunit link above]...
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
Now, I don't know if you are noticing this in ammo boxes, but this one wasn't an "Ammunition Box", it was a Storage Box. Not sure if that is a distinction. Although, I can't recall what was once in it.Max Peck wrote: Mon Sep 11, 2023 2:54 pmAmmunition has no weight, so it looks like someone decided that ammo storage boxes don't need to have a capacity limit. You can put any item you want into an ammo box, but that's probably not working as intended. I'd expect that the fix will be to only allow ammo to be placed in them, similar to how wall-mounted weapons display panels will only allow you to place weapons and ammo.
Last edited by Unagi on Mon Sep 11, 2023 4:24 pm, edited 1 time in total.
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
I assume that you haven't adjusted anything/installed any mods/fiddled with any .ini files? Probably not, but just checking.Grifman wrote: Mon Sep 11, 2023 3:55 pmHeh, I have no saves, I'm in the opening sequence - I can't save there nor does the game save there. I've started over 4 times now, I have Linn's opening dialogue memorized by now!![]()
Try this. Everything before that point is just exposition. Watch a video of someone playing through it and you won't have missed a thing. But make sure you listen to what Linn has to say!

At least you'll be able to save while you figure it out.
Note: That isn't a mod. That's just a regular save file that you can put in your own saves folder and load up, and it's a clean save (no mods, etc) so you don't have worry about it messing with your game.
What doesn't kill me makes me stranger.
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
Honestly sounds like some hardware is failing. The whole 'crashing the whole PC' part especially.Grifman wrote: Mon Sep 11, 2023 3:47 pm Well, I’ll be d*****. Been sick all week so I havent been playing the game, just watching some videos and reading about it. Felt better today and started playing - or trying to play. I can’t get past the opening sequence, tried 4 times. Sometime I get to the mining laser and start to enter the new chamber, just now didn’t even get to the mining laser. Sometimes the game crashes, sometime it crashes my whole PC.
Updated my drivers, verified my Steam files, did system scan on Windows. Looked to see what other people are saying, I don’t seem to have the issues that others are having - solutions posted are applicable to me. System is less that 2 years old, with a GTX3070. Game should run fine. So I’m stumped, have no idea what to do. It’s been forever since I’ve run into a problem like this. The only thing I know to do is just wait and see what patches Bethesda might come up with.
- Grifman
- Posts: 22159
- Joined: Wed Oct 13, 2004 7:17 pm
Re: Bethesda's Starfield
Yeah, no mods yetBlackhawk wrote: Mon Sep 11, 2023 4:24 pmI assume that you haven't adjusted anything/installed any mods/fiddled with any .ini files? Probably not, but just checking.Grifman wrote: Mon Sep 11, 2023 3:55 pmHeh, I have no saves, I'm in the opening sequence - I can't save there nor does the game save there. I've started over 4 times now, I have Linn's opening dialogue memorized by now!![]()
Try this. Everything before that point is just exposition. Watch a video of someone playing through it and you won't have missed a thing. But make sure you listen to what Linn has to say!
At least you'll be able to save while you figure it out.
Note: That isn't a mod. That's just a regular save file that you can put in your own saves folder and load up, and it's a clean save (no mods, etc) so you don't have worry about it messing with your game.

Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
If not, my first suggestion would be to delete all of the .ini files in C:\Users\[YOU]\Documents\My games\Starfield and let the game recreate them from scratch. Then run with the default settings and see how it goes.
What doesn't kill me makes me stranger.
- Grifman
- Posts: 22159
- Joined: Wed Oct 13, 2004 7:17 pm
Re: Bethesda's Starfield
Thanks but no luck. I've tried some posted fixes but it's just a needle in a haystack at this point. I'm not the only one with this issue but I have no idea how widespread it it. But that's not much comfort.Grifman wrote: Mon Sep 11, 2023 4:36 pmYeah, no mods yetBlackhawk wrote: Mon Sep 11, 2023 4:24 pmI assume that you haven't adjusted anything/installed any mods/fiddled with any .ini files? Probably not, but just checking.Grifman wrote: Mon Sep 11, 2023 3:55 pmHeh, I have no saves, I'm in the opening sequence - I can't save there nor does the game save there. I've started over 4 times now, I have Linn's opening dialogue memorized by now!![]()
Try this. Everything before that point is just exposition. Watch a video of someone playing through it and you won't have missed a thing. But make sure you listen to what Linn has to say!
At least you'll be able to save while you figure it out.
Note: That isn't a mod. That's just a regular save file that you can put in your own saves folder and load up, and it's a clean save (no mods, etc) so you don't have worry about it messing with your game.I'll try this and see if it gets me past the hump. Sometimes it just one place in game, I've seen that before. I'll let you know what I find out. Thanks!
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Carpet_pissr
- Posts: 20815
- Joined: Thu Nov 04, 2004 5:32 pm
- Location: Columbia, SC
Re: Bethesda's Starfield
Could be a heat issue, stressing your vid card/CPU or PSU.
Have you played any other recently released, demanding games on that rig recently?
If playing on Steam, I assume you tried the ol’ ‘verify game files integrity’ trick?
Have you played any other recently released, demanding games on that rig recently?
If playing on Steam, I assume you tried the ol’ ‘verify game files integrity’ trick?
Last edited by Carpet_pissr on Mon Sep 11, 2023 5:32 pm, edited 1 time in total.
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
So, the character creation save also crashes?
If so, that at least eliminates some bit of scripting as the trigger (IE - a miner is supposed to start dancing the Lambada when Linn walks by, but can't, so the game crashes.) Unfortunately, it makes it a little more difficult to troubleshoot. I'd have to guess either something broken/corrupt (in which case the solution might be to uninstall, delete all associated folders, including in My Documents, and reinstall clean), a hardware incompatibility with the game, or some issue on your system.
If so, that at least eliminates some bit of scripting as the trigger (IE - a miner is supposed to start dancing the Lambada when Linn walks by, but can't, so the game crashes.) Unfortunately, it makes it a little more difficult to troubleshoot. I'd have to guess either something broken/corrupt (in which case the solution might be to uninstall, delete all associated folders, including in My Documents, and reinstall clean), a hardware incompatibility with the game, or some issue on your system.
What doesn't kill me makes me stranger.
- Max Peck
- Posts: 15773
- Joined: Fri Aug 05, 2005 8:09 pm
- Location: Down the Rabbit-Hole
Re: Bethesda's Starfield
Ah, OK, the one I was talking about is the ammo case on the floor, right beside the weapon workbench in the basement of the Lodge.Unagi wrote: Mon Sep 11, 2023 4:24 pmNow, I don't know if you are noticing this in ammo boxes, but this one wasn't an "Ammunition Box", it was a Storage Box. Not sure if that is a distinction. Although, I can't recall what was once in it.Max Peck wrote: Mon Sep 11, 2023 2:54 pmAmmunition has no weight, so it looks like someone decided that ammo storage boxes don't need to have a capacity limit. You can put any item you want into an ammo box, but that's probably not working as intended. I'd expect that the fix will be to only allow ammo to be placed in them, similar to how wall-mounted weapons display panels will only allow you to place weapons and ammo.

No matter what I put into it, it just shows -/- for capacity.

I hadn't previously noticed the storage box, but I found the one by the research lab (containing a single Zero Wire) as well as a second one in the next room in the construction area (empty) and a third one in the room that looks like a kid's bedroom that all exhibit the infinite capacity behavior. I'll try to remember to check similar containers in other locations to see if they all behave the same way. Maybe it's just that the Lodge basement is haunted...
Edit: It think it is something that might affect a bunch of containers in the Lodge. I found a med gel kit upstairs and it also has unlimited capacity.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Grifman
- Posts: 22159
- Joined: Wed Oct 13, 2004 7:17 pm
Re: Bethesda's Starfield
Yeah, first thing I did. Thanks.Carpet_pissr wrote: Mon Sep 11, 2023 5:11 pm Could be a heat issue, stressing your vid card/CPU or PSU.
Have you played any other recently released, demanding games on that rig recently?
If playing on Steam, I assume you tried the ol’ ‘verify game files integrity’ trick?
Last edited by Grifman on Mon Sep 11, 2023 9:20 pm, edited 1 time in total.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- jztemple2
- Posts: 12859
- Joined: Fri Feb 13, 2009 7:52 am
- Location: Brevard County, Florida, USA
Re: Bethesda's Starfield
Thanks for this, I didn't want to fly all the way to a place with a ship technician to register. However, I was unable to change my home ship until I did go to a technician. I tried it in orbit and on a planet's surface. I'll check it out again, maybe I missed something.coopasonic wrote: Mon Sep 11, 2023 4:01 pm You can register and change home ships on your own as long as the ship is landed. It's on the ship screen, check the controls at the bottom.
Last edited by jztemple2 on Mon Sep 11, 2023 6:38 pm, edited 1 time in total.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
This is what I was basically thinking as well.Carpet_pissr wrote: Mon Sep 11, 2023 5:11 pm Could be a heat issue, stressing your vid card/CPU or PSU.
Possible software to look into what may be actually 'crashing'.:
https://www.cpuid.com/softwares/hwmonitor.html
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
I can't check without the construction set, but a general rule in Bethesda games is that unless it is in a personal space (ship, room, house, etc) or you're specifically told otherwise, be very careful of using any containers for storage. Bethesda has containers respawn their contents after X number of days, pulling from a random list of items. When the contents of a container respawn, anything already in there ceases to exist.
What doesn't kill me makes me stranger.
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
FYI, doing some quick reading on safe storage containers...
Apparently the Captain's Locker (the safe in your ship) is not safe storage. The container can reset, and the items will poof (and not into the cargo hold.) Now, if you'll excuse me, I need to make a visit to my ship...
Apparently the Captain's Locker (the safe in your ship) is not safe storage. The container can reset, and the items will poof (and not into the cargo hold.) Now, if you'll excuse me, I need to make a visit to my ship...
What doesn't kill me makes me stranger.
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
ugh.
Oh, well - then I have some storage I need to address as well.
I mean, I have sleeping rights in the Lodge - would that imply it's 'my space' ?

Oh, well - then I have some storage I need to address as well.
I mean, I have sleeping rights in the Lodge - would that imply it's 'my space' ?
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
I've just gotten there. Give me a few and I'll answer that...Unagi wrote: Mon Sep 11, 2023 7:28 pm ugh.![]()
Oh, well - then I have some storage I need to address as well.
I mean, I have sleeping rights in the Lodge - would that imply it's 'my space' ?
What doesn't kill me makes me stranger.
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
Ok, from what I understand (and now see), the 'storage' box in your room at the Lodge is safe.
What doesn't kill me makes me stranger.
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
Yeah, the large standing Safe like container in our bedroom is safe (and also has infinite space, so that's nice!).Blackhawk wrote: Mon Sep 11, 2023 7:44 pm Ok, from what I understand (and now see), the 'storage' box in your room at the Lodge is safe.
But I think you are right in not trusting the Storage Box(es) with infinite space in the basement.
I have left an orange in the one I originally described to see if it ever vanishes.
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
I have no idea what they set the time to. Some of their games it was set to (as I recall) as much as a 30 days.
What doesn't kill me makes me stranger.
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
So someone (with a good reputation) seems to be saying the Lodge's chests are set with infinite space intentionally.
/big shrug
/big shrug
- jztemple2
- Posts: 12859
- Joined: Fri Feb 13, 2009 7:52 am
- Location: Brevard County, Florida, USA
Re: Bethesda's Starfield
From PCGamesN, Starfield proves that side quests reign supreme in Bethesda games

Starfield is undoubtedly Bethesda’s biggest RPG game release to date. From its expansive interstellar setting to its cast of unique characters, there is plenty of immersive gameplay to go around. As further detailed in our Starfield review, the main story is not the only questline you can follow. Every Bethesda game is known for its great side quests, with entries like Skyrim coming into mind first. You can lose hundreds of hours to its various missions. Starfield is no exception it seems, as player statistics prove that old questing habits die hard.
PlayTracker, a service dedicated to showcasing game statistics, posted about its findings, saying that “Skyrim players who never finished the main quest have played Starfield for 14% more time yet earned 4% fewer achievements than the average Starfield player.” Considering just how many of the obtainable achievements are tied to Starfield missions from the game’s main questline, it’s safe to say that a good few Bethesda fans are enjoying the Starfield side quests just as they did in Skyrim.

My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
- Posts: 12859
- Joined: Fri Feb 13, 2009 7:52 am
- Location: Brevard County, Florida, USA
Re: Bethesda's Starfield
First, I noticed that the Steam reviews average is down to 77% on the store page. I hope this doesn't discourage Bethesda. I think there are a lot of their fans who aren't dealing very well with a non-fantasy, nuts and bolts game. Also that the game can be very discouraging and off-putting if you are used to simpler games. But that's my opinion.
Secondly, I wish there was some way to do a sort and show which missions are active at my current location, like at the city level (e.g. Akila) or at least at a system level (e.g. Sol). Right now, for instance, I have nineteen activities open and I'm having to call up each one on the map to figure out where each is.
Secondly, I wish there was some way to do a sort and show which missions are active at my current location, like at the city level (e.g. Akila) or at least at a system level (e.g. Sol). Right now, for instance, I have nineteen activities open and I'm having to call up each one on the map to figure out where each is.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
Okay, this isn't exactly what you want - but it may help... Go to your mission screen (L) - and at the bottom, there is a tooltip (Press V) that will toggle you between "Show only Active Targets" or "Show all Targets"jztemple2 wrote: Mon Sep 11, 2023 10:53 pm Secondly, I wish there was some way to do a sort and show which missions are active at my current location, like at the city level (e.g. Akila) or at least at a system level (e.g. Sol). Right now, for instance, I have nineteen activities open and I'm having to call up each one on the map to figure out where each is.
So, most of the local ones will be scattered about - while the missions off the planet will point to your ship.
Maybe a help?
- jztemple2
- Posts: 12859
- Joined: Fri Feb 13, 2009 7:52 am
- Location: Brevard County, Florida, USA
Re: Bethesda's Starfield
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
- Posts: 12859
- Joined: Fri Feb 13, 2009 7:52 am
- Location: Brevard County, Florida, USA
Re: Bethesda's Starfield
I've been using that, but it doesn't seem to show all the activities. It might be an issue at certain locations or with certain types of activities. I just wish each item was tagged.Unagi wrote: Mon Sep 11, 2023 11:07 pmOkay, this isn't exactly what you want - but it may help... Go to your mission screen (L) - and at the bottom, there is a tooltip (Press V) that will toggle you between "Show only Active Targets" or "Show all Targets"jztemple2 wrote: Mon Sep 11, 2023 10:53 pm Secondly, I wish there was some way to do a sort and show which missions are active at my current location, like at the city level (e.g. Akila) or at least at a system level (e.g. Sol). Right now, for instance, I have nineteen activities open and I'm having to call up each one on the map to figure out where each is.
So, most of the local ones will be scattered about - while the missions off the planet will point to your ship.
Maybe a help?
Meanwhile, I found an old Earth relic

Spoiler:
Last edited by jztemple2 on Tue Sep 12, 2023 12:55 am, edited 1 time in total.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
I made a bee-line to max out Commerce first.
- Punisher
- Posts: 4999
- Joined: Thu Mar 24, 2005 12:05 pm
Re: Bethesda's Starfield
I dont think it works likw that.Unagi wrote: Mon Sep 11, 2023 11:07 pmOkay, this isn't exactly what you want - but it may help... Go to your mission screen (L) - and at the bottom, there is a tooltip (Press V) that will toggle you between "Show only Active Targets" or "Show all Targets"jztemple2 wrote: Mon Sep 11, 2023 10:53 pm Secondly, I wish there was some way to do a sort and show which missions are active at my current location, like at the city level (e.g. Akila) or at least at a system level (e.g. Sol). Right now, for instance, I have nineteen activities open and I'm having to call up each one on the map to figure out where each is.
So, most of the local ones will be scattered about - while the missions off the planet will point to your ship.
Maybe a help?
If you choose show all, then all missions show.
If you choose active then only your active mission shows. You have to make another one active for it to show.
At least that's how it worked for me which is goog because with all showing I was supwr confused
I think a show local eould be nice. It only shows missions in your specific area.
Also, i found jemison tonight. I actually had a mission there when I started but didn't realize it.
I'm at around 25 hours I think. A lot of it was just going in circles, a small part of the main artifact mission (I just finished my 1st lodge meeting), and the rest was just doing side missions.
I've given up on trying to navigate properly. My main mode is to fast travel as much as possible. Outside of that, I point myself towards the waypoint and go. Usually jumping ovee anything i can to keep it in a straight line.
I still don't understand why even their info stations in new atlantis dont have maps.
All yourLightning Bolts are Belong to Us
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
My impression was that a lot of people didn't realize that a completely different IP/setting would mean still having the Bethesda 'feel.' I can't remember how many times before release I saw people say, "I just want Skyrim in space!" When they actually did get Skyrim in space, they began to realize that maybe they actually wanted something a little different from Fallout 3, Fallout 4, Fallout 76, Oblivon, and Skyrim. The formula does feel very familiar.jztemple2 wrote: Mon Sep 11, 2023 10:53 pm First, I noticed that the Steam reviews average is down to 77% on the store page. I hope this doesn't discourage Bethesda. I think there are a lot of their fans who aren't dealing very well with a non-fantasy, nuts and bolts game. Also that the game can be very discouraging and off-putting if you are used to simpler games. But that's my opinion.
At the same time, a lot of people forgot just how quirky Bethesda games could be at release, with weird annoyances, confusing controls and interfaces, weird bugs, bad ideas, poor design decisions (why is the locker in the ship not safe storage? Why can I not see what companion skills do when making hiring decisions?) and so on. They've gotten so used to the patched and/or heavily modded second or third releases of the other games that the nature of the game at release frustrated them quite a bit. And this is, in my opinion, probably the most stable, least-buggy game they've ever put out.
It's a good game (so far), but it isn't the revolution that some people seemed to be expecting, nor is Skyrim in space as fresh as other were hoping it would be.
If anything, I hope it encourages them to realize that they have a good system, but it needs an overhaul, not just a new coat of paint. The same thing I could say about Far Cry.I hope this doesn't discourage Bethesda.
Last edited by Blackhawk on Mon Sep 11, 2023 11:27 pm, edited 1 time in total.
What doesn't kill me makes me stranger.
- Unagi
- Posts: 28578
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
Spoiler:
- jztemple2
- Posts: 12859
- Joined: Fri Feb 13, 2009 7:52 am
- Location: Brevard County, Florida, USA
Re: Bethesda's Starfield
Thanks for suggesting about putting spoiler tags on the image, I forgot about that. It's fixed now.
I just played through what I assumed would be a very minor FedEx-type activity from the mission board to deliver some items to some farmers. Turns out that it ended up being three hours of connected activities that brought me to two worlds, a half dozen triggered missions and a bunch of other stuff I'd have to put in spoilers because it was wild. And this was not a main, faction or miscellaneous mission, just an activity


My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Max Peck
- Posts: 15773
- Joined: Fri Aug 05, 2005 8:09 pm
- Location: Down the Rabbit-Hole
Re: Bethesda's Starfield
I made a point to look at the capacity of a lot of different containers while I was on a story mission tonight, and all of the ones I checked had unlimited capacity, so it seems to be a common attribute throughout the game rather than anything that is unique to the Lodge. I've just never noticed it before because I never bothered to open containers when I looted them.Unagi wrote: Mon Sep 11, 2023 10:00 pm So someone (with a good reputation) seems to be saying the Lodge's chests are set with infinite space intentionally.
https://www.reddit.com/r/Starfield/comm ... the_lodge/
/big shrug

"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Blackhawk
- Posts: 46756
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
That person also specified 'storage' containers. I'm not sure if there are four labeled 'storage', but I know that one is.
When it comes right down to it, unless someone has done testing (putting items in, going far enough from the cell for it to unload, and waiting more that 30 days), or works for Bethesda, it's not really possible to tell until the construction set is released and people can look and see what's assigned to each container. I will say that in the past, Bethesda has been very, very stingy when it comes to free storage. They like to give you a chest and a wardrobe, or a locker and a fridge, and not much else (at least until you add to the house.) There's a reason there are so many mods for the other games that add in storage, and that add functionality to storage (like shared storage between locations, inventory sorters, and being able to craft directly from stored materials without having to gather them up into your inventory every time.)
/edit - also, unless I'm wildly mistaken, all chests that weren't assigned to player always had infinite storage in the earlier games - they just didn't list the capacity. It didn't matter, as players couldn't use them for storage (they'd reset), and they only ever contained what was assigned to them (usually a leveled list.)
When it comes right down to it, unless someone has done testing (putting items in, going far enough from the cell for it to unload, and waiting more that 30 days), or works for Bethesda, it's not really possible to tell until the construction set is released and people can look and see what's assigned to each container. I will say that in the past, Bethesda has been very, very stingy when it comes to free storage. They like to give you a chest and a wardrobe, or a locker and a fridge, and not much else (at least until you add to the house.) There's a reason there are so many mods for the other games that add in storage, and that add functionality to storage (like shared storage between locations, inventory sorters, and being able to craft directly from stored materials without having to gather them up into your inventory every time.)
/edit - also, unless I'm wildly mistaken, all chests that weren't assigned to player always had infinite storage in the earlier games - they just didn't list the capacity. It didn't matter, as players couldn't use them for storage (they'd reset), and they only ever contained what was assigned to them (usually a leveled list.)
What doesn't kill me makes me stranger.
- Scraper
- Posts: 3058
- Joined: Wed Oct 13, 2004 4:59 pm
Re: Bethesda's Starfield
The side missions make this game for me. Most recently I was "arrested" by the UC Spec Ops and forced to go undercover for them to infiltrate the Crimson Fleet. This side mission ends up turning into a really long and interested story of its own. It actually could be a main storyline in many other games. It seems like the ending will be fairly open as to what I choose to do as well. It's really interesting the different directions this game will take you without you even trying.jztemple2 wrote: Tue Sep 12, 2023 1:01 amThanks for suggesting about putting spoiler tags on the image, I forgot about that. It's fixed now.
I just played through what I assumed would be a very minor FedEx-type activity from the mission board to deliver some items to some farmers. Turns out that it ended up being three hours of connected activities that brought me to two worlds, a half dozen triggered missions and a bunch of other stuff I'd have to put in spoilers because it was wild. And this was not a main, faction or miscellaneous mission, just an activity. And not a bit of combat in it which was a nice change from the usual. I'm up to seventy hours on Steam and I can easily see spending another seventy hours
![]()
FTE
- YellowKing
- Posts: 31396
- Joined: Wed Oct 13, 2004 2:02 pm
Re: Bethesda's Starfield
I finished the secret outpost quest last night (that's not the actual name of it, so it's not a spoiler but if you know you know). The rewards were quite generous and I'm finally feeling less like an ex-miner space rookie.
I've been bouncing between main missions and side quests but agree some of them are *quite* involved. I just finished a long quest chain around corporate espionage that had one of the most tense missions I've experienced in the game to date.
I've been bouncing between main missions and side quests but agree some of them are *quite* involved. I just finished a long quest chain around corporate espionage that had one of the most tense missions I've experienced in the game to date.
- Scraper
- Posts: 3058
- Joined: Wed Oct 13, 2004 4:59 pm
Re: Bethesda's Starfield
Main story spoiler and question, DO NOT read unless you've gone fairly far into the main story. (If you played the Unity main quest then you are past where I'm talking about in the spoiler)
Did anyone have that play out differently?
Spoiler:
FTE
- Max Peck
- Posts: 15773
- Joined: Fri Aug 05, 2005 8:09 pm
- Location: Down the Rabbit-Hole
Re: Bethesda's Starfield
Its been a fun rabbit hole. For now, my theory is that there are actually two general categories of container: loot containers with unlimited capacity, that are intended to hold things for the player to liberate as they pass through; and storage containers with limited capacity, that are intended for the player to store stuff. In many cases, such as the ubiquitous Storage Box, there is both a loot version and a storage version that share a common name and appearance. In general, it seems that storage containers are what you find in environments that are player-ownable/customizable such as outposts, ships, or housing, while loot containers are out in the world elsewhere. The Lodge seems to be a special case because while it feels like player housing, it isn't -- you just have a bed and a storage vault, but you can't customize anything. In that case, the presence of loot containers instead of storage containers makes sense, and the risk involved in using them for longer term storage hinges on whether the loot containers ever reset their contents, as they seem to do in earlier games. In the same way, it might be possible (but less convenient) to store things in any loot container you come across.Blackhawk wrote: Tue Sep 12, 2023 1:24 am That person also specified 'storage' containers. I'm not sure if there are four labeled 'storage', but I know that one is.
When it comes right down to it, unless someone has done testing (putting items in, going far enough from the cell for it to unload, and waiting more that 30 days), or works for Bethesda, it's not really possible to tell until the construction set is released and people can look and see what's assigned to each container. I will say that in the past, Bethesda has been very, very stingy when it comes to free storage. They like to give you a chest and a wardrobe, or a locker and a fridge, and not much else (at least until you add to the house.) There's a reason there are so many mods for the other games that add in storage, and that add functionality to storage (like shared storage between locations, inventory sorters, and being able to craft directly from stored materials without having to gather them up into your inventory every time.)
/edit - also, unless I'm wildly mistaken, all chests that weren't assigned to player always had infinite storage in the earlier games - they just didn't list the capacity. It didn't matter, as players couldn't use them for storage (they'd reset), and they only ever contained what was assigned to them (usually a leveled list.)
I suppose it says something about how deeply the game has its hooks in me that I've spent so much time trying to figure out how and why the containers in the Lodge are the way they are and whether I want to use them.

"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Punisher
- Posts: 4999
- Joined: Thu Mar 24, 2005 12:05 pm
Re: Bethesda's Starfield
End fame question. It's specifically about the end game rewards so don't click if you don't want to know.
Spoiler:
All yourLightning Bolts are Belong to Us