Bethesda's Starfield

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Max Peck
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Re: Bethesda's Starfield

Post by Max Peck »

coopasonic wrote: Mon Sep 18, 2023 11:17 am I appreciate the clarity on the item quality. I think I noticed that subconsciously but never really made the conscious connection. It's a shame I didn't know it 100 hours ago. :P
Yeah, I suspect that the CRAS (thanks for that mnemonic, Unagi) stat is the single most important factor in determining weapon damage and suit/pack/helmet damage protection. I need to find more gear to directly compare (or go looking for a more detailed guide), but for now I'm shamelessly interpolating my extremely limited data to surmise that the CRAS bonuses are +50%/+100%/+150%/+200% relative to the base common version.
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Re: Bethesda's Starfield

Post by Max Peck »

Blackhawk wrote: Mon Sep 18, 2023 11:24 am Note that my colors list wasn't taken from from Starfield - it's just the standard 'baseline' that similar games have used. Vermintide/Vermintide 2/Darktide use the same system, wherein an increase in rarity increases the number of perks (in VT2 it is no perks, 1, 2, 3, and then 3 perks with maxed values.)
According to the intertubes, which are always to be believed, the color coding scheme originated with Diablo, and David Brevik borrowed the concept from the Angband rogue-like.
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Re: Bethesda's Starfield

Post by Grifman »

Blackhawk wrote: Mon Sep 18, 2023 12:44 am
jztemple2 wrote: Mon Sep 18, 2023 12:26 am One hundred hours in and I just figured something out... if you are surveying for minerals/resources, I thought you had to always scan a rock to get a legit scan result. I didn't realize you can also scan an area on the surface and get the same result :roll:
I did not know that. That would have saved some time.

I did discover tonight that you can scan dead fauna. It's better than trying to stay alive while scanning a pack of Hunting Dumbshits.
Actually if you kill something it counts as a scan.
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Re: Bethesda's Starfield

Post by jztemple2 »

Just as a reminder to folks who are having difficulties with certain missions with space combat, you have the option to go into Settings/Gameplay and lower the difficulty. I did this a couple of times early on.
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Re: Bethesda's Starfield

Post by infinitelurker »

21 hours in here, and just finished the Mantis line and hit level 15.

I'm still struggling/learning things like different ways to fast travel. For instance, in the Lodge, needing to get back to my ship, and up until then, I always thought I had to step back outside into the current world, then I could use my scanner to fast travel to my ship. Tonight, before I stepped outside, I just happened to be in the screen where you can select Skills/Inventory/Star map/etc., and I went to the star map just to see where I needed to go, and I saw the navigate button. I clicked it, and was instantly in space and on my way... :dance: :horse: that will save me some time going forward... (I apologize if this was mentioned earlier in the thread, I didn't want to get spoiled and still haven't read back through now that I have the game)
Last edited by infinitelurker on Mon Sep 18, 2023 10:11 pm, edited 1 time in total.
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Re: Bethesda's Starfield

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I just visiting a fracking station.

I was disappointed.
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Re: Bethesda's Starfield

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Blackhawk wrote: Mon Sep 18, 2023 9:53 pm I just visiting a fracking station.

I was disappointed.
You kids, I had to look that up to find out why it would have been funny :roll:
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Re: Bethesda's Starfield

Post by jztemple2 »

Anyone else having trouble trying to complete a survey of Earth? I've found all five resources, but I've come across several locations of planetary traits but each time I can only find one of two of the features needed to complete finding the trait. Is this a bug or is there something I'm missing?

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Re: Bethesda's Starfield

Post by jztemple2 »

jztemple2 wrote: Mon Sep 18, 2023 10:39 pm Anyone else having trouble trying to complete a survey of Earth? I've found all five resources, but I've come across several locations of planetary traits but each time I can only find one of two of the features needed to complete finding the trait. Is this a bug or is there something I'm missing?

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Never mind, I kept looking for these landmarks and on the sixth one I went to I got the completed "2/2" count and scan completed.

By the way, again something I didn't figure out till now, you can fast travel to these landmarks :roll:. I've been running to each one :doh:
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Re: Bethesda's Starfield

Post by jztemple2 »

Small spoiler about XP farming, no story details or anything.
Spoiler:
I made a simple XP farming setup. I used the ability to ship resources between systems so I mined aluminum in one system and shipped it to another where I mined iron. It took some trial and error to get it all working. Then I set up an industrial workbench and a bed. I'm still trying to balance production in each place so I don't have a lot of surplus of just one. And now Luna is littered with adaptive frames :wink:

I'm figuring it's taking me about twenty or so minutes to make enough XP to get one skill point. It is also boring :coffee:. I'll probably just use it as a quickie way to get a skill point in case I become in need of one.
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Re: Bethesda's Starfield

Post by coopasonic »

jztemple2 wrote: Tue Sep 19, 2023 2:02 am Small spoiler about XP farming, no story details or anything.
Spoiler:
I made a simple XP farming setup. I used the ability to ship resources between systems so I mined aluminum in one system and shipped it to another where I mined iron. It took some trial and error to get it all working. Then I set up an industrial workbench and a bed. I'm still trying to balance production in each place so I don't have a lot of surplus of just one. And now Luna is littered with adaptive frames :wink:

I'm figuring it's taking me about twenty or so minutes to make enough XP to get one skill point. It is also boring :coffee:. I'll probably just use it as a quickie way to get a skill point in case I become in need of one.
One of the reasons to use the location I mentioned, other than the fact you can get both resources in the same outpost without cargo transport is the UTC difference. Waiting 12 hours on Nikola is like waiting 150 hours or something like that UTC. The other problem with cargo transport is that it doesn't happen when you are waiting, so once you grow your storage big enough it is more efficient to just go get the materials yourself. Also, on that note, know that encumbrance alone can't kill you. It will take your health very low, but you won't die (from that alone).
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Re: Bethesda's Starfield

Post by Unagi »

jztemple2 wrote: Mon Sep 18, 2023 10:46 pm
By the way, again something I didn't figure out till now, you can fast travel to these landmarks :roll:. I've been running to each one :doh:
Just for my own clarity...

You can fast-travel to any "white' Icon - but if the natural landmark is still 'black' - I don't think you can just fast-travel to it. In other words, you still need to have gotten to the location once, naturally - then you can fast-travel.
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Re: Bethesda's Starfield

Post by Isgrimnur »

jztemple2 wrote: Mon Sep 18, 2023 10:02 pm
Blackhawk wrote: Mon Sep 18, 2023 9:53 pm I just visiting a fracking station.

I was disappointed.
You kids, I had to look that up to find out why it would have been funny :roll:
So there wasn't a happy ending,,,?
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Re: Bethesda's Starfield

Post by Max Peck »

Unagi wrote: Tue Sep 19, 2023 10:01 am
jztemple2 wrote: Mon Sep 18, 2023 10:46 pm
By the way, again something I didn't figure out till now, you can fast travel to these landmarks :roll:. I've been running to each one :doh:
Just for my own clarity...

You can fast-travel to any "white' Icon - but if the natural landmark is still 'black' - I don't think you can just fast-travel to it. In other words, you still need to have gotten to the location once, naturally - then you can fast-travel.
That is my understanding. Once you've been to a POI and it's flagged as "explored" then you can fast travel directly to it.
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Re: Bethesda's Starfield

Post by Max Peck »

Just remember -- if you're at a fracking station and you find some water, don't drink it.
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Re: Bethesda's Starfield

Post by Unagi »

Max Peck wrote: Tue Sep 19, 2023 10:09 am
Unagi wrote: Tue Sep 19, 2023 10:01 am
jztemple2 wrote: Mon Sep 18, 2023 10:46 pm
By the way, again something I didn't figure out till now, you can fast travel to these landmarks :roll:. I've been running to each one :doh:
Just for my own clarity...

You can fast-travel to any "white' Icon - but if the natural landmark is still 'black' - I don't think you can just fast-travel to it. In other words, you still need to have gotten to the location once, naturally - then you can fast-travel.
That is my understanding. Once you've been to a POI and it's flagged as "explored" then you can fast travel directly to it.
Okay. So we are both confused by JZ’s revelation, because at least at first, you do indeed still need to run to each one.
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Re: Bethesda's Starfield

Post by Blackhawk »

It works the same way in every Bethesda game since Oblivion. They may give you a quest destination and put it on the map, but you can't fast travel to it until you've been there once. It's their way of balancing out tedious travel with making you explore your surroundings (and, honestly, I like the system.)
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Re: Bethesda's Starfield

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Unagi wrote: Tue Sep 19, 2023 10:37 am
Max Peck wrote: Tue Sep 19, 2023 10:09 am
Unagi wrote: Tue Sep 19, 2023 10:01 am
jztemple2 wrote: Mon Sep 18, 2023 10:46 pm
By the way, again something I didn't figure out till now, you can fast travel to these landmarks :roll:. I've been running to each one :doh:
Just for my own clarity...

You can fast-travel to any "white' Icon - but if the natural landmark is still 'black' - I don't think you can just fast-travel to it. In other words, you still need to have gotten to the location once, naturally - then you can fast-travel.
That is my understanding. Once you've been to a POI and it's flagged as "explored" then you can fast travel directly to it.
Okay. So we are both confused by JZ’s revelation, because at least at first, you do indeed still need to run to each one.
My reading of it was that he discovered that he could fast travel back to an explored POI, not that he could fast travel to any unexplored POIs.
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Re: Bethesda's Starfield

Post by Unagi »

Blackhawk wrote: Tue Sep 19, 2023 10:40 am It works the same way in every Bethesda game since Oblivion. They may give you a quest destination and put it on the map, but you can't fast travel to it until you've been there once. It's their way of balancing out tedious travel with making you explore your surroundings (and, honestly, I like the system.)
Yeah. It’s works very well, imo, too.
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Re: Bethesda's Starfield

Post by coopasonic »

Unagi wrote: Tue Sep 19, 2023 12:12 pm
Blackhawk wrote: Tue Sep 19, 2023 10:40 am It works the same way in every Bethesda game since Oblivion. They may give you a quest destination and put it on the map, but you can't fast travel to it until you've been there once. It's their way of balancing out tedious travel with making you explore your surroundings (and, honestly, I like the system.)
Yeah. It’s works very well, imo, too.
Until they trick you into going to NG+ and it resets all of your exploration and you get to do it all over again... and again... and again. I'm the same person, I remember how to get there dammit don't make me walk again!
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Re: Bethesda's Starfield

Post by Unagi »

Max Peck wrote: Tue Sep 19, 2023 10:51 am My reading of it was that he discovered that he could fast travel back to an explored POI, not that he could fast travel to any unexplored POIs.
Yeah, it's either that or, that he already visited this one landmark, but hadn't realized that - that was my read.


In any case, the statement that "you can fast travel to these landmarks, I've been running to each one" really needed some more clarity, because you cannot just fast travel to landmarks, and you do indeed need to run to each one... But that's just like a Structure or a Cave, etc.
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Re: Bethesda's Starfield

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Ok, bye Sarah!!!!

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Re: Bethesda's Starfield

Post by Blackhawk »

Localized decompression event. It's been known to happen.
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Re: Bethesda's Starfield

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At this point in space?
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Re: Bethesda's Starfield

Post by Blackhawk »

For those wanting a New Atlantis map, but prefer a simple downloadable image over the interactive/annotatable MapGenie version.

Or, if you prefer something more immersive, this adds the map in the first link directly into the game, simply replacing one of the advertising images with it. It isn't a mod that can cause issues - it just swaps one texture for another.

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Re: Bethesda's Starfield

Post by jztemple2 »

Unagi wrote: Tue Sep 19, 2023 12:20 pm
Max Peck wrote: Tue Sep 19, 2023 10:51 am My reading of it was that he discovered that he could fast travel back to an explored POI, not that he could fast travel to any unexplored POIs.
Yeah, it's either that or, that he already visited this one landmark, but hadn't realized that - that was my read.

In any case, the statement that "you can fast travel to these landmarks, I've been running to each one" really needed some more clarity, because you cannot just fast travel to landmarks, and you do indeed need to run to each one... But that's just like a Structure or a Cave, etc.
Clarification... as I noted, it was on Earth. I ran to the first landmark symbol, which was the geographical feature, however, it would only give me one of two. I saw another on the horizon and ran to that and no luck, then ran to a third symbol, still no luck. I saw a fourth system and noticed that even from several hundred meters away I could scan it and it gave me that geographic feature symbol and that's when I noticed that I could fast travel to it :D. I did that twice more and on the sixth one I finally got my 2/2 for the trait.

So perhaps this is a bug related to being on Earth, or the fact that I was at 1/2 (one of two) starting at the first location that gave me fast travel to others; perhaps unlocking one unlocked the others. Anyway at least it kept me from hoofing to the last three.
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Re: Bethesda's Starfield

Post by jztemple2 »

coopasonic wrote: Tue Sep 19, 2023 7:31 am
jztemple2 wrote: Tue Sep 19, 2023 2:02 am Small spoiler about XP farming, no story details or anything.
Spoiler:
I made a simple XP farming setup. I used the ability to ship resources between systems so I mined aluminum in one system and shipped it to another where I mined iron. It took some trial and error to get it all working. Then I set up an industrial workbench and a bed. I'm still trying to balance production in each place so I don't have a lot of surplus of just one. And now Luna is littered with adaptive frames :wink:

I'm figuring it's taking me about twenty or so minutes to make enough XP to get one skill point. It is also boring :coffee:. I'll probably just use it as a quickie way to get a skill point in case I become in need of one.
One of the reasons to use the location I mentioned, other than the fact you can get both resources in the same outpost without cargo transport is the UTC difference. Waiting 12 hours on Nikola is like waiting 150 hours or something like that UTC. The other problem with cargo transport is that it doesn't happen when you are waiting, so once you grow your storage big enough it is more efficient to just go get the materials yourself. Also, on that note, know that encumbrance alone can't kill you. It will take your health very low, but you won't die (from that alone).
I was trying to travel to Nikola but even with making intermediate stops it said the last jump was outside my current jump range. So that's why I set up in other places. I was trying to do it in the Sol system so it was intra-system, but after doing all the setups for the iron location, when I went to the aluminum location it turned out to be a harsh environment and I hadn't unlocked being able to build an outpost there :(. So I went to Alpha Centauri and on Jemison's moon Kurtz I set up my aluminum production. It all works fairly nicely now, obviously not optimum but as I said I'm thinking more in the line of getting the odd skill point when I'm needing it.
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Re: Bethesda's Starfield

Post by coopasonic »

jztemple2 wrote: Tue Sep 19, 2023 6:26 pm
coopasonic wrote: Tue Sep 19, 2023 7:31 am
jztemple2 wrote: Tue Sep 19, 2023 2:02 am Small spoiler about XP farming, no story details or anything.
Spoiler:
I made a simple XP farming setup. I used the ability to ship resources between systems so I mined aluminum in one system and shipped it to another where I mined iron. It took some trial and error to get it all working. Then I set up an industrial workbench and a bed. I'm still trying to balance production in each place so I don't have a lot of surplus of just one. And now Luna is littered with adaptive frames :wink:

I'm figuring it's taking me about twenty or so minutes to make enough XP to get one skill point. It is also boring :coffee:. I'll probably just use it as a quickie way to get a skill point in case I become in need of one.
One of the reasons to use the location I mentioned, other than the fact you can get both resources in the same outpost without cargo transport is the UTC difference. Waiting 12 hours on Nikola is like waiting 150 hours or something like that UTC. The other problem with cargo transport is that it doesn't happen when you are waiting, so once you grow your storage big enough it is more efficient to just go get the materials yourself. Also, on that note, know that encumbrance alone can't kill you. It will take your health very low, but you won't die (from that alone).
I was trying to travel to Nikola but even with making intermediate stops it said the last jump was outside my current jump range. So that's why I set up in other places. I was trying to do it in the Sol system so it was intra-system, but after doing all the setups for the iron location, when I went to the aluminum location it turned out to be a harsh environment and I hadn't unlocked being able to build an outpost there :(. So I went to Alpha Centauri and on Jemison's moon Kurtz I set up my aluminum production. It all works fairly nicely now, obviously not optimum but as I said I'm thinking more in the line of getting the odd skill point when I'm needing it.
20 minutes for a skill point is insane. I could get a skill point every minute or so until I got to the very high levels an it slowed down a bit.
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Re: Bethesda's Starfield

Post by Max Peck »

jztemple2 wrote: Tue Sep 19, 2023 6:20 pm
Unagi wrote: Tue Sep 19, 2023 12:20 pm
Max Peck wrote: Tue Sep 19, 2023 10:51 am My reading of it was that he discovered that he could fast travel back to an explored POI, not that he could fast travel to any unexplored POIs.
Yeah, it's either that or, that he already visited this one landmark, but hadn't realized that - that was my read.

In any case, the statement that "you can fast travel to these landmarks, I've been running to each one" really needed some more clarity, because you cannot just fast travel to landmarks, and you do indeed need to run to each one... But that's just like a Structure or a Cave, etc.
Clarification... as I noted, it was on Earth. I ran to the first landmark symbol, which was the geographical feature, however, it would only give me one of two. I saw another on the horizon and ran to that and no luck, then ran to a third symbol, still no luck. I saw a fourth system and noticed that even from several hundred meters away I could scan it and it gave me that geographic feature symbol and that's when I noticed that I could fast travel to it :D. I did that twice more and on the sixth one I finally got my 2/2 for the trait.

So perhaps this is a bug related to being on Earth, or the fact that I was at 1/2 (one of two) starting at the first location that gave me fast travel to others; perhaps unlocking one unlocked the others. Anyway at least it kept me from hoofing to the last three.
I've scanned unknown POIs (structures and caves) from a distance, and they update to a more specific type/icon, but I still can't fast travel to them without travelling to them and discovering them first. I haven't explicitly tried that with one of the planetary trait geographical features, so I'll try to remember to test that out and see if they behave differently from the other POIs I've checked.
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Re: Bethesda's Starfield

Post by hepcat »

And my first quest breaking bug.
Spoiler:
Groundpounders quest is broken for me after I made the pirates at Altair 2 chase me down to another system. Beat them there, but now the pirate captain at Altair 5 won’t spawn. Apparently quest line has a lot of borked stuff.
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Re: Bethesda's Starfield

Post by Unagi »

hepcat wrote: Tue Sep 19, 2023 7:19 pm And my first quest breaking bug.
Spoiler:
Groundpounders quest is broken for me after I made the pirates at Altair 2 chase me down to another system. Beat them there, but now the pirate captain at Altair 5 won’t spawn. Apparently quest line has a lot of borked stuff.
Spoiler:
maybe helpful? I realize it doesn't exactly describe your problem.
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Re: Bethesda's Starfield

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Unagi wrote: Mon Sep 18, 2023 12:15 am My character taking a selfie on Akila:
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Re: Bethesda's Starfield

Post by jztemple2 »

Sometimes you just got to mod a ship 15 times to allow a rank increase in skills :D

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Re: Bethesda's Starfield

Post by Blackhawk »

I just fiddled with the ship builder for the first time. That was... interesting. Different controls on every page, stats with no explanations, parts with explanation, errors in the flight check with no explanation. Oh, and having to paint each piece individually rather than being able to set a default color for the whole thing, and then tweak the parts that aren't quite right.

Also, I expect a mod to come along (after the construction set is released) that sets the mass for all purely cosmetic parts to 1. There's no need to charge the player his budget for parts that don't change the game balance.
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Re: Bethesda's Starfield

Post by Punisher »

infinitelurker wrote: Mon Sep 18, 2023 9:50 pm 21 hours in here, and just finished the Mantis line and hit level 15.

I'm still struggling/learning things like different ways to fast travel. For instance, in the Lodge, needing to get back to my ship, and up until then, I always thought I had to step back outside into the current world, then I could use my scanner to fast travel to my ship. Tonight, before I stepped outside, I just happened to be in the screen where you can select Skills/Inventory/Star map/etc., and I went to the star map just to see where I needed to go, and I saw the navigate button. I clicked it, and was instantly in space and on my way... :dance: :horse: that will save me some time going forward... (I apologize if this was mentioned earlier in the thread, I didn't want to get spoiled and still haven't read back through now that I have the game)
If you go to your mission list, you can hit something like plot a course. I think it's the R key on PC. That should take you to your destination planet. If you've been there begore I think you can click your landing spot and click travel or press X and it will automatically take you there regardless of where you currently are. In the lodge, in an underground mine, etc...
If you haven't been there before ot will automatically take you into orbit of the planet you need to go to and then select a landing spot.
The exception yo this is if your path is uncharted too far in which case you have to manually go to the last sytem your map says you can reach. Jump there then plot again until you are in tlrange.
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Grifman
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Re: Bethesda's Starfield

Post by Grifman »

Tip, you can easily scan gas giants from orbit since you can’t land on them and then sell the data. It won’t fetch as much as a regular planet scan but it is easy money.
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Punisher
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Re: Bethesda's Starfield

Post by Punisher »

jztemple2 wrote: Mon Sep 18, 2023 10:46 pm
jztemple2 wrote: Mon Sep 18, 2023 10:39 pm Anyone else having trouble trying to complete a survey of Earth? I've found all five resources, but I've come across several locations of planetary traits but each time I can only find one of two of the features needed to complete finding the trait. Is this a bug or is there something I'm missing?

Enlarge Image
Never mind, I kept looking for these landmarks and on the sixth one I went to I got the completed "2/2" count and scan completed.

By the way, again something I didn't figure out till now, you can fast travel to these landmarks :roll:. I've been running to each one :doh:
The only landmarks I've been able to fast travel to are ones that I've already explored. If they are unexplored as most are, I gave to go there on foot.
Just another annoying thing for me. You really should be able to fly your ship anywhere. AI shops don't have a problem doing it OR at least give us a fast ground vehicle. Maybe a buggy or a speeder bike type thing. Or even let us use the jetpack like Mandolorians do and fly there.
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Punisher
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Re: Bethesda's Starfield

Post by Punisher »

coopasonic wrote: Tue Sep 19, 2023 12:14 pm
Unagi wrote: Tue Sep 19, 2023 12:12 pm
Blackhawk wrote: Tue Sep 19, 2023 10:40 am It works the same way in every Bethesda game since Oblivion. They may give you a quest destination and put it on the map, but you can't fast travel to it until you've been there once. It's their way of balancing out tedious travel with making you explore your surroundings (and, honestly, I like the system.)
Yeah. It’s works very well, imo, too.
Until they trick you into going to NG+ and it resets all of your exploration and you get to do it all over again... and again... and again. I'm the same person, I remember how to get there dammit don't make me walk again!
WARNING!!! NG+ SPOILERS.
Spoiler:
Technically it's a new universe with changes so it's possible that the locations are all different.
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jztemple2
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Re: Bethesda's Starfield

Post by jztemple2 »

So Coop, I've gotten to Nikola I and now my problem is that I can't find a location with both Fe and Al. I'm following your instructions about moving around the outpost marker and looking at the top left. It seems very hard to find places on the surface with aluminum and when I did there was no iron to be found. Any suggestions, or do I just keep trying new spots?
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Punisher
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Re: Bethesda's Starfield

Post by Punisher »

Blackhawk wrote: Tue Sep 19, 2023 11:01 pm I just fiddled with the ship builder for the first time. That was... interesting. Different controls on every page, stats with no explanations, parts with explanation, errors in the flight check with no explanation. Oh, and having to paint each piece individually rather than being able to set a default color for the whole thing, and then tweak the parts that aren't quite right.

Also, I expect a mod to come along (after the construction set is released) that sets the mass for all purely cosmetic parts to 1. There's no need to charge the player his budget for parts that don't change the game balance.
You can do the whole ship paint in one go...Mostly...
I can't remember exactly how but first step is to click wverything so that its red. I think you can double-click on one part and everything thats attached to it should be selected.
Then you can paint.
The weird part is that not every part has all 3 paint options. It might not be so bad except that if an otem is missing a paint option it's not in order.
For exam0le, part A has all 3. Part B has only 1. I had been assuming that paint 1 is my primary color, paint 2 is secondary color, and paint 3 is second secondary.
The problem that if a part has only 1 paint color it will not always be paint slot 1. Part B might have it's paint slit actually be 3.
It's not a game breaker but its annoying. Also I tjink some parts dont have any color options.

Also, if you can't findva detached part. If you double click you ship all the connect parts will be red and the unattached part will not. I haven't tried 8t yet but I think you could also mive the emtire ship out of the way when its all red.
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