I think you have to start with j7st your scanner until you find an area wirh both in it, them move around the outpost marker. If your scanner isn't picking up both in the same area then your pitpost probably won't either.jztemple2 wrote: Tue Sep 19, 2023 11:25 pm So Coop, I've gotten to Nikola I and now my problem is that I can't find a location with both Fe and Al. I'm following your instructions about moving around the outpost marker and looking at the top left. It seems very hard to find places on the surface with aluminum and when I did there was no iron to be found. Any suggestions, or do I just keep trying new spots?
Bethesda's Starfield
Moderators: $iljanus, LawBeefaroni, Arcanis
- Punisher
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Re: Bethesda's Starfield
All yourLightning Bolts are Belong to Us
- Sudy
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Re: Bethesda's Starfield
Brief thoughts after the first mission/tutorial and arriving on New Atlantis:
It's not just "Fallout in space". But it is "the newest iteration on Bethesda's decades-old RPG formula". And if you love Bethesda games, I understand why that might please you. But it kind of just makes me exhausted. Maybe it's not Bethesda RPGs in general, but all RPGs since I entered adulthood. Nothing thrilled me like an RPG in the 90s. I craved them. Almost any kind. But they gradually lost their magic. Talking to everyone in a town and collecting quests hasn't been fun for a long time. The dopamine rushes of that era have long since been supplanted. More than anything, I guess I'm disappointed that games haven't evolved into a more immersive experience in the past 25 years. I mean obviously, they have. And genre/subgenre-wise we've really branched out, and refined our experiences. But within genres it's most just been incremental upgrades. And maybe that's the reality of gaming, that with our present level of technology we were fools to expect flying cars within our lifetimes. Mind you, I haven't tried VR, which I perceive as being continually at more of a tech-demo stage, but is definitely forward-thinking. But VR may not have evolved as much as we expected it to since the 90s.
Newbie stuff:
It's not just "Fallout in space". But it is "the newest iteration on Bethesda's decades-old RPG formula". And if you love Bethesda games, I understand why that might please you. But it kind of just makes me exhausted. Maybe it's not Bethesda RPGs in general, but all RPGs since I entered adulthood. Nothing thrilled me like an RPG in the 90s. I craved them. Almost any kind. But they gradually lost their magic. Talking to everyone in a town and collecting quests hasn't been fun for a long time. The dopamine rushes of that era have long since been supplanted. More than anything, I guess I'm disappointed that games haven't evolved into a more immersive experience in the past 25 years. I mean obviously, they have. And genre/subgenre-wise we've really branched out, and refined our experiences. But within genres it's most just been incremental upgrades. And maybe that's the reality of gaming, that with our present level of technology we were fools to expect flying cars within our lifetimes. Mind you, I haven't tried VR, which I perceive as being continually at more of a tech-demo stage, but is definitely forward-thinking. But VR may not have evolved as much as we expected it to since the 90s.
Newbie stuff:
Spoiler:
- Blackhawk
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Re: Bethesda's Starfield
Ah, that's handy. I'm fine with having to go back and tweak, but laying down the basic color scheme (1 white, 2 black, 3 red) would be so much faster. Likewise fiddling around with changing the colors (I was thinking trying various blues instead of red.)Punisher wrote: Tue Sep 19, 2023 11:34 pmYou can do the whole ship paint in one go...Mostly...Blackhawk wrote: Tue Sep 19, 2023 11:01 pm I just fiddled with the ship builder for the first time. That was... interesting. Different controls on every page, stats with no explanations, parts with explanation, errors in the flight check with no explanation. Oh, and having to paint each piece individually rather than being able to set a default color for the whole thing, and then tweak the parts that aren't quite right.
Also, I expect a mod to come along (after the construction set is released) that sets the mass for all purely cosmetic parts to 1. There's no need to charge the player his budget for parts that don't change the game balance.
I can't remember exactly how but first step is to click wverything so that its red. I think you can double-click on one part and everything thats attached to it should be selected.
Then you can paint.
The weird part is that not every part has all 3 paint options. It might not be so bad except that if an otem is missing a paint option it's not in order.
For exam0le, part A has all 3. Part B has only 1. I had been assuming that paint 1 is my primary color, paint 2 is secondary color, and paint 3 is second secondary.
The problem that if a part has only 1 paint color it will not always be paint slot 1. Part B might have it's paint slit actually be 3.
It's not a game breaker but its annoying. Also I tjink some parts dont have any color options.
Also, if you can't findva detached part. If you double click you ship all the connect parts will be red and the unattached part will not. I haven't tried 8t yet but I think you could also mive the emtire ship out of the way when its all red.
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- Isgrimnur
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Re: Bethesda's Starfield
Might be common knowledge, but, as you see POIs, regardless of distance, you can scan the POI icon and get an indication of the type of POI. Cave, Life Signs, Anomaly, etc.
It's almost as if people are the problem.
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Re: Bethesda's Starfield
Scanning an unexplored POI it also makes a waypoint for it on that round doohickey in the bottom left corner of HUD. It makes it easier to navigate toward the POI without always having the scanner up.Isgrimnur wrote: Tue Sep 19, 2023 11:49 pm Might be common knowledge, but, as you see POIs, regardless of distance, you can scan the POI icon and get an indication of the type of POI. Cave, Life Signs, Anomaly, etc.
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It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
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Re: Bethesda's Starfield
It took me far too long to realize that that represents the watch you were given.
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Re: Bethesda's Starfield
So I continued on Nikola I and made about thirty landingsjztemple2 wrote: Tue Sep 19, 2023 11:25 pm So Coop, I've gotten to Nikola I and now my problem is that I can't find a location with both Fe and Al. I'm following your instructions about moving around the outpost marker and looking at the top left. It seems very hard to find places on the surface with aluminum and when I did there was no iron to be found. Any suggestions, or do I just keep trying new spots?



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Re: Bethesda's Starfield
Doh! I knew that back at the beginning of the game, then I forgot that's what it supposed to be.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
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Re: Bethesda's Starfield
It took me a while to find a spot. On the globe Show Resources view it is supposed to be more likely if you can find a place where the resources are right next each other and if you pick a pixel this is on the border, your chances are much higher. I don't think my spot was like that but that was 2 NG+ ago.jztemple2 wrote: Tue Sep 19, 2023 11:25 pm So Coop, I've gotten to Nikola I and now my problem is that I can't find a location with both Fe and Al. I'm following your instructions about moving around the outpost marker and looking at the top left. It seems very hard to find places on the surface with aluminum and when I did there was no iron to be found. Any suggestions, or do I just keep trying new spots?
The animal husbandry xp farm doesn't require such searching and luck (just tons of ammo) so that might be easier. I don't have personal experience with that one but it looked a bit less boring too.
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Re: Bethesda's Starfield
You can select all parts at once, then set the color once (and then go back and tweak individual parts)Blackhawk wrote: Tue Sep 19, 2023 11:01 pm Oh, and having to paint each piece individually rather than being able to set a default color for the whole thing, and then tweak the parts that aren't quite right.
I see that's already been communicated...
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Re: Bethesda's Starfield
Depending on gravity and jetpack skill, you actually can do that in certain places.Punisher wrote: Tue Sep 19, 2023 11:17 pm Or even let us use the jetpack like Mandolorians do and fly there.
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Re: Bethesda's Starfield
I've heard that but haven't come across that yet and I have max perks in jetpack.
Plus, I really want it all the time.
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Re: Bethesda's Starfield
To me Bethesda games manage to slip into a different mindset. In other RPGs I tend to be a completionist but in Bethesda games I know I can skip quests (even the main quest) and still engage with the game. Importantly the combat is just dangerous enough I can't ignore it but not dangerous enough that I have to specialize in combat skills or really get good at the game to stay alive as long as I make reasonable choices of gear.Sudy wrote: Tue Sep 19, 2023 11:38 pm It's not just "Fallout in space". But it is "the newest iteration on Bethesda's decades-old RPG formula". And if you love Bethesda games, I understand why that might please you. But it kind of just makes me exhausted. Maybe it's not Bethesda RPGs in general, but all RPGs since I entered adulthood. Nothing thrilled me like an RPG in the 90s. I craved them. Almost any kind. But they gradually lost their magic. Talking to everyone in a town and collecting quests hasn't been fun for a long time.
I know it is gaming comfort food but that's not such a bad thing.
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Re: Bethesda's Starfield
I can understand this. I feel much the same way most of the time with any game in any genre. The actual mechanics of computer games haven't changed that significantly in a long time. I think the next innovation that moves the bar won't be graphics or VR (the latter of which I view more as a nausea simulator), but rather the inclusion of AI to "personalize" your game experience. To make it more immersive by creating a narrative that is focused more on you and how you're playing.Sudy wrote: Tue Sep 19, 2023 11:38 pm Brief thoughts after the first mission/tutorial and arriving on New Atlantis:
It's not just "Fallout in space". But it is "the newest iteration on Bethesda's decades-old RPG formula". And if you love Bethesda games, I understand why that might please you. But it kind of just makes me exhausted. Maybe it's not Bethesda RPGs in general, but all RPGs since I entered adulthood. Nothing thrilled me like an RPG in the 90s.
Master of his domain.
- Smoove_B
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Re: Bethesda's Starfield
Is that how you managed to get to level 50? 100? Because holy cow did my XP just fall off a cliff at some point in the mid 30s. I'm almost done with the main story and all of the faction quests and I think I'll just about hit 40. Having one character that is good at shooting, looting and rooting (through locked things) is difficult. At first I felt like I would be getting plenty of points, but now I am really making tough decisions each level as to where I should spend them.coopasonic wrote: Wed Sep 20, 2023 7:42 am The animal husbandry xp farm doesn't require such searching and luck (just tons of ammo) so that might be easier. I don't have personal experience with that one but it looked a bit less boring too.
NG+ is apparently in my near future.
Maybe next year, maybe no go
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Re: Bethesda's Starfield
Tip: Don't gather too much stuff that you see sitting out in the world. Crafting resources, yes, plus anything you find that specifies that it can be used for crafting, plus food that you might call 'ingredients' (potatoes, bread, milk, cheese, etc, but not 'Chunks' or 'Gummy Bugs' or most other cooked foods unless they offer a substantial stat boost. So far, practically nothing has been worth picking up to sell. As a long-time Fallout player, my instinct was to hoover up everything in sight. It was too much, so after New Atlantis and starting with my first real mission, I set myself up a threshold: 300 credits per 1 mass. Even with that, I found that even single generic weapons were worth more than a whole cargo bay of notepads, pens, and other 'high value' junk. And I'd reached that point before I'd made it back to sell even one pile of said junk.
It's well beyond the tech demo stage now. The hardware has matured, and the design principles for games have been refined and polished. We're currently at the start of the third (or fourth, depending on who you ask) generation of hardware. Wires running along the floor or ceiling are a thing of the past. Sets are less bulky. New sets are coming out all the time, including specialized sets like Bigscreen Beyond (designed for watching movies.) The Quest 3 is due, I believe, in a few weeks. VR is, however, still well in the 'niche' stage, and has yet to receive mainstream adoption, which could end up going either way.Mind you, I haven't tried VR, which I perceive as being continually at more of a tech-demo stage, but is definitely forward-thinking. But VR may not have evolved as much as we expected it to since the 90s.
What doesn't kill me makes me stranger.
- Apollo
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Re: Bethesda's Starfield
Quick Question: I had Sarah as my initial follower, but then a quest had Sam Coe replace her as my companion. No problem, she just became a member of my crew. Now, if I take Andreja as my main companion, what happens to Sam? Does he stay on my ship like Sarah, or does he stay at the Constellation lodge? I understand that you can only have one main companion at a time, but Is there any way to have all the main companions with you at the same time as crew members on your ship and outposts?
- Smoove_B
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Re: Bethesda's Starfield
Ultimately it will depend on the ship's crew capacity and your leadership (?) skill - the ability to have [X] number of active followers. Meaning, even if you get a ship that holds 7 crew, if you don't upgrade your skills, you might only be able to crew that ship with 3 or 4 of your buddies.Apollo wrote: Wed Sep 20, 2023 11:21 am I understand that you can only have one main companion at a time, but Is there any way to have all the main companions with you at the same time as crew members on your ship and outposts?
Maybe next year, maybe no go
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Re: Bethesda's Starfield
This game grows on you more than any game I can remember playing, and it has been that way for lots of folks, so don't get discouraged by your first impressions. It doesn't reinvent the wheel or anything, but it does do a very solid job of giving you lots of different things to do at any given moment and it definitely draws you in more and more with time.Sudy wrote: Tue Sep 19, 2023 11:38 pm Brief thoughts after the first mission/tutorial and arriving on New Atlantis:
It's not just "Fallout in space". But it is "the newest iteration on Bethesda's decades-old RPG formula". And if you love Bethesda games, I understand why that might please you. But it kind of just makes me exhausted. Maybe it's not Bethesda RPGs in general, but all RPGs since I entered adulthood. Nothing thrilled me like an RPG in the 90s. I craved them. Almost any kind. But they gradually lost their magic. Talking to everyone in a town and collecting quests hasn't been fun for a long time. The dopamine rushes of that era have long since been supplanted. More than anything, I guess I'm disappointed that games haven't evolved into a more immersive experience in the past 25 years. I mean obviously, they have. And genre/subgenre-wise we've really branched out, and refined our experiences. But within genres it's most just been incremental upgrades. And maybe that's the reality of gaming, that with our present level of technology we were fools to expect flying cars within our lifetimes. Mind you, I haven't tried VR, which I perceive as being continually at more of a tech-demo stage, but is definitely forward-thinking. But VR may not have evolved as much as we expected it to since the 90s.
Newbie stuff:
Spoiler:
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Re: Bethesda's Starfield
You can go into your ship menu and assign the crew members there. You can do this from anywhere in the galaxy as well. SO no you won't lose anyone. And as Smoove said, the number of crew depends on your ship and your skill levels.Apollo wrote: Wed Sep 20, 2023 11:21 am Quick Question: I had Sarah as my initial follower, but then a quest had Sam Coe replace her as my companion. No problem, she just became a member of my crew. Now, if I take Andreja as my main companion, what happens to Sam? Does he stay on my ship like Sarah, or does he stay at the Constellation lodge? I understand that you can only have one main companion at a time, but Is there any way to have all the main companions with you at the same time as crew members on your ship and outposts?
FTE
- coopasonic
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Re: Bethesda's Starfield
I got to level 60 naturally, with a lot of xp coming from hunting animals for the organic materials achievement... only to learn that apparently animal parts aren't organic materials according to Bethesda. I did 60 to 100 in a couple of hours by building adaptive frames 10k (99 at a time, 100 times per minute by clicking like a madman) at a time. Each batch taking a fews minutes, mostly gathering the mats because I did that part with two separate outposts, and giving me 1+ levels. I did that in NG+ but I don't think it makes a difference.Smoove_B wrote: Wed Sep 20, 2023 10:53 amIs that how you managed to get to level 50? 100? Because holy cow did my XP just fall off a cliff at some point in the mid 30s. I'm almost done with the main story and all of the faction quests and I think I'll just about hit 40. Having one character that is good at shooting, looting and rooting (through locked things) is difficult. At first I felt like I would be getting plenty of points, but now I am really making tough decisions each level as to where I should spend them.coopasonic wrote: Wed Sep 20, 2023 7:42 am The animal husbandry xp farm doesn't require such searching and luck (just tons of ammo) so that might be easier. I don't have personal experience with that one but it looked a bit less boring too.
NG+ is apparently in my near future.
At level 134 the choices get a lot easier. What can I buy and will it make any difference?
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- jztemple2
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Re: Bethesda's Starfield
Saw this over on reddit, don't know if it has been posted before, XP table for level?
Code: Select all
After spending a bit too much time on this, the formula to calculate the exp for a given level is :
prevlevelexp + round(75^(1+(0.0015*currentlevel)), 5)
So, for example, for level 27, the required exp to level up to 28 is
2255 + round(75^(1+(0.0015*27)), 5) = 2345
Curr. lvl Next lvl Total exp
1 200 0
2 275 200
3 350 475
4 425 825
5 500 1250
6 580 1750
7 660 2330
8 740 2990
9 820 3730
10 900 4550
11 980 5450
12 1060 6430
13 1140 7490
14 1220 8630
15 1305 9850
16 1390 11155
17 1475 12545
18 1560 14020
19 1645 15580
20 1730 17225
21 1815 18955
22 1900 20770
23 1985 22670
24 2075 24655
25 2165 26730
26 2255 28895
27 2345 31150
28 2435 33495
29 2525 35930
30 2615 38455
31 2705 41070
32 2795 43775
33 2890 46570
34 2985 49460
35 3080 52445
36 3175 55525
37 3270 58700
38 3365 61970
39 3460 65335
40 3555 68795
41 3655 72350
42 3755 76005
43 3855 79760
44 3955 83615
45 4055 87570
46 4155 91625
47 4255 95780
48 4355 100035
49 4460 104390
50 4565 108850
51 4670 113415
52 4775 118085
53 4880 122860
54 4985 127740
55 5090 132725
56 5200 137815
57 5310 143015
58 5420 148325
59 5530 153745
60 5640 159275
61 5750 164915
62 5860 170665
63 5975 176525
64 6090 182500
65 6205 188590
66 6320 194795
67 6435 201115
68 6550 207550
69 6665 214100
70 6785 220765
71 6905 227550
72 7025 234455
73 7145 241480
74 7265 248625
75 7385 255890
76 7510 263275
77 7635 270785
78 7760 278420
79 7885 286180
80 8010 294065
81 8135 302075
82 8265 310210
83 8395 318475
84 8525 326870
85 8655 335395
86 8785 344050
87 8915 352835
88 9050 361750
89 9185 370800
90 9320 379985
91 9455 389305
92 9590 398760
93 9725 408350
94 9865 418075
95 10005 427940
96 10145 437945
97 10285 448090
98 10425 458375
99 10565 468800
100 10710 479365
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Blackhawk
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Re: Bethesda's Starfield
I'd agree with this. As a fellow scan-everything-do-everything player, do yourself and make an exception: Focus down the main quest until you get to Neon (which isn't horribly far in.) After that you can chase your whims.Apollo wrote: Wed Sep 20, 2023 11:26 amThis game grows on you more than any game I can remember playing, and it has been that way for lots of folks, so don't get discouraged by your first impressions. It doesn't reinvent the wheel or anything, but it does do a very solid job of giving you lots of different things to do at any given moment and it definitely draws you in more and more with time.Sudy wrote: Tue Sep 19, 2023 11:38 pm Brief thoughts after the first mission/tutorial and arriving on New Atlantis:
What doesn't kill me makes me stranger.
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Re: Bethesda's Starfield
Do you recommend doing many side quests along the way, or beeline completely?
- jztemple2
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Re: Bethesda's Starfield
Minor, minor spoiler about first mission of Ryujin faction.
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- coopasonic
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Re: Bethesda's Starfield
Appropriate assignment for low level n00bs like you!jztemple2 wrote: Wed Sep 20, 2023 4:28 pm Minor, minor spoiler about first mission of Ryujin faction.Spoiler:
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Re: Bethesda's Starfield
You damn well better hurry and make sure it's hot too!coopasonic wrote: Wed Sep 20, 2023 4:46 pmAppropriate assignment for low level n00bs like you!jztemple2 wrote: Wed Sep 20, 2023 4:28 pm Minor, minor spoiler about first mission of Ryujin faction.Spoiler:
FTE
- coopasonic
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Re: Bethesda's Starfield
You have to first register it. From the tab menu, while landed, select the ship are in the lower left corner. Navigate to the ship you stole and hit the button to register it (H I think). Registration costs a BIG chunk of the ships value. Then go to the ship services technician that is at the entrance to pretty much every settlement and choose the option to choose ships to buy and then hit the button to switch to sell and sell the ship to get your registration fee back and more. It seems like you can't sell the Frontier, even if you have other ships.Pyperkub wrote: Wed Sep 20, 2023 1:54 pm I thought I'd be playing Starfield, but I kind of got stuck in a what to do? after getting off the intro planet and beating the pirates - I boarded a ship, killed the crew and looted it, and I'd like to sell it off, but I don't know how to do that at this stage in the game
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Re: Bethesda's Starfield
I recommend doing the first few Constellation missions, as those mission are where the game hand-holds and shows you controls and steps, like for docking.Sudy wrote: Wed Sep 20, 2023 3:29 pm Do you recommend doing many side quests along the way, or beeline completely?
- jztemple2
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Re: Bethesda's Starfield
Anyone just see this? I went to the main menu but didn't see any indications, then exited and restarted the game but everything looked the same.

My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Re: Bethesda's Starfield
Point being that this is ** before ** you get to ANY settlement or meet a ship services tech, etc.coopasonic wrote: Wed Sep 20, 2023 4:50 pmYou have to first register it. From the tab menu, while landed, select the ship are in the lower left corner. Navigate to the ship you stole and hit the button to register it (H I think). Registration costs a BIG chunk of the ships value. Then go to the ship services technician that is at the entrance to pretty much every settlement and choose the option to choose ships to buy and then hit the button to switch to sell and sell the ship to get your registration fee back and more. It seems like you can't sell the Frontier, even if you have other ships.Pyperkub wrote: Wed Sep 20, 2023 1:54 pm I thought I'd be playing Starfield, but I kind of got stuck in a what to do? after getting off the intro planet and beating the pirates - I boarded a ship, killed the crew and looted it, and I'd like to sell it off, but I don't know how to do that at this stage in the game
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Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
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- Location: Southwest Indiana
Re: Bethesda's Starfield
Honestly, you're not ruining anything either way, but you're also playing without some of the mechanics being available. I'm not to that point myself (I got distracted and didn't follow my own advice), but multiple sources have all pushed that prior to that point, you're basically exploring the open world while still in the tutorial.Sudy wrote: Wed Sep 20, 2023 3:29 pm Do you recommend doing many side quests along the way, or beeline completely?
What doesn't kill me makes me stranger.
- jztemple2
- Posts: 12859
- Joined: Fri Feb 13, 2009 7:52 am
- Location: Brevard County, Florida, USA
Re: Bethesda's Starfield
I think everyone has wanted to do this at one point or another in the game, so I've done it for you. Me, a minigun, no aids and the Astral Lounge in Neon City
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My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- naednek
- Posts: 11110
- Joined: Tue Oct 19, 2004 9:23 pm
Re: Bethesda's Starfield
well time to let the Florida authorities about a potential threat...
hepcat - "I agree with Naednek"
- Unagi
- Posts: 28570
- Joined: Wed Sep 20, 2006 5:14 pm
- Location: Chicago
Re: Bethesda's Starfield
I best get a move on then. I'm lvl 20 - but I am still not past The Old Neighborhood - Talk to Sarah.Blackhawk wrote: Wed Sep 20, 2023 6:08 pmHonestly, you're not ruining anything either way, but you're also playing without some of the mechanics being available. I'm not to that point myself (I got distracted and didn't follow my own advice), but multiple sources have all pushed that prior to that point, you're basically exploring the open world while still in the tutorial.Sudy wrote: Wed Sep 20, 2023 3:29 pm Do you recommend doing many side quests along the way, or beeline completely?
I've done over 30 "activities", and over 30 side-quest (based on achievements) - and guess now I wonder what mechanics I'm missing.
- Apollo
- Posts: 1837
- Joined: Mon Aug 18, 2008 10:57 pm
- Location: Gardendale, AL
Re: Bethesda's Starfield
Yeah, I've barely touched the main quest (50 hours in) and don't feel like I've missed anything. I would just do whatever you actually want to do and go from there. If I had started the main quest and stuck with it exclusively I probably would've burned out already. But with so many different activities to pursue, my recommendation is to do whatever you want at any given moment and not worry about it. That has worked well for me.Unagi wrote: Wed Sep 20, 2023 7:33 pmI best get a move on then. I'm lvl 20 - but I am still not past The Old Neighborhood - Talk to Sarah.Blackhawk wrote: Wed Sep 20, 2023 6:08 pmHonestly, you're not ruining anything either way, but you're also playing without some of the mechanics being available. I'm not to that point myself (I got distracted and didn't follow my own advice), but multiple sources have all pushed that prior to that point, you're basically exploring the open world while still in the tutorial.Sudy wrote: Wed Sep 20, 2023 3:29 pm Do you recommend doing many side quests along the way, or beeline completely?
I've done over 30 "activities", and over 30 side-quest (based on achievements) - and guess now I wonder what mechanics I'm missing.
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- Max Peck
- Posts: 15773
- Joined: Fri Aug 05, 2005 8:09 pm
- Location: Down the Rabbit-Hole
Re: Bethesda's Starfield
125 hours in, and I just finished the penultimate mission in the main story. I think I'm going to tidy up some loose ends before pulling the trigger on the finale, though.
"What? What? What?" -- The 14th Doctor
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
It's not enough to be a good player... you also have to play well. -- Siegbert Tarrasch
- Blackhawk
- Posts: 46754
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Bethesda's Starfield
FWIW, the main quest is 19 missions long. The 'unlock' occurs after mission 5 ("Into the Unknown".) There would be no need to focus the main quest after that.Apollo wrote: Wed Sep 20, 2023 8:13 pm Yeah, I've barely touched the main quest (50 hours in) and don't feel like I've missed anything. I would just do whatever you actually want to do and go from there. If I had started the main quest and stuck with it exclusively I probably would've burned out already. But with so many different activities to pursue, my recommendation is to do whatever you want at any given moment and not worry about it. That has worked well for me.![]()
What you'd be unlocking, something that was shown in the trailer:
Spoiler:
What doesn't kill me makes me stranger.
- Smoove_B
- Posts: 56860
- Joined: Wed Oct 13, 2004 12:58 am
- Location: Kaer Morhen
Re: Bethesda's Starfield
Clearly I'm just a short-timer with only ~60 hours into the game, but I've completed all but two of the main quest elements and every single faction quest.
I wanted to jump in to mention the various job boards (that provide radiant quests) as I had been avoiding them (because they're random) for the game. However, as a change of pace, they're actually worth the investment. Not only the XP, but you really do find lots of good stuff to loot (weapons and gear), plus space magazines - which are kinda hard to come by. To be clear, the radiant quests aren't the only way to get them, but so far I've been 2 for 2 in picking them up at locations where I need to go for a mission.
I'll probably do a few more of them, but I'd imagine I'll be heading to the end game soon enough.
I wanted to jump in to mention the various job boards (that provide radiant quests) as I had been avoiding them (because they're random) for the game. However, as a change of pace, they're actually worth the investment. Not only the XP, but you really do find lots of good stuff to loot (weapons and gear), plus space magazines - which are kinda hard to come by. To be clear, the radiant quests aren't the only way to get them, but so far I've been 2 for 2 in picking them up at locations where I need to go for a mission.
I'll probably do a few more of them, but I'd imagine I'll be heading to the end game soon enough.
Maybe next year, maybe no go
- hepcat
- Posts: 55036
- Joined: Wed Oct 13, 2004 3:02 pm
- Location: Chicago, IL Home of the triple homicide!
Re: Bethesda's Starfield
I’m about 25 hours or so in and I think I’ve done like three of the main quests. I’m just exploring it all and taking it in. Baldur’s Gate 3 will be calling me back after the next big patch.
Master of his domain.